I am sorry, but I have to cancel my participation to this month's tournament, as some relatives of mine are making a sudden visit and staying a few days. I strongly apologize for the short notice. I'll try to pop up and say hello in the later evening, however. Me stOOpid, feel zo zorry...
Nice idea! Since I am not yet an 'old' member (ok, I am older than the most of you, but that's not what was meant), I'd like to stick to my current one, for now at least. By the way, what do you think of it? It's a 'logo' I created myself for the department I used to work for: the Medicinal Chemistry Support. Do you like it?
Hi, this was the army I used in the March tournament. I had a lot of fun, although I didn't win a lot I wanted to create an army with some character, so I opted for an 'all gobbos' list.
The swarm: 1x goblins with Stormsword 1x goblins with Spell Eater shield 1x goblins with Banner of Defiance 1x goblins WITH FANATICS and Mork's War Banner
Supporting groups 2x goblin archers 1x rock lobber
My idea was to hold enemies at distance with the goblins, using the unit with the Banner of Defiance as front row, cloesely followed by those with Stormsword and Mork's Banner. The Fanatics would have been a nice surprise for those fast charging cavalries or other similar units. While the front line was fighting (actually being butchered...) the other units would fire a rain of arrows and rocks on the more distant or incoming foes.
How could I possibly lose?
For the contest, I'd replace the rock lobber with a Goblin Shaman, so that this army would be a real ALL GOBBOS one! Next time I might get it right!
Hi guys, I've been away for a while due to work reasons. Is there a spot I can fit in, still? Or I could be a replacement. Sorry for being so late. Cheers (oh, I am reading the recent rules/strategy posts - you guys ROCK!)
I am in for the fight. I don't have enough experience to contribute to the discussion about the rules (maybe when I reach the next level ), but I am in for the fight at any cost.
The topic about 'how did we get to know Dark Omen' stirred up a few memories. I've found a couple of scans of old drawings that I used to make when my friends and I were playing Warhammer Fantasy Roleplay. The Chainsaw Goblin
and a Tzeentch Horror
Ah, I need to find time to get back to the drawing board (literally)
When I was young(er) I used to play Warhammer Fantasy Roleplay with a few friends of mine. At that time, living in Italy, we had to either mail order stuff from UK, or travel some 100 km to Milano in order to find the only shop nearby that imported GW material. We also played classical D&D, AD&D and Call of Chtulhu. We slowly managed to put our hands on other GW games, like Space Hulk, Epic Space Marines, Space Fleet and other miniature games. By the way, both games and most of all miniatures were incredibly more cheap than they are now (think of the rough equivalent of 1-1.5 euros for a full-detailed metal space marine). In those early ages, when I had an Amiga 500 and my first PC (486) was still to come, I couldn't wait for a decent GW licensed videogame. Yet, conversions of Hero Quest or Space Crusade weren't exactely what I was looking for. Then Space Hulk (for PC) stole my heart away. I was only waiting for a good Warhammer Fantasy-themed game. Although I was never able to play Shadow of the Horned Rat, I was a little disappointed by the average reviews this game got (at least in Italy). By the time DO came out, I was prepared: AMD K6-2 266 MHz, Diamond Monster 3D II (Voodoo 2) with 12 Mb and a Sound Blaster AWE32. I am happy to say that I was not disappointed. As you all can see...
Space Hulk is a great tabletop game AND a fantastic tactical game for PC. Also a nice Sega Saturn Version exists, with more realistic 3D environment. Anyway, the PC version was the one that better managed to recreate the tabletop game feeling. In the board game the human player had two minutes per turn to make decisions, while the tyranid player had all the time he wanted. This was to simulate the far superior speed of the aliens. In the PC game everything is realtime, but the player can 'freeze' the time for a certain amount of period. When this is exhausted, he has to play realtime until the 'freeze-time bar' gets reloaded. The Terminator marines squads were commanded through a video-shoulder-cam connection, so that while manually managing one marine, you could keep an eye on what was happening in front of the others. Then you could take control of each terminator with a click of the mouse. A nice single player campaign was completed with all the single scenarios available for the board game, recreated for the software version. Too bad it was too early for multiplayer!
Great atmosphere, also.
Nothing scared me more of a hulking, four-armed, all-claws-n-teeth space crab running towards me and to hear the 'clak-clak' of a jammed bolter.