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Author Topic: Mark Of Chaos Map Modding  (Read 56410 times)
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olly
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« Reply #30 on: July 16, 2017, 06:37:40 PM »

Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05

B6_01

* B6_01Blen.jpg (128.66 KB. 1024x768 - viewed 699 times.)


* B6_01.jpg (127.97 KB. 640x480 - viewed 578 times.)


B6_02

* B6_02Blender.jpg (133.23 KB. 1024x768 - viewed 713 times.)


* B6_02.jpg (133.9 KB. 640x480 - viewed 606 times.)


B6_03

* B6_03Blender.jpg (189.73 KB. 1024x768 - viewed 703 times.)


* B6_03.jpg (174.3 KB. 640x480 - viewed 535 times.)


B6_04

* B6_04Blender.jpg (224.23 KB. 1024x768 - viewed 714 times.)


* B6_04.jpg (186.82 KB. 640x480 - viewed 557 times.)


B6_05

* B6_05Blender.jpg (194.89 KB. 1024x768 - viewed 722 times.)


* B6_05.jpg (154.41 KB. 640x480 - viewed 523 times.)

« Last Edit: July 16, 2017, 07:21:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #31 on: July 16, 2017, 06:38:45 PM »

B6_06

* B6_06Blender.jpg (213.83 KB. 1024x768 - viewed 679 times.)


* B6_06.jpg (138.67 KB. 640x480 - viewed 556 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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