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Author Topic: Balance by restriction (RESTRICT)  (Read 16826 times)
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Darkmancer
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« on: March 13, 2010, 06:27:41 PM »

The aim of the ruleset has similar aims as back to basics however it is intentially more restrictive by banning certain items and units.  I'm not sure how popular it'll be because i think people tend to have a slightly overblown reaction to removal of items/units but we'll see.

The advantages over BTTR are less must have units, and a more guarentied reduction in lamnees.  Disavantages are obviously it's more restricted nature.

Aims: simple, quick, any gold amount, no pissing around, no modding, easy.

Rules:
2 max of any unit type
1 max of each artilary type (eg 1 cannon and 1 motar allowed)
teleportation NOT allowed

- no camping, although suicide charges ain't required - use common sense.

The following items are not allowed: horn, grudgebringer sword, banner of wrath, sword of skabrath

The following units are not allowed:
Empire:
pistoliers
flagellants
elves (warriors and archers)

Undead
Black grail Knights

General don't play lame rules apply (Especially to vampires)
« Last Edit: March 13, 2010, 06:43:51 PM by Darkmancer » Logged

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Darkmancer
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« Reply #1 on: March 13, 2010, 06:31:09 PM »

General affects of the ruleset are likely to be:

lower level mages, less anti magic items.

Greenskins:
No massive effects but they are now a far more viable side.

Empire:
Far more varied melee side and a high dependance on calvary.  Ice mage now more viable.

Undead
Likely to be based around a few highend units backed up by more basic melee.
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warhammerfreak
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« Reply #2 on: March 13, 2010, 06:33:57 PM »

By elves, do you only mean archer??

I like to get the game more to meelee instead of magic and shooting, it seems like you are doing something like that.
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« Reply #3 on: March 13, 2010, 06:41:36 PM »

no i mean elves archers + warriors.

Elven warriors seem to be used more and more, they always seem to punch above their stats and gold amount too.  A tad harsh i agree, but empire has plenty other melee options.  It also encourages more calvary units as chaser/flankers.
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alavet
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« Reply #4 on: March 13, 2010, 08:21:54 PM »

 grudgebringer sword,

why so?

and osiris will rocs.

the problem with all these systems that they dont modify unit price. for example ogres is way too costly as well as treeman so thereis basically no point ot use them, as well as high leveled troops.
so thats why i more like FO and similar systems.

points system also good since its not removing any items/regiments
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Darkmancer
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« Reply #5 on: March 13, 2010, 10:16:33 PM »

Grungebringer is removed to prevent calvary hit n runs and there are other magical swords.

Osiris - without teleport mages have taken a big hit, so what you get a free beam spell each turn?  I doubt lvl 3 mages will be used, so lvl 1 magic = no room for wand of jet, lvl 2 mage + osris costs around 1300gp, thats a high lvl unit price which to me is fine, and you still restricted by only having 1 more slot (so no say wand of jet and anti magic banner too).

Yes there are problems with some unit prices, but to start modding them removes the point of the ruleset somewhat.  Its not like FO and various other mods dont have problems of their own. Point systems often basically remove units from the game unintentially by being cost ineffective.

Orges arn't too bad, they're more mauverable than calvary, cause fear, and due to surface contact (ie all 3 models are likely to be fighting will often out damage calvary when charging into already fighting groups.

At 7-9k you can indulge in slightly over expensive units to use as your main punching force.

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olly
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« Reply #6 on: March 13, 2010, 10:29:24 PM »

I Love it!

A Simple, Quick ruleset that applies to any gold amount (3,5,7,9k)

Can't wait to test it out in a Tournament, as close to my own simple rules, that produced some very close/fair battles. It will really test our mettle, having to muster our skills to wield the weaker characters to maximum effect. 

Waaaaaaaaaaargh!

Smiley

« Last Edit: March 13, 2010, 10:37:08 PM by olly » Logged

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« Reply #7 on: March 13, 2010, 11:49:46 PM »

just a note Ogres do not cause fear
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« Reply #8 on: March 14, 2010, 03:11:08 AM »

Ahh yes your right the description is wrong.

Still ogres arnt a terrible unit for they're price point - although theres a few others.

I've just been messing around and I think the ruleset will work well 15 vs 15 (obviously with map patch v3) although the undead are struggling a bit i think.  Greenskins are really doing well with plentyof dosh left over for magic items, even with the loss of major units empire isn't too shabby either.
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[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
alavet
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« Reply #9 on: March 14, 2010, 09:53:38 AM »

OH YEAH AND FORGOT:
 you cant afford treeman mostly Sad

and i will mis Bgk playing this rules...
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« Reply #10 on: March 14, 2010, 05:51:21 PM »

2 crossbow, 2 bowmen, 1 motar, 1 cannon, 2 halb, 2 great, 2 merc sword, 1 lvl 1 wizard + osriss (or WOJ), and 1 Treeman. + 1 potion of strenght

14 units under 9k includes treeman - none to shabby Smiley or you could play with 10 units freeing up a go 1600 - 1700 gp for upgrades.

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[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Jeronimo
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« Reply #11 on: March 14, 2010, 08:25:20 PM »

"I'm sorry Jeroimo I dislike your method of balancing, I find it too overblown." Darkmancer quote.

What should I say about yours? Smiley

You are taking the short path.

He who travels further,... (how does this sentence end?)
« Last Edit: March 14, 2010, 08:31:31 PM by Jeronimo » Logged
Darkmancer
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« Reply #12 on: March 14, 2010, 08:32:29 PM »

..walks off a cliff.

It's not about taking shortcuts, sometimes you just want to fire up DO for a quick game, or a newbie comes along etc.  Quick random games of choas tend to be the most fun as long as they're not one sided affairs.

Often overbalancing a game with strict guidlines can take the fun out of it.
« Last Edit: March 14, 2010, 08:52:25 PM by Darkmancer » Logged

Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.

[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Jeronimo
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« Reply #13 on: March 14, 2010, 08:34:11 PM »

walks of a cliff... hahahaha.

If you refer the strict guidelines of FO. They dont exist anymore. The code was removed (hamachi new link).

And "newbie" is not a excuse to do "fast systems" (anyway he will have to read all Restrictions you made).
« Last Edit: March 14, 2010, 09:13:47 PM by Jeronimo » Logged
Ghabry
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« Reply #14 on: March 14, 2010, 08:53:26 PM »

@Jeronimo
><(((°>

edit: Jeronimo destroyed the context of this post by editing his previous post. Sad
Old post only contained the hahahahaha
« Last Edit: March 15, 2010, 01:28:06 AM by Ghabry » Logged

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