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Balance by restriction (RESTRICT)
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Topic: Balance by restriction (RESTRICT) (Read 16546 times)
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lordbraprus
Crossbowman
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Posts: 714
wiiiii
Re: Balance by restriction (RESTRICT)
«
Reply #15 on:
March 15, 2010, 12:25:29 AM »
dont feed my brother jj
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ito maquiesves
alavet
Orc Shaman
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Posts: 1008
Re: Balance by restriction (RESTRICT)
«
Reply #16 on:
July 12, 2010, 02:20:26 PM »
hey remove mortairs/lobbas from allowed units at all and i will vote for it. and only 1 max canon too.
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Darkmancer
Developer
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Posts: 406
Re: Balance by restriction (RESTRICT)
«
Reply #17 on:
July 12, 2010, 08:20:56 PM »
For what reason - I dislike the removal of an entire type of unit as restrict is already quite harsh. Maybe it'll prevent standoffs? Hmm i'm dubious, I'll think about, any else for or against?
You are only allowed 1 arty so they won't solely dominate games.
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Cry woe, destruction, ruin, and decay:
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[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
alavet
Orc Shaman
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Posts: 1008
Re: Balance by restriction (RESTRICT)
«
Reply #18 on:
July 13, 2010, 09:10:25 AM »
its hardly forces units to attack w/o chance to prepare or react enemy insantly after deployment stage.
thus, even without actual hits mortair gives advantae to the defending player. i found myself losing too much due of forced attacks, same goes for other players i think.
you can say that archers also forces you to attack - but they give you enough time to react. canon kinda same as mortair but have much more limiting factor of landscape and only 1 canon not that terrifying.
i plan to upload some itnresting video where mortair with perfect hit from the start killed like 16 biguns at the same time just cause i didnt moved them.
also i want some "standard middle age battles" which i doubt included any artillery at all in majority of battles.
depdning on the map, defender could achioeve perfect position for camping; some examples are tight maps on certain spots, like Vingertinne, Vampire Cavern or Empire at some points. just not enough place to come close, AND soemtimes you desperately atatcking just to save place in trade of time for other regiments on the rears.
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Wkurwiony
Skeleton Warrior
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Posts: 280
Re: Balance by restriction (RESTRICT)
«
Reply #19 on:
July 13, 2010, 09:31:49 AM »
alavet DO isnt a "standard middle age battle"
you got mages monsters magic items etc you really want game with only melee and archers ?
i think that what we need is to play on a really big maps as playing 9k on maps like empire makes it very chaotic and i can agree with you that on those maps mortars that have almost whole map in their range from start are a bit too powerfull
btw maybe you play M2TW ? :]
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alavet
Orc Shaman
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Posts: 1008
Re: Balance by restriction (RESTRICT)
«
Reply #20 on:
July 13, 2010, 09:41:52 AM »
OT: much more prefer old one Empire TW with these big ass elephants and without pistoleters. i havent played any modern version. but my brother did.
i will be happy to play Empire TW if yo ucoudl share link. Or i can sahre soem torrents if i see mroe activity in that
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
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