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Author Topic: Mark Of Chaos Map Modding  (Read 56516 times)
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olly
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« Reply #30 on: July 16, 2017, 06:37:40 PM »

Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05

B6_01

* B6_01Blen.jpg (128.66 KB. 1024x768 - viewed 701 times.)


* B6_01.jpg (127.97 KB. 640x480 - viewed 581 times.)


B6_02

* B6_02Blender.jpg (133.23 KB. 1024x768 - viewed 715 times.)


* B6_02.jpg (133.9 KB. 640x480 - viewed 608 times.)


B6_03

* B6_03Blender.jpg (189.73 KB. 1024x768 - viewed 705 times.)


* B6_03.jpg (174.3 KB. 640x480 - viewed 537 times.)


B6_04

* B6_04Blender.jpg (224.23 KB. 1024x768 - viewed 719 times.)


* B6_04.jpg (186.82 KB. 640x480 - viewed 560 times.)


B6_05

* B6_05Blender.jpg (194.89 KB. 1024x768 - viewed 726 times.)


* B6_05.jpg (154.41 KB. 640x480 - viewed 525 times.)

« Last Edit: July 16, 2017, 07:21:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #31 on: July 16, 2017, 06:38:45 PM »

B6_06

* B6_06Blender.jpg (213.83 KB. 1024x768 - viewed 682 times.)


* B6_06.jpg (138.67 KB. 640x480 - viewed 560 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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