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Outlaw Morgan's Campaign
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Topic: Outlaw Morgan's Campaign (Read 15393 times)
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sipax
Campaign Creator
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Posts: 147
Outlaw Morgan's Campaign
«
on:
August 07, 2009, 01:31:33 PM »
This is campaign, which shows you - how it would be, if Morgan were Bandit leader, while the Dread King corupt's the world...
All your troops will be transfered to the outlaw army! Unique stats and apperience is quaranted.
This is not too hard campaign. Maybe not harder than original.
Special innovations:
1) You will receive the mage only after you enter the forest.
2) No steam tank!!! It makes unpossible to just Run Over the Dread king.
P.S.- this is alternative campaign.
BRIGAND_campaign.rar
(3.48 KB - downloaded 515 times.)
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
- -
olly
Global Spokesperson
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Posts: 2274
Re: Outlaw Morgan's Campaign
«
Reply #1 on:
August 08, 2009, 02:35:05 AM »
Sounds Great,
Thanks
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #2 on:
August 08, 2009, 10:22:33 AM »
I planed to replace the orc/undead enemies with empires requiments.
But how to remove the reviveable zombies in maps? Which files should be removed?
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
- -
Ghabry
Developer
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Posts: 1020
Re: Outlaw Morgan's Campaign
«
Reply #3 on:
August 08, 2009, 05:08:21 PM »
the spawning of zombies can't be disabled at the moment because we don't understand the Scripts of the Maps
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sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #4 on:
August 08, 2009, 05:50:02 PM »
Im already noticed, what they can be edited in the troop editor, but if make them ALL humans, they will not have any banner!!! So, they cant be charged or selected!
But, if make the leader (only him) SPRITE 'zombie' - all will work correctly. Im not sure, but the tupe of the revived unit must be Undead.
P.S.- i have no more questions
soon campaign will be completed fully.
But the Empires troops are far more stronger than skeletons, so it would be not too easy!
**its soo nice, what they are not cause fear XD
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
- -
Cholio
Ogre
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Posts: 96
Human Emperor
Re: Outlaw Morgan's Campaign
«
Reply #5 on:
August 08, 2009, 10:45:27 PM »
Sonds pretty kewl, i'll surely try out
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"There is no innocence, only degrees of guilt."
All hail the inquisition.
bembelimen
Crossbowman
Offline
Posts: 730
Who am I and how many?
Re: Outlaw Morgan's Campaign
«
Reply #6 on:
August 09, 2009, 01:17:50 PM »
really cool stuff, let's hope that it will be that good as it sounds
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"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #7 on:
August 09, 2009, 02:44:05 PM »
Outlaws Archers (Assassins) art
archers.bmp
(108.02 KB, 148x249 - viewed 894 times.)
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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tovertrut
Mummy
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Posts: 113
Re: Outlaw Morgan's Campaign
«
Reply #8 on:
August 09, 2009, 06:03:21 PM »
the infantry u get at start has some problems with armor,it resets when u buy it,and at a certain point i gues i bought to much(yet it still only shows 2)they stopped moving
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sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #9 on:
August 09, 2009, 06:31:28 PM »
Thanks! I will try to fix it.
And soon (i think week will be enough) enemy will be replaced by Empire units. Its ready by 20% now. When it will
ready, i will attach it.
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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Nitrox
Skeleton Archer
Offline
Posts: 340
Re: Outlaw Morgan's Campaign
«
Reply #10 on:
August 10, 2009, 01:22:27 PM »
As i see it's will be a good Campaign
will try it.
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sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #11 on:
August 13, 2009, 07:41:36 AM »
*$@#** ?!
yesterday im reinstall Dark Omen, because my previous version was russian. (to play online, i think i need english one)
But forgot to copy an data 1pbat files!!! Shit! It was done by 70%. I will try to make System recoil...
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #12 on:
August 13, 2009, 07:48:51 AM »
Sorry it seem to no any "restore spots" on the system data. I will try to re-create it, but later (i still have all units tupes/stats in the txt document)
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
- -
olly
Global Spokesperson
Offline
Posts: 2274
Re: Outlaw Morgan's Campaign
«
Reply #13 on:
August 13, 2009, 08:26:42 AM »
Shame that you may have lost your data but at least it was all good practice and should be easy to recreate again
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
sipax
Campaign Creator
Offline
Posts: 147
Re: Outlaw Morgan's Campaign
«
Reply #14 on:
September 02, 2009, 05:30:09 PM »
I have re-created enemies for this campaign. But its very easy in true... But i will attach it.
Only first 10-12 missions was tested!!! So, you can meet much bugs. (Human with orc face or reqiment with funny banner and etc)
In campaign you will meet this enemies (reqiments):
Royal Infantry. power=6
Royal Bowmans. Power=8
Royal Swordsmens. Power=8
Cavalry. Power=16
Recruits. Power=4
Legionares. Power=14
Royal Crossbowmans. Power=10
Royal Knights. Power=24
Also:
Imperial Cannons & Imperial Mortars.
Secret: You will meet some clue grudgebringer characters in the end of the campaign.
Dont sure did last mission is Easy or Hard. You can test it in you fear
.
hummies_enemy.rar
(61.14 KB - downloaded 444 times.)
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Urblab Rotgut: "My name's Urblab Rotgut."
Morgan Bernhardt: "That's your problem"
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