Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: sipax on August 07, 2009, 01:31:33 PM



Title: Outlaw Morgan's Campaign
Post by: sipax on August 07, 2009, 01:31:33 PM
This is campaign, which shows you - how it would be, if Morgan were Bandit leader, while the Dread King corupt's the world...

All your troops will be transfered to the outlaw army! Unique stats and apperience is quaranted.
This is not too hard campaign. Maybe not harder than original.

Special innovations:
1) You will receive the mage only after you enter the forest.
2) No steam tank!!! It makes unpossible to just Run Over the Dread king. ;)

P.S.- this is alternative campaign.


Title: Re: Outlaw Morgan's Campaign
Post by: olly on August 08, 2009, 02:35:05 AM
Sounds Great,

Thanks

:)



Title: Re: Outlaw Morgan's Campaign
Post by: sipax on August 08, 2009, 10:22:33 AM
I planed to replace the orc/undead enemies with empires requiments.
But how to remove the reviveable zombies in maps? Which files should be removed?


Title: Re: Outlaw Morgan's Campaign
Post by: Ghabry on August 08, 2009, 05:08:21 PM
the spawning of zombies can't be disabled at the moment because we don't understand the Scripts of the Maps :(


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on August 08, 2009, 05:50:02 PM
Im already noticed, what they can be edited in the troop editor, but if make them ALL humans, they will not have any banner!!! So, they cant be charged or selected!

But, if make the leader (only him) SPRITE 'zombie' - all will work correctly. Im not sure, but the tupe of the revived unit must be Undead.

P.S.- i have no more questions :)  soon campaign will be completed fully.
But the Empires troops are far more stronger than skeletons, so it would be not too easy!
**its soo nice, what they are not cause fear XD


Title: Re: Outlaw Morgan's Campaign
Post by: Cholio on August 08, 2009, 10:45:27 PM
Sonds pretty kewl, i'll surely try out :)


Title: Re: Outlaw Morgan's Campaign
Post by: bembelimen on August 09, 2009, 01:17:50 PM
really cool stuff, let's hope that it will be that good as it sounds :D


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on August 09, 2009, 02:44:05 PM
Outlaws Archers (Assassins) art



Title: Re: Outlaw Morgan's Campaign
Post by: tovertrut on August 09, 2009, 06:03:21 PM
the infantry u get at start has some problems with armor,it resets when u buy it,and at a certain point i gues i bought to much(yet it still only shows 2)they stopped moving :(


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on August 09, 2009, 06:31:28 PM
Thanks! I will try to fix it.
And soon (i think week will be enough) enemy will be replaced by Empire units. Its ready by 20% now. When it will
ready, i will attach it.


Title: Re: Outlaw Morgan's Campaign
Post by: Nitrox on August 10, 2009, 01:22:27 PM
As i see it's will be a good Campaign :) will try it.


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on August 13, 2009, 07:41:36 AM
*$@#** ?!
yesterday im reinstall Dark Omen, because my previous version was russian. (to play online, i think i need english one)
But forgot to copy an data 1pbat files!!! Shit! It was done by 70%. I will try to make System recoil...
 :-X


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on August 13, 2009, 07:48:51 AM
Sorry it seem to no any "restore spots" on the system data. I will try to re-create it, but later (i still have all units tupes/stats in the txt document)


Title: Re: Outlaw Morgan's Campaign
Post by: olly on August 13, 2009, 08:26:42 AM
Shame that you may have lost your data but at least it was all good practice and should be easy to recreate again

:)



Title: Re: Outlaw Morgan's Campaign
Post by: sipax on September 02, 2009, 05:30:09 PM
I have re-created enemies for this campaign. But its very easy in true... But i will attach it.
Only first 10-12 missions was tested!!! So, you can meet much bugs. (Human with orc face or reqiment with funny banner and etc)

In campaign you will meet this enemies (reqiments):
Royal Infantry. power=6
Royal Bowmans. Power=8
Royal Swordsmens. Power=8
Cavalry. Power=16
Recruits. Power=4
Legionares. Power=14
Royal Crossbowmans. Power=10
Royal Knights. Power=24

Also:
Imperial Cannons  &  Imperial Mortars.

Secret: You will meet some clue grudgebringer characters in the end of the campaign.
Dont sure did last mission is Easy or Hard. You can test it in you fear ;D.


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on September 02, 2009, 05:32:40 PM
Hmm. That "outlaw" troops (which attached in 1st post) is old version.
New one is losted then i re-installed DO. So, they can bee too strong or too weak.  :D
Good luck in this madness!


Title: Re: Outlaw Morgan's Campaign
Post by: sipax on September 03, 2009, 11:20:26 AM
Fixed Players army.


Title: Re: Outlaw Morgan's Campaign
Post by: bembelimen on September 08, 2009, 11:35:08 AM
to my shame I have to admit that I still hadn't the time to play it, but I would like to see any feedback from other players. The background sounds interesting.


Title: Re: Outlaw Morgan's Campaign
Post by: jhone on November 04, 2011, 07:03:51 PM
update please! with pretty pictures!
because some ppl played after achieve the interest so ....