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Elf Campaign (one more, if there have been such :P )
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Topic: Elf Campaign (one more, if there have been such :P ) (Read 21694 times)
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #15 on:
March 12, 2012, 01:17:06 PM »
As na offtopic..I saw portraits from SOTHR used somewhere in a fight video record.
How can I insert one of the SOTHR dwarves into my campaign?
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Ghabry
Developer
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Posts: 1020
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #16 on:
March 12, 2012, 02:15:46 PM »
Yes the Heads behave a bit wrong. That's my fault ^^
Can't remember any Video with Dwarves from SOTHR, so no idea about this.
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #17 on:
March 12, 2012, 03:12:33 PM »
Can you fix it or there is no known way?
I think I had best not use non-default heads even though I'd like to.
I am almost sure my bugs occur when a non-default head unit tries to flee. After I passed the campaign myself I added 1 unit with such a head and that's the reason Hari8 has more crashes than I did.
It occurs not 100% though but tends to if there is a mass action going on with different heads constantly reporting stuff.
«
Last Edit: March 12, 2012, 06:34:27 PM by cuthalion
»
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hari8
Big'un
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Posts: 229
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #18 on:
March 12, 2012, 08:31:53 PM »
Quote from: cuthalion on March 11, 2012, 01:55:03 PM
Could you send me your latest savegame? I will try it myself and see what I can do.
Also, could you describe when it breaks? or does it happen at random actions/timestamps?
Hurgh, where is the savegame located? The folder called 'SaveGame' is empty...
...well it was quite early; i never saw Big'Uns, so only gob archers and spider one time... same at road, early breakdown.
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hari8
Big'un
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Posts: 229
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #19 on:
March 12, 2012, 10:24:04 PM »
Yeah well, solution is pretty simple - just don't place them^^
Goblin Camp and Road is ok without them too
Of course, you have to play with two wizards... now I made it to Nagash without breakdown (it was lost anyway^^).
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #20 on:
March 13, 2012, 11:52:32 AM »
Quote from: hari8 on March 12, 2012, 08:31:53 PM
Hurgh, where is the savegame located? The folder called 'SaveGame' is empty...
Yes, it's in savegame
Shouldn't be empty... Is it possible that you have 2 copies installed and look into a wrong one?
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hari8
Big'un
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Posts: 229
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #21 on:
March 13, 2012, 05:54:46 PM »
Yep, all 3 DO folders are empty^^
Well, I guess I have to make it with Archers-horsemen or double wiz instead of massive inf spam^^
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #22 on:
March 13, 2012, 07:16:31 PM »
OK if you succeed please tell me I will remove infantry altogether
by the way, the main wizard is also from Heads patch so it might crash as well.
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hari8
Big'un
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Posts: 229
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #23 on:
March 13, 2012, 10:32:25 PM »
No, he seems ok. However, if he dies and you go on j4fun, DO breakes down^^ had this at least twice now...
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hari8
Big'un
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Posts: 229
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #24 on:
March 14, 2012, 07:53:07 PM »
Quote from: cuthalion on March 13, 2012, 07:16:31 PM
OK if you succeed please tell me I will remove infantry altogether
Blabla, you dont need these ppl from Bogenhafen to kill the dread king
However, I lost my bolt thrower in Loren Forest and my cannon-ogres in Mousillion (damn Grail
; but I didnt wanted to replay because necro went suicide XD) so I had to use a 2-Big'Uns-Regiment (and the Troll [both died in the first mummy wave {the other 8 regiments survived
}])vs. the Dread King ...
Btw, are these 2-man-Regiments, ex. Grail Knights made on purpose?
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #25 on:
March 15, 2012, 12:19:53 PM »
Quote from: hari8 on March 14, 2012, 07:53:07 PM
Btw, are these 2-man-Regiments, ex. Grail Knights made on purpose?
Those I consider redundant provided that no army unit is lost entirely during the campaign. Probably I was too lazy to redraw more units in a graphic redactor like I did with what you saw.
Anyway there are like 12 usable units with maximum capacity of 10 units per battle.
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #26 on:
March 21, 2012, 01:59:44 PM »
Could anyone hint me how I can change the battle layout in Campaign from classical 'Human' one to 'Greenskin' or 'Undead'?
Changing campaign race in the Army Editor doesn't change that layout...
Or is this for Multiplayer games only?
Thank you.
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Ghabry
Developer
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Posts: 1020
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #27 on:
March 21, 2012, 03:10:08 PM »
Race is Multiplayer only. The HUD is always using the human layout in singleplayer.
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cuthalion
Campaign Creator
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Posts: 385
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #28 on:
March 21, 2012, 03:20:19 PM »
Quote from: Ghabry on March 21, 2012, 03:10:08 PM
Race is Multiplayer only. The HUD is always using the human layout in singleplayer.
I see...And seems to be no patch that would just change the pictures for single player...
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Darkmancer
Developer
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Posts: 406
Re: Elf Campaign (one more, if there have been such :P )
«
Reply #29 on:
March 21, 2012, 10:40:16 PM »
You could just overwrite the orignal picture with whatever you want.
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Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
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