April 26, 2024, 09:11:08 PM

Username
Password

Pages: 1 2 [3] 4 5 ... 8   Go Down
Print
Author Topic: Portrait meshes  (Read 138835 times)
0 Members and 1 Guest are viewing this topic.
olly
Global Spokesperson
*
Offline Offline

Posts: 2274



View Profile
« Reply #30 on: February 07, 2016, 12:23:24 AM »

Big thanks to Illidan who has been very busy helping me convert lots of Dwarf 3d models, from Call of Warhammer/Rage of Gods (kindly granted their permission)  & the Sundering mods, into Dark Omen.


* DO3dheadsAll7.jpg (138.08 KB. 1015x504 - viewed 789 times.)


Smiley

« Last Edit: February 07, 2016, 11:57:17 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #31 on: February 07, 2016, 07:00:50 PM »

first head pack

Dwarven_lordhead
head hammerer
longbeards head
slayer head
tete 3d miner
tete 256 iron breaker
tete barbe noire enginer
tete de nain enginer
head sans casque

http://www.mediafire.com/download/uhc31donqyb5c18/ALL_HEAD.rar
Logged
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #32 on: February 07, 2016, 11:23:52 PM »

a try for book picture


* fond pour book image.jpg (74.74 KB. 886x722 - viewed 679 times.)

Logged
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #33 on: June 10, 2016, 05:12:10 PM »

bouche animation


* pour annim.gif (6.79 KB. 36x32 - viewed 833 times.)



* pourAB_BITS.bmp (17.05 KB. 128x128 - viewed 895 times.)



* pourAB_BITSI.bmp (17.05 KB. 128x128 - viewed 851 times.)

« Last Edit: June 10, 2016, 07:01:35 PM by illidan » Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 2274



View Profile
« Reply #34 on: June 10, 2016, 05:42:09 PM »

Excellent! It's long over due (was hoping to announce it with DO2 release) but you are now promoted to Modder status, well deserved as you have produced so many great sprites, maps and 3d heads - Big thanks from us all.

Congratulations!

Smiley

I've also improved the Dwarf King for Cuthalion by sculpting a mini gold anvil on top of his modified Crown.

Download and see it in the latest mod pack ->

http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html;msg310#msg310


* DK5c.jpg (113.1 KB. 640x480 - viewed 713 times.)



* Dk5b.jpg (188.49 KB. 640x480 - viewed 678 times.)

« Last Edit: June 16, 2016, 09:31:16 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 2274



View Profile
« Reply #35 on: June 16, 2016, 09:13:13 PM »

Illidan and I have been busy adding his animated mouths to the new Dwarf 3d heads, along with the injured textures


* DwarfMouth2.jpg (112.69 KB. 640x480 - viewed 728 times.)



* DwarfMouth7.jpg (119.98 KB. 640x480 - viewed 654 times.)

« Last Edit: June 16, 2016, 10:03:41 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 2274



View Profile
« Reply #36 on: June 18, 2016, 05:38:12 PM »

Avoid using the same background colour (usually 1st colour on palette) for the face or weapons. So set the first palette colour to magenta/pink and change any face pixels that appear in this colour. Draw a line around the edge of each texture to separate it from the background and then use the paint Fill tool to quickly recolour.  

Change 1st palette colour to magenta pink

* Screenshot 2016-06-18 17.19.36.png (97.63 KB. 1024x768 - viewed 652 times.)


Recolour any face or weapon pixels that appear magenta pink

* Screenshot 2016-06-18 17.21.31.png (98.61 KB. 1024x768 - viewed 686 times.)


Convert to RGB and export as BMP (24bit) then use Irfanview to decrease colour back to 256

* Screenshot 2016-06-18 17.22.41.png (112.02 KB. 1024x768 - viewed 633 times.)


Repeat for HEAD.bmp HEADI.bmp BITS.bmp BITSI.bmp DEATH.bmp textures for each character

« Last Edit: June 18, 2016, 10:31:46 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #37 on: June 18, 2016, 09:47:06 PM »

slayer annim mouth



* AB_BITS.gif (6.87 KB. 36x32 - viewed 758 times.)



* barbeslayer2.bmp (17.11 KB. 128x128 - viewed 764 times.)



* barbeslayer ab bit 2.bmp (17.12 KB. 128x128 - viewed 724 times.)




* D8_HEAD.bmp (17.12 KB. 128x128 - viewed 736 times.)

« Last Edit: June 18, 2016, 11:03:14 PM by illidan » Logged
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #38 on: June 19, 2016, 12:08:02 PM »

pipe animation


* pipe avec fond.gif (6.82 KB. 36x32 - viewed 750 times.)



* pipe annim.gif (2.34 KB. 36x32 - viewed 693 times.)



* bouche annimation.gif (1.81 KB. 22x13 - viewed 682 times.)



* fusion.gif (6.2 KB. 36x32 - viewed 704 times.)



« Last Edit: June 19, 2016, 02:02:28 PM by illidan » Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 2274



View Profile
« Reply #39 on: June 19, 2016, 01:00:58 PM »

Amazing!

Smiley
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #40 on: June 19, 2016, 02:03:18 PM »


* D7_HEAD.bmp (17.12 KB. 128x128 - viewed 743 times.)



* fond miner annexe.bmp (17.12 KB. 128x128 - viewed 665 times.)



* sang annexee.bmp (17.12 KB. 128x128 - viewed 613 times.)



* fusion pipe.gif (6.58 KB. 36x32 - viewed 693 times.)

« Last Edit: June 19, 2016, 02:53:18 PM by illidan » Logged
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #41 on: June 19, 2016, 07:49:52 PM »


* barbe chatain sang.bmp (17.12 KB. 128x128 - viewed 612 times.)



* barbe chatain.bmp (17.12 KB. 128x128 - viewed 695 times.)



* D6_HEAD.bmp (17.12 KB. 128x128 - viewed 678 times.)



Logged
illidan
Developer
*
Offline Offline

Posts: 298



View Profile
« Reply #42 on: June 19, 2016, 09:32:50 PM »


* annim face.gif (7.01 KB. 36x32 - viewed 673 times.)




* DC_DEATH.bmp (17.12 KB. 128x128 - viewed 677 times.)



* face crew sang guy.bmp (17.12 KB. 128x128 - viewed 696 times.)



* face crex guy.bmp (17.12 KB. 128x128 - viewed 685 times.)

Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 2274



View Profile
« Reply #43 on: June 19, 2016, 10:52:16 PM »

Very nice, can't wait to test them out thanks

Smiley
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
Campaign Creator
*
Offline Offline

Posts: 385


View Profile
« Reply #44 on: June 28, 2016, 12:29:24 PM »

Hey Olly could you send me files of that Dwarf King head with modified crown? I am in the country and have slow internet so I cannot download large size stuff.

Also, are there ready-to-go dwarf heads out of those amazing templates Illidan and you are working on?
Some nostalgia overcame me again and I wanna play DO a bit, and I would like to test new heads in the dwarf campaign if there are any.

Just 1 thing Olly. A year ago we discussed that it will be cool if all new heads comply with my modded campaigns and do not overwrite heads already used there. I hope you still stick to that order or I will have to check all heads in my arimes Smiley
Logged
Pages: 1 2 [3] 4 5 ... 8   Go Up
Print
Jump to: