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Author Topic: Portrait meshes  (Read 58163 times)
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olly
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« Reply #45 on: June 28, 2016, 10:58:57 PM »

Yep no problem, I've been adding the new heads to your Dwarf Adventures campaign whilst testing, so should have 3 or 4 complete heads during this weekend hopefully.

Smiley


* DwarfNoWeapons.jpg (179.98 KB. 640x480 - viewed 170 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #46 on: July 03, 2016, 01:22:29 AM »

The pipe animation is looking great in game, thanks!


* DwarfMinerPiperInGame1.jpg (118.93 KB. 640x480 - viewed 163 times.)



* DwarfMinerPiperInGame2.jpg (111.89 KB. 640x480 - viewed 165 times.)



* DwarfMinerPiperInGame3.jpg (111.69 KB. 640x480 - viewed 170 times.)


Smiley


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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #47 on: July 03, 2016, 01:40:16 PM »

and the Dwarf Engineer's mouth and eyes animation (just fine tuning their position coordinates in HEAD.DB)


* DwarfMinerMouth.jpg (112.5 KB. 640x480 - viewed 169 times.)



* DwarfMinerMouth2.jpg (112.33 KB. 640x480 - viewed 160 times.)

« Last Edit: July 03, 2016, 01:47:22 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #48 on: July 10, 2016, 01:35:03 AM »

Updated Dwarf King (D2_ in Cuthalion's Dwarf Adventures Campaign) and also contains Illidan's latest Dwarf heads that can replace D2_ to test.

https://www.dropbox.com/s/w9ypb2sef7bdw2h/DwarfHeadsJuly2016.zip?dl=0


* Slayer.jpg (118.29 KB. 640x480 - viewed 157 times.)


Smiley

**Updated Mod pack to include all new heads in Wood Elves, Dwarf Adventures and Dark Omen 2 mods**

http://forum.dark-omen.org/help-section/ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html

« Last Edit: July 10, 2016, 10:44:41 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #49 on: July 10, 2016, 08:59:28 PM »


* Nouvelle image bitmap.jpg (174.73 KB. 1308x734 - viewed 148 times.)

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illidan
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« Reply #50 on: July 11, 2016, 03:10:33 PM »

new head


* 128.bmp (17.05 KB. 128x128 - viewed 377 times.)

* king head.zip (92.57 KB - downloaded 73 times.)


* 128 rune master.bmp (17.05 KB. 128x128 - viewed 370 times.)

* export rune master.zip (90.17 KB - downloaded 75 times.)

* king head.zip (92.57 KB - downloaded 73 times.)
* export rune master.zip (90.17 KB - downloaded 75 times.)
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olly
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« Reply #51 on: July 11, 2016, 09:22:16 PM »

Fantastic!

Smiley
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« Reply #52 on: July 18, 2016, 09:33:53 PM »

They both look great in game, so will now do the mouths etc.


* DwarfKing.jpg (173.3 KB. 635x478 - viewed 132 times.)



* DwarfRuneMaster.jpg (173.16 KB. 638x478 - viewed 138 times.)


Thanks!

Smiley

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illidan
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« Reply #53 on: July 19, 2016, 06:38:20 PM »


* AB_BITS.BMP (17.12 KB. 128x128 - viewed 314 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 312 times.)




* AB_BITS1.bmp (17.12 KB. 128x128 - viewed 316 times.)

« Last Edit: July 19, 2016, 06:49:16 PM by illidan » Logged
nub_hat
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« Reply #54 on: July 20, 2016, 06:53:21 PM »

Would love to see a guide but the link does not work for me. If you are working on a new guide please let me know, would love to try this out.
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« Reply #55 on: July 21, 2016, 09:34:03 AM »

Welcome, yep I am doing a new guide so will publish it soon, as always appreciate help.

Smiley
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« Reply #56 on: July 27, 2016, 09:54:02 PM »

Have been applying your new mouths to the Dwarf Thunderer


* DwarfThundererMouth3.jpg (174.87 KB. 640x480 - viewed 131 times.)



* DwarfThundererMouth2.jpg (172.89 KB. 640x480 - viewed 124 times.)

« Last Edit: July 27, 2016, 10:17:12 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #57 on: July 28, 2016, 09:02:38 PM »


* rune master.bmp (17.12 KB. 128x128 - viewed 280 times.)




* calque_DEATH.gif (1.04 KB. 128x128 - viewed 279 times.)



* rune master0.bmp (17.12 KB. 128x128 - viewed 275 times.)




* injured claquexcf.gif (1.15 KB. 128x128 - viewed 274 times.)




« Last Edit: July 28, 2016, 09:32:39 PM by illidan » Logged
olly
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« Reply #58 on: August 21, 2016, 12:10:46 AM »

Started creating Skaven Thanquol's portrait texture

* SVHeadThanqoul.jpg (188.63 KB. 1024x665 - viewed 125 times.)


and will then be adjusting the existing 3d Skaven Head to fit

* SVHeadThanqoulBlender.jpg (164.15 KB. 1024x728 - viewed 121 times.)


Smiley




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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #59 on: November 14, 2017, 07:46:54 PM »

After some help deciphering the portrait .seq and .key animations please, found in

 C:\Program Files (x86)\Dark Omen\Graphics\PORTRAIT\SCRIPT

Will start off by watching visible differences on the ingame portraits when using 1.seq and 2.seq etc.. to understand their data


* DO seq1.jpg (202.85 KB. 642x509 - viewed 171 times.)



* DO seq2.jpg (199.45 KB. 639x510 - viewed 173 times.)





« Last Edit: November 14, 2017, 08:43:19 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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