November 07, 2024, 06:52:03 AM

Username
Password

Pages: [1]   Go Down
Print
Author Topic: Strength and strength modifiers in DO  (Read 11258 times)
0 Members and 1 Guest are viewing this topic.
Darkmancer
Developer
*
Offline Offline

Posts: 406



View Profile
« on: May 15, 2010, 01:05:43 AM »

Okay me and olly have just spent the evenning testing strength and toughness leading to:

Dark Omen Strength v Toughness table

          Target Toughness

         1 2 3 4 5 6 7 8 9 10

     1  4 5 6 6 N N N N N N
S   2  3 4 5 6 6 N N N N N
T   3  2 3 4 5 6 6 N N N N
R   4  2 2 3 4 5 6 6 N N N
E   5  2 2 2 3 4 5 6 6 N N
N   6  2 2 2 2 3 4 5 6 6 N
G   7  2 2 2 2 2 3 4 5 6 6
T   8  2 2 2 2 2 2 3 4 5 6
H   9  2 2 2 2 2 2 2 3 4 5
   10  2 2 2 2 2 2 2 2 3 4
   

The boost button gives +1 strength
« Last Edit: May 15, 2010, 02:18:54 AM by olly » Logged

Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.

[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Darkmancer
Developer
*
Offline Offline

Posts: 406



View Profile
« Reply #1 on: May 15, 2010, 01:24:17 AM »

The potion of Strength give +2 str


Polearm +1
Two Handed Sword +2
Flail +2
Wright Blades - Zero
Charging into the front: +1 Strength
Charging in the rear gives +2 Strength

Thing still to test:
No weapon
Ere we Go
Charging in the Sides
Height
Logged

Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.

[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Wkurwiony
Skeleton Warrior
*
Offline Offline

Posts: 280



View Profile
« Reply #2 on: May 15, 2010, 10:29:43 AM »

i think boars also have +2 str bonus when they are charging, i remember reading about it somewhere on forum or was it armybook

Logged
warhammerfreak
Greatsword
*
Offline Offline

Posts: 196



View Profile
« Reply #3 on: May 15, 2010, 12:01:19 PM »

Yeah boars get +2str the turn they are charging in warhammer atm, also I don't know that flail would do the same thing as two handed sword, in warhammer the flail only gives you the first round of combat +2 str and after that it counts as a regular hand weapon, and a two handed sword makes you always strike last(initiatif zero) and always gives you +2 str.
Logged

"Did you know that there are those days that  even my lucky underpants with spacerockets won't help." "Then u did everything that was in your power ."
Flak
Super Moderator
*
Offline Offline

Posts: 1463


Jake Nielsen


View Profile WWW
« Reply #4 on: May 15, 2010, 01:43:12 PM »

i agree WHF

also Polearms are only spose to give +1 in the charge

but who knows how "correct" the dark omen rules are

wasnt there something about Armor and Strength also? they limited eachother or something
Logged

"There is only one way out of hell, thats through it" -- General Patton

"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere

"Evil Turns upon it self" -- Paladine
Darkmancer
Developer
*
Offline Offline

Posts: 406



View Profile
« Reply #5 on: May 15, 2010, 05:46:15 PM »

I think the flail is meant to only give +2 on the charge.  Unfortunatly it doesn't the +2 seems to be perminant.

Rerember we could only test strenght values, what these weapons do to Init,w/s,armour, we cant be sure.

Strength V Armour, what is meant to happen (I think) is every point of strenght above 3 counts as -1 armour. Again this is something we can't really test, given the dice rolling nature of DO we'd have to organise a huge test sample, it's just not feasible.

What I would assume polearm to do would be give +1 str, -1 init.  If it just give +1str it be a pointless addition.
2h Sword +2str, 1 Init during H2H.

The 2h sword is probobly the most interesting weapon for mods it allows units a high init for charging on the battles field, whilst resticting the unit in H2H.

Hmm i'll and the boars (and horses i suppose) to the list of things to test.

Logged

Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.

[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Jeronimo
Night Goblin Shaman
*
Offline Offline

Posts: 542



View Profile
« Reply #6 on: May 19, 2010, 11:35:00 PM »

Good job! at trying to discover the hidden mechanics inside DarkOmen, comparing it with TTgames.

You have posted interesting info. I ll use the knowledge for next battles Cheesy
Logged
EvgenS
Ghoul
*
Offline Offline

Posts: 57



View Profile
« Reply #7 on: November 10, 2016, 11:02:25 AM »

Okay me and olly have just spent the evenning testing strength and toughness leading to:

Dark Omen Strength v Toughness table

          Target Toughness

         1 2 3 4 5 6 7 8 9 10

     1  4 5 6 6 N N N N N N
S   2  3 4 5 6 6 N N N N N
T   3  2 3 4 5 6 6 N N N N
R   4  2 2 3 4 5 6 6 N N N
E   5  2 2 2 3 4 5 6 6 N N
N   6  2 2 2 2 3 4 5 6 6 N
G   7  2 2 2 2 2 3 4 5 6 6
T   8  2 2 2 2 2 2 3 4 5 6
H   9  2 2 2 2 2 2 2 3 4 5
   10  2 2 2 2 2 2 2 2 3 4
   

The boost button gives +1 strength

Does "N" mean "never"? 
If so, it means that in DO D6 roll of 1 is not auto fail and roll of 6 - auto success
Logged

Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
olly
Global Spokesperson
*
Offline Offline

Posts: 2296



View Profile
« Reply #8 on: November 15, 2016, 12:07:05 AM »

Yep, I would say N means never

Smiley
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
EvgenS
Ghoul
*
Offline Offline

Posts: 57



View Profile
« Reply #9 on: June 23, 2017, 12:09:47 PM »

Okay me and olly have just spent the evenning testing strength and toughness leading to:

Dark Omen Strength v Toughness table

          Target Toughness

         1 2 3 4 5 6 7 8 9 10

     1  4 5 6 6 N N N N N N
S   2  3 4 5 6 6 N N N N N
T   3  2 3 4 5 6 6 N N N N
R   4  2 2 3 4 5 6 6 N N N
E   5  2 2 2 3 4 5 6 6 N N
N   6  2 2 2 2 3 4 5 6 6 N
G   7  2 2 2 2 2 3 4 5 6 6
T   8  2 2 2 2 2 2 3 4 5 6
H   9  2 2 2 2 2 2 2 3 4 5
   10  2 2 2 2 2 2 2 2 3 4
   

The boost button gives +1 strength

Two Handed Sword +2
Charging into the front: +1 Strength
Charging in the rear gives +2 Strength


After my S vs T tests I can confirm facts listed above tested by Darkmancer except that charging in the rear gives +2 Str. In my test Charge gave +1 Str from any possible flank. 

Just small remarks:
Charge (at any side) gives +1 Str for the first round only
The boost button gives +1 Str for 1-2 rounds (depends when you finish boosting unit)
Great swords give +2 Str bonus permanently
All above Str bonuses stack (cumulative)

P.S.
Other Str bonuses like from mount etc., I will test later after have firm confirmation of combat round duration
Logged

Dark Omen Reborn remake project
https://blackdogs.atlassian.net/wiki/spaces/DOR/overview

"- Our steam tank has been damaged, can you help us?
- I'm not a mechanic..."
https://youtu.be/Xg6zzI4BxoU?t=27m6s
Pages: [1]   Go Up
Print
Jump to: