December 30, 2024, 06:45:45 PM
Homepage
Home
Help
Search
Login
Register
Wiki
Imprint
Warhammer Dark Omen Forum
|
Modifications
|
Tools
Modding with Wh32edit Uniteditor
Username
1 Hour
1 Day
1 Week
1 Month
Forever
Password
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: Modding with Wh32edit Uniteditor (Read 29362 times)
0 Members and 1 Guest are viewing this topic.
Mikademus
Developer
Offline
Posts: 546
Re: Modding with Wh32edit Uniteditor
«
Reply #15 on:
December 07, 2009, 10:15:04 PM »
I hear Rob is going to make samples for her by recording himself in falsetto...
Logged
Grend
2D Sprite Artist
Offline
Posts: 257
Re: Modding with Wh32edit Uniteditor
«
Reply #16 on:
December 08, 2009, 08:00:15 AM »
That would be hilarious!
Logged
On vacation
olly
Global Spokesperson
Offline
Posts: 2301
Re: Modding with Wh32edit Uniteditor
«
Reply #17 on:
December 08, 2009, 12:23:41 PM »
So as we all know, we can input our own audio using Rob's Dark Omen Audio Convertor
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html
However, is the issue that Morgan's voice is used for many Empire Troops "Enenmy Sighted etc.." so if I recorded a Beautiful girls voice, it would cause Morgan to have the same voice, until we can research how to assign different Empire Troops, different voices.
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
Offline
Posts: 1020
Re: Modding with Wh32edit Uniteditor
«
Reply #18 on:
December 08, 2009, 02:52:56 PM »
Well the Treeman uses a different voice... OK, it's the empire sound + a filter.
Logged
Grend
2D Sprite Artist
Offline
Posts: 257
Re: Modding with Wh32edit Uniteditor
«
Reply #19 on:
December 08, 2009, 03:00:29 PM »
It is better to sacrifice the treeman to get a female voice. A female voice has many uses.
Logged
On vacation
Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: Modding with Wh32edit Uniteditor
«
Reply #20 on:
December 08, 2009, 07:08:10 PM »
Quote from: Mikademus on December 07, 2009, 10:15:04 PM
I hear Rob is going to make samples for her by recording himself in falsetto...
Just wanna say i fully support this
How about changing Klaus's voice, a female voice and portrait would be cool
Logged
"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Ghabry
Developer
Offline
Posts: 1020
Re: Modding with Wh32edit Uniteditor
«
Reply #21 on:
December 08, 2009, 08:51:47 PM »
Maybe you missunderstood me.
The Treeman uses directly the Empire Voice Files. And the game applies just-in-time a filter to make the voice deeper.
Same for Goblins (faster voice).
Correct me if I'm wrong
Logged
olly
Global Spokesperson
Offline
Posts: 2301
Re: Modding with Wh32edit Uniteditor
«
Reply #22 on:
December 08, 2009, 11:04:45 PM »
After comfirming this theory with Ghabry, an alternative could be to overwrite the Greenskins voice with a female one. Wh32Edit allows us to add say an Orc Bigun to our Empire Army(works in game) and he will retain his head and voice that can easily be replaced with a womans.
However, it would mean no Orcs could be used in rest of the mod or multiplayer army as they too would have a womans voice. Not much of a problem if you are playing modded armies Empire(Skaven) v Undead (Chaos) multiplayer/Campaigns and even Versus Goblins, as sped up Empire voice.
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Grend
2D Sprite Artist
Offline
Posts: 257
Re: Modding with Wh32edit Uniteditor
«
Reply #23 on:
December 09, 2009, 09:40:39 AM »
So the treeman cant be used? Replacing Orcs is way bigger of a loss than the treeman
Logged
On vacation
shannon
Giant Scorpion
Offline
Posts: 8
Re: Modding with Wh32edit Uniteditor
«
Reply #24 on:
January 28, 2010, 06:27:35 AM »
found some inputs that effect the magic when given directley as a item in wh32
c165 - Full winds start of first battle
bb25 - Extra mp this code appers not to auto sell
Glory to the remake
Shannon
Logged
Ghabry
Developer
Offline
Posts: 1020
Re: Modding with Wh32edit Uniteditor
«
Reply #25 on:
January 28, 2010, 10:36:53 AM »
Ok this is an interesting find.
But it only works in the English version because I guess this only executes some random code in the engrel-file.
Logged
olly
Global Spokesperson
Offline
Posts: 2301
Re: Modding with Wh32edit Uniteditor
«
Reply #26 on:
January 28, 2010, 10:40:07 PM »
Nice!
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
Developer
Offline
Posts: 1020
Re: Modding with Wh32edit Uniteditor
«
Reply #27 on:
April 14, 2010, 03:26:13 PM »
Is there in the meanwhile a more meaningful name for "Point Value"?
According to Malus it does the following (first post):
@ General > Other you can see the Point Value
This value have very nice effects
-it set the skulls of the unit
-it set the costs of a single fallen troop
-it says how many experience and gold an enemy get for killing 1 troop
Logged
lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Modding with Wh32edit Uniteditor
«
Reply #28 on:
June 04, 2010, 05:43:41 PM »
one question, can diferents units have same point value? because in my mod iam trying to make a complete-the-regiment army editing making the regiments , for example, cavalery 10/15 so you can decide how many more men you want to have and manage the gold , so you buy 8 regiments and decide wich of them make bigger and all that stuff, so you are not obligated to have 32 skeleton warriors that wont walk as you wish cause of the @@!!! pathfinding,.. you can buy two 20/32 skeleton warriors regiment and only full one of them and have more tactics based on the space that units ocupes , as bigger they are , bigger problems at moving you have hahahaha as ghabry said one time against my brother in a battle "EXTREME FAIL" haha he knows why... well answer my question please
Logged
ito maquiesves
Ghabry
Developer
Offline
Posts: 1020
Re: Modding with Wh32edit Uniteditor
«
Reply #29 on:
June 04, 2010, 06:47:54 PM »
Quote from: lordbraprus on June 04, 2010, 05:43:41 PM
one question, can diferents units have same point value?
Sure.
(And I still take suggestions for a new naming for "Point Value")
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
Warhammer Dark Omen Community
-----------------------------
=> News
=> Tavern
===> Introduction
=> Website Related
-----------------------------
Warhammer Dark Omen
-----------------------------
=> Singleplayer
=> Multiplayer
===> Rules and Standards
===> Tournaments
===> Armybuilds
=====> Empire Armybuilds
=====> Greenskin Armybuilds
=====> Undead Armybuilds
===> Tactics
=====> Empire Tactics
=====> Greenskins Tactics
=====> Undeads Tactics
===> Dark Omen Expanded
===> Black Prophecy (Dark Omen Mod)
=> Help Section
=> Tactical wargaming and other Warhammer games
-----------------------------
Multiplayer Campaign
-----------------------------
=> Dark Omen Conquest
-----------------------------
The Remake Project
-----------------------------
=> OMG WARTBED
=> Bright Portents
=> General Suggestions
-----------------------------
Modifications
-----------------------------
=> 3D Scenery Models
=> Maps
=> 2D Sprites
=> Troops
=> Tools
=> Campaigns
Loading...