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Author Topic: Modding with Wh32edit Uniteditor  (Read 29362 times)
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Mikademus
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« Reply #15 on: December 07, 2009, 10:15:04 PM »

I hear Rob is going to make samples for her by recording himself in falsetto...
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Grend
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« Reply #16 on: December 08, 2009, 08:00:15 AM »

That would be hilarious!
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olly
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« Reply #17 on: December 08, 2009, 12:23:41 PM »

Smiley

So as we all know, we can input our own audio using Rob's Dark Omen Audio Convertor

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/sad/mad-audio-converter.html


However, is the issue that Morgan's voice is used for many Empire Troops "Enenmy Sighted etc.." so if I recorded a Beautiful girls voice, it would cause Morgan to have the same voice, until we can research how to assign different Empire Troops, different voices.

Smiley


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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
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« Reply #18 on: December 08, 2009, 02:52:56 PM »

Well the Treeman uses a different voice... OK, it's the empire sound + a filter.
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Grend
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« Reply #19 on: December 08, 2009, 03:00:29 PM »

It is better to sacrifice the treeman to get a female voice. A female voice has many uses.
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Flak
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« Reply #20 on: December 08, 2009, 07:08:10 PM »

I hear Rob is going to make samples for her by recording himself in falsetto...

Just wanna say i fully support this Grin

How about changing Klaus's voice, a female voice and portrait would be cool
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Ghabry
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« Reply #21 on: December 08, 2009, 08:51:47 PM »

Maybe you missunderstood me.
The Treeman uses directly the Empire Voice Files. And the game applies just-in-time a filter to make the voice deeper.
Same for Goblins (faster voice).

Correct me if I'm wrong Wink
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olly
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« Reply #22 on: December 08, 2009, 11:04:45 PM »

After comfirming this theory with Ghabry, an alternative could be to overwrite the Greenskins voice with a female one. Wh32Edit allows us to add say an Orc Bigun to our Empire Army(works in game) and he will retain his head and voice that can easily be replaced with a womans.

However, it would mean no Orcs could be used in rest of the mod or multiplayer army as they too would have a womans voice. Not much of a problem if you are playing  modded armies Empire(Skaven) v Undead (Chaos) multiplayer/Campaigns and even Versus Goblins, as sped up Empire voice.


Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Grend
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« Reply #23 on: December 09, 2009, 09:40:39 AM »

So the treeman cant be used? Replacing Orcs is way bigger of a loss than the treeman Tongue
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shannon
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« Reply #24 on: January 28, 2010, 06:27:35 AM »

found some inputs that effect the magic when given directley as a item in wh32

c165 - Full winds start of first battle

bb25 - Extra mp this code appers not to auto sell

Glory to the remake
Shannon
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Ghabry
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« Reply #25 on: January 28, 2010, 10:36:53 AM »

Ok this is an interesting find.

But it only works in the English version because I guess this only executes some random code in the engrel-file.
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olly
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« Reply #26 on: January 28, 2010, 10:40:07 PM »

Nice!

Smiley
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Ghabry
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« Reply #27 on: April 14, 2010, 03:26:13 PM »

Is there in the meanwhile a more meaningful name for "Point Value"?

According to Malus it does the following (first post):
@ General > Other you can see the Point Value
This value have very nice effects

-it set the skulls of the unit
-it set the costs of a single fallen troop
-it says how many experience and gold an enemy get for killing 1 troop
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lordbraprus
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« Reply #28 on: June 04, 2010, 05:43:41 PM »

one question, can diferents units have same point value? because in my mod iam trying to make  a complete-the-regiment army editing making the regiments , for example, cavalery 10/15 so you can decide how many more men you want  to have and manage the gold , so you buy 8 regiments and decide wich of them make bigger and all that stuff, so you are not obligated to have 32 skeleton warriors that wont walk as you wish cause of the @@!!! pathfinding,.. you can buy two 20/32 skeleton warriors regiment and only full one of them and have more tactics based on the space that units ocupes , as bigger they are , bigger problems at moving you have hahahaha as ghabry said one time against my brother in a battle "EXTREME FAIL" haha he knows why... well answer my question please
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ito maquiesves
Ghabry
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« Reply #29 on: June 04, 2010, 06:47:54 PM »

one question, can diferents units have same point value?
Sure.

(And I still take suggestions for a new naming for "Point Value")
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