December 21, 2024, 06:25:21 PM

Username
Password

Pages: 1 [2]   Go Down
Print
Author Topic: Map Viewer questions  (Read 17496 times)
0 Members and 1 Guest are viewing this topic.
crash
Developer
*
Offline Offline

Posts: 59


View Profile
« Reply #15 on: October 31, 2013, 08:33:57 PM »

I made a change to how the PRJParser outputs an image for the attribute data.  Here it is.

https://dl.dropboxusercontent.com/u/21362347/ParsePRJ103113.zip

And here is the source for my game project.  Something in it might be useful for someone to make an editor.  I don't have Rob's files in yet, so this project really shouldn't be shared, because I currently convert the DarkOmen assets to a different format.   Not currently using the PRJ terrain and attribute data,  I couldn't get them to work right, so I rolled up the .map you can see in the b101 folder.  I ended up having to do raycasts on the terrain to generate heightmap data. The shaders don't have any lights, but it should be easy to add Phong, etc.  There is a lot wrong with it, and a LOT to do, but it's better than nothing I guess.  No docs, and no help.  Sorry.  To use, you need Visual Studio 2010(Express is fine and free) and the full XNA framework 4.0.  

https://dl.dropboxusercontent.com/u/21362347/XOmenoldmovement103113.zip
« Last Edit: October 31, 2013, 08:46:12 PM by crash » Logged
crash
Developer
*
Offline Offline

Posts: 59


View Profile
« Reply #16 on: November 04, 2013, 08:09:51 PM »

Bugfix for units with only one member.  Delete the version from Halloween.

https://dl.dropboxusercontent.com/u/21362347/XOmenbillvsoldmv110413.zip
Logged
Ghabry
Developer
*
Offline Offline

Posts: 1020



View Profile
« Reply #17 on: November 07, 2013, 12:13:46 AM »

I wonder why olly takes so long to respond, usually he is faster Smiley

Just showing some presence:
Will check out this tool next weekend, weeks lack freetime ^^
Logged

olly
Global Spokesperson
*
Offline Offline

Posts: 2300



View Profile
« Reply #18 on: November 07, 2013, 03:41:00 PM »

im  in hospital but now have limited internet access to say excited about  crash's amazing progress, big thanks. back home soon hopefully! keeps me going in bad times. Smiley
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
crash
Developer
*
Offline Offline

Posts: 59


View Profile
« Reply #19 on: November 07, 2013, 07:15:07 PM »

Sorry to hear that.  Here is the last update for a while.  Now, you can toggle the drawing of the debug info with the space key.  It only draws one chunk of the regions at a time, which you can increment with the B key.  Get it while it's hot.  Will take it down soon.

https://dl.dropboxusercontent.com/u/21362347/XOmenoldmv110713.zip
Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 2300



View Profile
« Reply #20 on: November 07, 2013, 08:02:59 PM »

cheers bro, hoping to be home to download early next week, if u could leave it available please, as only on a linux based touch tv whilst in hospital, until then. post some inspiring pics to keep me  going. Smiley

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
crash
Developer
*
Offline Offline

Posts: 59


View Profile
« Reply #21 on: November 07, 2013, 08:31:26 PM »

Some pics of the debug info.  Best I can do right now.


* 14908017.jpg (188.78 KB. 806x343 - viewed 889 times.)


* 14920434.jpg (184.32 KB. 736x362 - viewed 886 times.)


* 14933476.jpg (191.7 KB. 758x366 - viewed 867 times.)

Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 2300



View Profile
« Reply #22 on: November 07, 2013, 08:40:22 PM »

nice Smiley
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 2300



View Profile
« Reply #23 on: November 12, 2013, 11:54:23 PM »

Could you upload again please. Thanks

Smiley
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
*
Offline Offline

Posts: 2300



View Profile
« Reply #24 on: November 16, 2013, 01:56:14 PM »

I've been having great fun and learning with all your Parser programs and Unit Creator software, many thanks! Will upload asap


* BTBParser2.jpg (102.92 KB. 640x512 - viewed 853 times.)

* PRJParser2.jpg (77.21 KB. 640x512 - viewed 839 times.)

* SHDParser2.jpg (76.4 KB. 640x512 - viewed 843 times.)

* UnitCreator2.jpg (95.76 KB. 640x512 - viewed 881 times.)

Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Pages: 1 [2]   Go Up
Print
Jump to: