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5000/15
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Topic: 5000/15 (Read 130191 times)
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alavet
Orc Shaman
Offline
Posts: 1008
Re: 5000/15
«
Reply #210 on:
April 08, 2010, 08:37:19 AM »
OT:
Quote from: Wkurwiony on April 07, 2010, 05:15:22 PM
Quote from: alavet on April 07, 2010, 04:56:04 PM
1) to stop firendly fire as it at tabletop
dont know if its relevant but check 4:38 :]
Braveheart:Last battle
sometimes you sacrifice few in order to save many
lol, you got me.
reminded me some poker thread(check it if you're familar with rules of poker)
http://forumserver.twoplustwo.com/showthread.php?t=132560
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Flak
Super Moderator
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Posts: 1463
Jake Nielsen
Re: 5000/15
«
Reply #211 on:
April 08, 2010, 09:36:45 AM »
Quote from: Darkmancer on April 08, 2010, 12:58:15 AM
Items & Rules
Agree with Flak except
I'd prefer HOW at 1 point (to much of a no brainer for undead), and book of ashur at 0 points - 375gp for another spell does it require a extra point when your casting at full mp cost?
i guess i can agree to that also darkmancer
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
alavet
Orc Shaman
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Posts: 1008
Re: 5000/15
«
Reply #212 on:
April 08, 2010, 11:37:04 AM »
aha, so you're going to limit super costly (both at points and prices) UD with even less options?
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Flak
Super Moderator
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Posts: 1463
Jake Nielsen
Re: 5000/15
«
Reply #213 on:
April 08, 2010, 05:38:01 PM »
not my idea to make Ghouls more costly, i think thats silly and but atleast with Defiance kept at 1 pts will help UD to make Wights and mummies stronger
or what do you mean alavet
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
alavet
Orc Shaman
Offline
Posts: 1008
Re: 5000/15
«
Reply #214 on:
April 08, 2010, 05:41:49 PM »
Im talkibg about HoW.
HoW is worse than zombie pack usually. with this "boom" effect you kinda expect to see same casualities as lobber hit, but actualy, it usually kills 3-5 units and sometimes nothing...
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Darkmancer
Developer
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Posts: 406
Re: 5000/15
«
Reply #215 on:
April 08, 2010, 06:20:54 PM »
Then get another zombie pack. The undead are getting several point drops on higher end units so hopefully we'll see more of those in future matches, also rerember if HOW goes down to 0 points its fairly certain it'll find its way onto flagellants.
1 point doesn't remove HOW from the game it was used in the last tourny i suspect it'll still be used in future ones.
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[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Flak
Super Moderator
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Posts: 1463
Jake Nielsen
Re: 5000/15
«
Reply #216 on:
April 08, 2010, 09:16:56 PM »
no thats right Woe is not worth 1 pts, its simply too uncertain how it will work sometimes as you say no effect at all
i guess the problem is a 1 pts its not really worth buyn but at 0 pts only gold its too good not to buy if theres gold left
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Jeronimo
Night Goblin Shaman
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Posts: 542
Re: 5000/15
«
Reply #217 on:
April 09, 2010, 12:31:49 AM »
Many suggestions and points of view... when Benjamin has free time to revise this thread, he will finally set up if HoW will be at 1 or 0 points (same as others things, like BoD).
I suggested BoD at 2 points, mainly would work to make mummies, wights, Biguns -1point in some part.
For example: what about Big'uns 2/3/2?... Sounds nice.
Thats all concerning to
my opinions
. Now is time to make final adjustments, dont you think?
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Grend
2D Sprite Artist
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Posts: 257
Re: 5000/15
«
Reply #218 on:
April 09, 2010, 11:51:34 AM »
I doubt this will be final considering all the changes made
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bembelimen
Crossbowman
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Posts: 730
Who am I and how many?
Re: 5000/15
«
Reply #219 on:
April 10, 2010, 02:40:30 AM »
Quote from: Flak on April 07, 2010, 06:07:14 PM
NO Tactical rules
In general I agree with Flak, that rulesets itself shouldn't restrict player in a psychological way, but what about creating psychological building blocks?
For example:
resctricted
- no teleport
- no false charge
- not more than one archer
- [...]
loosen
- teleport allowed
- false charge allowed
- unlimited number of archers (within the ruleset)
- [...]
and then you can combine a "physiological" ruleset with a "psychological" restriction:
5000/15 restricted
Quote from: Jeronimo on April 09, 2010, 12:31:49 AM
Thats all concerning to
my opinions
. Now is time to make final adjustments, dont you think?
At least we have plenty of time for discussing and it makes no sense to change the wiki without having all points clear.
Quote from: Jeronimo on April 09, 2010, 12:31:49 AM
when Benjamin has free time to revise this thread, he will finally set up if HoW will be at 1 or 0 points (same as others things, like BoD).
Again, it's not
me
who decide, it's everyone here who post in the thread.....majority rules etc.
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"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
Mikademus
Developer
Offline
Posts: 546
Re: 5000/15
«
Reply #220 on:
April 10, 2010, 11:56:15 PM »
I think this idea has merits.
Rather than an explosion of rule sets, take what we have that we know works well and modularise. So the rules for a game is really a selected set of rule modules.
What we have (f.i.):
* 3k/10
* 5k/15
* 9k/30
What we could also have
* "Restricted"
* "Normal"
* "Lax"
* "No items"
* "No artillery"
So a tournament could be f.i. "3k/10 restricted", "9k/15 lax no items" etc etc ior any other combination. That means that at tournaments we could vote for army size
as well as
rules.
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bembelimen
Crossbowman
Offline
Posts: 730
Who am I and how many?
Re: 5000/15
«
Reply #221 on:
April 13, 2010, 03:35:10 AM »
Imperial cannon and Orc Bolt Thrower are still undecided....I updated the other one in the wiki
* 2010-04-13 Imperial Bowmen point value was decreased to 2/2/3.
* 2010-04-13 Treman point value was increased to 2/-/-.
* 2010-04-13 Flagellants value was increased to 3/4/5.
* 2010-04-13 Dwarf Warriors value was decreased to 2/1/2.
* 2010-04-13 Troll value was decreased to 2/1/0.
* 2010-04-13 Gigantic Spider value was decreased to 1/1/2.
* 2010-04-13 Giant Scorpion value was decreased to 1/1/2.
* 2010-04-13 Ghouls value was increased to 1/2/2.
* 2010-04-13 Skeleton Horsemen value was switched to 2/3/2.
* 2010-04-13 Wights value was decreased to 2/2/2.
* 2010-04-13 Wraiths value was decreased to 4/4/4.
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