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Author Topic: Mark Of Chaos Map Modding  (Read 59553 times)
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olly
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« Reply #30 on: July 16, 2017, 06:37:40 PM »

Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05

B6_01

* B6_01Blen.jpg (128.66 KB. 1024x768 - viewed 872 times.)


* B6_01.jpg (127.97 KB. 640x480 - viewed 661 times.)


B6_02

* B6_02Blender.jpg (133.23 KB. 1024x768 - viewed 909 times.)


* B6_02.jpg (133.9 KB. 640x480 - viewed 690 times.)


B6_03

* B6_03Blender.jpg (189.73 KB. 1024x768 - viewed 901 times.)


* B6_03.jpg (174.3 KB. 640x480 - viewed 620 times.)


B6_04

* B6_04Blender.jpg (224.23 KB. 1024x768 - viewed 929 times.)


* B6_04.jpg (186.82 KB. 640x480 - viewed 632 times.)


B6_05

* B6_05Blender.jpg (194.89 KB. 1024x768 - viewed 917 times.)


* B6_05.jpg (154.41 KB. 640x480 - viewed 592 times.)

« Last Edit: July 16, 2017, 07:21:51 PM by olly » Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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« Reply #31 on: July 16, 2017, 06:38:45 PM »

B6_06

* B6_06Blender.jpg (213.83 KB. 1024x768 - viewed 893 times.)


* B6_06.jpg (138.67 KB. 640x480 - viewed 655 times.)

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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