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Mark Of Chaos Map Modding
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Topic: Mark Of Chaos Map Modding (Read 59554 times)
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olly
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Re: Mark Of Chaos Map Modding
«
Reply #15 on:
May 12, 2016, 06:48:17 PM »
11) Struggle_1v1_reinfbattle (Struggle)
MoCMultiplayerStruggled.jpg
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MoCMultiplayerStruggle.jpg
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MOC Editor exported heightmap
Struggle.tga
(65.02 KB - downloaded 362 times.)
Struggle.jpg
(10.75 KB. 258x258 - viewed 531 times.)
MOCEditorStruggle.jpg
(235.41 KB. 1024x726 - viewed 707 times.)
Struggle.tga
(65.02 KB - downloaded 362 times.)
«
Last Edit: August 20, 2017, 04:05:20 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Re: Mark Of Chaos Map Modding
«
Reply #16 on:
May 12, 2016, 07:20:58 PM »
13) Watchoverford (Watch Over Ford)
MoCMultiplayerWatchoverfordb.jpg
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MoCMultiplayerWatchoverford.jpg
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MOC Editor exported heightmap
WatchOverFord.tga
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WatchOverFord.jpg
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MOCEditorWatchOverFord.jpg
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WatchOverFord.tga
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«
Last Edit: August 20, 2017, 04:05:36 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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Posts: 298
Re: Mark Of Chaos Map Modding
«
Reply #17 on:
May 12, 2016, 10:11:18 PM »
21) Thebalance_traditional (Balance Of Chaos)
thebalance_traditional2.jpg
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thebalance_traditional1.jpg
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MOC Editor exported heightmap
BalanceOfChaos.tga
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BalanceOfChaos.jpg
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MOCEditorBalanceOfChaos.jpg
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BalanceOfChaos.tga
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«
Last Edit: August 20, 2017, 04:05:54 PM by olly
»
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olly
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Re: Mark Of Chaos Map Modding
«
Reply #18 on:
May 16, 2016, 10:56:01 PM »
15) Empire_chapter_1_village1 (Village In Squeeze)
MoCMultiplayerEmpireChpt1Village1b.jpg
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MoCMultiplayerEmpireChpt1Village1.jpg
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MOC Editor exported heightmap
VillageinSqueeze.tga
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VillageinSqueeze.jpg
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MOCEditorVillageInSqueeze.jpg
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VillageinSqueeze.tga
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«
Last Edit: August 20, 2017, 04:06:12 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Re: Mark Of Chaos Map Modding
«
Reply #19 on:
May 17, 2016, 06:40:33 PM »
16) Empire_chapter_2_besieged_fortress (Stielstand)
MoCMultiplayerEmpireChpt2BesiegedFortress.jpg
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MoCMultiplayerEmpireChpt2BesiegedFortressa.jpg
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MOC Editor exported heightmap
Stielstand.tga
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Stielstand.jpg
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MOCEditorStielstand.jpg
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Stielstand.tga
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«
Last Edit: August 20, 2017, 04:21:57 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Re: Mark Of Chaos Map Modding
«
Reply #20 on:
May 17, 2016, 06:54:11 PM »
17) Empire_chapter_4_high_elf_siege (Castle Of The Gods)
MoCMultiplayerEmpireChpt4HighElveSiegeb.jpg
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MoCMultiplayerEmpireChpt4HighElveSiege.jpg
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MOC Editor exported heightmap
CastleOfTheGods.tga
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CastleOfTheGods2.jpg
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MOCEditorCastleOfTheGods.jpg
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CastleOfTheGods.tga
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«
Last Edit: August 20, 2017, 04:06:47 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Re: Mark Of Chaos Map Modding
«
Reply #21 on:
May 17, 2016, 07:05:53 PM »
18) Expansion_multiplayer_5_normal (same) (The Wastes)
MoCMultiplayerExpansionMultiplayer5Normalb.jpg
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MoCMultiplayerExpansionMultiplayer5Normal.jpg
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MOC Editor exported heightmap
TheWastes.tga
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TheWastes.jpg
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MOCEditorTheWastes.jpg
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TheWastes.tga
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«
Last Edit: August 20, 2017, 04:07:02 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #22 on:
May 17, 2016, 08:12:03 PM »
19) Generalconflict_1v1_traditional (General Conflict)
MoCMultiplayerGeneralConflictb.jpg
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MoCMultiplayerGeneralConflict.jpg
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MOC Editor exported heightmap
GeneralConflict.tga
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GeneralConflict.jpg
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MOCEditorGeneralConflict.jpg
(194.15 KB. 1024x727 - viewed 660 times.)
GeneralConflict.tga
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«
Last Edit: August 20, 2017, 04:07:30 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #23 on:
May 17, 2016, 08:58:02 PM »
20) Reinfbattle (Range)
MoCMultiplayerReinfBattleb.jpg
(161.34 KB. 640x480 - viewed 807 times.)
MoCMultiplayerReinfBattle.jpg
(142.56 KB. 640x480 - viewed 774 times.)
MOC Editor exported heightmap
Range2.tga
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Range2.jpg
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MOCEditorRange.jpg
(163.49 KB. 1024x726 - viewed 673 times.)
Range2.tga
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«
Last Edit: August 20, 2017, 04:07:51 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #24 on:
May 17, 2016, 09:14:50 PM »
22) Expansion_multiplayer_prosperity_2teams (Prosperity)
MoCMultiplayerProsperity2Teamsc.jpg
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MoCMultiplayerProsperity2Teamsb.jpg
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MOC Editor exported heightmap
Prosperity2Teams.tga
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Prosperity2Teams.jpg
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MOCEditorProsperity.jpg
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Prosperity2Teams.tga
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«
Last Edit: August 20, 2017, 04:08:02 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #25 on:
May 21, 2016, 02:27:29 PM »
Just tidying up the lines in the map that are caused by Bleeding Textures
http://www.realitymod.com/forum/f189-modding-tutorials/90244-pixel-bleeding.html
So I scale down the UV texture by 1 pixel which appears to fix it (Remember to reconvert BASE.M3D into BASE.M3X for the changes/fixes to be seen)
UVscaledown1pixel to avoid Bleeding.jpg
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UVscaledown1pixel to avoid Bleeding2.jpg
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Have fixed up to Row6, so area beneath the red arrow is now free of Bleeding textures, that was causing visible lines to appear on the map, especially in CPU mode.
UVMapLinesCPURow5.jpg
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UVMapLinesCPURow6.jpg
(128.11 KB. 640x480 - viewed 785 times.)
Blender Terrain guide coming next!
«
Last Edit: May 22, 2016, 10:24:20 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #26 on:
May 30, 2016, 02:34:30 PM »
Finished fixing all 484 tiles (22 x 22) for Mod map, so bleeding texture grid lines no longer appear in CPU & 3d mode.
CPU
ModMap22x22CPU.jpg
(134.02 KB. 639x480 - viewed 796 times.)
3d
ModMap22x223d.jpg
(130.41 KB. 638x479 - viewed 804 times.)
Now the fun can begin!
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #27 on:
May 30, 2016, 11:18:21 PM »
Created some hills on 6_MoCMulti5 mod map and then imported its Height Map into B6_01.prj from the new BASE.m3d & BASE.m3x
6_MoCMulti5 3d mode with Hills added in Blender
6MoCMulti5.jpg
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Height Map
hmapmblock2.jpg
(2.48 KB. 220x220 - viewed 773 times.)
3d mode
6_MoCMulti5Hills.jpg
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CPU mode
6_MoCMulti5HillsCPU.jpg
(166.03 KB. 638x478 - viewed 784 times.)
Everything works perfectly in CPU & 3d like Line of Sight and troop movement, so we will now have 24 brand new maps for the Dark Omen 2 mod!
«
Last Edit: May 30, 2016, 11:25:03 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #28 on:
May 31, 2016, 09:45:32 PM »
11) Struggle_1v1_reinfbattle with added hill terrain
Struggle.jpg
(183.4 KB. 608x465 - viewed 774 times.)
StruggleHeightMap.jpg
(7.61 KB. 439x440 - viewed 734 times.)
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
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Posts: 2300
Re: Mark Of Chaos Map Modding
«
Reply #29 on:
May 28, 2017, 07:42:51 PM »
I've now added all new maps into Dark Omen 2 mod for both Single & Multiplayer but they will still need some height map generating after adding hills etc.. and then we can build up a library of scenery models to deploy and add BTB boundaries around them.
B1_01 mb1_01 Trading Post
B1_02 mb1_02 Border Counties
B1_03 mb1_03 Grissburg town
B1_04 mb1_04 The road to Bogenhafen
B1_05 mb1_05 Bogenhafen Town
B1_05 mb1_05b Bogenhafen Town X-treme
B1_07 mb1_07 Helmgart Castle
B1_08 mb1_08 Axebite pass
B2_01 mb2_01 The Empire
B2_02 mb2_02 Great Forest at Night
B2_04 mb2_04 Great Forest
B2_05 mb2_05 Blighted Towers
B2_07 mb2_07 Sylvania
B2_08 mb2_08 Drakenhof Castle
B3_01 mb3_01 Forest before Kislev
B3_02 mb3_02 Goblin Camp
B3_06 mb3_06 The road to Kislev
B3_07 mb3_07 Troll-Land
B3_07 mb3_07b Troll-Land (Hills)
B3_08 mb3_08 The Northern wastes
B3_09 mb3_09 Basin of Frozen Blood
B4_01 mb4_01 Return to Axebite pass
B4_02 mb4_02 The Bretonnian river
B4_03 mb4_03 Vingtienne
B4_05 mb4_05 Loren Forest - Holy Shrine
B4_06 mb4_06 Loren Lake
B4_06 mb4_06b Loren Lake (Balanced)
B4_08 mb4_08 Loren Forest - Clearing
B4_09 mb4_09 The road to Moussillon
B4_10 mb4_10 Town of the Dead - Moussillion
B5_01b mb5_01b The Black Pyramide
B5_01b mb5_02b The Black Pyramide (Large DeplZone)
B5_01b mb5_03b The Black Pyramide (Sideways)
B5_01b mb5_04b The Black Pyramide (25 Regiments)
SPARE9 mspare9 Tutorial
B6_01 mb6_01 Expansionmultiplayer1 (Fields Of Blood)
B6_02 mb6_02 Ec4chaostraditional1 (Killing Fields)
B6_03 mb6_03 Emerget000 (Emerge)
B6_04 mb6_04 Expansionmultiplayer7 (Swamps Of Desolation)
B6_05 mb6_05 Expansionmultiplayer2 (Rivers Of Fire & Ice)
B6_06 mb6_06 Generalconflict1v1traditional (General Conflict)
B6_07 mb6_07 Empirechapter1village1 (Village In Squeeze)
B6_08 mb6_08 Chaos2skavensiege (High Tower)
B6_09 mb6_09 Empirechapter4highelfsiege (Castle Of The Gods)
B7_01 mb7_01 Reinfbattle (Range)
B7_02 mb7_02 Watchoverford (Watch Over Ford)
B7_03 mb7_03 Thebalancetraditional (Balance Of Chaos)
B7_04 mb7_04 Struggle1v1reinfbattle (Struggle)
B7_05 mb7_05 Twohills1v1reinfbattle (Two Hills)
B7_06 mb7_06 BloodonSnow (Blood On Snow)
B7_07 mb7_07 Expansionmultiplayer4 (The Frozen Plateau)
B7_08 mb7_08 Expansionmultiplayerprosperity2teams (Prosperity)
B7_09 mb7_09 Empirechapter2besiegedfortress (Stielstand)
B8_01 mb8_01 Expansionmultiplayer5 (The Wastes)
B8_02 mb8_02 Expmulticaravanconflict (Caravan Conflict)
B8_03 mb8_03 Exp_multi3reinf (The Bone Field)
B8_04 mb8_04 Expmulti6reinf (Black Fire Valley)
B8_05 mb8_05 Expreinfbattle8 (The Burning Slopes)
B8_06 mb8_06 Fortress
DOMaxMaps.jpg
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MOC Maps All.jpg
(3472.03 KB. 640x13328 - viewed 804 times.)
«
Last Edit: August 20, 2017, 06:07:51 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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