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Dark Omen Expanded
(Moderator:
Grend
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Dark Omen Expanded
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Topic: Dark Omen Expanded (Read 46200 times)
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Grend
Moderator
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Posts: 257
Dark Omen Expanded
«
on:
September 27, 2009, 09:52:22 PM »
Hi just thought I`d stop by and update you on our project. We have progressed quite a bit, but still have alot of details and bugs to iron out.
Here are some recent screenies of some of the teams:
Chaos
Wood Elves
Kislev
Khemri
Empire
Dwarves
Dark Elves
Brettonnia
Chaos Dwarves
Oh! And we changed the name of our mod to Dark Omen Expanded.
-Cheers
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Kypper
Mummy
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Posts: 116
Bones and bones and bones ripping your flesh !
Re: Dark Omen Expanded
«
Reply #1 on:
September 27, 2009, 10:22:29 PM »
Why no skavens ? Since we already have the sprites... :
Btw, great job !
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Grend
Moderator
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Posts: 257
Re: Dark Omen Expanded
«
Reply #2 on:
September 27, 2009, 10:34:58 PM »
? do you mean sothr sprites?
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olly
Global Spokesperson
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Posts: 2300
Re: Dark Omen Expanded
«
Reply #3 on:
September 27, 2009, 10:59:15 PM »
Fantastic work!
This is really shaping up to being another Dream come True.
p.s I would love to see this Dark Omen Expansion have its own, well deserved sub-forum.
(as for SOTHR sprites, a sprite editor/convertor like Mdose/Rdose would have to be made first)
«
Last Edit: September 27, 2009, 11:05:35 PM by olly
»
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Ghabry
Developer
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Posts: 1020
Re: Dark Omen Expanded
«
Reply #4 on:
September 28, 2009, 01:30:02 PM »
(Topic moved to Mods->Sprites Subforum because it fits there best at the moment)
Quote from: olly on September 27, 2009, 10:59:15 PM
p.s I would love to see this Dark Omen Expansion have its own, well deserved sub-forum.
You can create articles in the
Wiki
.
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Grend
Moderator
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Posts: 257
Re: Dark Omen Expanded
«
Reply #5 on:
September 28, 2009, 04:17:34 PM »
Well it would be helpful with a sub forum, as we intend to release it with a ton of lists, and we would require different threads for feedback for that, as well as the graphical side, bugs, and the single player campaign and so on.
Having it all in one thread would quickly devolve into one stinking mess
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bembelimen
Crossbowman
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Posts: 730
Who am I and how many?
Re: Dark Omen Expanded
«
Reply #6 on:
September 28, 2009, 05:29:20 PM »
though it's a nice project, but it's still a modded campaign like Flaks one? Anyways, I created a subforum
here
«
Last Edit: September 28, 2009, 09:49:10 PM by bembelimen
»
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alavet
Orc Shaman
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Posts: 1008
Re: Dark Omen Expanded
«
Reply #7 on:
September 28, 2009, 05:35:31 PM »
its amazing. trully.
need some graphical changes especially in cavalry, but the fact that u did so huge amount of job without even showing it... you're awesome.
cant wait to see it at multiplayer.
p.s. it seems that it will be impossible to have a big books of armies yet?
can Mika comment on that with Wartbed project? just imagine how enthusiasms of these masters could've help WARTBED sir!
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Mikademus
Developer
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Posts: 546
Re: Dark Omen Expanded
«
Reply #8 on:
September 28, 2009, 08:38:28 PM »
A sub-forum is great, it is what this project needed!
About wartbed using the efforts of this, already in my mind, good sir!
If the sprites made are compatible with DO then wartbed will be able to import them!
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mormacili
2D Sprite Artist
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Posts: 5
Re: Dark Omen Expanded
«
Reply #9 on:
September 28, 2009, 10:43:30 PM »
Quote
though it's a nice project, but it's still a modded campaign like Flaks one? Anyways, I created a subforum here
Our main focus is creating a expanded more balanced dark omen multiplayer with 14 different armies. We will probably relase a campaign at some point, but that is a secondary goal (so putting us in the Campaigns forum is sort of misleading, but thank you for the Subforum).
And don't panic. There will be Skaven.
Quote
About wartbed using the efforts of this, already in my mind, good sir! If the sprites made are compatible with DO then wartbed will be able to import them!
I dream about a future where man is not limited by the max number of sprites
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Grend
Moderator
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Posts: 257
Re: Dark Omen Expanded
«
Reply #10 on:
September 30, 2009, 11:53:23 AM »
Quote
I dream about a future where man is not limited by the max number of sprites
Such a dreamer that one
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Jim
Developer
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Posts: 173
Goblin Jim, Commander of Greenskins
Re: Dark Omen Expanded
«
Reply #11 on:
September 30, 2009, 11:17:22 PM »
Completely stunned.
Amazing work!
If this comes to life it'll be the happiest day of any Warhammer fan
And I'm so glad to see that you're doing it so close to the table game. Great!
Many many respects to you guys.
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warhammerfreak
Greatsword
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Posts: 196
Re: Dark Omen Expanded
«
Reply #12 on:
October 06, 2009, 06:32:46 PM »
I really like it too.
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alavet
Orc Shaman
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Posts: 1008
Re: Dark Omen Expanded
«
Reply #13 on:
November 27, 2009, 10:52:05 AM »
any news?!
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Grend
Moderator
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Posts: 257
Re: Dark Omen Expanded
«
Reply #14 on:
November 27, 2009, 07:47:19 PM »
Having a break for exams
Things are progressing nicely though, so I hope we can get a release somewhere around christmas
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Warhammer Dark Omen Community
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Warhammer Dark Omen
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