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Dark Omen Expanded
(Moderator:
Grend
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Dark Omen Expanded
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Topic: Dark Omen Expanded (Read 46199 times)
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Grend
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Posts: 257
Re: Dark Omen Expanded
«
Reply #15 on:
November 28, 2009, 03:24:09 PM »
Im doing some tiny work on structuring the Banner system.
There will be some Evil common banners and Good common banners, and about 3 army specific banners per army.
Im planning designs, gathering source images, and have started making some at the moment.
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Grend
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Re: Dark Omen Expanded
«
Reply #16 on:
December 03, 2009, 02:48:20 PM »
Bad news, mormacili`s pc has crashed, so we may have some file loss.
Ive finished up improving the squig sprite, and have plans to finish the savage orc in a short time.
With all the new portraits having become available, things will look alot cooler!
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Grend
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Re: Dark Omen Expanded
«
Reply #17 on:
December 05, 2009, 06:14:36 PM »
Started work on making the Ogre team prettier.
Normal Ogres:
The Leadbelchers (Will have Steamcannons)
And the Rhinox Riders: (These guys will be insane)
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olly
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Re: Dark Omen Expanded
«
Reply #18 on:
December 05, 2009, 06:17:58 PM »
Wicked!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
alavet
Orc Shaman
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Posts: 1008
Re: Dark Omen Expanded
«
Reply #19 on:
December 05, 2009, 06:33:36 PM »
lol saw them on the christmas stuff
OT: oso sad that they didnt issued Starcraft Ghost
«
Last Edit: December 05, 2009, 06:49:19 PM by alavet
»
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Grend
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Re: Dark Omen Expanded
«
Reply #20 on:
December 06, 2009, 09:36:15 AM »
Heh, either my sprites are uglier than I thought, or your vision is not quite good Alavet. They are not in the Christmas thing, I have only done a few fairies!
And yes, SC Ghost would probably have been good, but SC2 will be better!
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Mikademus
Developer
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Posts: 546
Re: Dark Omen Expanded
«
Reply #21 on:
December 06, 2009, 04:53:54 PM »
Something tells me the Ogres might fast become a personal favourite!
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Nitrox
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Posts: 340
Re: Dark Omen Expanded
«
Reply #22 on:
December 24, 2009, 05:23:07 PM »
How it's going Grend and team
?
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alavet
Orc Shaman
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Re: Dark Omen Expanded
«
Reply #23 on:
January 17, 2010, 03:10:13 PM »
any news sir?
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Grend
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Posts: 257
Re: Dark Omen Expanded
«
Reply #24 on:
February 19, 2010, 11:28:05 PM »
Hi guys sorry about the lack of news.
Ive been extremely busy with school, and we have not been able to playtest due to connection trouble.
thus work has been slow, bit the ogre is nearing completition and i think morma has some Cool stuff planned as well. Sorry about delays, still working on this!
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Mikademus
Developer
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Re: Dark Omen Expanded
«
Reply #25 on:
February 20, 2010, 06:35:00 PM »
Great to hear! We're all excited about this and looking forward to any news!
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olly
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Re: Dark Omen Expanded
«
Reply #26 on:
February 21, 2010, 12:46:28 AM »
Good luck with the school work and great to know the Orgres are progressing well.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
fabius
Troll
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Posts: 1
Re: Dark Omen Expanded
«
Reply #27 on:
March 10, 2010, 11:19:45 PM »
are you gonna have night goblins for gnoblars?
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Grend
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Re: Dark Omen Expanded
«
Reply #28 on:
March 16, 2010, 09:38:56 AM »
At the moment that is the plan yes. We only have so and so many slots to put units in, (As well as it taking alot of time making sprites) so, gnoblars will be gobbos.
Here is a link for anyone interested to the spreadsheet we are using as the base for our project:
Here you can see:
-What we work on atm
-Progress
-Plans for the different slots
-Portrait and Banner stuff
-Thoughts about the army balance stuff
Downside is that we write a mix of Norwegian and English, so not all of it may be understandable...
Ferdig means Done
Ă…pen means Open
https://spreadsheets.google.com/ccc?key=0AhwzpYrrq5rHdGpUamMweS13OG1TaDN4WkQzRUJ2UVE&hl=en
Oh, and I might need someone to help me playtest some stuff in the future, any takers?
(This would help speed this project along alot, since we are kind of stuck without any way to test things atm)
Im looking for someone who is often available to play, and preferably is able to make videos of the games so we can have some more media.
«
Last Edit: March 16, 2010, 10:26:54 AM by Grend
»
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Nitrox
Skeleton Archer
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Posts: 340
Re: Dark Omen Expanded
«
Reply #29 on:
March 16, 2010, 10:48:57 AM »
I can play test and make videos
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