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CONQUESTDAY (Ruleset)
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Topic: CONQUESTDAY (Ruleset) (Read 14029 times)
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Jeronimo
Night Goblin Shaman
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Posts: 542
CONQUESTDAY (Ruleset)
«
on:
August 20, 2011, 12:34:57 AM »
I had the
Mission
to create a Conquest which could be started and finished in the same day (reason of its name).
This Ruleset is an option for playing during mid-month -> half way between tourney and tourney.
I removed all "decorations" that distract players from conquering, converting game into quick strategy.
There is no Diplomacy, no Building, no Armies Maintenance/Continuity... all gone (compared to Flak's version).
INTRODUCTION
The World is divided in "Regions" (Map Scenarios). "Domain" means Regions under the control of a Player.
The World size is proportional to the amount of Players -> Each one will always start with 4 Regions.
Objective:
Wins the Player with larger Domain at the end of Round 4. In case of draw, Rounds continue until there is a clear Winner. Remember there is NO Diplomacy, so war will be constant in all limits...
When Conquestday begins, Players choose their Domain picking the Regions they want 1 by 1 following a Turn Order.
Once phase is over, we calculate our Initial Gold which is
"Domain income x 2"
.
If you
defeat a Faction
while expanding, you receive his remaining Gold.
WORLDMAP
Organizer will constantly update the Worldmap through the Rounds -> with a new Round comes a new Map.
Mapmakers can present their designs as
Table type
(squares model) or
Image type
(nodes model).
The original Worldmap design must have all Regions in White, and follow the
Regions List Code
:
[1] Border Counties [9] Sylvania [17] Bretonian River
[2] Grissburg Town [10] Drakenhoff Castle [18] Vingtienne
[3] Road to Bogenhafen [11] Forest before Kislev [19] Random 6 (Loren Forest Holy Shrine)
[4] Random 2 (Bogenhafen Town) [12] Goblin Camp [20] Loren Lake Balanced
[5] Axebite Pass [13] Random 5 (Road to Kislev) [21] Random 4 (Loren Forest Clearing)
[6] The Empire [14] Troll Land Hills [22] Random 7 (Road to Mousillon)
[7] Great Forest at Night [15] Random 9 (Bazin of Frozen Blood) [23] Town of the Dead
[8] Random 1 (Great Forest) [16] Random 8 (Return to Axebite Pass) [24] Black Pyramid Sideways
Each Region gives an amount of Gold at the beginning of Round equal to its "square/node connections".
1 connection: 1000gc 2 connections: 2000gc 3 connections: 3000gc 4 connections: 4000gc
TURNS
All Players use a Chat-Room to declare their actions, following an Order that changes each time a new Round starts.
1st Position is rotative: the person who was first becomes the last... and so on.
When a new Round begins, all Players gain Gold according their current Domains and the Chat starts: Factions can
Declare Attacks
or
Pass Turn
. The Regions under attack can be
defended
or
given free
.
A Region can only declare 1 attack per Turn -> Players must specify from where will the attacks come from.
Attack declarations are automatically nulled if the "declaring Region" is conquered by another Player.
In case of multi-declarations against 1 Region/between 2 Regions, Battles are played following the Turn Order.
When declaring Attacks, the Player must be able to pay for it with his Gold reserves, using 3k Army as minimum.
BATTLES
When 2 players are going to fight to resolve the control of a Region... it doesnt matter who hosts.
Attacker declares his Army Size first (from 3k to 9k). After that, Defender tells him his Army Size choice.
Once Battle finishes, we write Results in the Chat-Room and calculate how much Gold subtract from Treasuries.
Don’t play lame:
A Player is lame when
abuses certain tactics
, doing them often to win a Battle.
1) "Hit & Run": Attacking and going back all time with Fast Ranged or Wizards (Teleport included).
2) "Camp & Fire": Shooting with artillery from a corner all time and never move your Army.
Wizard Survival:
If he survives to the Battle you gain back +2000gc, so your Gold doesnt drain too fast.
For balancing reasons, they
cant engage other Wizards
in close combat.
ARMIES
This section depends on the MOD that will be played
. I will write about a division of
Factions inside Fair Omen
.
Before starting a Conquestday, Players choose their Faction and elaborate 4 Base Armies (1 with 3k-5k-7k-9k).
All Armies must have 1 Wizard, and cant have more than 4 Regiments of same type.
You can create later during event more Armies to replace any of your Initial ones.
Alliance
Mercenaries
Goblins
Orcs
Dynasty
Bloodlines
Ice Mage Bright Wizard Goblin Shaman Orc Shaman Necromancer Vampire
Imperial Cannon Imperial Cannon Orc Bolt Thrower Orc Bolt Thrower Skull Catapult Skull Catapult
Imperial Mortar Imperial Mortar Orc Rock Lobber Orc Rock Lobber Zombies Zombies
Imperial Greatswords Mercenary Ogres Goblin Infantry Orc Boyz Skeleton Warriors Ghouls
Imperial Halberdiers Mercenary Infantry Goblin Infantry+F Orc Big'uns Skeleton Archers Wights
Imperial Archers Mercenary Xbowmen Goblin Archers Orc Archers Skeleton Horsemen Wraiths
White Grail Mercenary Cavalry Goblin Archers+F Orc Boar Boyz Mummies Black Grail
Elf Glade Guards Dwarf Warriors Spiders Trolls
Elf Archers Outlaw Pistoliers Scorpions Skabskrath Skabskrath
Treeman Flagellants Mork's Banner List 1 List 2
Mork's Banner List 2
Runefang Runefang List 1
List 1 List 2
Item List 1:
Wand, Osiris, Wrath, Spelleater, Enchanted, Storm, Potion, Urgok
Item List 2:
Book, Arcane, Defiance, Ptolos, Dragonhelm, Hellfire, Grudgebringer, Heart
«
Last Edit: September 12, 2011, 06:35:31 PM by olly
»
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olly
Global Spokesperson
Offline
Posts: 2296
Re: CONQUESTDAY (Ruleset)
«
Reply #1 on:
August 20, 2011, 01:17:04 AM »
Sounds good and we appreciate the effort. Sign me up please!
Although, since there are more current players, I would like to keep the regular Tournament slot and have Conquest held on a different time, to help us all meet up online more.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Zoko
Night Goblin Archer
Offline
Posts: 21
wyciwyg://119/http://shade-of-nekura.deviantart.co
Re: CONQUESTDAY (Ruleset)
«
Reply #2 on:
August 20, 2011, 08:33:02 AM »
Nice, ill be on board too.
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JB87
Orc Boy
Offline
Posts: 33
Professional Monster Hunter
Re: CONQUESTDAY (Ruleset)
«
Reply #3 on:
August 20, 2011, 12:28:28 PM »
I like the rule set alot. reminds me of risk! declaring attacks over IRC is a great suggestion Jeronimo. It will really help keep the game alive.
here is a Conquest map to Replicate Jeronimos rule set across all of old world. I added two extra nodes and broke the join at the bottom to have more 1k areas. I have also added white rings around locations so they are easy to colorize in paint.
I think we should use justin.tv or something similar to show conquest updates on the map in real time. you would literally be streaming the paint window between battles and gold rounds. the host would have to close the stream during battle though, or people will have tabs open with videos running.
download link (full size):
http://img5.imageshack.us/img5/3328/docdfinal.png
«
Last Edit: August 20, 2011, 12:46:57 PM by JB87
»
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olly
Global Spokesperson
Offline
Posts: 2296
Re: CONQUESTDAY (Ruleset)
«
Reply #4 on:
August 20, 2011, 01:33:52 PM »
Excellent Thanks!
http://chat.dark-omen.org
Use XChat or mIRC or our webpage/Java (Run 1st prompt and decline 2nd)
I would still like to keep our regular Tournament dates of always being last Saturday of each month, so lets Beta test this next Saturday, instead of Tournament and then keep it to every 2nd Saturday of each month in future.
I will be on this evening to play, as usual.
«
Last Edit: August 20, 2011, 01:43:32 PM by olly
»
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
JB87
Orc Boy
Offline
Posts: 33
Professional Monster Hunter
Re: CONQUESTDAY (Ruleset)
«
Reply #5 on:
August 20, 2011, 02:03:25 PM »
glad you like it olly
ive tried joining through the java client in the past but it throws up an error:
Startup error : java.lang.Error: Unable to load interface pixx : java.lang.SecurityException: trusted loader attempted to load sandbox resource from
http://chat.dark-omen.org/pixx.java
I think ive already hit the prompts and selected 'Always from this site' so they dont popup anymore. I have used mIRC in the past so will join #dark-omen that way.
I am away the rest of this weekend but I will be available to play DOCD Sat 27th with everyone here. oh yeah, what time of day do you normally kick off the game?
«
Last Edit: August 20, 2011, 02:32:56 PM by JB87
»
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olly
Global Spokesperson
Offline
Posts: 2296
Re: CONQUESTDAY (Ruleset)
«
Reply #6 on:
August 22, 2011, 06:42:38 PM »
Awesome I can't wait to play, this Saturday (27th August) at 5pm GMT 0
Everyone please Sign up and Confirm to play/Beta Test this new Conquest mode
http://forum.dark-omen.org/tournaments/tournamentconquest-august-t1024.0.html;msg10536;topicseen#msg10536
We will play it properly on the 2nd of every month, starting officially in a few weeks time -> September 10th Saturday 5pm GMT 0 in between our regular Tournaments (last Saturday of every month).
Hope to see you on the Battlefield for Blood and Glory!
«
Last Edit: August 22, 2011, 10:36:45 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
JB87
Orc Boy
Offline
Posts: 33
Professional Monster Hunter
Re: CONQUESTDAY (Ruleset)
«
Reply #7 on:
August 24, 2011, 10:30:03 PM »
I decided to update my original map to look more natural and in theme with conquering a landscape. This is inspired from the DO campaign of how bernhardt moves his army around. There is alot more detail to take in at once from the original although nothing new rule wise has been added.
* map resolution increased to 1900x1400
* lines have been replaced with DO style 'dots' following natural lines in the map such as going into ports and heading around mountains. I think it creates a great feeling of actually moving your army across the world.
* old routes/regions re-positioned closer to map choke points and cities for added realism
* skulls used for gold level
* banner marks region
* letters removed from region marker for better colorization
* faction key added for dropper
* gold key added
* parchment map look to board
* seal added for the heck of it
There are three versions of the map for 4,6,* players. the starting regions were chosen carefully.
MAP1: 18 regions, 6 players, start with 7 - 8 gold with no adjacent regions held.
http://img824.imageshack.us/img824/3311/docdoldlight.png
MAP2: 20 regions, 4 players, all start with 13 gold with regions broke into territories of 2 and 3 regions. territories are not adjacent.
http://img263.imageshack.us/img263/2906/docdoldlight8.png
MAP3: 20 regions, free for all, player chooses placement. <-- great for printing and adding coloured pins in local games
http://img706.imageshack.us/img706/8373/docdoldlight7.png
here is a snapshot of MAP2 my personal favorite, the rest can be viewed in the links above. I like the idea of fighting over the islands and making your way through to the South Lands via boat.. avoiding any conflicts in the North. anyway what do you guys think?
«
Last Edit: August 25, 2011, 03:36:17 AM by JB87
»
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Zoko
Night Goblin Archer
Offline
Posts: 21
wyciwyg://119/http://shade-of-nekura.deviantart.co
Re: CONQUESTDAY (Ruleset)
«
Reply #8 on:
August 25, 2011, 05:05:49 AM »
About armies, will we be keeping consistant armylists?
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JB87
Orc Boy
Offline
Posts: 33
Professional Monster Hunter
Re: CONQUESTDAY (Ruleset)
«
Reply #9 on:
August 25, 2011, 02:41:01 PM »
Quote from: Jeronimo on August 20, 2011, 12:34:57 AM
ARMIES
Before starting a Conquestday, Players choose their Faction and elaborate 4 Base Armies (1 with 3k-5k-7k-9k).
You can create later during event more Armies to replace any of your Initial ones.
as you can see Zoko, you can change your army list as often as you want. The only requirement is to stick with your chosen faction and item list and to deploy a wizard.
Im thinking of going with
Goblins
which have item list 1 and morks banner. might be worth printing that section off just for easy reference when compiling new lists. they have some seriously cowardly units monsters included which might cause problems against undead.. but no list is perfect and there is no requirement to fight what your weak against to win Conquest Day.
Quote from: Jeronimo on August 20, 2011, 12:34:57 AM
There is no Diplomacy, no Building, no Armies Maintenance/Continuity... all gone [...] Once Battle finishes, they write results in the chat-room and the Gold both spent is subtracted from their treasuries.
I actually had a question of my own about army deployment. I take it from the reading above about no army maintenance and gold subtraction that if I create a 9k army and win the battle... that I lose the 9k gold regardless of victory and that the real reward is holding onto the region?
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Jeronimo
Night Goblin Shaman
Offline
Posts: 542
Re: CONQUESTDAY (Ruleset)
«
Reply #10 on:
August 25, 2011, 05:28:46 PM »
Quote from: JB87 on August 25, 2011, 02:41:01 PM
I actually had a question of my own about army deployment. I take it from the reading above about no army maintenance and gold subtraction that if I create a 9k army and win the battle... that I lose the 9k gold regardless of victory and that the real reward is holding onto the region?
Yes, you keep the Region -> thats the goal after all.. gold only exists for that
There is a Rule in there, the "Leader Survival" which means that if the Wizard remains alive at the end of combat... you get a small gold reward (considering the Size of your Army). It is for spending less gold, but you must care of your wizard!
I had some ideas yesterday that I will write in shortly... like what happens when "defeating another faction".
«
Last Edit: August 25, 2011, 05:38:53 PM by Jeronimo
»
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JB87
Orc Boy
Offline
Posts: 33
Professional Monster Hunter
Re: CONQUESTDAY (Ruleset)
«
Reply #11 on:
August 25, 2011, 06:06:51 PM »
yes I think a 5k army will be a very tactical one in terms of cost. the Wizard is good at off setting the price of 9k armies but not without risk!
look forward to reading the update on player defeat.
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Zoko
Night Goblin Archer
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Posts: 21
wyciwyg://119/http://shade-of-nekura.deviantart.co
Re: CONQUESTDAY (Ruleset)
«
Reply #12 on:
August 26, 2011, 12:48:15 AM »
@JB, thats pretty much what i was asking about armies. Hopefully we can eventually expand our conquest game, because army management and having consistent armies throughout is what drew me to the idea of conquest in the first place.
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kilowic
Mummy
Offline
Posts: 119
Iron Fist
Re: CONQUESTDAY (Ruleset)
«
Reply #13 on:
October 22, 2011, 04:09:22 PM »
I have suggestion about tactic. It would be cool if when player uses for example 9k army on one front and he gets attacked from the other side he can't use his 9k army becouse "it's away from the place". That would make nice tactic possibility
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kilowic
I PLAY FAIR OMEN MOD
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