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Battle Communication Code
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Topic: Battle Communication Code (Read 25550 times)
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lordbraprus
Crossbowman
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Posts: 714
wiiiii
Battle Communication Code
«
on:
August 24, 2009, 09:26:17 AM »
Hello. Im Jeronimo. Here I am with a new Idea that has
spiritual
and
practical
advantages.
Have you noticed how hard is to type any long sentence during battle? Not only because of retarted chat option, but also because a battle happens quick and there is no time to write a sentence that express your actual feelings.
Spiritual:
Fortifies Community Identity. New members will learn the Code to use in every battle.
Im tired of reading over-used expressions like OMG, WTF, LOL or ROFL (even more disgusting), arent you sick of this?
They are used in every game, chatting with anyone, etc. Its time to create OUR OWN Dark Omen Code.
Practical:
Increases game organization. Enemy player will understand what you meant with the symbols.
Of course... my main goal. If you read my answer in "How to act in Multiplayer", you will notice im already using expressions of the Code. Its simpler to offer a Draw Game.
Basic Expressions
** Deployment Phase: The expression is "My regiments are in position". You cant modify them after typing this.
!! Good surprise: a lot of damage suddenly done. Can be used in a ironic way.
?? Bad surprise: something that shouldnt have happened. Example: Ptolos Shield didnt work, wizard is killed by magic having 3 Dispel Magic ON, Vampire (with his fast movement) is killed by a fanatic goblin... to sum up, all things that make us anger.
$$ Bad surprise: my regiments suddenly start routing as cowards. The expression is "you bought my troops, they run instead of fighthing". Of course you wont type this if the effect was caused by horn of Urgok (we already know its power) or with Ghouls (for being naturally cowards)
-- Finishing Battle: The expression is "Do we Draw?". The other player must answer yes or no, and explain what does he have to make a important damage if says NO.
xx Battle Finished: The expression is "Bye bye. Nice battle. See you in chat".
These are 6 basic expressions: 3 for organization, 3 for expressing feelings.
Are you eager to be part of this? Now is the time! I call all members to complete our own Code.
«
Last Edit: August 24, 2009, 09:50:51 AM by lordbraprus
»
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ito maquiesves
alavet
Orc Shaman
Offline
Posts: 1008
Re: Battle Communication Code
«
Reply #1 on:
August 24, 2009, 10:07:27 AM »
lol. i actually doesnt think its needable at all. but if you think it is i will understand you then.
xx
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Battle Communication Code
«
Reply #2 on:
August 24, 2009, 10:36:37 AM »
Hello. Im Jeronimo. Is for the Community
You typed LOL
Has many good advantages. I realized no one thought in this before. Communication is important, you also know that pressing T and writing a sentence there is a hard task. At least consider using the organizations/feelings symbols next battles. I assure you will notice the changes.
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ito maquiesves
Ghabry
Developer
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Posts: 1020
Re: Battle Communication Code
«
Reply #3 on:
August 24, 2009, 02:13:19 PM »
That will be fun to type them on a German Keyboard when using English DO...
I have my own expressions:
"ready" Deployment Phase: The expression is "My regiments are in position" and I wait until the enemy clicks "start combat"
"nice" Good surprise: Great turn of the enemy
"hm,no,stupid treeman" Bad surprise: something that shouldnt have happened.
"gg, cu" Battle Finished: The expression is "Bye bye. Nice battle. See you in chat".
I removed the draw because I see no sense in it? When I say no to the draw I have to write a text why I said no? That's against the battle code logic ^^.
Oh and I can write fast enough so I have time for longer texts in battle
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alavet
Orc Shaman
Offline
Posts: 1008
Re: Battle Communication Code
«
Reply #4 on:
August 24, 2009, 02:44:53 PM »
Oh and I can write fast enough so I have time for longer texts in battle
pretty much this
and also i dont think that we should
force
ppl to type "xx" or whatever. its just a matter of every1 choice & manners to type something of it.
you might use Ventrillo/TeamSpeak to communicate with other players when playing. i've tried it few times with tovertut and it works.
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Battle Communication Code
«
Reply #5 on:
August 25, 2009, 06:59:38 AM »
Hello. Im Jeronimo.
Ghabry, about Draw explanation is obvious, you must have a strong argument to convince the other you still can win... with just "double symbols" you cant justify your will to continue match.
Happens that sometimes players dont want to recognize they are already playing under Draw Game conditions... the other should insist every turn to draw, typing words like "boring - bored"... do you understand?
If you and I have a battle, and in a second something important happens (your Ghouls start chasing my Mercenary Infantry after 2 rounds of combat), I type "$$". Will you understand my feelings or what I meant?
Anyway, if you people think this is not worth at all, just know it because Im gonna employ this Dark Omen Battle Code in future games
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ito maquiesves
bembelimen
Crossbowman
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Posts: 730
Who am I and how many?
Re: Battle Communication Code
«
Reply #6 on:
August 25, 2009, 04:42:09 PM »
Quote from: lordbraprus on August 24, 2009, 09:26:17 AM
Its time to create OUR OWN Dark Omen Code.
Sounds like a nice idea for me, but I would make it that abstract. I don't think, that someone can imagine something under "$$" or "??", and do I really have to say, that my *regimentname* runs away, when it is clearly visible?
Quote from: lordbraprus on August 25, 2009, 06:59:38 AM
Ghabry, about Draw explanation is obvious, you must have a strong argument to convince the other you still can win... with just "double symbols" you cant justify your will to continue match.
Happens that sometimes players dont want to recognize they are already playing under Draw Game conditions... the other should insist every turn to draw, typing words like "boring - bored"... do you understand?
So if I will type ever 2minutes "--" my opponent have to think a new sentences, why he want continue the game? Or I can force him at the beginning to attack, when I press "--" (cause he has to make
a important damage
)
Quote from: lordbraprus on August 25, 2009, 06:59:38 AM
Anyway, if you people think this is not worth at all, just know it because Im gonna employ this Dark Omen Battle Code in future games
Nope, feel free to use this "battle code" in each fight, I'm open for new stuff, if you get enforce it, it's ok for me.
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"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Battle Communication Code
«
Reply #7 on:
August 26, 2009, 08:02:36 AM »
[Jeronimo]
$$ ?? !!: If everyone knows the Code, the other player will surely notice this.
I write ?? and my brother understands some shit happened to me and quickly looks it in map. My ?? is more an expression of disgust, instead of typing "shit, what happened?" during an agited battle.
He may type !! if considers it funny (good surprise for him!)
Have you ever had agited battles? I bet you had. Typing a sentence in battle is a risk. Many spells/Items to activate and orders to give... I dont want to lose my pulse, and at the same time I want to make a commentary.
Can you understand the advantages of employing an Original General Code for Dark Omen?
Typing "--" at first turns: Is possible. Will happen when both armies are tipically High-Defensive (these kind of armies usually have a strong Wizard and rely on "Spell Luck" to have Wings and do "Hit & Run" all battle)
In Tournament, this style will be against them, because means 0 points if both have to admit they wont leave their "home, sweet home". For being shitty players they both deserve to Draw (and lose)
High-Defensive army: Once this wizard is caught and killed, that army will have only artillery and ranged units. Is not impossible to beat this style: play with Ptolos, Banner of Wrath, watch all corners with your ranged... if you are playing with a High-Offensive army (Mostly Infantry/Cavalry, perhaps a Wizard with Staff of Osiris, NO artillery/ranged) the best is to attack his center since the first round... his wizard wont be able to make a SHOW and killing all his Regiments obliges him to not "run" (False Charge) or Teleport (my forever rule of "hit and walk")
"So if I will type ever 2minutes "--" my opponent have to think a new sentences, why he want continue the game?"
I read you never had a Game Draw Condition. Is that true? (there is always a first time Bembelimen)
Yes, I would type -- every 1 minute to make him realize is Game Draw Condition: They are 4 already written in my DOC, and if any other Game Condition is discovered, just post it so we can accept it.
And really no important damage will be done: goblin archer against mummies (like 10 minutes more of game), but Pistoliers against mummies is not a Game Draw Condition.
I dont have tested Sylvan archers, xbowen against mummies. Its depends surely on how many casualties they do in a single turn. If you see Sylvan archers, xbowen killing at least 1 mummy per 1 turn (25 seconds) consider it allowed. Here is used the so known "Gentlemen agreement", which is correct in these ocasions which havent be tested... but never correct (from my point of view) in parts like organizing a battle because a hoster can abuse of advantages if both play without following the Steps.
Am I being clear Bembelimen?
«
Last Edit: August 26, 2009, 08:25:27 AM by lordbraprus
»
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ito maquiesves
Mikademus
Developer
Offline
Posts: 546
Re: Battle Communication Code
«
Reply #8 on:
September 10, 2009, 04:34:57 PM »
I have my own codes for bad surprises, they're generally something like "!¤%!&#" or "#%&¤#%!!&#&"
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Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: Battle Communication Code
«
Reply #9 on:
September 10, 2009, 04:39:00 PM »
what would be the code for what happened at Road to Kislev
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
warhammerfreak
Greatsword
Offline
Posts: 196
Re: Battle Communication Code
«
Reply #10 on:
September 10, 2009, 06:06:29 PM »
I really don't see the use of this. Mainly because of the fact I can't type these symbols because I don't know were they are (I have an "azerty"clavier and DO uses "qwerty" I think.)
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"Did you know that there are those days that even my lucky underpants with spacerockets won't help." "Then u did everything that was in your power ."
tovertrut
Mummy
Offline
Posts: 113
Re: Battle Communication Code
«
Reply #11 on:
September 10, 2009, 07:19:41 PM »
same problem here,i also use azerty and since dark omen only recognizes qwerty keyboards its hard to type most symbols(symbols are at different places on out keyboards then on urs)
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lordbraprus
Crossbowman
Offline
Posts: 714
wiiiii
Re: Battle Communication Code
«
Reply #12 on:
September 13, 2009, 02:47:01 PM »
[Jeronimo]
@tovertrut, whf: I have a qwerty keyboard.
I understand your position. Ghabry also told me about problems to type some symbols because of his keyboard.
I will post the Code as one of my works in "Jeronimo's Legacy" , and also clarify that works in qwerty keyboards.
Its difficult to create a Code with Symbols considering the different keyboards that exist. The Code is totally optional.
I will employ it because I can. Its ok if you dont want (or cant) use it and write with english slang.
No problem guys.
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ito maquiesves
Mikademus
Developer
Offline
Posts: 546
Re: Battle Communication Code
«
Reply #13 on:
October 04, 2009, 09:28:46 PM »
Quote from: Flak on September 10, 2009, 04:39:00 PM
what would be the code for what happened at Road to Kislev
Yeah, only with a liberal sprinkling of "WTF!!!!1111", "ZOMG" and "Fr0ck!!!!111shifteleven"
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Jeronimo
Night Goblin Shaman
Offline
Posts: 542
Re: Battle Communication Code
«
Reply #14 on:
October 04, 2009, 09:44:06 PM »
, this thread is almost.. dead. I have a new idea for next FO release. Besides ALL I have proposed is too for communication. I call them the "magic words". But wait... still i wont reveale the magic words...system? haha
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