The last week has been spent mostly playing Assassins Creed III on the new PC and then a bought of quite demoralising illness brought on by the depths of winter, so no progress was made on my part. The artist has been busy making a sci-fi character for some other project so he hasn't got back to me about the animations either, so all in all a week of no progress.
However I did just try the game out with 3DTV Play, the nVidia solution for making any game into 3D.
Now I don't know if this is just my setup, or if it is a problem with 3DTV Play in general, but I had the same issue in Assassins Creed where the 3DTV Play cannot handle shadows. It struggles when two shadows overlap, and it gets the intensity of shadows completely wrong, and it utterly breaks the scene.
Aside from that true 3D doesn't add very much to this project, unless you get right down to unit level. Watching over the heads of my soldiers as a unit of skeleton infantry charged them in true 3D was actually quite breathtaking!
None-the-less, it's not a game mode I am going to focus on in this project, i'll be using it in my next one for sure - infact designing that game for 3D from day 1, but for now I am going to ignore it as it really doesn't do much for the gameplay of this game.
One of the disappointing things I have found is that performance on the new PC hasn't risen very much which suggests I have a thread locking issue, I suspect I am locking something on the main thread which is pausing all the supposedly concurrent code, I shouldn't have - the only time I lock anything is when a mouse button is held down - but the behaviour suggests I've cocked up.
So performance, and archery logic, are things I can be getting on with for now. At the moment though I have to focus on getting myself better, so progress isn't about to pick back up just yet.