unfortunately i have gone and cut a chunk off my "mouse" finger, so im somewhat slowd down
the minimaps have been changed according to me swapping the maps around so we will just have to live with it if even olly and ghabry dont know why, its minor anyway
thanks Ghabry, i tired it but i musta done something wrong, ima try again, i changed something but i dont show
10 times phew and you kept tryn, nice it does help if the enemy gets in its own way, Trollocs are spose to be stupid so you know what they say "its not a bug, its a feature"
oh Hari that sounds like a lot of trouble with the mod textures and sprites, im currently using a clean install of DO to make the mod on so i guess i need to include that in the Mod folder for it to work right
You are spose to have 1x6 Cavalry Command unit, 1X20 cavalry, 1X15 Cavalry Archers and 1X25 Halbardiers
Enemies are for the most part Ogre's with Wight or Skeleton Swordmen Banner and Brigands with Ghoul banner
Your cavalry archers Hari only has shortbows as used from horseback, this does make it alot harder to use them but in WOT the borderlanders dont use archers on foot much unless in a garrison. You do have a highly mobile force and the cavalry archers are good in close combat. Flanking is the way to go, Trollocs are cowards if they seem to lose a fight
Ive been toying with this idea ever since i started the Wheel of time books a year ago and 2nd time round the books now, i think i have enough understanding of the world to create a campaign. I do have a few things i need to iron out and i could use some input.
One issue is the fact that trollocs are stronger and tougher than the average orc or undead that you face in DO. Myrddraal are as tough as vampires in WH and alot more common, ive made them regiment leaders and to simulate the killing of Myrddraal linked with trollocs, the regiment dies if routed. Ive been changing the sprite used for trollocs from wights to ogre's, since there is no ogre ranged sprite i use dark friend archers as their ranged units.
The commander is Al'Lan Mandragoran, this gives me the flexibility to span the campaign from the Aiel War to Tarwins Gap and to the Last Battle.
Borderlander units have +1 WS, +1Ini and +1LD compared to Southlander troops. Aiel are the best human troops, besides from Aes Sedai and later Asherman
ive included a Beta with 2 missions so try it out and see what you think
Ive added it so it can go into mods and be selected in the game menu
hehe Olly only 3rd book, im half way thru 2nd time in a year, on a good day at work in the tractor i listen to a good 6 hours World of tanks is fun but ive over played it, whats your username olly?
aye i check in a couple of times a week, ive playd alot of world of tanks clan wars over the last years but DO is still DO started the outline for a Wheel of time DO campaign, trying to use some of all the new stuff ive been finding, hehe you lads have been not been idle