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Necrominicon Balances and changes
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Topic: Necrominicon Balances and changes (Read 2486 times)
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Darkmancer
Developer
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Posts: 406
Necrominicon Balances and changes
«
on:
January 09, 2010, 03:19:53 AM »
With Necrominicon we have the advantage of being able to do whatever we want to the game engine, now i basing it as close to DO as possible, however some changes will be added to improve the game.
I have my own thoughts and ideas but i'm interested in what you hink.
What would you like changed / added and why?
Rerember:
Keep the game balance.
Keep the sides distinct.
Try not to suggest changes which require new sprites/sounds/heads unless your prepared to DIY.
New Psycology rules and behaviours are welcome.
It would also be appreciated if somebody will ofter to porduce a few sprites whicgh fit in with existing units.
On that note anyone willi
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Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Necrominicon Balances and changes
«
Reply #1 on:
January 11, 2010, 06:30:20 AM »
hey dark mancer can i talk with you in hotmail ? messenger mine is
ramirobelakor@hotmail.com
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ito maquiesves
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