March 29, 2024, 06:43:56 AM

Username
Password

Pages: [1]   Go Down
Print
Author Topic: Necrominicon Balances and changes  (Read 2473 times)
0 Members and 1 Guest are viewing this topic.
Darkmancer
Developer
*
Offline Offline

Posts: 406



View Profile
« on: January 09, 2010, 03:19:53 AM »

With Necrominicon we have the advantage of being able to do whatever we want to the game engine, now i basing it as close to DO as possible, however some changes will be added to improve the game.

I have my own thoughts and ideas but i'm interested in what you hink.

What would you like changed / added and why?

Rerember:
Keep the game balance.
Keep the sides distinct.
Try not to suggest changes which require new sprites/sounds/heads unless your prepared to DIY.
New Psycology rules and behaviours are welcome.

It would also be appreciated if somebody will ofter to porduce a few sprites whicgh fit in with existing units.


On that note anyone willi
Logged

Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.

[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
lordbraprus
Crossbowman
*
Offline Offline

Posts: 713


wiiiii


View Profile WWW
« Reply #1 on: January 11, 2010, 06:30:20 AM »

hey dark mancer can i talk with you in hotmail ? messenger mine is ramirobelakor@hotmail.com
Logged

ito maquiesves
Pages: [1]   Go Up
Print
Jump to: