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Author Topic: let's talk about multiplayer maps  (Read 1666 times)
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illidan
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« on: January 27, 2016, 02:22:01 PM »



when I played the board game, I loved playing on symmetrical battlefield, because in a such asymetrical game like warhammer it was maybe the only way to said : ' well we both have the same card in hand as we have the same opportunity to deploy our troops '

so why not make some multiplayer maps like this :


* 10.jpg (66.58 KB. 618x779 - viewed 90 times.)



* 20.jpg (68.81 KB. 625x811 - viewed 92 times.)



* 30.jpg (67.95 KB. 625x811 - viewed 84 times.)



* 40.jpg (67.54 KB. 625x811 - viewed 95 times.)


the pdf file :

https://www.dropbox.com/s/9f80nqhbl3t3nbt/Maps%20ETC%202015%20Norwegian%20Alternative.pdf?dl=0

https://www.dropbox.com/s/2841wzrpdhtyuol/Maps%20ETC%202015%20Norwegian%20Alternative%20(Deployment%20zones).pdf?dl=0

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olly
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« Reply #1 on: January 27, 2016, 02:28:42 PM »

Totally agree that all maps should be fairly symetrical to balance. Great to see your overhead map plans, as really helps when making the 3d ones later, if you already have the basic layouts.

I've nearly finished the 3d head Blender guide which will lead nicely into the 3d map guide, as same principles.

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
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« Reply #2 on: January 27, 2016, 05:00:53 PM »

 
i am thinking of the size of the battle map should be

the rules book said 48 inches by 72 inches ( 120 cm x 180 cm)

but it is design for battle top game with paused turn and action

by the way it allows the cavalery unit to charge on turn 2

and allows war machine to fire one or two times before being charged

my guess is to find the size that achieves this result





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