Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: cuthalion on May 11, 2012, 07:19:23 PM



Title: Chaos Dwarf Invasion
Post by: cuthalion on May 11, 2012, 07:19:23 PM
Already included in the latest Mod Pack download
http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html (http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html)


"Chaos Dwarf Invasion"
A new campaign with variety of modded game aspects.


Release notes:[/b]
2012/May/11   First Release.
2012/May/14  Army file fix: Deactivated a few units that had flag 'active' and were displayed in the Roster from first    campaign mission.
2012/05/16 Several units in player army are increased in strength.
2012/05/22
Added GoreBulls sprite imported from Call of Warhammer 3d models, removed Hobgoblins, updated Mod Selector with Ghabry's recent fixes.
2012/05/24 Bugfix in mission B2_02: Wrong enemy unit sprite is substituted with a correct one.


Modified stuff:


-Campaign includes all possible missions: It is now 5 missions longer (all branches are united in 1 global branch), including completely new battle map made by Olly, filled with enemy units and unit scripts, with modded music.
Tools: Hex Editor to edit EngRel.exe and Ghabry's instructions (no special WHMTG editor as of yet).

-New enemy troops structure, enemy starting positions and behaviour during missions. New enemy sprites.
Tools: WH32Edit, BTB-XML converter, CTL-TXT converter, DarkOmen Sprite Viewer, GIMP.

-Your army: new troops, new troop sprites, magic abilities assigned to troops in a new way, new unit join-leave order.
Overall 14 useful units at your disposal.
Tools: Wh32Edit, GIMP, DO Sprite Viewer, Hex Editor (troop names on the battle field), CTL-TXT converter (spells for troops)

-You will face all races of original Dark Omen. Fights vs wood elves, Empire, greenskins, undeads, Ogres or combinations of races like elves+dwarves+empire, greenskins+Trolls+Ogres etc.

-All artifacts dropping off objects during battles are removed. As the main enemy isn't undead, artifacts like Horn of Urgok would disbalance the game. All necessary artifacts are on the enemy regiments and can be looted.
Tool: CLI Editor

Notes:

-Important Note: The package goes together with untested tool Mod Selector by Ghabry. If you find weird behaviour, please report it, but if you are sure it is because of Mod Selector, you may copy all the campaign files from ./mods subdirectory and replace default game files with campaign modded files (don't forget to back up default files)

-Game difficulty is increased in comparison with original DO campaign. However it should be somewhat easier than 'Goblin Adventures' as the army seems stronger: Cavalry (whatever its strength, but the speed is good :p ) from the very first missions is very helpful, stronger ranged attackers and good tank units.

-Certain stuff wasn't changed so don't expect it to be an entirely new campaign. Original intermission dialogues and portraits remain.

-Missions are based on 'Goblin Adventures' to the most part. However, there are 5 new missions, and I tried to put something new on every old mission anyway.

-A few sprites are 'in a wrong place'. For example, goblin wolf riders, hobgoblin archers have looks of night goblins as there are no original goblin sprites.

-As I tested later missinos, I had to modify a few things that might affect earlier ones. I tried to be careful, yet if there are any weird stuff, feel free to report.

-Battle on the new beta map is rather a demonstration of what can be modified in original DO battles. It's loaded with difficult terrain elements and computer-controlled units sometimes act stupid there. I tried to use btb and ctl scripts to avoid stupidity. I hope it will be enjoyable.

-There are 14 useful units at your control, so on later missions it's not disastrous to lose a unit or 2, but try to avoid losing whole regiments before you have 10-11 of them at your control as some intermediate missions may become too hard.

-A general advice:
If missions allow, try to have the more units advanced to 4 (or 3) level the possible. When I tested the campaign,
I had 6 units of level4, 5 units of level3 and 2 units of level2 before the last mission. (1 unit was lost)


Title: Re: Chaos Dwarf Invasion
Post by: olly on May 11, 2012, 07:42:59 PM
Wow this is great, just downloaded and installed - works fine, can't wait to adventure through it!

On behalf of the whole Dark Omen community we Thank and Praise you!

(http://img29.imageshack.us/img29/6994/chaoscampaign.jpg) (http://imageshack.us/photo/my-images/29/chaoscampaign.jpg/)

ps. Thanks again Ghabry for Mod installer - its a thing of beauty!

:)


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on May 12, 2012, 11:22:05 AM
It's cool :) i enjoy it but again I'm also very angry in brigands attack mission :D mortals shooting every 4 seconds with great accouracy and range are very hard to kill. This misson again requires more luck than plan. Anyway its cool and army is much better than in goblin adventures :) thank you.


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on May 12, 2012, 11:39:04 AM
Ehhh Brigands Attack is too hard for me... Extra difficulty isn't extra fun :(


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 12, 2012, 11:54:55 AM
Well, you can quickly move out of range of 1 mortar and quickly kill the other. So it is only a matter of surviving like 2 shots in the beginning and then not let the first one shoot you in the end. You can even use own Rocket. Unlike with goblin ballista, rocket can be moved out of range,so its easier than in Gob Adv.
But again, didn't test balance well. Probably it should be easier than now. I will have a look...


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on May 12, 2012, 12:25:53 PM
Well i just passed it :) let's see what's next ...


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 12, 2012, 11:29:41 PM
I have final exams atm, so you will have to wait 2 weeks for my Feedback :)


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 14, 2012, 12:39:30 PM
Found a minor bug.
While editing own units in later campaign missions, I accidentally set a few units in Plyr_all.arm status 'Active'. Of course, I missed that fact because I had a full set of own regiments by then.

Now they are displayed in the troop roster, even though they aren't (or shouldn't be) deployed in battles.

The main game link is fixed. Also, here is a fixed file plyr_all.arm
[attachment=1]

Could a moderator edit first post, under 'release notes' insert the following:

2012/May/14  Army file fix: Deactivated a few units that had flag 'active' and were displayed in the Roster from first    campaign mission.


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 16, 2012, 01:10:07 PM
Having read Kilowic's opinion, I played several missions from my campaign. I agree that as missions become longer and enemies become more, chance that something bad happens during 1 battle is increased. Even though overall it may flow smoothly, 1 bad thing and you have to restart it.

I increased own army power in the following way:

Sorcerer Lord  === higher WeaponSkill, Strength (+1 both)
Blunderbussers === remained the same
Goblin Wolfriders === lost 'cowardly' flag, even though I am not sure this flag matters a lot.
Death Rocket === increased shooting rate, +1wound for the unit leader (dwarf pushing the weapon)
Hobgoblin Archers === increased quantity. Now full regiment shoots 2X7=14 arrows.
Swarm of Scorpions === higher initiative, higher leadership.(+1)
Chaos Dwarves (temporary unit) === increased quantity (+2).
Obsidian Guard === increased quantity (+1).
Infenral Golem === higher stremgth
Sneaky Gits ===  higher initiative
Master Slavers === remained the same
Bull Centaurs === remained the same
Earthshaker === remained the same
Chaos Dwarf Overlord === remained the same
Chaos Dwarves === remained the same

Updated Army File:
[attachment=1]

The game link is updated as well.

Release notes:
2012/05/16 Several units in player army are increased in strength.


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 22, 2012, 12:05:27 PM
I decided to introduce 1 more thing into the campaign that hasn't been there before. A unit with a sprite imported from Call of Warhammer 3d model.

[attachment=1]
GoreBulls

For it I had to remove Hobgoblins (they appeared as enemies on 2 missions only) as I wanted sprite format 335 for the new unit.

Also, this version includes the latest version of Ghabry's Mod Selector.

The link in the first topic message is up to date now.

Release Notes
2012/05/22
Added GoreBulls sprite imported from Call of Warhammer 3d models, removed Hobgoblins, updated Mod Selector with Ghabry's recent fixes.

P.S. If anyone is playing the campaign right now and would like their savegames modified accordingly to these changes, just send them to me in a personal message or in any other suitable way, I will modify the save files.


Title: Re: Chaos Dwarf Invasion
Post by: olly on May 22, 2012, 10:22:32 PM
Nice looking sprite - well done!

:)


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 24, 2012, 08:59:45 AM
A bugfix in mission B2_02 (first flagellants mission): An enemy unit had wrong sprites and wrong name on the battle map. The stats were correct however.

Download link is updated.
Here's 1 small file that was fixed, should be placed in ./mods/chaos dwarves/gamedata/1pbat/b2_02/
[attachment=1]

Release Notes:
2012/05/24 Bugfix in mission B2_02: Wrong enemy unit sprite is substituted with a correct one.


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 25, 2012, 12:04:04 AM
***** xD

I conquered Helmgart after the 42th try and then i skipped the talk waiting for Azguz but then I had to defend Helmgart  :'( :'( :'(

Btw, still thinking Helmgart (Part 1) sucks... when i made it i had the cannon, 2 pistoliers and the "wizard" left...


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 25, 2012, 07:53:44 AM
You mean you didn't save your game right after?
Always save right after missions. It is especially important after the Pyramid mission as the bonus Olly map starts right after.

Well, Helmgart Part1 depends on luck, but the sorcerer's spell set helps there now. And I would say this is one of the most difficult missions. Majority is easier.


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 25, 2012, 11:01:46 AM
Exactly.

Yeah, next time...  :-X

Yep, but that Undead Gaze in the 2nd mission is cool, too :D


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 26, 2012, 06:56:35 AM
Advanced as far as Trolls mission in the campaign, encountered a crashbug. Somehow, an old version of CTL file was uploaded. Updated download link, here is the fixed file - to be put in dark omen/mods/chaos dwarves/gamedata/1pbat/b3_07/

[attachment=1]

I didnt test the whole mission yet, but at least it starts alright now.

Release Notes
2012/05/26 Crashbug fix in Trolls Mission (B3_07)


Title: Re: Chaos Dwarf Invasion
Post by: Ghabry on May 26, 2012, 07:28:52 PM
Just gave the campaign a first try and played until reaching defending of Helmgart.
Sometimes the missions become solvable just by the AI behaving stupid and standing around or attacking something that is far away :)

In Border Counties (Mission 2) most enemies ignored me and just walked through to leave the battlefield. Like in the original game but usually they attack you when you move in there way but not in the mod. This mission was also far easier then Mission 1.

Grissburg: Poor Flamestrike :(. The scorpions make the life much easier, a 2nd good close combat unit.

Road to Bogenhafen: The mortars were a bit problematic. My tactic was to move southwards to the hill where the mortar is and to capture this location. Then you can quite easily defend against all remaining enemies. The only anoying problem was the 2nd remaining mortar because he was on the other side of the battlefield...

Bogenhafen: No notes.

Attacking  Helmgart: This was mean in my opiniton. You start the battle and you are directly attacked by a mortar and flagellants. At first I tried to move to the castle but it's not really possible at the beginning, too many units. So my 2nd approach was to move to the southest location of the map (where you start in the original campaign). You need some luck to get through the enemies but after this the mission is quite easy... (if the mortar misses you)


For now I think that the difficulty is good. Some situations are a bit luck based but I managed to finish all batles with ca. 3 attempts.
The main hero is quite useless imo. I dont really want to use him for close combat and the spells are often bad (exception was snow storm on Helmgart to freeze the enemies, otherwise mission would be impossible ^^).
Best unit are by far the wolf riders, fast and strong. Pistoliers are good to route most enemeis before they reach you. Scorpions are also quite nice but slow, rest is, well...
I hope that I will have enough money, I lose around 2000 every battle :(


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 26, 2012, 07:52:12 PM
Yep the problem with AI is a newly-appeared unit attacks what is visible from the computer perspective, and if they have a few units remaining, they often pick not the best target. it's very often a unit on the other side of the map. And they rarely decide to switch target later, alas.

Second mission - when I first edited it I knew next to nothing of CTL, and it wasnt evident for me how to force them behave better. And in Chaos Dwarf Invasion I had several new missions to work on, so I wasn't going to improve every old mission. Yes you can pass it by not touching the enemies but I always like maximum exp earning :)

In Chaos Dwarf Invasion I havent changed unit talks or start positions either. So if talks seem completely out of place, you can imagine a gang of marauding greenskins to figure what I actually meant there :)

Not sure if wolfriders are that strong, but probably after they lost 'cowardly' flag they flee less, and as the only cavalry, surely they are most useful. They were the first in my army to strike level 4. No surprise as they often have to deal with enemy archers and artillery.
The sorcerer isn't that good I agree. I use it in the times when he has cloak, blizzard or in case I need to protect another unit. But he's quite tough and isnt killed easily unless he tanks all alone. After he gets level 3 (main exp earn is on 'blizzard' missions) he becomes fat.

There was quite an amount of tough missions at first, but I agree to Kilowic: those who are interested in a tough way can always reduce own army quantity by themselves, while the values I suggest by default are more comforting.
Yep in Helmgart siege the only way is to fight your way backwards and then play it ordinary way with what remained under control.

About money: testing it myself now as I am passing the campaign for the first time, actually :)
I had like 18k left after Nagash, but after helping Elrod I still have approx 20k so it should suffice - 7 missions to go.


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 27, 2012, 01:56:37 PM
I agree you, Ghabry :)

Road to Bogenhafen is terrifying, especially at the first few tries, but when you get the knack, is nice action  :D contrary to the original campaign where you just shoot everything^^

Attacking Helmgart, I used cannon, pistoliers and Ragnar with Grudgebringer Sword to shoot the incoming Flagellants; in case of melee support by scorpions. Gob Archers dealt with Halberdiers, Wolf Riders with Cavalry and other Halberdiers with sorcerer, supported by scorpions when the 1st 8 Flagellants are dead. With a bit luck, mortar and archers don't shoot you but you shoot Fire Wizard quickly :D rest is cat food because of stun :)

Defending Helmgart was quite what-the-***** again...  :) When the first wave was defeated, I moved my whole army to the catapult thinking it was the last unit remaining  ;D but all went pretty well :)

Sorcerer... well, 1-man-units are always problematic because when they are dead, they are dead and you have to restart the mission :( but it's ok, and Gaze of Nagash is very cruel  8)
Hm, my wolf riders suck... routing all the time  :-\
Pistoliers are definetly cool, but they die quickly when they are under arrow fire :(

I am at the Great Forest after Kemperbad atm, having approx. 25k Gold left :)


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 27, 2012, 04:09:14 PM
Srsly, Sylvania is soo freaking impossible with these idiots...

4 units are not enough to kill 2 in melee, esp. Ghabrys Wolves flee every try...

Edit: Made it after ~13 tries :D

Great Wolves fled with 10/18, left on the battlefield: 2 Pistoliers, 2 Scorpions and only one unit each of all others...  :-X
2,9k Gold loss :D


Holy Crap WTF IS THIS???!! Wolves with Ptolos - 2 cannon shoots and they were dead xD


Do I miss something by skipping Goblin Camp?


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 27, 2012, 07:05:33 PM
I think Ptolos protects only vs area attack - when the shell strikes nearby but not directly, Ptolos gives an extra saving throw or something like that. Direct mortar hit seems to ignore that check.

Goblin camp - well same as in original campaign. It's just 1 more mission to get some fun and train troops better :)
Also there is a tiny bonus in this particular one.


Title: Re: Chaos Dwarf Invasion
Post by: Ghabry on May 27, 2012, 07:06:49 PM
Defending Helmgart is quite easy if you dont place your units too near to the cliff (so they dont get shot by catapult or archers).
And then just wait and shoot done everything with your range attackers.
Then I had to restart because ghouls were attacking from a location near the castle, killing my cannon...

Axebite Pass was the most problematic part at the beginning. Trying to move southwards to get out of range of the elf archer fire. I hated the 2 Dwarf Slayers at the beginning, they destroyed large parts of my army. But after beating them the mission is easy.
How I killed the archers: Moved with my Mage near them and killed them with spells. The arrows always miss you if you are far away enough and moving.

Empire mission (before Kemperbad). I somehow survived the trap when attacking the black grail (2 chariots + wights) on first try :).

So besides "Attacking Helmgart" the difficulty is fine.


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 27, 2012, 09:51:33 PM
:)

There's a bug with the banner of the new unit in the 1st Loren mission...


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 28, 2012, 05:55:15 AM

There's a bug with the banner of the new unit in the 1st Loren mission...

It's a feature. This unit can't be properly seen if it has a full sized banner.


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 28, 2012, 08:32:57 PM
Blargh, freaking Leadbelchers -.-
Well, I will go on without Zentaures ...

...Wolves still suck. Fled almost every game  >:( >:(

Btw, I have 37k Gold atm, so this should be no problem :)


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 29, 2012, 06:36:04 AM
Yep gold isn't a problem.

My wolves were the first to gain 4 level. After they do it, they become pretty tough - at least until all enemies are 4 level as well, this won't take place until the last 3 missions.
If you equip them with Banner of Defiance, one of 3 Enchanted Shields and a proper sword, they will be strong and never flee unless you drop the banner.



Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 29, 2012, 08:08:01 AM
Another minor fix. After GoreBulls were introduced, another unit deployment zone (in btb file) was missing on missions B4_03, B5_01, B5_01b - in Original Campaign, mission vs Goblins in Brettonia and either of 2 Pyramid missions in the end.

I fixed the btb files and updated the mod download link. If you don't want to download 13Mb again, here are these 3 files - to be placed in corresponding folders in Dark Omen/Mods/Chaos Dwarves/Gamedata/1pbat/...

[attachment=1]
[attachment=3]
[attachment=2]

Release Notes
2012/05/29 Added deployment zones in missions B4_03, B5_01, B5_01b to the last unit that joins the army.


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 29, 2012, 12:00:58 PM
My wolves were the first to gain 4 level. After they do it, they become pretty tough - at least until all enemies are 4 level as well, this won't take place until the last 3 missions.
If you equip them with Banner of Defiance, one of 3 Enchanted Shields and a proper sword, they will be strong and never flee unless you drop the banner.

I know, they have almost Full Experience...
...yep, only chance^^


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 29, 2012, 02:59:04 PM
 :o :o Please tell me how to allure the Ogre-Wave at Black Pyramids without being shot by the cannons or rather destroy the cannons without getting blasted by fire meteor...


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on May 29, 2012, 06:39:04 PM
You should use centaurs you had lost a few fights back ;)
j/k


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on May 30, 2012, 12:09:10 PM
Haha^^

Well, I can't imagine they have a chance when Wolves and Dragon fail...


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on June 01, 2012, 09:37:56 AM
It's very cool campaign. Now I'm fighting in Sylvania :) except attacking helmgart and defending bogenhafen it's very very nice and balanced :) Infernal Golem is my fav unit so far. I saw that there are some new "patches" but i didnt installed them


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 01, 2012, 10:01:03 AM
There are a few bug fixes.
It's not necessary to restart the campagin, the only thing you will miss is GoreBulls. But you had better download and overwrite old files with the new ones.


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on June 01, 2012, 10:20:06 AM
Ok I overwrited the files. Sylvania is insane too :) I know how to pass it but it's very had


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on June 01, 2012, 12:26:41 PM
Oh yes... :D

Well, Bogenhafen is the same as it was in the last campaign, so I wasn't that shocked... ^^


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on June 01, 2012, 06:58:32 PM
I played Sylvania couple of times and my infernal golem had fire beam spell.
Now when I try to play from the same savegame and he has no spells :/
Is it a bug or just a feature ?
And also question numer two.
My units are called for example "unused PEASANT". Why is that ?


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 01, 2012, 07:47:58 PM
2) You run unedited .exe file. Should run my modified Chaos Dwarves.exe or rename it to EngRel.exe and run it.
    This means you missed 1 mission already - defending Helmgart from undead after you took it from Empire.

1) give the mission a test start and just wait a few. Does the golem have the spell after that pause?


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on June 01, 2012, 08:16:24 PM
Sometimes golem start mission without spell and then in the middle of the battle suddenly he has the spell.


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 01, 2012, 08:36:09 PM
I tried to emulate randomization with existing CTL means but it looks clumsy.
The thing is, the spell appears in like 10 seconds if you dont give orders to the golem (or to the sorcerer). If you order them right on start, the spell won't appear until there is a pause - the unit doesnt fight and doesnt receive orders.


Title: Re: Chaos Dwarf Invasion
Post by: Ghabry on June 02, 2012, 04:25:49 PM
In Chapter 2 (Silvania) all missions until Blighted Towers were easy.

But I have such a hate on the blighted towers mission.
I deploy all units at the bottom left so they can only be attacked by the bottom cannon.

Then I developed a tactic to kill the bottom cannon in a quick way:
I move my cannon in shooting range to the enemy cannon together with Hobgoblin Sneaky Gits+Grudgebringer Sword. The Swords fireball and Cannon shots kill the cannon in around 3 magic rounds. In the meanwhile I kill the one spawning helebardier regiment with my Goblin Wolf Riders.
After this I move a bit backwards with my units protecting the cannon so it cant be charged be the Brionne Champions. But its not really possible to block these guys with only 2 units because they are just sooooo inbalanced. They kill 10-12 (instakill) Sneaky Gits and all of my Goblin Wolf Riders in around two magic round and still have 5/10 left. :(


Title: Re: Chaos Dwarf Invasion
Post by: hari8 on June 02, 2012, 05:31:23 PM
Hm, you have Wrath, Infernal Golem and Sorcerer, pistoliers - not enough?!^^

Sneaky Gnits are low goblins...^^ same for wolves, but at least they are fast :)


Title: Re: Chaos Dwarf Invasion
Post by: Ghabry on June 02, 2012, 05:45:34 PM
Yes but my units are half dead before these units are arriving ^^.


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on June 02, 2012, 07:48:02 PM
I did it that way
1.I deployed units on bottom left but not too far away, in place where nothing can shot them (there is such place trust me, it's by the left end of the trees).
2.Then cannon and pistolieers killed halberds
3.Bretons were "tanked" by infernal golem spamming fireballs but first they got some nice hits with cannon and pistoliers.
4.Ptolos shield was captured becouse i let the helberds to fight and charge from behind.
5.I walked with my golem to "launch" next wave of cav and destroy it in the same place where i deployed the units and then rushed on remaining bowman and cannons.
There is a nice possibility to kill the bottom canon and some archers with infernal golem and his spells by coming near that cliff - they can't hit him so easy if you move smart :)


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on June 02, 2012, 09:40:37 PM
Hell... that's what i hate the most. I almost finished sylvania - only one mortal left. I send wolves to attack (5 units).
Mortal shots perfectly in the middle of this small and fast unit and kills them all - restart ...


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 03, 2012, 07:23:44 AM
2Kilowic
I've low experience vs mortars as I dont play multiplayer, but in single player I noticed 1 important thing.

The mortar makes first shoot before you are actually in range. So if you bluntly order to attack the mortar from afar, your unit moves directly to mortar, first shoot, then your unit moves in range just as the projectilve arrives square in the middle of it.

Cautious tactics is: move slowly step by step until mortar makes first shoot. Then suddenly stop, wait till it's over then run to them. Or just move in traverse - to a place left or right from the mortar untill you are close enough for direct charge.


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 03, 2012, 07:27:58 AM
2Ghabry

Well, to my mind sneaky gits are a bit useless. At least for me, even though I tried to use them whenever possible, they always die too fast. But if the situation allows, you should never let them tank. When they charge enemy from behind, noone hits them and they have high initiative and many attacks so they may kill foes quickly. Also, when they are lvl2, enchanted shield + a magic sword help them to survive better.
But they are hobgoblins and dont have any armor at all, so its really hard to use them properly - at least not in missions when time is a great factor and you barely manage build proper front lines...

Gave them the banner of Wrath and used them until they gained lvl 3, then they became much prettier.
But enemies grow in lvls too, and other my units need Banner of Wrath as well in order to attain level 4 before the last missions :)


Title: Re: Chaos Dwarf Invasion
Post by: Jeronimo on June 08, 2012, 12:08:09 PM
2Kilowic
I've low experience vs mortars as I dont play multiplayer, but in single player I noticed 1 important thing.

The mortar makes first shoot before you are actually in range. So if you bluntly order to attack the mortar from afar, your unit moves directly to mortar, first shoot, then your unit moves in range just as the projectilve arrives square in the middle of it.

Cautious tactics is: move slowly step by step until mortar makes first shoot. Then suddenly stop, wait till it's over then run to them. Or just move in traverse - to a place left or right from the mortar untill you are close enough for direct charge.
This would work better in Multiplayer, since most players shoot the ground in front of regiment... so when they are on the move forward (even with false charge) the shot blasts regiment.

From the 2 options, I'd recommend to stop and then re-order to move forward.
You can use other regiments meanwhile, better than having to micro moving aside.


Title: Re: Chaos Dwarf Invasion
Post by: haimerej on September 09, 2012, 04:25:19 AM
I love this mod so far. It's challenging!!
 sometimes it takes me about 10 tries to get the round perfect!
I was wondering, in sylvania, when i win with the vampire still alive will he be on my team?


Title: Re: Chaos Dwarf Invasion
Post by: kilowic on September 09, 2012, 09:55:20 PM
I'm not sure but i think its only "one battle ally" :) it's not in your army roster. I'm really impressed about your ambition to finish this mission with vampire alive :D I also found that campaign very challenging :)


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 19, 2013, 03:08:00 AM
Hey guys,
A year since I was active. I am wondering if anyone finished my campaign ever since or used my drawn sprites in any way? :)


Title: Re: Chaos Dwarf Invasion
Post by: olly on June 19, 2013, 01:23:03 PM
Amazing Campaign and still a real challenge. Welcome back and good timing as I'm creating a Modders guide for more alternate campaigns (all our mod tools combined) and have been using your fine work as a template, since you advanced CTL (AI scripts etc.) stuff loads. Again, great campaign and sprites (the guide will show database of available new sprites from you and DOE and newer ones from Call of Warhammer Mod and Civ3 converted ones, including new Maps, Audio, Campaign flow (DOTS and WHMTG script)), all enhanced by the fantastic Mod Installer.

3 Cheers for Cuthalion and Chaos Dwarfs!

:)



Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on June 24, 2013, 09:11:37 PM
Thank you man :-)


Title: Re: Chaos Dwarf Invasion
Post by: Flak on July 29, 2013, 09:34:07 PM
Nice campaign

The Helmgart attack is insane, i guess ambush is more suited than attack to describe it


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on September 10, 2013, 05:08:25 PM
Yeah. To my mind, Helmgart attack is one of the toughest missions in the campaign. My goal was to make campaign challengins but not 'misson impossible' style. Still, there a few missions left, that are a real challenge. These are where I made several attempts before success (success = no full unit loss) even though I knew all underwater stones:

1. Mission vs ogres in the Forest - the one that goes if you turn down Treeman's request (ogre shaman is a bitch, so are leadbelchers, I even had to reduce their level from 3 to 2)

2. Helmgart attack. Lack of units under your control to calk all the holes. And it is important to keep temporary dwarf unit (11 chaos dwarves) alive till this mission.

3. Sylvania, the vampire mission. Right tactics are needed in order to evade all mortar fire.

4. Snow mission before Kislev, again, enemy artillery and archers are hard to counter.

5. Axebite pass before Emporia/Loren forest. Enemy cavalry is tough, and magic-protection units need to be in right place i n the end.

6. Bogenhafen defence. Just quite a lot of enemy infantry, and flagellants are a tough challenge.

Other missions have their surprizes, but after 2-3 fails while getting acquainted, only bad luck will prevent success.


Title: Re: Chaos Dwarf Invasion
Post by: Gold Bearer on September 27, 2013, 10:57:55 PM
Hey guys,
A year since I was active. I am wondering if anyone finished my campaign ever since or used my drawn sprites in any way? :)
Oh yes. ;) I'm using the wolf riders and wyvern if that's cool. I was playing your campaign along with the other ones and just loaded up whatever I felt like playing, but my hard drive crashed and I lost them. I got as far as Axebite Pass in your one and after a few atempts I temporaraly gave up and moved on to other campaigns, then lost it all. Nice work btw. :)


Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on August 29, 2016, 08:10:41 PM
Found a crash bug in one of the missions.
Here is an updated campaign version:
https://www.dropbox.com/s/7jzvh3sa6rnabok/Chaos%20Dwarves.zip?dl=0 (https://www.dropbox.com/s/7jzvh3sa6rnabok/Chaos%20Dwarves.zip?dl=0)

I will upload new mod pack as soon as I finish adjusting wood elves and dwarves..


Title: Re: Chaos Dwarf Invasion
Post by: Lindar on February 06, 2021, 03:34:19 PM
hey there!

1st of all I love this mod! It is though but with the right tactic and some luck I've managed to play my way to Loren, but now everytime I want to load the mission the game just shuts down. No crash. No freeze. Just Dark omen shutting down in an eyeblink after loading the map. I don't know the exacts names, but it is after you visited king Leon Kerr or something and getting the Chaos Dwarf overlord. In the normal game it would be after you get the melee elf regiment. Anyone knows what is up?


Title: Re: Chaos Dwarf Invasion
Post by: olly on February 06, 2021, 04:30:52 PM
I will double check but it's probably due to the Wyvern not being compatible with 3d mode, as the sprite frames are touching each other. I've been fixing it last weekend when it was reported to me, so will upload a new version today.  






Title: Re: Chaos Dwarf Invasion
Post by: Lindar on February 06, 2021, 04:42:34 PM
Thanks for the quick reply! Thank you (and all other creators) for putting the effort in! Will you post it somewhere hen you upload the fix?


Title: Re: Chaos Dwarf Invasion
Post by: olly on February 06, 2021, 05:04:07 PM
Please download and test this fixed wyvern sprite and I will also upload it into an updated mod pack in the help fix guide later today.

C:\Program Files (x86)\Dark Omen\Mods\04) Chaos Dwarves\Graphics\Sprites

[attachment=1]


Title: Re: Chaos Dwarf Invasion
Post by: Lindar on February 06, 2021, 09:47:26 PM
Thanks!


Title: Re: Chaos Dwarf Invasion
Post by: Lindar on February 06, 2021, 09:51:44 PM
But the flag does seem a bit weird, just so you know

[attachment=1]


Title: Re: Chaos Dwarf Invasion
Post by: olly on February 06, 2021, 11:12:52 PM
I tested in CPU mode and the banner was small and after loading it into the RDose sprite editor, it was intentionally made like that. The reason is that this was created before xslots and used the original spare banner and sprites slots like bt_zznewplyrbann6.spr which is a basic sprite with only 80 frames and therefore the banner would sit lower and obscure the sprite. Unfortunately there is no original spare slot that is taller like Dread King type sprite. Therefore, it's a clever solution using a tall sprite like a wyvern but in a small sprite type by having a short banner. Thankfully we now have xslots that solves this older issue.

[attachment=1]



Title: Re: Chaos Dwarf Invasion
Post by: cuthalion on February 16, 2021, 08:21:50 AM
Olly is right as usual - The banner is crippled intenionally because it obscured the whole sprite. Those days not only Xslots for banner/sprite customization were not available, but also Shadow of the Horned Rat sprites were not decoded. I made this sprite by getting as far as first Wyvern mission in SoTHR (Playstation emulator for better graphics) and making a video of all its movements from all angles. Then I mounted dwarf lord on the wyvern...

By the way, Chaos Dwarfs will finally find their way into Total War Warhammer as the 3rd 'Eastern' part goes live later this year. It will be an interesting experience. They are as good (if not better) as other dwarves as far as technology advancements, and also they have (unlike conservative dwarves) fast slave cavalry/monsters in their roster.


Title: Re: Chaos Dwarf Invasion
Post by: Grognard16 on September 30, 2021, 11:33:37 AM
Yeah. To my mind, Helmgart attack is one of the toughest missions in the campaign. My goal was to make campaign challengins but not 'misson impossible' style. Still, there a few missions left, that are a real challenge. These are where I made several attempts before success (success = no full unit loss) even though I knew all underwater stones:

1. Mission vs ogres in the Forest - the one that goes if you turn down Treeman's request (ogre shaman is a bitch, so are leadbelchers, I even had to reduce their level from 3 to 2)

2. Helmgart attack. Lack of units under your control to calk all the holes. And it is important to keep temporary dwarf unit (11 chaos dwarves) alive till this mission.

3. Sylvania, the vampire mission. Right tactics are needed in order to evade all mortar fire.


4. Snow mission before Kislev, again, enemy artillery and archers are hard to counter.

5. Axebite pass before Emporia/Loren forest. Enemy cavalry is tough, and magic-protection units need to be in right place i n the end.

6. Bogenhafen defence. Just quite a lot of enemy infantry, and flagellants are a tough challenge.

Other missions have their surprizes, but after 2-3 fails while getting acquainted, only bad luck will prevent success.

Hello.

Sylvania made me wanted to stop the campaign.
1) One mortar. Ok. Two. Trouble, but not impossible. Three fast sniping mortars, nah. Half of my units are dead before even going near the...
2) GOD-pyro-mage spamming Conflagration like he hasn't any energy pool. My "deadly" canon is just a joke compared to him, always trying to get a lucky strike on him. And missing 5/6 shots.
3) Unbreakable units. Mortars don't care so they'll just obliterate everyone.
4) Dwarves are just too slow. I finished the Goblins campaign recently, and dodging was really fun. Or making some hit & run.
But this slow general-wizard, don't tell him to climb an hill!

You can't rush mortars. You can't hide. You can't use ranged firing units. You must always move but you must fight also.

Other campaigns i played got a lot of good ideas (Wood Elves), some really challenging, some a little "stay in a corner and wait" but this one mission made me quit. Even Ptolos shield cannot make survived one unit against raining mortar shots. So you need luck. And luck. And put some luck on top of your luck.

That's no strategy, it's charging a great demon with halflings, and hope to made only 6 on each rolls, and he'll only roll 1 on his. (stay in a corner with every units and hope "Polos" unit will survive enough time to finish enemies melee units)

Edit : Finally MADE it. No unit lost, even if only ONE hobgobelin archer survived. The fire-mage stayed behind most of the battle. He was standing still until the end, waiting for a rocket to land on his head.
30+ attempts, bare minimum with some attempts under 30 seconds (one shot mortar)


Title: Re: Chaos Dwarf Invasion
Post by: olly on September 30, 2021, 08:25:29 PM
Well done for completing :)


Title: Re: Chaos Dwarf Invasion
Post by: happyman on February 01, 2023, 11:37:31 PM
Hello again!

 after playing some of Flak's mods (goblins especially, with three units casting 9 zealots, pure satisfaction), i've played cuthalion's light chaos mod, i didn't find a build on the forum so i'm replying here.

CHAOS LIGHT MOD it's a great mod and different, the chaos warriors units are fantastic and i haven't been afraid to throw them headlong into battle, it's been another way to plan the strategy directly offensive, very funny.
In addition, having a tzeenzch wizard with the knowledge of fire makes everything easier. I recommend the light mod.

 The next challenge is Chaos Dwarfs, I'll take my time!


Title: Re: Chaos Dwarf Invasion
Post by: olly on February 02, 2023, 11:16:11 PM
Nice review and helpful for other members, thanks.

:)


Title: Re: Chaos Dwarf Invasion
Post by: happyman on February 10, 2023, 07:21:41 AM
Morning!

Finished Chaos dwarfs Mod, the extra phase surprised me so much that I had to play it without saving game haha.

Lets Talk about It; This mod is difficult, but personally I enjoy the difficulty and in particular this game in particular, I played DO on PSX for the first time back in the year 98 and when I was 12 years old, for an entire summer with a borrowed PlayStation WITHOUT A MEMORY CARD, So every time I turned on the game it started at trading post, with no chance to save game, continue even losing units or game over, so I guess I enjoy the difficulty.

First of all add that it gave me the blocking error in the phase in which they give you the Overlord, nothing worrisome because in this same thread is the solution with the Olly's file, thanks.

Regarding the game experience, since I knew in advance that it was difficult, and since in this forum Cuthalion did a summary of units, my strategy would be to only choose 10 units beforehand to maximize their experience. My "roster" was like this: Sorcerer, wolf riders, cannon, scorpions, blunderbusses, obsidian guard, centaurs, gorebulls, overlord, chaos dwarf warriors.

The mechanics of this mod are fun since you have units with various attributes, the scorpions and gorebulls don't really need magic items as they have more than decent attributes, they are good for support charges as well as cannon/bunderbusses defense.

Don't be afraid to throw your commander into battle, he is a wizard but he is tough, he is almost like a vampire but with very short legs.

The ability to have two Magic shields (extra armor) and two storm magic swords as you progress through the game makes the two dwarf units obsidian guard and chaos dwarf warrior shine as primary melee units, coupled with the Overlord's buff spell in Wivern, you get two extremely resistant units, with armor, and at the same time very offensive.

The combination of bunderbusses and cannon together with your commander's magic can annihilate entire units allowing a classic DO defensive strategy (in some phases). To annihilate mages the Bunderbusses are especially practical, in a burst the enemy sorcerer dies, advance or wait and assign the shot to the sorcerer and make sure you have dispel magic in this unit, as soon as it reaches firing range the sorcerer will explode.

Lastly, your fast units are wolves and centaurs, they do fast damage however they are not very resistant so except in support situations I have used them as ranged units Killers.

Final mention for the Chaos Overlord: as soon as I had it, I threw it headfirst into combat and after several deaths that alleviated my thirst for blood from using this fantastic unit, I realized that you have to use it as a support with your magic, and charge the enemy only when is already fighting hand-to-hand to force the enemy to flee in terror and to be able to devastate him while he flees, or in any case to annihilate enemy shooting units.

I Enjoy playing a lot, thanks Cuthalion!!! Next I will try Dwarf mod!