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Disappearing Dead Bodies
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Topic: Disappearing Dead Bodies (Read 2902 times)
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Zalehov
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Posts: 2
Disappearing Dead Bodies
«
on:
June 29, 2018, 11:27:49 AM »
Salutations!
Am still figuring out how to set the game to work in 3D mode via
dgvoodoo
without flickering but in the meantime am more than happy to continue playing in CPU mode.
The only thing that really bugs me about CPU mode is that the slain corpses disappear quickly after they hit the ground. I prefer to play on an authentic looking battlefield and so my question is thus:
Is there a programmable/editable way to enforce dead bodies to remain on the battlefield while in CPU mode?
Thanks in advance
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olly
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Posts: 2301
Re: Disappearing Dead Bodies
«
Reply #1 on:
June 29, 2018, 10:52:13 PM »
Hi and welcome,
it's a good question that might be possible for a good programmer.
dgvoodoo 2.45 emulator
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
Copy and paste the dgVoodooSetup.exe, MS D3DImm.dll and DDraw.dll into your Dark Omen PRG_ENG folder
dgVoodooDx&3d16bitColour.jpg
(79.61 KB. 398x456 - viewed 544 times.)
http://forum.dark-omen.org/help-section/3d-mode-and-win87-dark-omen-t1164.0.html;msg14206#msg14206
and Rob found pcem also works for 3d mode
https://pcem-emulator.co.uk/downloads.html
PCEM 3dmode_720.png
(315.14 KB. 400x329 - viewed 557 times.)
and DMJC found it works on Linux as well.
«
Last Edit: June 30, 2018, 04:21:45 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Zalehov
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Posts: 2
Re: Disappearing Dead Bodies
«
Reply #2 on:
June 30, 2018, 04:37:56 PM »
Hmm,
At the Antialiasing (MSAA) settings the highest option available to choose from is only 4x.
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