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The 14 Armies Modification
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Topic: The 14 Armies Modification (Read 26649 times)
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Darkmancer
Developer
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Posts: 406
Re: The 14 Armies Modification
«
Reply #15 on:
August 08, 2009, 03:34:22 AM »
Is it possible to add more units onto the end of the .Aud files?
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The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Ghabry
Developer
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Posts: 1020
Re: The 14 Armies Modification
«
Reply #16 on:
August 08, 2009, 07:09:30 AM »
Yes upto 127 or 255 regiments (dunno if the ingame variable is signed)^^
edit:
according to the
Wiki
the var is 4 byte, so enough space for regiments
«
Last Edit: August 08, 2009, 07:19:33 AM by Ghabry
»
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olly
Global Spokesperson
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Posts: 2274
Re: The 14 Armies Modification
«
Reply #17 on:
August 08, 2009, 02:42:36 PM »
Please also check out the original DOC111 alternate Armies,
that contain many more amounts of units in the .AUD files
Such as Thorgrim's Undead army file that has 40 units in it.
http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/doc111.html
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
Online
Posts: 2274
Re: The 14 Armies Modification
«
Reply #18 on:
August 09, 2009, 12:19:19 AM »
I've been privileged enough to play an early Alpha version of this Mod and its certainly shaping up to be very good indeed! It's also a pleasure to see my early sprites being used and improved.
Thank you both,
«
Last Edit: August 09, 2009, 03:01:42 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Grend
Moderator
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Posts: 257
Re: The 14 Armies Modification
«
Reply #19 on:
August 09, 2009, 12:09:34 PM »
Hey thought Id give a small status report on what Im doing. Working on a Black Guard / Executinor, as well as a giant at the moment. Might begin work on a hydra as well shortly. Also I have been doing quite alot of banners lately. Expect some screenshots during the day
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Grend
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Posts: 257
Re: The 14 Armies Modification
«
Reply #20 on:
August 09, 2009, 09:03:52 PM »
Dark Elf lineup. Slight error making some of the banners wrong
Battle between Bull Centaurs and Black Guard
Chaos Dwarf Army
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olly
Global Spokesperson
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Posts: 2274
Re: The 14 Armies Modification
«
Reply #21 on:
August 09, 2009, 09:05:13 PM »
Truely Excellent Work!
The Chaos Dwarf Centaurs are my favourite as they put up a good fight and all the Race/Unit Banners look Fantastic.
«
Last Edit: August 10, 2009, 06:17:14 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Grend
Moderator
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Posts: 257
Re: The 14 Armies Modification
«
Reply #22 on:
August 09, 2009, 10:15:16 PM »
Bretonnia Work in Progress
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Mikademus
Developer
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Posts: 546
Re: The 14 Armies Modification
«
Reply #23 on:
August 10, 2009, 05:37:47 PM »
We get chaos dwarves?!
* Mikademus is happy
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Grend
Moderator
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Posts: 257
Re: The 14 Armies Modification
«
Reply #24 on:
August 28, 2009, 10:42:57 AM »
Hey, we are working on making some sort of early release soon.
Kind of lacking motivation atm, due to our inability to playtest the mod, making work boring.
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Mikademus
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Posts: 546
Re: The 14 Armies Modification
«
Reply #25 on:
August 28, 2009, 07:52:54 PM »
Quote from: Grend on August 28, 2009, 10:42:57 AM
Kind of lacking motivation atm, due to our inability to playtest the mod, making work boring.
Is there something we can do to facilitate you being able to playtest?
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olly
Global Spokesperson
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Posts: 2274
Re: The 14 Armies Modification
«
Reply #26 on:
August 28, 2009, 08:15:05 PM »
yeah, please let us know if you require any Beta testers (myself included)
as there is certainly alot of Fan enthusiam for this great Mod.
Also the benefits of using 2 virtual pcs for Local Mutliplayer Tetsing on your own pc..
25v14 works = 39
«
Last Edit: August 29, 2009, 11:58:35 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Nitrox
Skeleton Archer
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Posts: 340
Re: The 14 Armies Modification
«
Reply #27 on:
August 28, 2009, 09:29:28 PM »
If you need beta tester, PM me
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Grend
Moderator
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Posts: 257
Re: The 14 Armies Modification
«
Reply #28 on:
August 31, 2009, 08:52:27 AM »
Well we will need testing later, but it will be a public beta.
The problem is that were not able to play against eachother, and that is quite demotivating, since a major reason for us doing this is that we like the game, and would like to play it
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olly
Global Spokesperson
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Posts: 2274
Re: The 14 Armies Modification
«
Reply #29 on:
August 31, 2009, 12:05:26 PM »
I fix all Fans problems, so get Mormacili and yourself in hamachi and we'll diagnose and solve any potential issues please.
and we will follow and confirm each Step (1- 6) of my Multiplayer Fix Guide -
http://forum.dark-omen.org/index.php/topic,110.msg309.html#msg309
there are other alternatives to try such as Public Router Ip and GameRanger Lobby.
http://forum.dark-omen.org/multiplayer/gameranger-a-new-place-to-play-dark-omen-online-t157.0.html
Patience is the Key to testing and I always Fix it, just PM me with a Suitable time/Date.
Thanks
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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