Warhammer Dark Omen Forum

Warhammer Dark Omen => Dark Omen Expanded => Topic started by: GrendII on August 04, 2009, 06:29:08 PM



Title: The 14 Armies Modification
Post by: GrendII on August 04, 2009, 06:29:08 PM
Greetings. This is a preliminary topic to inform you that we are working on a modification that will introduce 14 armies to Dark Omen.

We intend to make a new single player campaign as well as having all of the armies playable in multiplayer.
We will include support for an objective unit based multiplayer play as well as new banner icons and many new sprites.

The new armies will be:

Dark Elves
Chaos Dwarves
Wood Elves
Empire
Vampire Counts
Tomb Kings
Ogre Kingdoms
Hordes of Chaos
Estalia
Kislev
Bretonnia

Pictures will be posted later.

- Grend, co-founder of the 14 armies


Title: Re: The 14 Armies Modification
Post by: olly on August 04, 2009, 09:44:52 PM
When you told me the other night, that you and a friend

were planning a mod, i had no idea that it would be as

Fantastic as this, you certainly have the talent, so this will be

Great!

:)



Title: Re: The 14 Armies Modification
Post by: Mikademus on August 05, 2009, 12:47:01 AM
Hot Sahara nights, this is wild!  (O.O)  -->  \(^o^)/


Title: Re: The 14 Armies Modification
Post by: lordbraprus on August 05, 2009, 02:18:22 AM
grend , iam making dark elfs, we could coordinate ? to work as a team, tell me please with who are you working with . my msn is ramirobelakor@hotmail.com. please contact me and we can talk about this project .
bye


Title: Re: The 14 Armies Modification
Post by: alavet on August 05, 2009, 06:18:55 AM
hello this sounds great, would you8 mind to coordinate with olly as well? as you might see from his topics he seems to makign great sprites as well!

good to hear such news.


Title: Re: The 14 Armies Modification
Post by: mormacili on August 05, 2009, 08:36:55 PM
Hi i'm the other half of the mod team. Thought I’d fill you in with some more info on the mod. The 14 armies mod will at completion probably include about 16 armies. Here is the list:

Wood Elves
Dark Elves
High Elves
Dwarfs
Chaos Dwarfs
Empire
Bretonnia
Kislev
Araby!
Hordes of Chaos
Skaven
Orcs and Goblins
Night Goblin Warband
Ogre Kingdoms
Khemri
Vampire Counts

Each army will have a selection of about 8-12 different units.

As the old multiplayer prices are clearly flawed. We are working on a new system that we hope is more balanced. Unit statlines are mostly based on 6. editions books with adjustments to work with Dark Omen gameplay.

About coordination with others:

The high number of armies gives us a very tight budget for the sprite slots. Other people's contributions must therefore be on our list of priority units to be included.

To lordbraprus:
Grend have allready made a very nice Dark elf Crossbowman that we are planning to use a base for the rest of the Druchii units. If you want to make a contribution we need a Executioner or hydra.

We will have a beta out quite soon with aboutly 10-12 armies ready for play.


Title: Re: The 14 Armies Modification
Post by: Mikademus on August 05, 2009, 09:29:26 PM
Keep us posted as often as you can find time to, I'm so excited about this!


Title: Re: The 14 Armies Modification
Post by: olly on August 05, 2009, 11:43:39 PM
Welcome Mormacili,

Fantastic Mod!

:)



Title: Re: The 14 Armies Modification
Post by: alavet on August 06, 2009, 05:55:32 AM
how are u going to apply selecetion for these 16 armies? i guess with replacing .armd files every time before launching? or there is other way to do that?


Title: Re: The 14 Armies Modification
Post by: mormacili on August 06, 2009, 12:47:34 PM
The aud. files will have to be switched everytime you want to buy or edit a army, but as you can have any number og saved armies from the different races in the army editor roster it's not so much of a problem.


Title: Re: The 14 Armies Modification
Post by: Mikademus on August 06, 2009, 01:22:38 PM
Ghabry apparently has plans on making a tool that automatically can set up the army configurations you want. You might speak with him about coordinating these projects.


Title: Re: The 14 Armies Modification
Post by: Ghabry on August 06, 2009, 05:03:10 PM
Ghabry apparently has plans on making a tool that automatically can set up the army configurations you want.
Are you sure?
I only planned a new version of Wh32Edit.
But because it will have cleaner sourcecode I should be able to add some buy army functionality ^^


Title: Re: The 14 Armies Modification
Post by: olly on August 07, 2009, 02:04:16 AM
Rob has made a Beta Mod Switcher that redirects the registry to a Mod Folder for the new Sprites and Sounds and Maps etc Leaving the Original Game intact and the Player simply clicks on the Relevant Picture to Switch between Original /Alternate Campaigns and Multiplayer Mods. However, as we are overwriting the 3 original Races we will have to consider how many alternate Mod folders would have to be created to allow the intended 14 Armies Mod to all be able to fight against each other. For example if Chaos were the Undead army and they wanted to play against the undead then in another Mod folder the undead would stay as original but this time Chaos would have to overwrite the Empire. I think Ghabry had an alternate way to xcopy files from a Mod Folder to overwrite any desired original Race which would allow Chaos v Undead combinations and also the original Dark Omen folder would have to be Duplicated by its owner to allow the xcopy to return Dark Omen to its original state by copying from the duplicated original files/folders, as far as i can remember, so i may be wrong...but there is definetly the ability to implement this Excellent 14 Armies Mod. I will post a guide to show the combined power all of the Mod Tools available, to allow almost Total Conversions.

:)


Title: Re: The 14 Armies Modification
Post by: mormacili on August 07, 2009, 11:30:14 AM
The beta mod switcher sounds nice, but remember you don't need to have the same army files active. If I have overwritten the undead army with chaos and want to play against undead it's enough that I have the correct chaos files. Allmp.Aud files on the different computers does not have to match for the game to work. Strange, but i works :)


Title: Re: The 14 Armies Modification
Post by: lordbraprus on August 07, 2009, 10:14:27 PM
i say, first ake sprites, armies, then wait for a patch or something like that, ....."step by step"


Title: Re: The 14 Armies Modification
Post by: Darkmancer on August 08, 2009, 03:34:22 AM
Is it possible to add more units onto the end of the .Aud files?


Title: Re: The 14 Armies Modification
Post by: Ghabry on August 08, 2009, 07:09:30 AM
Yes upto 127 or 255 regiments (dunno if the ingame variable is signed)^^

edit:
according to the Wiki (http://wiki.dark-omen.org/do/DO/ARM) the var is 4 byte, so enough space for regiments :D


Title: Re: The 14 Armies Modification
Post by: olly on August 08, 2009, 02:42:36 PM
Please also check out the original DOC111 alternate Armies,

that contain many more amounts of units in the .AUD files

Such as Thorgrim's Undead army file that has 40 units in it.

http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/doc111.html (http://en.dark-omen.org/downloads/view-details/1.-modding-tools/4.-miscellaneous-tools/doc111.html)

:)



Title: Re: The 14 Armies Modification
Post by: olly on August 09, 2009, 12:19:19 AM
I've been privileged enough to play an early Alpha version of this Mod and its certainly shaping up to be very good indeed! It's also a pleasure to see my early sprites being used and improved.

Thank you both,

:)



Title: Re: The 14 Armies Modification
Post by: Grend on August 09, 2009, 12:09:34 PM
Hey thought Id give a small status report on what Im doing. Working on a Black Guard / Executinor, as well as a giant at the moment. Might begin work on a hydra as well shortly. Also I have been doing quite alot of banners lately. Expect some screenshots during the day


Title: Re: The 14 Armies Modification
Post by: Grend on August 09, 2009, 09:03:52 PM
Dark Elf lineup. Slight error making some of the banners wrong
(http://i4.photobucket.com/albums/y149/Gilsio/darkelves.jpg)

Battle between Bull Centaurs and Black Guard
(http://i4.photobucket.com/albums/y149/Gilsio/battle.jpg)

Chaos Dwarf Army
(http://i4.photobucket.com/albums/y149/Gilsio/chaosdwarves2.jpg)


Title: Re: The 14 Armies Modification
Post by: olly on August 09, 2009, 09:05:13 PM
Truely Excellent Work!

The Chaos Dwarf Centaurs are my favourite as they put up a good fight and all the Race/Unit Banners look Fantastic.

:)


Title: Re: The 14 Armies Modification
Post by: Grend on August 09, 2009, 10:15:16 PM
Bretonnia Work in Progress

(http://i4.photobucket.com/albums/y149/Gilsio/bretonnia.jpg)


Title: Re: The 14 Armies Modification
Post by: Mikademus on August 10, 2009, 05:37:47 PM
We get chaos dwarves?!
/me is happy


Title: Re: The 14 Armies Modification
Post by: Grend on August 28, 2009, 10:42:57 AM
Hey, we are working on making some sort of early release soon.

Kind of lacking motivation atm, due to our inability to playtest the mod, making work boring.


Title: Re: The 14 Armies Modification
Post by: Mikademus on August 28, 2009, 07:52:54 PM
Kind of lacking motivation atm, due to our inability to playtest the mod, making work boring.

Is there something we can do to facilitate you being able to playtest?


Title: Re: The 14 Armies Modification
Post by: olly on August 28, 2009, 08:15:05 PM
yeah, please let us know if you require any Beta testers (myself included)

as there is certainly alot of Fan enthusiam for this great Mod.

Also the benefits of using 2 virtual pcs for Local Mutliplayer Tetsing on your own pc..

25v14 works = 39
(http://img16.imageshack.us/img16/2686/25v14.jpg) (http://img16.imageshack.us/i/25v14.jpg/)


:)


Title: Re: The 14 Armies Modification
Post by: Nitrox on August 28, 2009, 09:29:28 PM
If you need beta tester, PM me ;)


Title: Re: The 14 Armies Modification
Post by: Grend on August 31, 2009, 08:52:27 AM
Well we will need testing later, but it will be a public beta.
The problem is that were not able to play against eachother, and that is quite demotivating, since a major reason for us doing this is that we like the game, and would like to play it :)


Title: Re: The 14 Armies Modification
Post by: olly on August 31, 2009, 12:05:26 PM
I fix all Fans problems, so get Mormacili and yourself in hamachi and we'll diagnose and solve any potential issues please.

:)


and we will follow and confirm each Step (1- 6) of my Multiplayer Fix Guide -

http://forum.dark-omen.org/index.php/topic,110.msg309.html#msg309 (http://forum.dark-omen.org/index.php/topic,110.msg309.html#msg309)


there are other alternatives to try such as Public Router Ip and GameRanger Lobby.

http://forum.dark-omen.org/multiplayer/gameranger-a-new-place-to-play-dark-omen-online-t157.0.html (http://forum.dark-omen.org/multiplayer/gameranger-a-new-place-to-play-dark-omen-online-t157.0.html)

Patience is the Key to testing and I always Fix it, just PM me with a Suitable time/Date.

Thanks


:)