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Campaign: RotD Rise of the Dead
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Topic: Campaign: RotD Rise of the Dead (Read 81366 times)
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Malus
Moderator
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Posts: 107
Campaign: RotD Rise of the Dead
«
on:
November 24, 2009, 09:44:13 PM »
Already included in the latest Mod Pack download
http://forum.dark-omen.org/help-section/read-me-ultimate-dark-omen-xpvistawin7win81win10-game-fixes-t111.0.html
>>>RotD<<<
<<<Rise of the Dead>>>
Greetings Warlords!
I want to present you a campaign (not finished) with many
changes at the AI-Player, more Enemy Units, greater battles.
As you know, many battles are to easy or the map is realy nice
but the fights are to short or borring and so on.
The goal of this campaign is not the story itself, or to add new
units and races.
The intention is to make the battles more difficulty,
interesting and BIGGER!
But to do this i need your help because everyone has an
other opinion of difficulty.
So please feel free to make any critics at this campaign.
- Whats to easy, to hard?
- Find AI-Bugs, or units do nothing/are stupid
- suggestions to make the battles better
I´m not a good storywriter, if someone wants to write a good
story or have good ideas please add them at the forum.
contents:
- empire armylist
- alternative campaign
- higher difficulty
- chapter 1 and 2
- incomplete storyline
- files: Playerarmy, BTB-files, Enemyarmies, CTL-files
for the future:
- increase difficult with help and critics of the community
- find a better, more clearly storyline =)
- add chapter 2,3 and the End?
- add more armielists
Storyline
Prelude
3 Days after the impact:
The Emperor sends a small army to looking for Morgan Bernhardt.
He needs the great mercenary commander to achieve some missions
at the border countries.
At the same time the Princes of Kislev sends his wise whizard
Yuri Fury to a empire trading post to sell some ice creme.
Chapter One
B1_01
Meeting at the Trading Post
The unim... important trading post is conquered by the
greenskins.
Yuri Fury and the empire guys decide to fight together against
the greens.
After the battle the Emperor, Yuri Fury and Sven Carlsson
decides to help to defend the border countries.
B1_02-B1_03
After a funny fight with the greens, the army gets into a trap
at a city in the south. But why the people smell so strange?
B1_04-B1_08
Madness at the Empire:
More blood, bones and a stupid woman. But where is Bernhardt?
Chapter Two
B2_01-B2_05
Yuri Furys army get enforced by Sven Carlssons cousin Steven
Carlsson and Eusebio the Black. The one is crazy like the other
names. But both are good fighters, rly!
B2_07-B2_08
Sylvania, the land of the vampires:
More dead and undead corpses on their way.
But at Caunt Carsteins Castle they discover something
unexpected.
Chapter Three
Chapter Four
The End?
-coming soon, history needs time to be written :p
Big THX @ BTB Editor by Rob
Wh32Edit by Ghabry to make these changes possible
«
Last Edit: October 07, 2022, 11:01:53 PM by olly
»
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Ghabry
Developer
Offline
Posts: 1020
Re: Campaign: RotD Rise of the Dead
«
Reply #1 on:
November 25, 2009, 07:11:25 PM »
Woot.
THIS is difficult.
I was able to solve the Trading Post after the 3rd try and lost 1500gc.
Now I'm in the 2nd mission at first I thought "hm, really easy compared to the first mission" then a orc mage appeared and killed my regiments with a magic Foot
.
Anyway well done. Interesting to see what you can do by changing AI paths in the BTB file without even understanding the CTL format.
Logged
alavet
Orc Shaman
Offline
Posts: 1008
Re: Campaign: RotD Rise of the Dead
«
Reply #2 on:
November 26, 2009, 07:50:49 AM »
Quote
Anyway well done. Interesting to see what you can do by changing AI paths in the BTB file without even understanding the CTL format.
lol.
sounds little harsh.
hope u dint meant anything like that
definitely will play!
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Ghabry
Developer
Offline
Posts: 1020
Re: Campaign: RotD Rise of the Dead
«
Reply #3 on:
November 26, 2009, 12:10:47 PM »
Quote from: alavet on November 26, 2009, 07:50:49 AM
Quote
Anyway well done. Interesting to see what you can do by changing AI paths in the BTB file without even understanding the CTL format.
lol.
sounds little harsh.
hope u dint meant anything like that
No wasn't meant harsh.
We are just not able to understand anything in the CTL file but he was able to work around this problem.
Logged
Grend
2D Sprite Artist
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Posts: 257
Re: Campaign: RotD Rise of the Dead
«
Reply #4 on:
November 28, 2009, 03:07:16 PM »
This is really interesting stuff, any chance you could make a tutorial or a wikipage about how you do this?
Logged
On vacation
Malus
Moderator
Offline
Posts: 107
Re: Campaign: RotD Rise of the Dead
«
Reply #5 on:
November 28, 2009, 11:04:39 PM »
Yes thats a nice idea, I will try to write a short guide next time
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
bembelimen
Crossbowman
Offline
Posts: 730
Who am I and how many?
Re: Campaign: RotD Rise of the Dead
«
Reply #6 on:
November 28, 2009, 11:20:13 PM »
Quote from: Grend on November 28, 2009, 03:07:16 PM
wikipage
That would be the best!
Logged
"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
olly
Global Spokesperson
Offline
Posts: 2300
Re: Campaign: RotD Rise of the Dead
«
Reply #7 on:
November 30, 2009, 11:11:37 PM »
Great Work and nice use of BTB and WH32edit.
At first I completely failed the first mission which this is all about, new gameplay.
Thanks!
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Malus
Moderator
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Posts: 107
Re: Campaign: RotD Rise of the Dead
«
Reply #8 on:
December 01, 2009, 09:47:33 PM »
I finished the first part of the guide!
Look at the wiki
http://wiki.dark-omen.org/do/DO/Creating_New_Maps
Its my first time i write something at the wiki!
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
olly
Global Spokesperson
Offline
Posts: 2300
Re: Campaign: RotD Rise of the Dead
«
Reply #9 on:
December 01, 2009, 10:06:25 PM »
Excellent Wiki and well deserved!
Great to see all the Mod tools combining to create new Gameplay.
Well done bro,
"On behalf of the Dark Omen Community we Thank You!"
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
bembelimen
Crossbowman
Offline
Posts: 730
Who am I and how many?
Re: Campaign: RotD Rise of the Dead
«
Reply #10 on:
December 01, 2009, 10:15:06 PM »
Quote from: olly on December 01, 2009, 10:06:25 PM
Well done bro,
"On behalf of the Dark Omen Community we Thank You!"
Nothing to add!
Logged
"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
alavet
Orc Shaman
Offline
Posts: 1008
Re: Campaign: RotD Rise of the Dead
«
Reply #11 on:
December 16, 2009, 07:31:28 AM »
i really impressed with the difficiulty of this campaing.
in fact i still playing the first mission, after 5 failed attempts.
wtf? how is it possible to complete it without big portion of luck?
i see its doable if my regiments done flee, but they do a lot
there is 1 lobber, 2 or 3 bolters and mage (does he have magic wand? he casts his spells like a mad, and i never killed him yet).
pls give some ideas how to win it, lol.
i figured its better use my archers as a warriors, cause otherwise lobber will skrimish it. and still have no chances to process my army to the lobber (once i actually did, but lobber crew killed my 6 swordmen, lol)
also lobber is pretty accurate, is it just luck or lvl2+ lobber?
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Ghabry
Developer
Offline
Posts: 1020
Re: Campaign: RotD Rise of the Dead
«
Reply #12 on:
December 16, 2009, 08:14:15 AM »
My tactic is: Rush with everything to the other side of the River, first bowmen and icemage. Then the infantry. Place one Bowmen near the Cliff so that it can attack the Bolt Thrower. The other bowmen moves north and attacks with arrows all attacking units together with the ice mage. Now the infantry should be near enough to go to close combat with all attacking troops... Use now the ice mage to kill the next bolt thrower (and hope that it doesnt kill you *lol*).
You only need luck that no rock lobber kills you. But usually it never hits *g*.
Logged
Malus
Moderator
Offline
Posts: 107
Re: Campaign: RotD Rise of the Dead
«
Reply #13 on:
December 17, 2009, 09:01:15 PM »
Oh I´m so sorry thats my fault, there should be no rock lobber.
It should be disabled at the enemy armyfile but in this version it isn`t.
Yes the rock lobber is too much random, get luck that he doesn`t hit to many times.
I thought it has been disabled
I will release the chapter 3 and fixes of 1/2 during the X-mas hollidays. Actualy i have to much trouble.
Thx 4 the helpfull feedback =)
Logged
"I live to cheat death."
Commander Morgan Bernhardt
"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
alavet
Orc Shaman
Offline
Posts: 1008
Re: Campaign: RotD Rise of the Dead
«
Reply #14 on:
December 17, 2009, 09:40:11 PM »
hehe w/o lobber mission will be easy
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
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