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Author Topic: Campaign: RotD Rise of the Dead  (Read 29912 times)
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Malus
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« on: November 24, 2009, 09:44:13 PM »

                    >>>RotD<<<            
         <<<Rise of the Dead>>>

Download: Download section

Greetings Warlords!

I want to present you a campaign (not finished) with many
changes at the AI-Player, more Enemy Units, greater battles.
As you know, many battles are to easy or the map is realy nice
but the fights are to short or borring and so on.
The goal of this campaign is not the story itself, or to add new
units and races.
The intention is to make the battles more difficulty,
interesting and BIGGER!

But to do this i need your help because everyone has an
other opinion of difficulty.
So please feel free to make any critics at this campaign.
- Whats to easy, to hard?
- Find AI-Bugs, or units do nothing/are stupid
- suggestions to make the battles better

I´m not a good storywriter, if someone wants to write a good
story or have good ideas please add them at the forum.



contents:

- empire armylist
- alternative campaign
- higher difficulty
- chapter 1 and 2
- incomplete storyline
- files: Playerarmy, BTB-files, Enemyarmies, CTL-files

for the future:

- increase difficult with help and critics of the community
- find a better, more clearly storyline =)
- add chapter 2,3 and the End?
- add more armielists

Storyline

Prelude

3 Days after the impact:
The Emperor sends a small army to looking for Morgan Bernhardt.
He needs the great mercenary commander to achieve some missions

at the border countries.
At the same time the Princes of Kislev sends his wise whizard

Yuri Fury to a empire trading post to sell some ice creme.


Chapter One

B1_01
Meeting at the Trading Post

The unim... important trading post is conquered by the

greenskins.
Yuri Fury and the empire guys decide to fight together against

the greens.

After the battle the Emperor, Yuri Fury and Sven Carlsson

decides to help to defend the border countries.


B1_02-B1_03

After a funny fight with the greens, the army gets into a trap

at a city in the south. But why the people smell so strange?

B1_04-B1_08

Madness at the Empire:
More blood, bones and a stupid woman. But where is Bernhardt?


Chapter Two

B2_01-B2_05

Yuri Furys army get enforced by Sven Carlssons cousin Steven

Carlsson and Eusebio the Black. The one is crazy like the other

names. But both are good fighters, rly!

B2_07-B2_08

Sylvania, the land of the vampires:
More dead and undead corpses on their way.
But at Caunt Carsteins Castle they discover something

unexpected.

Chapter Three
Chapter Four
The End?

-coming soon, history needs time to be written :p


Big THX @ BTB Editor by Rob
Wh32Edit by Ghabry to make these changes possible

« Last Edit: July 15, 2012, 11:22:18 AM by olly » Logged

"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
Ghabry
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« Reply #1 on: November 25, 2009, 07:11:25 PM »

Woot.
THIS is difficult.

I was able to solve the Trading Post after the 3rd try and lost 1500gc.

Now I'm in the 2nd mission at first I thought "hm, really easy compared to the first mission" then a orc mage appeared and killed my regiments with a magic Foot Sad.

Anyway well done. Interesting to see what you can do by changing AI paths in the BTB file without even understanding the CTL format.
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alavet
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« Reply #2 on: November 26, 2009, 07:50:49 AM »

Quote
Anyway well done. Interesting to see what you can do by changing AI paths in the BTB file without even understanding the CTL format.
lol.

sounds little harsh.
 hope u dint meant anything like that Cheesy



definitely will play!
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Ghabry
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« Reply #3 on: November 26, 2009, 12:10:47 PM »

Quote
Anyway well done. Interesting to see what you can do by changing AI paths in the BTB file without even understanding the CTL format.
lol.
sounds little harsh.
hope u dint meant anything like that Cheesy
No wasn't meant harsh.
We are just not able to understand anything in the CTL file but he was able to work around this problem.
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Grend
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« Reply #4 on: November 28, 2009, 03:07:16 PM »

This is really interesting stuff, any chance you could make a tutorial or a wikipage about how you do this?
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Malus
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« Reply #5 on: November 28, 2009, 11:04:39 PM »

Yes thats a nice idea, I will try to write a short guide next time  Wink
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bembelimen
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« Reply #6 on: November 28, 2009, 11:20:13 PM »

wikipage

That would be the best!
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olly
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« Reply #7 on: November 30, 2009, 11:11:37 PM »

Great Work and nice use of BTB and WH32edit.

At first I completely failed the first mission which this is all about, new gameplay.

Thanks!

Smiley

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Malus
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« Reply #8 on: December 01, 2009, 09:47:33 PM »

I finished the first part of the guide!

Look at the wiki
http://wiki.dark-omen.org/do/DO/Creating_New_Maps

Its my first time i write something at the wiki!  Tongue
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« Reply #9 on: December 01, 2009, 10:06:25 PM »

Excellent Wiki and well deserved!

Great to see all the Mod tools combining to create new Gameplay.

Well done bro,

"On behalf of the Dark Omen Community we Thank You!"


Smiley

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« Reply #10 on: December 01, 2009, 10:15:06 PM »

Well done bro,

"On behalf of the Dark Omen Community we Thank You!"

Nothing to add!
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alavet
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« Reply #11 on: December 16, 2009, 07:31:28 AM »

i really impressed with the difficiulty of this campaing.

in fact i still playing the first mission, after 5 failed attempts.

wtf? how is it possible to complete it without big portion of luck?
i see its doable if my regiments done flee, but they do a lot Cheesy

there is 1 lobber, 2 or 3 bolters and mage (does he have magic wand? he casts his spells like a mad, and i never killed him yet).

pls give some ideas how to win it, lol.

i figured its better use my archers as a warriors, cause otherwise lobber will skrimish it. and still have no chances to process my army to the lobber (once i actually did, but lobber crew killed my 6 swordmen, lol)

also lobber is pretty accurate, is it just luck or lvl2+ lobber?
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« Reply #12 on: December 16, 2009, 08:14:15 AM »

My tactic is: Rush with everything to the other side of the River, first bowmen and icemage. Then the infantry. Place one Bowmen near the Cliff so that it can attack the Bolt Thrower. The other bowmen moves north and attacks with arrows all attacking units together with the ice mage. Now the infantry should be near enough to go to close combat with all attacking troops... Use now the ice mage to kill the next bolt thrower (and hope that it doesnt kill you *lol*).
You only need luck that no rock lobber kills you. But usually it never hits *g*.
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Malus
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« Reply #13 on: December 17, 2009, 09:01:15 PM »

Oh I´m so sorry thats my fault, there should be no rock lobber.
It should be disabled at the enemy armyfile but in this version it isn`t.
Yes the rock lobber is too much random, get luck that he doesn`t hit to many times.

I thought it has been disabled  Tongue

I will release the chapter 3 and fixes of 1/2 during the X-mas hollidays. Actualy i have to much trouble.

Thx 4 the helpfull feedback =)
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"We are the most civilised race in the world. We have more exquisite ways to kill than any other."
Lord Vraneth the Cruel, master of Har Ganeth
alavet
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« Reply #14 on: December 17, 2009, 09:40:11 PM »

hehe w/o lobber mission will be easy Smiley
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
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