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Lustria (Lizardmen) job getting started.
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Topic: Lustria (Lizardmen) job getting started. (Read 25789 times)
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #15 on:
August 28, 2010, 12:32:21 AM »
i was thinking in make a shot vid :S with lots lots of models moving jaja like a DO7 intro where lustria is the principal character, like in Dawn of War intros, in wichs appears the new race vs a common race (tau vs sisters of battle, or space marines vs necrons)
:O
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ito maquiesves
Grend
2D Sprite Artist
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Posts: 257
Re: Lustria (Lizardmen) job getting started.
«
Reply #16 on:
August 28, 2010, 09:32:42 AM »
Impressive stuff!
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #17 on:
December 13, 2010, 04:59:01 AM »
look, a new release, to show that i dont forget my promess
i finished the Lizardmen Chameleon Skins and i show you them with a vidd, no photos anymore
, also appear the other 2 units i have finished; The Temple Guard and Skins Warriors.
LUSTRIA in Dark Omen warhammer pc game 1998 (grapchis by Itlerion)
DQ
| by
Aeva
ohhh and it is the first lvl with snow hahaha cool
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ito maquiesves
Flak
Super Moderator
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Posts: 1463
Jake Nielsen
Re: Lustria (Lizardmen) job getting started.
«
Reply #18 on:
December 13, 2010, 12:35:12 PM »
now that is real cool
and to add Lustria to Dark Omen is really interesting
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
olly
Global Spokesperson
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Posts: 2274
Re: Lustria (Lizardmen) job getting started.
«
Reply #19 on:
December 13, 2010, 03:32:57 PM »
Excellent Work!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Mikademus
Developer
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Posts: 546
Re: Lustria (Lizardmen) job getting started.
«
Reply #20 on:
December 13, 2010, 06:47:41 PM »
Really nice! I like how the "archers" put blowpipes to their lips when firing!
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oldninja
Ghoul
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Posts: 55
Re: Lustria (Lizardmen) job getting started.
«
Reply #21 on:
December 23, 2010, 06:19:23 PM »
Great job, Ramiro! I look forward to Slann, Stegadon, and Salamander with Terradon . Please,please!!!
(kneels and begs
)
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lordbraprus
Crossbowman
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Posts: 713
wiiiii
Re: Lustria (Lizardmen) job getting started.
«
Reply #22 on:
February 09, 2011, 10:58:27 AM »
Hi there i bring you a new unit to lizardmen
now there are 4 of 6 (cavallery and stegadon to make!, maybe a sorcerer, that would be 7 units to lizardmen
)
Here the Kroxigor
And here a showcase of the 4 units
Kroxigor DARK OMEN 1998 pc game,
DQ
| by
Aeva
I made them as they are: bigger than normal lizardmen, (skins saurs) and , darker, with a BIG maze and more dark blue zones (the plates? ) in the neck and shoulders
PS: i like the weapon
«
Last Edit: February 09, 2011, 11:09:07 AM by lordbraprus
»
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ito maquiesves
olly
Global Spokesperson
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Posts: 2274
Re: Lustria (Lizardmen) job getting started.
«
Reply #23 on:
February 10, 2011, 01:20:13 AM »
Fantastic - Great work!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
oldninja
Ghoul
Offline
Posts: 55
Re: Lustria (Lizardmen) job getting started.
«
Reply #24 on:
February 13, 2011, 08:33:39 AM »
Wow! Really fantastic work!
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