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DWARF war machine sprite
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Topic: DWARF war machine sprite (Read 61744 times)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #45 on:
December 06, 2015, 11:37:03 PM »
Quote from: cuthalion on December 06, 2015, 07:42:55 PM
https://www.dropbox.com/s/hp17ryd0meqrycc/Hammerers.zip?dl=0
Here is my hammerers sprite working directory. I think hammerers 3351.film is the correct file for final version.
Not sure why SpriteViewer imports from tga, saves as .spr but then cannot reopen its own .spr file.
ya the hammers_23.tga file needs to get a green background set a the first color indexed not a pink one
Hammerers_23.tga
(15.15 KB - downloaded 310 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #46 on:
December 07, 2015, 12:44:43 AM »
Quote from: illidan on December 06, 2015, 11:37:03 PM
Quote from: cuthalion on December 06, 2015, 07:42:55 PM
https://www.dropbox.com/s/hp17ryd0meqrycc/Hammerers.zip?dl=0
Here is my hammerers sprite working directory. I think hammerers 3351.film is the correct file for final version.
Not sure why SpriteViewer imports from tga, saves as .spr but then cannot reopen its own .spr file.
ya the hammers_23.tga file needs to get a green background set a the first color indexed not a pink one
i have fix the sprite
there is 2 version of the sprite one like dwarf sprite , and one like gruinf sprite
010ahammer.spr
(64.55 KB - downloaded 317 times.)
007echammer.spr
(63.68 KB - downloaded 313 times.)
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cuthalion
Campaign Creator
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Posts: 385
Re: DWARF war machine sprite
«
Reply #47 on:
December 07, 2015, 08:58:44 AM »
Quote from: illidan on December 06, 2015, 11:37:03 PM
ya the hammers_23.tga file needs to get a green background set a the first color indexed not a pink one
As far as I know, it does not matter what color is first indexed color. Dark Omen just ignores the first color as background and that is it. I have a lot of other handmade sprites that have pink background and work just fine. Strange that this may be the reason.
Yes, I had 3-3-3-1 hammerers first, but then decided to make 3-3-5-1 (final, used in dwarf campaign).
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #48 on:
December 07, 2015, 11:09:12 AM »
[/quote]
I have a lot of other handmade sprites that have pink background and work just fine. Strange that this may be the reason.
[/quote]
can you send or tell witch one have pink background
i will try to open it with dark omen viewer
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #49 on:
December 07, 2015, 11:15:04 AM »
Quote from: illidan on December 07, 2015, 11:09:12 AM
I have a lot of other handmade sprites that have pink background and work just fine. Strange that this may be the reason.
[/quote]
can you send or tell witch one have pink background
i will try to open it with dark omen viewer
[/quote]
for exemple i have also try to open the 080Stormvermin.spr and it give me this message error
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.
************** Texte de l'exception **************
System.ArgumentOutOfRangeException: L'index était hors limites. Il ne doit pas être négatif et doit être inférieur à la taille de la collection.
Nom du paramètre : index
à System.ThrowHelper.ThrowArgumentOutOfRangeException()
à System.Collections.Generic.List`1.get_Item(Int32 index)
à WindowsFormsApplication1.DarkOmenSprite2.frameToBitmap(Int32 frameNumber)
à WindowsFormsApplication1.Form1.drawFrame()
à WindowsFormsApplication1.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.3603 (GDR.050727-3600)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DarkOmenViewer
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///C:/Users/patrick/AppData/Local/Apps/2.0/0GKOA20L.P45/RNL9VE3L.QR6/dark..tion_722c48fe7cb2e528_0001.0000_421d084d3c950213/DarkOmenViewer.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.3603 (GDR.050727-3600)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 2.0.0.0
Version Win32 : 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple :
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.
dark omen viewer error.png
(17.86 KB, 450x347 - viewed 678 times.)
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cuthalion
Campaign Creator
Offline
Posts: 385
Re: DWARF war machine sprite
«
Reply #50 on:
December 07, 2015, 01:31:56 PM »
I will have a look when I get chance.
Maybe you are right and pink background is the reason why sprites do not open in DarkOmenViewer.
But the game itself works properly: it just ignores color with index=1, and it does not matter what color it is. So this is rather bug of Dark Omen Viewer than that of sprite file. However it maybe easier to change background color to green than to fix the viewer. I will take this into account in the future: It is just that it was easier to work with pink color as it works better during color reduction 256=>16.
By the way, it is not the same way with shadows: Does not matter if shadows color is index=2 or another. But shadows should be pure cyan 00FFFF, then it is considered shadows. Otherwise cyan is displayed in game.
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #51 on:
December 08, 2015, 05:45:50 PM »
RUNE MASTER sprite
00a8 BRIGHT wizard annim
DWARF_rune_master_sombre.spr
(102.1 KB - downloaded 310 times.)
«
Last Edit: December 08, 2015, 06:33:52 PM by illidan
»
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #52 on:
December 08, 2015, 10:26:40 PM »
gyrocopter
https://www.dropbox.com/s/e1breuw17cm94az/gyro010a.spr?dl=0
DWARF_23.png
(16.22 KB, 276x936 - viewed 659 times.)
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olly
Global Spokesperson
Offline
Posts: 2301
Re: DWARF war machine sprite
«
Reply #53 on:
December 08, 2015, 11:12:01 PM »
Another dream come true, thanks!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #54 on:
December 09, 2015, 03:50:11 PM »
dwarf _ long_beer SPR
DWARF_longue_barbe.png
(72.61 KB. 832x512 - viewed 702 times.)
010aDWARF_Longue_barbe.spr
(62.66 KB - downloaded 321 times.)
010aDWARF_Longue_barbe.spr
(62.66 KB - downloaded 321 times.)
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #55 on:
December 09, 2015, 04:17:56 PM »
DWARF_brise_fer sprite
DWARF_brise_fer.png
(71.14 KB. 832x512 - viewed 679 times.)
010aDWARF_brise_fer.spr
(62.1 KB - downloaded 327 times.)
010aDWARF_brise_fer.spr
(62.1 KB - downloaded 327 times.)
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #56 on:
December 09, 2015, 04:40:48 PM »
gotrex sprite ( slayer with 2 handed weapon )
DWARF_tueur.png
(68.63 KB. 832x512 - viewed 690 times.)
010aDWARF_GOTREX.spr
(49.46 KB - downloaded 321 times.)
010aDWARF_GOTREX.spr
(49.46 KB - downloaded 321 times.)
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #57 on:
December 09, 2015, 04:56:15 PM »
body gard sprite ( engrol )
DWARF_body_guard.png
(63.78 KB. 832x512 - viewed 673 times.)
010aDWARF_engrol.spr
(57.89 KB - downloaded 304 times.)
010aDWARF_engrol.spr
(57.89 KB - downloaded 304 times.)
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illidan
Developer
Offline
Posts: 298
Re: DWARF war machine sprite
«
Reply #58 on:
December 09, 2015, 05:40:59 PM »
DWARF_xbow
DWARF_arbalette.png
(75.49 KB. 895x512 - viewed 686 times.)
0134DWARF_arbalette.spr
(70.97 KB - downloaded 312 times.)
0134DWARF_arbalette.spr
(70.97 KB - downloaded 312 times.)
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olly
Global Spokesperson
Offline
Posts: 2301
Re: DWARF war machine sprite
«
Reply #59 on:
December 09, 2015, 06:31:14 PM »
Wicked! Very exciting times ahead - thanks! Your sprites are really well centred, as per your guide.
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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