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Author Topic: DWARF war machine sprite  (Read 55538 times)
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illidan
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« Reply #30 on: December 03, 2015, 07:48:39 PM »

rune master sprite sheet

walk ( 5 ) / cast (2) / charge ( 3 ) / attaque (2)


* final.png (25.32 KB, 554x293 - viewed 654 times.)
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illidan
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« Reply #31 on: December 03, 2015, 08:00:50 PM »

rune master sprite sheet darker

walk ( 5 ) / cast (2) / charge ( 3 ) / attaque (2)


* final sombre.png (25.32 KB, 554x293 - viewed 627 times.)
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illidan
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« Reply #32 on: December 03, 2015, 08:47:00 PM »

darker great banner


* DWARF_great_banner_darker.png (30.32 KB, 429x582 - viewed 665 times.)
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illidan
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« Reply #33 on: December 03, 2015, 10:20:02 PM »

rune master head for 3d head


* hhhhhh.png (142.71 KB, 417x605 - viewed 588 times.)
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olly
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« Reply #34 on: December 04, 2015, 12:28:58 AM »

Awesome!

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #35 on: December 04, 2015, 12:50:57 PM »

DWARF_crew_machine sprite

* 010aDWARF_crew_machine.spr (72.62 KB - downloaded 314 times.)
« Last Edit: December 04, 2015, 02:41:51 PM by illidan » Logged
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« Reply #36 on: December 04, 2015, 04:32:32 PM »

010aDWARF_miner sprite

* 010aDWARF_miner.spr (61.53 KB - downloaded 336 times.)
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illidan
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« Reply #37 on: December 06, 2015, 03:14:54 PM »

canon orgue et servant de machine capture d'ecran

PLYR_ALL.ARM config :

unit type : human artillery
annimation id : 009a


before i click on start battle everything is fine


after i click on start battle

the crew unit start to run all over the place on random direction

and the crew start to flash

i will try with orignal Do dwarf sprite as crew to see the issue






* CREW.png (159.13 KB, 519x324 - viewed 643 times.)
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illidan
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« Reply #38 on: December 06, 2015, 03:21:39 PM »

it's the same with the DO regular dwarf sprite


* dd.png (146.48 KB, 499x302 - viewed 628 times.)
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illidan
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« Reply #39 on: December 06, 2015, 04:02:49 PM »

canon and crew work fine with this PLYR_ALL.ARM config :

unit type : wood elf archers
annimation id : 009a

no flash unit bug

but the cannon have the normal 8 rotation not the 16






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olly
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« Reply #40 on: December 06, 2015, 04:26:55 PM »

Works fine for me replacing original Cannon and Artillery Crew with Flame Cannon/Organ Gun & Dwarf Crew in the Mod's sprite folder (as a quick fix while I add them all to xslots.txt)


* DwarfCannon&Crew3.jpg (91.26 KB. 627x422 - viewed 600 times.)


and using these stats in WH32Edit


* DwarfCannon&Crew1.jpg (146.4 KB. 1024x489 - viewed 638 times.)



* DwarfCannon&Crew2.jpg (131.3 KB. 1024x485 - viewed 634 times.)



* FlameCannon&Crew.jpg (123.22 KB. 640x480 - viewed 605 times.)




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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #41 on: December 06, 2015, 04:30:10 PM »


* DwarfOrganGun&Crew.jpg (123.44 KB. 640x480 - viewed 644 times.)


Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #42 on: December 06, 2015, 05:15:39 PM »

spr

* 046Hammerers.spr (73.5 KB - downloaded 293 times.)
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olly
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« Reply #43 on: December 06, 2015, 05:20:53 PM »

Not sure why Cuthalion's sprite doesn't open but can open using older MDose sprite viewer from applications folder in DOC111

http://en.dark-omen.org/downloads/start-download/1.-modding-tools/4.-miscellaneous-tools/doc111.html

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
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« Reply #44 on: December 06, 2015, 07:42:55 PM »

https://www.dropbox.com/s/hp17ryd0meqrycc/Hammerers.zip?dl=0

Here is my hammerers sprite working directory. I think hammerers 3351.film is the correct file for final version.
Not sure why SpriteViewer imports from tga, saves as .spr but then cannot reopen its own .spr file.
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