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DWARF war machine sprite
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Topic: DWARF war machine sprite (Read 61742 times)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #30 on:
December 03, 2015, 07:48:39 PM »
rune master sprite sheet
walk ( 5 ) / cast (2) / charge ( 3 ) / attaque (2)
final.png
(25.32 KB, 554x293 - viewed 718 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #31 on:
December 03, 2015, 08:00:50 PM »
rune master sprite sheet darker
walk ( 5 ) / cast (2) / charge ( 3 ) / attaque (2)
final sombre.png
(25.32 KB, 554x293 - viewed 690 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #32 on:
December 03, 2015, 08:47:00 PM »
darker great banner
DWARF_great_banner_darker.png
(30.32 KB, 429x582 - viewed 738 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #33 on:
December 03, 2015, 10:20:02 PM »
rune master head for 3d head
hhhhhh.png
(142.71 KB, 417x605 - viewed 653 times.)
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olly
Global Spokesperson
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Posts: 2301
Re: DWARF war machine sprite
«
Reply #34 on:
December 04, 2015, 12:28:58 AM »
Awesome!
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #35 on:
December 04, 2015, 12:50:57 PM »
DWARF_crew_machine sprite
010aDWARF_crew_machine.spr
(72.62 KB - downloaded 351 times.)
«
Last Edit: December 04, 2015, 02:41:51 PM by illidan
»
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #36 on:
December 04, 2015, 04:32:32 PM »
010aDWARF_miner sprite
010aDWARF_miner.spr
(61.53 KB - downloaded 377 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #37 on:
December 06, 2015, 03:14:54 PM »
canon orgue et servant de machine capture d'ecran
PLYR_ALL.ARM config :
unit type : human artillery
annimation id : 009a
before i click on start battle everything is fine
after i click on start battle
the crew unit start to run all over the place on random direction
and the crew start to flash
i will try with orignal Do dwarf sprite as crew to see the issue
CREW.png
(159.13 KB, 519x324 - viewed 713 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #38 on:
December 06, 2015, 03:21:39 PM »
it's the same with the DO regular dwarf sprite
dd.png
(146.48 KB, 499x302 - viewed 695 times.)
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illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #39 on:
December 06, 2015, 04:02:49 PM »
canon and crew work fine with this PLYR_ALL.ARM config :
unit type : wood elf archers
annimation id : 009a
no flash unit bug
but the cannon have the normal 8 rotation not the 16
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olly
Global Spokesperson
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Posts: 2301
Re: DWARF war machine sprite
«
Reply #40 on:
December 06, 2015, 04:26:55 PM »
Works fine for me replacing original Cannon and Artillery Crew with Flame Cannon/Organ Gun & Dwarf Crew in the Mod's sprite folder (as a quick fix while I add them all to xslots.txt)
DwarfCannon&Crew3.jpg
(91.26 KB. 627x422 - viewed 662 times.)
and using these stats in WH32Edit
DwarfCannon&Crew1.jpg
(146.4 KB. 1024x489 - viewed 705 times.)
DwarfCannon&Crew2.jpg
(131.3 KB. 1024x485 - viewed 701 times.)
FlameCannon&Crew.jpg
(123.22 KB. 640x480 - viewed 677 times.)
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
olly
Global Spokesperson
Offline
Posts: 2301
Re: DWARF war machine sprite
«
Reply #41 on:
December 06, 2015, 04:30:10 PM »
DwarfOrganGun&Crew.jpg
(123.44 KB. 640x480 - viewed 714 times.)
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: DWARF war machine sprite
«
Reply #42 on:
December 06, 2015, 05:15:39 PM »
spr
046Hammerers.spr
(73.5 KB - downloaded 334 times.)
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olly
Global Spokesperson
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Posts: 2301
Re: DWARF war machine sprite
«
Reply #43 on:
December 06, 2015, 05:20:53 PM »
Not sure why Cuthalion's sprite doesn't open but can open using older MDose sprite viewer from applications folder in DOC111
http://en.dark-omen.org/downloads/start-download/1.-modding-tools/4.-miscellaneous-tools/doc111.html
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
Campaign Creator
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Posts: 385
Re: DWARF war machine sprite
«
Reply #44 on:
December 06, 2015, 07:42:55 PM »
https://www.dropbox.com/s/hp17ryd0meqrycc/Hammerers.zip?dl=0
Here is my hammerers sprite working directory. I think hammerers 3351.film is the correct file for final version.
Not sure why SpriteViewer imports from tga, saves as .spr but then cannot reopen its own .spr file.
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