December 22, 2024, 10:01:16 AM
Homepage
Home
Help
Search
Login
Register
Wiki
Imprint
Warhammer Dark Omen Forum
|
Modifications
|
Troops
Skeleton Unbreakability test
Username
1 Hour
1 Day
1 Week
1 Month
Forever
Password
Pages:
1
[
2
]
Go Down
Print
Author
Topic: Skeleton Unbreakability test (Read 17677 times)
0 Members and 1 Guest are viewing this topic.
Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Skeleton Unbreakability test
«
Reply #15 on:
May 26, 2009, 02:45:05 PM »
Nice job brothers !
But I see a mistake :
Quote
WS4 (they stop the enemy getting the hit bonus)
Wrong. To be hit on 5+, you must have twice the WS, +1.
Skels WS2 : attack, defense
Vs WS1 : 3+, 4+ (the zombies should have WS1 but since DO is an old version of Warhammer...)
Vs WS2 : 4+, 4+
Vs WS3 : 4+, 3+ (that's why humies can kill easily my dear legions
)
Vs WS4 : 4+, 3+ (swordmen are worst warriors than halberdmen against the skeletons, same chance to hit, but it's harder to hurt)
Vs WS5 : 5+, 3+ (hard time to hit
)
Logged
See you, space scorpion !
alavet
Orc Shaman
Offline
Posts: 1008
Re: Skeleton Unbreakability test
«
Reply #16 on:
May 26, 2009, 04:44:19 PM »
i didnt udnerstood what u said kyyper
may you please eleborate it on a simplier manner? lol
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Skeleton Unbreakability test
«
Reply #17 on:
May 26, 2009, 06:55:53 PM »
That's just Warh rules
Okay, I'll give you an example.
4 swordmen are fighting against 6 skeletons.
Swordmen strikes first because, eh, they are faster. They have a WS of 4, and the skeletons a WS of 2. According to the charts, the swordmen have 4 dice (one for each boy), and have to do 3+ to hit (1-2 => miss, 3-6 => in the head o/). They roll 1,3,6,6
3 hits ! Then they have to actually hurt (4+ for each hit), and then the armor (must be a save of 5+, which means 1-4=> a dead 5-6=>that was my shield noob).
Well, the swordmen are lucky and killed 3 skeletons.
Then the remaining skeletons strike. A WS2, the opponent have a WS of 4, so it's 4+, which is worst than the previous 3+. Well, they still kill one guy.
At the end of the round, we must see who's winning the fight.
The swordmen has something like 3 points (one for each kill), the skeletons 2 (1 kill, and they outnumber the hummies). The skeletons lose the fight by one. If they was living, theu should test to see a fleeing. But they're not, and they lose an additionnal skel (3-2=1 which is the difference of the 2 fight results).
At least, that's how works Warhammer. That should be almost rhe same thing in DO.
If you still don't understand :
- learn French and my explanations will be a lot easier to understand :p
- learn the rules of Warhammer
- don't give a *****
and let me lose with my overrated skeletons
Logged
See you, space scorpion !
Mikademus
Developer
Offline
Posts: 546
Re: Skeleton Unbreakability test
«
Reply #18 on:
May 27, 2009, 01:23:39 PM »
Is all this in addition to the push-back rule (which isn't implemented in Dark Omen)?
Logged
Kypper
Mummy
Offline
Posts: 116
Bones and bones and bones ripping your flesh !
Re: Skeleton Unbreakability test
«
Reply #19 on:
May 27, 2009, 02:43:02 PM »
Quote from: Mikademus on May 27, 2009, 01:23:39 PM
Is all this in addition to the push-back rule (which isn't implemented in Dark Omen)?
Na, your "push-back" is the difference of the result.
It should be something like :
+1 for each kill
+1 if you outnumber the opponent
+1 if you charge the flank
+2 if your charge the rear
+1 for each rank in your unit
+1 if your "higher" (hill) than the opponent
'Should be something like that, from my experience of DO and the fantasy game.
For the living boys, each point of difference is a point less for the leadership.
So if your hallbermen lose the figth by 3, they have have to test on (7-3)=4 with 2 dice.
84% to flee.
Logged
See you, space scorpion !
olly
Global Spokesperson
Offline
Posts: 2300
Re: Skeleton Unbreakability test
«
Reply #20 on:
August 08, 2009, 02:09:54 AM »
Skelton Special Rules -COMBAT
"Skeltons cannot be broken in hand to hand combat and need never take a Break test if beaten in combat. When they are beaten in hand to hand combat the magical link between them and their master is weakend and as a result, some of the skeletons collapse and are destoyed. For every point by which they have lost the combat one extra skeleton is removed. This means that Skelton units will quickly dissolve away if they are beaten, although they can never be broken as such."
- Warhammer Armies Undead 1994
http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-on-ebay-t367.0.html
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
alavet
Orc Shaman
Offline
Posts: 1008
Re: Skeleton Unbreakability test
«
Reply #21 on:
September 03, 2009, 05:43:19 PM »
i feel sad that i hvnt seen warpghost' posts for a long time.
but at least after re-reading it again found nice posts of kyyper
Logged
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
Warhammer Dark Omen Community
-----------------------------
=> News
=> Tavern
===> Introduction
=> Website Related
-----------------------------
Warhammer Dark Omen
-----------------------------
=> Singleplayer
=> Multiplayer
===> Rules and Standards
===> Tournaments
===> Armybuilds
=====> Empire Armybuilds
=====> Greenskin Armybuilds
=====> Undead Armybuilds
===> Tactics
=====> Empire Tactics
=====> Greenskins Tactics
=====> Undeads Tactics
===> Dark Omen Expanded
===> Black Prophecy (Dark Omen Mod)
=> Help Section
=> Tactical wargaming and other Warhammer games
-----------------------------
Multiplayer Campaign
-----------------------------
=> Dark Omen Conquest
-----------------------------
The Remake Project
-----------------------------
=> OMG WARTBED
=> Bright Portents
=> General Suggestions
-----------------------------
Modifications
-----------------------------
=> 3D Scenery Models
=> Maps
=> 2D Sprites
=> Troops
=> Tools
=> Campaigns
Loading...