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Author Topic: Skeleton Unbreakability test  (Read 17677 times)
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Kypper
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« Reply #15 on: May 26, 2009, 02:45:05 PM »

Nice job brothers !

But I see a mistake :
Quote
WS4 (they stop the enemy getting the hit bonus)
Wrong. To be hit on 5+, you must have twice the WS, +1.

Skels WS2 : attack, defense
Vs WS1 : 3+, 4+ (the zombies should have WS1 but since DO is an old version of Warhammer...)
Vs WS2 : 4+, 4+
Vs WS3 : 4+, 3+ (that's why humies can kill easily my dear legions Sad )
Vs WS4 : 4+, 3+ (swordmen are worst warriors than halberdmen against the skeletons, same chance to hit, but it's harder to hurt)
Vs WS5 : 5+, 3+ (hard time to hit Sad )

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alavet
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« Reply #16 on: May 26, 2009, 04:44:19 PM »

i didnt udnerstood what u said kyyper
may you please eleborate it on a simplier manner? lol
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Kypper
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« Reply #17 on: May 26, 2009, 06:55:53 PM »

That's just Warh rules Tongue

Okay, I'll give you an example.
4 swordmen are fighting against 6 skeletons.
Swordmen strikes first because, eh, they are faster. They have a WS of 4, and the skeletons a WS of 2. According to the charts, the swordmen have 4 dice (one for each boy), and have to do 3+ to hit (1-2 => miss, 3-6 => in the head o/). They roll 1,3,6,6
3 hits ! Then they have to actually hurt (4+ for each hit), and then the armor (must be a save of 5+, which means 1-4=> a dead 5-6=>that was my shield noob).
Well, the swordmen are lucky and killed 3 skeletons.
Then the remaining skeletons strike. A WS2, the opponent have a WS of 4, so it's 4+, which is worst than the previous 3+. Well, they still kill one guy.
At the end of the round, we must see who's winning the fight.
The swordmen has something like 3 points (one for each kill), the skeletons 2 (1 kill, and they outnumber the hummies). The skeletons lose the fight by one. If they was living, theu should test to see a fleeing. But they're not, and they lose an additionnal skel (3-2=1 which is the difference of the 2 fight results).
At least, that's how works Warhammer. That should be almost rhe same thing in DO.

If you still don't understand :
- learn French and my explanations will be a lot easier to understand :p
- learn the rules of Warhammer
- don't give a ***** Grin and let me lose with my overrated skeletons Huh?
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Mikademus
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« Reply #18 on: May 27, 2009, 01:23:39 PM »

Is all this in addition to the push-back rule (which isn't implemented in Dark Omen)?
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Kypper
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« Reply #19 on: May 27, 2009, 02:43:02 PM »

Is all this in addition to the push-back rule (which isn't implemented in Dark Omen)?
Na, your "push-back" is the difference of the result.
It should be something like :
+1 for each kill
+1 if you outnumber the opponent
+1 if you charge the flank
+2 if your charge the rear
+1 for each rank in your unit
+1 if your "higher" (hill) than the opponent

'Should be something like that, from my experience of DO and the fantasy game.

For the living boys, each point of difference is a point less for the leadership.
So if your hallbermen lose the figth by 3, they have have to test on (7-3)=4 with 2 dice.
84% to flee. Tongue
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olly
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« Reply #20 on: August 08, 2009, 02:09:54 AM »

Skelton Special Rules -COMBAT
"Skeltons cannot be broken in hand to hand combat and need never take a Break test if beaten in combat. When they are beaten in hand to hand combat the magical link between them and their master is weakend and as a result, some of the skeletons collapse and are destoyed. For every point by which they have lost the combat one extra skeleton is removed. This means that Skelton units will quickly dissolve away if they are beaten, although they can never be broken as such."
- Warhammer Armies Undead 1994

http://forum.dark-omen.org/tavern/warhammer-table-top-rule-books-on-ebay-t367.0.html

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alavet
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« Reply #21 on: September 03, 2009, 05:43:19 PM »

i feel sad that i hvnt seen warpghost' posts for a long time. Sad

but at least after re-reading it again found nice posts of kyyper Smiley
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