December 22, 2024, 06:31:11 AM
Homepage
Home
Help
Search
Login
Register
Wiki
Imprint
Warhammer Dark Omen Forum
|
Modifications
|
Troops
5 Unknown Psychology Attributes
Username
1 Hour
1 Day
1 Week
1 Month
Forever
Password
Pages:
1
[
2
]
Go Down
Print
Author
Topic: 5 Unknown Psychology Attributes (Read 24745 times)
0 Members and 1 Guest are viewing this topic.
bembelimen
Crossbowman
Offline
Posts: 730
Who am I and how many?
Re: 5 Unknown Psychology Attributes
«
Reply #15 on:
September 08, 2009, 11:46:46 AM »
Quote from: olly on September 06, 2009, 03:15:30 PM
So we can make Ragnar's Always Persue like they do in SOTHR and 4th edition Rules and we have renamed Flee if Charged to Never Rally.
"Ragnar's Wolves are renowned for running down their enemy to the last man. Consequently
they will never halt their pursuit of a routing enemy until they have been driven from the
battlefield." - Shadow of the Horned Rat manual- Special Rules.
And I hear the first player swearing, cause the other regiment flee back to his own regiments and Ragnar follow it into the "trap"
sounds good for me!
Logged
"Sir we are surrounded!!!" "Excellent, then we can attack in any direction."
aqrit
Developer
Offline
Posts: 85
Re: 5 Unknown Psychology Attributes
«
Reply #16 on:
March 18, 2014, 08:16:17 AM »
a quick peek:
unknown flag 0x00004000 ( byte 2 bit 7 )
cleared when charging or getting charged ( VA: 0x00479AB7, 0x00479968 )
set when unit makes contact with enemy ( VA: 0x00464F68 )
I'd say this flag is for internal use only.
unknown flag 0x00000002 ( byte 1 bit 2 ) is cleared when a unit breaks (flee) ( VA: 0x00456D6C )
which doesn't really provide any clues
haven't really looked thru the assembly or play-tested to see if it is set or read from anywhere...
last two unknowns haven't check yet.
«
Last Edit: March 18, 2014, 08:26:28 AM by aqrit
»
Logged
olly
Global Spokesperson
Offline
Posts: 2300
Re: 5 Unknown Psychology Attributes
«
Reply #17 on:
March 19, 2014, 01:06:29 AM »
nice find and confirmation.
Logged
and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
cuthalion
Campaign Creator
Offline
Posts: 385
Re: 5 Unknown Psychology Attributes
«
Reply #18 on:
April 20, 2015, 09:20:14 PM »
Aqrit, once (when I actively played with .ctl scripts) I wondered whether it was possible to make an annoying AI unit with the following logic: fast-moving archers (mounted), artificially forced to retreat when charged, and coming back to shoot again when they regroup. I wonder if those flags you found are possible to be used in this way.
There is a ctl script that forces a unit to flee...
Logged
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
Warhammer Dark Omen Community
-----------------------------
=> News
=> Tavern
===> Introduction
=> Website Related
-----------------------------
Warhammer Dark Omen
-----------------------------
=> Singleplayer
=> Multiplayer
===> Rules and Standards
===> Tournaments
===> Armybuilds
=====> Empire Armybuilds
=====> Greenskin Armybuilds
=====> Undead Armybuilds
===> Tactics
=====> Empire Tactics
=====> Greenskins Tactics
=====> Undeads Tactics
===> Dark Omen Expanded
===> Black Prophecy (Dark Omen Mod)
=> Help Section
=> Tactical wargaming and other Warhammer games
-----------------------------
Multiplayer Campaign
-----------------------------
=> Dark Omen Conquest
-----------------------------
The Remake Project
-----------------------------
=> OMG WARTBED
=> Bright Portents
=> General Suggestions
-----------------------------
Modifications
-----------------------------
=> 3D Scenery Models
=> Maps
=> 2D Sprites
=> Troops
=> Tools
=> Campaigns
Loading...