That's very cool, thanks Flak! It was a very long time since I visited a farm of any kind, so I've quite forgotten how much things have changed -it's not so much about manual labor anymore is it!
How large is the staffing where you work? I can imagine that the personnel-per-animal count is rather extreme! You have my sincere admiration, and my best wishes!
BTW, what movie is that god-awful clip from? I only recognize it from a South Park episode where George Lucas and Steven Spielberg "rape" Indiana Jones
As far as I am aware the Black Grail Knights hasn't been an official Warhammer unit for a long time, if it ever was! Someone with a deeper knowledge of Warhammer lore please correct me
The link that you have posted Darkmancer, while a rather interesting rule set, seems Fan-made to me. The thing is; the application of Terror vs. Fear seem to be very different in Dark Omen than in the tabletop game, and rightly so perhaps, cause Terror in Warhammer is very potent indeed.
I'm not sure what to say, but I think Fear is more than enough in multiplayer for a unit that's already much too powerful.
The famous power-creep! All hail the power-creep! As I said before, I think that GW has moved in the (not perhaps wrong, but unnessessarily complicated) direction.
Why did they give "Hero" models so much power, why not just let them be upgraded champions, that can't leave the parent unit or something. And limit the amount of characters that a single unit can hold? Thus eliminating the all-star tactic! The humanity, the humanity....
Mikademus, have you tried the game Warmaster? (also Games Workshop) They tried to do something new with that, sadly it's not as popular as it deserves. The rules are all, or were, free to download in PDF on the GW homesite -specialist games.
Just for the record, the Dark Elves did really merit a really good army book after the former botched atempt. There is just a few combinations that's over the top.
When my mind was on war-games and such, I thought I'd pop in here again and write a few lines. I don't know how difficult such a thing would be to make, but I wonder if you've thought at all about a different way of giving orders?
What I had in mind was something like this: I would like to select a unit or brigade, select a position on the battlefield and give the order (for example) Take that position and hold it! Then ofcourse the unit/units would try to execute that command. And even more lovely would be if I got regular reports back, describing their progress. Let's say that the attack failed or sustained heavy casualties, and the troops requested support/reserves -and then I could (if I wanted) select new units and ask them to support that previous command!
Oh well, I'm allowed to dream aren't I I've been reading too much about the Napoleon Wars lately, maybe I'm coming down with a complex... Cheers! Mr Shadow
p.s. Lycka till med ditt nya jobb! -all play and no work makes a mal-nurished wallet.
Thats more than enough, I should say! Rumour has it that some of those things will return in the next version of warhammer, atleast envelopment -maybe GW is trying to return to former systems? who knows!
I hear what your saying, and it's something that I would like to see as well. A system that emulates the reality of combat to a greater extent. It could be done in a computer game, but so far only Shogun: Total War has come close (IMHO) A tabletop game has the best possibilties, but I think Warhammer has one great flaw; the scale of the combat is somewhere between a skirmish and a full-blown battle. While there is nothing wrong with that, I just think that it limits what one can do with the system.
Very nice models! Wish I could get my arse in gear and finish the Dark Elven army I've been tinkering with
I wonder Mikademus, as I am not familiar myself to any great effect with the 3rd and 4th editions, what was better in those days? As I'm more accustomed to the 6th I have precious little to compare with, but I was pleased to see that GW's intention was to move away from the "Hero Hammer", as I understand was what those editions were plagued with (or blessed with, as per the viewers own point of view) and to streamline the rules. While some may say that this is a mistake, I for one am of the opinion that that is the only way to create rules for a game that will, in the long run, be enjoyable for all parties. I digress, if any are willing to listen I can continue this train of though on a more fruitions occasion.
That GW have failed in their intentions is another story, but I would like to know what, if you have an example ready, was better in the good ol' days? And a comment on the greedy corporation that GW has become; well, perhaps a necessary evil? But a very sad one if true. But are the move towards plastics a work of usurers? It furthers the hobby no end, and you get very much for your money! I certainly hope that they think of their fans from time to time...
Well, it seems that I missed the deadline with an hour, hope you can accept anyway It's the late Ju-Jutsu training's fault really, so it was out of my hands...Hehehehe
So, I take my chances; I would like to sign up!
And I vote for New Balance Mod, and can confirm at the same time.
Alright, I figured it out! Instead of drag-and-drop the patchfile (FairOmen) to the program itemcost.exe, I right-click on the patchfile and choose "open with", find the itemcost.exe program and hey presto! Works marvellous!