On my first gen i7 laptop gen heights takes about ten seconds. When done the data is in the terr block. So export it to a new prj and test or use parser to export pics.
That is good news. Since the four values for the added inst are 0, I guess dost should work as is. Try adding that house with it. Have you tried the gen heights?
I am still a bit confused. If you add a new instance like above( it is arraypos[37] or count#38), the idnext of [36] is 0, so how do you assign a value to idnext for [36]?
Say i had an mp army called losers. They would appear on the last screen. After a mp match, what does the after battle arm have appended to its name? Like loser(2) or something. The opponent arm is it similar?
Im sorry for not being clear. I would like the screens for the army files, if that is where d o saves the army after an mp battle. Its been a while so I cant remember the layout. Is it the same screen where you can see the default armies by coin value?
Oh, almost forgot the updated files
You can generate heights and attribute data, but it needs more work. Try it out and export pics of the heights to see what I meant in the other post. You can play around with adding furniture, but until I figure out how to get the inst block stuff right, it cant be used. For now it just writes 0 for the added furn, so like I said, don't use it to mess with the furn insts.