September 09, 2024, 10:37:43 AM

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1  Modifications / Campaigns / Re: Wood Elves on: June 30, 2024, 12:15:40 PM
Finish the campaign. The last three phases were very fun and I was surprised by the final bosses of each one! The last one was complicated especially because no unit reached level 4 because I wanted to use them all and left them at level 3.

 My summary of units:
Kornous's wild cavalry has disappointed me, all the time I was hiding it from the enemy, maybe some more model in it would have worked better.
Archery and Infantry are both perfect, very maneuverable.
The dryads are very resistant and serve as a shield.
The tree man, fantastic as always, once leveled up, he reaches T-8 and it is impossible for him to be destroyed if you engage him in combat with units with low strength.
Falcon Riders mostly do their job with the wrath banner. Hit and run.

It has been very rewarding overall. I'm going to take a break from difficulty, now I'll start the ork campaign (not goblin) that I've read is easier hehe, but I'm sure I'll enjoy it just the same.

Congratulations on creating this great campaign!

I stuck on the map Road to Mousilion, where , after you finish the first stage (that is quite easy), from the bottom of the map, appears:
- black grail
- dread king
- mummies

at the same time


I think trick there is to dedicate one regiment to lure Dreadking to follow them, and deal with mummies/grails meanwhile. But I did not had energy for that last time Smiley




A great campaing and very challenging indeed! Made me rediscover Wraiths for multiplayer, as well as cannon Smiley
2  Modifications / Campaigns / Re: Campaign: RotD Rise of the Dead on: June 30, 2024, 12:12:28 PM
hi there! just rereading my old posts, and man, having a big cringle. sorry for that guys

Anyway.. this campaign is.. yeah, a bit hard so to say.

big luck portion need to be invovled there, main problem is not a lobber, but shaman.
I think its possible to beat if shaman wouldn't get Fists spell and lobber wouldn't kill too much, and your troops wouldn't flee to often and lobber wouldn't kill too many.


general tactic I see now that lobber likes to fixate target after 1-2 shots it seems, and just need to understand where its going to hit and charge these troops.

shaman is the biggest treat and trick is to cast x3 antimagic on regiment he will be fighting. problem is that sometimes your regiment would flee (because of bolters) BEFORE shaman wastes manaand your antimagic is wasted.


so far I was not ableto finish, but will cont. attempts.
3  Warhammer Dark Omen / Tournaments / Re: Tournament JUNE 2024 on: June 29, 2024, 04:02:46 PM
will try to play all!
4  Warhammer Dark Omen / Multiplayer / Re: Battle pictures & vids on: June 16, 2024, 09:50:39 PM
Just finished epic game with Shogun

I had x2 regiments of flagellants (x4 and x4 or so) when he had Vamprie with summon zombies spell, about 10 swordmen skeletons and 15 skeleton archers fighting one regiment, and full stack of skel archers with 26 units

so these 8 bastards managed to finish it off (last battle was x2 and x2 flagellants charging to 26 skeleton archers!)
obviously, they were well equipped for the battle, but still, I would never bet on them in that situation

so sad we did not record it :3
5  Warhammer Dark Omen / Multiplayer / Re: new mod : battle for the steam , an World of tank mod for dark Omen on: May 03, 2015, 09:30:04 AM
man, thats hell of a work!

do you expect this to be a multiplayer or you're editing a campaing?
cause speaking of campaing it could be quite frustrating to play once 1-3 squad units will die and you'd have restart and restart again..
6  Warhammer Dark Omen Community / News / Re: We'll change on: May 03, 2015, 09:05:14 AM
I'd be very excited to play a new mods/mini campaings for dark omen. On other side, I do understand quite big limitations of DO engine /editor and it seems logical to move into the other, perhaps, more friendly platform, like that other kickstater project.

7  Warhammer Dark Omen Community / News / Re: We'll change on: May 02, 2015, 07:43:21 PM
looking great! thanks for the newsletter olly.

will definitely back that other project
8  Warhammer Dark Omen Community / Tavern / Re: My incoming INDIEGOGO campaing on: March 10, 2013, 11:42:58 AM
Do you guys considering making it on software (liek spectro)? If idea is good you can make some sales online and only then go offline.
9  Warhammer Dark Omen Community / Tavern / Re: YouTube random videos on: November 15, 2012, 07:07:12 PM
10  Warhammer Dark Omen Community / Tavern / Re: YouTube random videos on: October 14, 2012, 07:21:20 PM
11  The Remake Project / General Suggestions / Re: Leopotam's Unity 3D Dark Omen possible remake project on: September 25, 2012, 06:56:57 PM
how can i test your game? I have androind and willign to test Smiley
can you maybe pale it into google market?
12  Warhammer Dark Omen / Tournaments / Re: Tournament August on: September 24, 2012, 05:54:40 PM
meh I like this game but it neeeeeeeeed to be improved at the troops AI, controls and most importantly, network latency Sad
13  Warhammer Dark Omen Community / Tavern / Re: YouTube random videos on: September 22, 2012, 04:51:48 PM
14  Warhammer Dark Omen Community / Tavern / Re: YouTube random videos on: August 05, 2012, 02:42:18 PM
15  Warhammer Dark Omen Community / Tavern / Re: YouTube random videos on: July 21, 2012, 09:29:57 AM
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