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Topic: dark elve new map (Read 36026 times)
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olly
Global Spokesperson
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Posts: 2301
Re: dark elve new map
«
Reply #15 on:
March 07, 2016, 02:13:37 PM »
All looks great and I will try tonight to fix the gaps between tiles
«
Last Edit: March 07, 2016, 08:13:59 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
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Posts: 298
Re: dark elve new map
«
Reply #16 on:
March 08, 2016, 12:28:28 AM »
WAR House to Dark Omen
1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it)
2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder.
3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in
C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE
4) Delete the Group "Editable" (used for long range camera), as it covers the roof
5) Select all remaining groups and scale XYZ all as 0.025 to fit Dark Omen size
6) Save as .ms3d and Export as .obj
7) To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all
8 ) Right click on Groups and create a new group, then Select All and Add Selection to the new Group
9) Delete the old groups to only keep the new
10)Export as .obj
11) Import .obj into Blender and Export as .m3d
«
Last Edit: March 14, 2016, 02:08:20 PM by olly
»
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illidan
Developer
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Posts: 298
Re: dark elve new map
«
Reply #17 on:
March 09, 2016, 12:38:58 AM »
Quote from: illidan on March 08, 2016, 12:28:28 AM
WAR House to Dark Omen
1) Export .nif as .obj (open nif and immediately export without selecting any part, so it exports all of it)
2) Conver all .dds textures by opening in PhotoShop and then saving as .bmp. Then open in Irfan view and resize to 128x128 and decrease colour to 256 colours. Save them all into B1_01\Texture folder.
3) Open the .obj in MilkShape3d and swap Materials for the converted .bmp Textures in
C:\Program Files (x86)\Dark Omen\GameData\1pbat\B1_01\TEXTURE
4) Delete the Group "Editable" (used for long range camera), as it covers the roof
5) Select all remaining groups and scale XYZ all as minus -0.25 to fit Dark Omen size
6) Save as .ms3d and Export as .obj
7) To merge all groups into to one -> Open new .obj in Fragmotion and Edit -> Deselect all
8 ) Right click on Groups and create a new group
9) Delete the old groups to only keep the new
10)Export as .obj
11) Import .obj into Blender and Export as .m3d
the scalled house with only one group
http://www.mediafire.com/download/f66x20u0gdv9964/House.rar
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illidan
Developer
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Posts: 298
Re: dark elve new map
«
Reply #18 on:
March 09, 2016, 11:45:48 PM »
[ Attachment Invalid Or Does Not Exist ]
position.jpg
(142.36 KB, 1232x670 - viewed 963 times.)
«
Last Edit: March 10, 2016, 12:01:04 AM by illidan
»
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illidan
Developer
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Posts: 298
Re: dark elve new map
«
Reply #19 on:
March 12, 2016, 04:35:20 PM »
cae.jpg
(165.44 KB. 628x616 - viewed 912 times.)
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illidan
Developer
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Posts: 298
Re: dark elve new map
«
Reply #20 on:
March 13, 2016, 01:49:08 AM »
texture.jpg
(123.82 KB. 500x438 - viewed 915 times.)
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illidan
Developer
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Posts: 298
Re: dark elve new map
«
Reply #21 on:
March 13, 2016, 11:24:16 AM »
analyse
https://www.dropbox.com/s/w6ynityuj9wwvb9/analyse.jpg?dl=0
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olly
Global Spokesperson
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Posts: 2301
Re: dark elve new map
«
Reply #22 on:
March 13, 2016, 05:00:06 PM »
Thanks, it doesn't like EmHouseDestroyedWoodplanks.bmp and EMHouseDestroyedWoodensupports.bmp but does like House2's destroyed woodplanks and woodensupports.
EmHouse.jpg
(129.13 KB. 640x480 - viewed 1078 times.)
EmHouseD.jpg
(131.25 KB. 640x480 - viewed 1033 times.)
«
Last Edit: March 13, 2016, 05:30:08 PM by olly
»
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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
illidan
Developer
Offline
Posts: 298
Re: dark elve new map
«
Reply #23 on:
March 13, 2016, 07:13:58 PM »
farm landscape sketch
500.jpg
(52.52 KB. 500x500 - viewed 1083 times.)
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