Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: CidHalsey on May 28, 2010, 10:07:08 PM



Title: Undead Campaign (Countess's Journey)
Post by: CidHalsey on May 28, 2010, 10:07:08 PM
So, for my own amusement I thought I'd start writing an undead Campaign, because like everyone else, I've done the orginal to death. Now my coding skills are perhaps not quite as l33t as everyone elses, but I have a few idea's here and there. For the moment I'm going to settle for taking the orginal missions, and litterally mirror imaging them. Replacing human with undead, and the adversaries where applicable with humans. I'm not sure what, if any, role orks and goblins will be playing.

So far I've finished the First level, good old trading post.
Commander Bernheart and his loyal cavalry bodyguard have been replaced with my new central character, Countess Contressa, and her hardy bodyguard of 11 Wrights. The Grudgebringer Infantry became a unit of Skellies, lead by a Weight, the Crossbowmen became a unit of Skellie arches, and for completeness sake, the cannon became  screaming skull chucker.

The adversaries I themed as best as I was able. The first wave is a hardy block of Empire swordsmen, well armoured and skilled, backed up with a sizeable block of Imperial Bowmen. When they fall underattack, they are backed up, (perhaps a little inexplicably) with a swift moving unit of Glade Guard, and a unit of  experienced and tactically sound Wood Elf Archers.


After I playtested through, it seemed a reasonably challenging encounter. Mostly because the Infantry are more than a match for the Skellies, and refused to break, and the wood elf archers PWN slow moving wrights. Still, advise, imput, suggestions etc are more than welcome as I tinker along.

And like I said, I'm just doing this for myself. Anyone who wants a copy is more than welcome, and can do whatever the heck they like with it.


Download (http://forum.dark-omen.org/index.php?action=dlattach;topic=754.0;attach=401)


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on May 28, 2010, 10:33:48 PM
*continues rambling briefly*

Much like the orginal Campagin, it's going to be split into segments following a single storyline. If anyone beyond me becomes interested, I'll use my creative skills to draft it up, short storylike.

It's following the quest of a Lamhinian (ugh, spelling fails and my vampire counts armybook is in another country. <- You think I'm joking?), Vampire countess, (Orginally from Bretonia) to take over the Empire, and unseat Karl Franz.

The first mission stages at a small village that the Countess was hiding at, the tiny, (It has like, what eight on sceen inhabitants?) already enthralled to her will. Unfortunately, being as for our puposes the village is on the outskirts of Loren, the Wood Elfs discover this, and inform their neighbourly human friends, being as it is in both their best interests to Terminate the countess as soon as possible.

After the attack, the countess regroups her surviving forces from the bodies of the dead, when she is intercepted by one of her Lackies, a Necromancer called( I forgot, and I'm to lazy to reference my notes) he informs her that the woodelfs did not discover her alone, and were in fact tipped off by a source in the nearby and more sizable town of *squiggle*. It is imperative his mistress travel to, and destroy the town before knowledge of her existance and idenity become even more knowledgeable than they already are...


Title: Re: Undead Campaign (Countess's Journey)
Post by: olly on May 29, 2010, 12:17:39 AM
Sounds Cool and should be great to play, I look forward to playing it!

:)


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on May 29, 2010, 12:25:15 AM
Rodger that. I'll have the demo up sometime tommrow. There's this torny thing that unexpectedly got in my way... So I won't make much progress tonight and tommrow. However, I already know what I'm doing for the opening three missions, so now it's back to attempting to balence.

Focus of this is on realism here. Unit stats are taken directly from Fantasy. (At least, as directly as my memory allows from about a year back) and hero units will frequently appear in stylish fashions. Most opposing battles of any note will have some form of general in the opposing ranks, wizardly, or not so wizardly.

I'd ask everyone to not abuse the 'Teleporting regiment of wrights bug' to much, but then I know I'm not going to be able to resist it myself...


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on May 30, 2010, 08:21:54 PM
Okay! Yay for me.

Part One is tentatively complete to a playable level.

Existing bugs/Errors -

Some units are misnamed, owing to the nonexistance of the units I wanted. However, this should not pose much of an issue.
(Example, in level two the two units of Imperial Halbadiers are actually Brettonian Men at Arms, and the Archers are Brettionian Peasent Archers.)
The Armybook pages suck ass. For example the Vampire Countess page is blank. <-- I have no clue how, or if it's possible to edit these. If I discover it is, that will be corrected.
Banners on the army book menu are all off. (Not a clue why. Working on that.)
The Trolls in the Siege of Bogenhalfen don't have a banner. <-- Really? Crap. I thought I fixed that. Suggestions please?


An finally, here's a terribly brief summary of the background surrounding each mission. Mission One is covered above, so...

Mission 2  - Heading South to the Town which divluged her existance to the wood elves, the Countess discovers the Guard of the aformentioned town advancing on her. Deploying her troops, she awaits in ambush, unaware that two units of Knights of the Realm, lead by the Famous Knight of the Grail, 'Sean De France.' are nearby, and will intervene at the first sign of battle...

Mission three -

Arriving at the town, the Countess discovers something curious. The people are wandering the streets in a daze, and a rival band of undead is well established in the graveyard. Approching, she begins to clean out the town, only to discover her sister, Countess Lucdia, is both the souce of the undead infestation, and the individual who told the elves of her wereabouts.
(The Unit surrounding the rival countess is the remainder of the town guard. Yes they are human, they are enthralled by the Lahamian, no they won't break, because that would be too easy.)

Mission four -

Sensing she might have temporarily overstayed her welcome in Brettionia, the Countess takes an abrupt hoilday, before any akward questions can be asked, and heads to the lush green lands of the empire to build herself a power base. On the way there however, she is once again ambushed, by a force of men wearing strange uniforms and guided by a suspious mage who flees when the battle goes against them.

(The human units in this mission are the Countesses personal bodyguard, and a unit of her personal Brettonian Milita. They are a combination of bewitched, enthralled, or scared.)

Mission Five - (The optional mission to Bogenhalfen should be taken.)

Arriving and settling in her choosen Imperial Town, the Countess begins to work her black magic on the local citizens. Digusing her undead guards in armour plate, and often leaving them camped outside the town, she slowly earns the trust of the citizen.
Then, unfortunately as luck would have it, the town is invaded by the forces of Urblad Big Head, a Huge Ork of some repute who enjoys favour with the local goblin tribes, largely by bashing their heads repeatedly. These goblins are famous for their hiding in the groud and popping up out of nowhere skills.

Mission Five -
Having crushed Urblad, the Countess sets off to attack his former Stronghold, and clense the local are of orks to prevent anything unfortunate happening to her new found followers. Her Guard stay behind to defend the town, and when successful, she will use her local milita to occupy the tower...


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on May 30, 2010, 08:25:12 PM
So, yeah. Clearly I can't work out how to use zip files. I'm sure someone will educate me before long. Here's the rest. Obviously the first file goes in 'Gamedata/1PRAM' while the remainder go in 1pbat, BR01, BR02, etc etc.


Title: Re: Undead Campaign (Countess's Journey)
Post by: Ghabry on May 30, 2010, 09:53:30 PM
To create a zip archive just right click the files and select send to -> zip compressed folder.

Are you sure that you uploaded your new files? They look like the old ones for me. And sometimes you upped the MRC.ARM, that is wrong, we need the NME.


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on May 30, 2010, 10:16:00 PM
*eyes* You do appear to be right. Let's try this again shall we?

Look, it seems much more professionally organised now. Thanks for the tip!
(Feedback. Always need more feedback. Even really hardcore insulting types.)


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 01, 2010, 04:23:14 AM
Okay, as soon as people who have had a chance to look it up so far, and I've had a chance to incorporate there feedback. I'll upload version 0.2. It's now playable (currently) as far as Great Forest, with maps finished up to Castle Drakenhof, although I'm dealing with a missing mage that makes great forest unwinable.

The banner bug in Bogenhalfen is fixed. There's just this curious feature where it doesn't want to be a troll. Currently it's an ork boy. Experiements over tonight will determine how it feels about being a spider or a unit or Scorpians instead.

Game is becoming relatively balenced. Although in the long term it looks like the player is doomed. Attrition rates are high and even knowing exactly what I'm facing some battles are particularly tough. Maxium use of all magic is a must. Not sure what to do about the Countesses personal unit. They seem a touch too durable, and can often clean up missions largely alone, outlasting every other unit by far. (Not suprising really. 14 wrights and a vampire is hard to sniff at even without the magical aspect.) Perhaps a reduction in size is in order?

The replacement for Axebite pass is becoming rather fun. The assisination of an Empire Elector Count, complete with runefang. Very bloody battle. Might need to prune down on the magic items a little, then again, maybe not. Having a lot of fun with those.


Anyway, comment away.


Title: Re: Undead Campaign (Countess's Journey)
Post by: Darkmancer on June 01, 2010, 05:41:26 PM
I installed the zip and there's no changes?


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 01, 2010, 05:52:10 PM
*blinks* Well that's feedback. Unexpected feedback. *frowns* I know it definatly should contain the correct files, and it works perfectly on mine. Provided I upped all the NMA files, rather than the other ones, it should work, since I don't even have the orginal unaltered files on this laptop anymore.

Are you running the full installed version of Dark Omen, from a cracked copy of Eng_Rel? (Because when I first started tinkering, if you actually let it look at the CD, it loads all the level files straight from disk, even if you use the maxium install.)

I'm uploading version 0.2 now, which I've just doublechecked and -should- work fine. Just extract the contents of the file directly into your Dark Omen directory.


Title: Re: Undead Campaign (Countess's Journey)
Post by: Ghabry on June 01, 2010, 06:38:04 PM
Eh are you sure that you included the correct files this time?
The timestamp of all files is 1998/1999 and the content of the files looks like the original too. ;)


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 01, 2010, 06:51:08 PM
*blinks slowly*

Wow. This is epic.

File in Dark Omen directory? Correct file. Open with Wh32 edit? Correct file.

Copy file to directory on destop. Open file with Wh32edit. File has now magically reset itself to the orginal Dark Omen configuration. How neat is that? How does the file somehow magically remember it's orginal settings, and then reconfigure itself?

Gimme a moment here, and I'll see what I can do to fix this freakish oversight...


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 01, 2010, 06:58:04 PM
So. It really is whenever I relocate the file to anywhere else, send to zip file, copy paste, whatever, it just morphs back into the orginal Dark Omen file without any modifications. I am suddenly at a loss.

So, new theory. Open my modded files in Wh32edit, then save them anew, rather than copying them. *tests*


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 01, 2010, 07:13:22 PM
Okay! That was seriously boring. But this time the files saved as themselves rather than autoreseting.
Is it something nifty in Wh32Edit that keeps the orginal file code embedded in the file? Or is it some EA edit protection defence?

Anyway, regardless, this is the -Real- *cough* Mod. Edited up till Drakenhof Castle, (Although the map before that hasn't yet been done, nor has the Steamtank level or the Steamtank itself.)

My applogies for the mixup/error. I'll start doublechecking my files before I upload them, although I couldn't see this one coming...


Title: Re: Undead Campaign (Countess's Journey)
Post by: Ghabry on June 01, 2010, 09:47:40 PM
Is it something nifty in Wh32Edit that keeps the orginal file code embedded in the file? Or is it some EA edit protection defence?
Nope you were the first that had this problem :D.
Looks like the files are correct this time ;).


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 01, 2010, 10:35:16 PM
I guess I'm just special. But I'm happy they finally made it!


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 03, 2010, 08:59:35 PM
*watches the download count rise*

If anyone whose got this to work, and experimented on it could offer feedback, I'm particularly interested to hear from them, with special regards to...

Balence. - Game to easy? To hard? Some missions next to impossible while others are a wipeout?

Army selection - How is the countesses guard. An interesting and varied enough force to play, or would you like crazier units at your disposal?

Bugs - Something not working the way that it should? (So far I've confirmed spite issues with the mage on the ambush in the great forest issue, and I'm having trouble with the dwarfs in axebite pass)

Magic Items - I know, there are millions. To many? The wrong ones? Any particular gamebreaking?

Difference from the orginal DO - Does it feel like playing a refreshing new experience? Or do I need to mess things up a tad more?


Title: Re: Undead Campaign (Countess's Journey)
Post by: olly on June 03, 2010, 09:55:51 PM
I've Downloaded it and hope to play it this weekend, Thnx

:)


Title: Re: Undead Campaign (Countess's Journey)
Post by: Darkmancer on June 04, 2010, 03:03:08 AM
I've played though to great forest 4 (first level with the steam tank).  Unfortunatly it keeps crashing during the second half of that mission.

Otherwise seems fine so far i'm using more gp than a normal campaign but im rushing thou it and im normally left with tons extra anyway :)

The skeles can die off scarily quick, a bit of an issue now, a real pain in the ass later vs some of the tougher enemies maybe?  I think its down to the skele unstability flag maybe increase the ld a bit to make the kill rate a bit less random?

Maybe lose the dwarves out of the axe bite level but return them later (in the return to axebite map?) as the level is fairly tough anyway.




Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 04, 2010, 03:55:47 AM
Yeah, I havn't touched the Steamtank level yet. It'll just be the same as the goblin mod for the moment, because I overwrote my orginals when I installed the goblin mod, and then just prompty started writing my campagin over those.
*ponders* So if you're able to rush through it, using slighly more gold than normal, we definatly don't have it quiet hard enough.
Although at least if your using more gold than normal it isn't a total walkover, which seems to be the primary concern about making an undead campagin. (Fear + Hardcore units = Winning situation.) Some of the levels I feel are relatively complex. (Bogenhalfen and Axebite pass are the two I think I've got about right, and perhaps mission two with the grail knight duke..) But eof them are still pretty walkoverish, particularly with luck.

You're orginal skellie regiment is sadly hard to save. Even with a full 7th Edition Wieght lord, (3 wounds, toughness 5) and a full 20 man regiment, you are alas dealing with WS2, Strength 3, Int 2 troops, which means they are sizeably outclassed by goblins.
I could tweak the regiment to make them useful... But I fear that would be against the spirit of accuracy. The trick to using them is as a delaying tactic. Bog down the opposing forces till you can hit m in the rear with the wraiths or the vampire. Like skellies on the tabletop, they're never meant to win the fight by themselves, just draw it long enough for backup.


I'm interested as to why you think I should lose the dwarfen allies out of axebite. (Particularly since I forgot to fix the banner bug with the third unit!) How hard did you actually find the map? If you play it cautiously, and have a full army left, t seems a bit of a cakewalk, even when dueling the Elector Count....


Title: Re: Undead Campaign (Countess's Journey)
Post by: Darkmancer on June 04, 2010, 09:36:36 PM
RE skele, Ya i'm more interested in the skeles lasting longer than doing more damage (hence increase in LD) in the other undead campaign available, I got that sick of the dieing i thought balls to them and continued on with them :) , another possibility would be to increase the leaders hitpoints/oughness so though you lose all your soldiers you dont lose the regiment.

I wasn't after losing all the dwarfs out of that mission just the ones that dont do anything :)

As to making it harder, possibly lose skarbath (least till later), and remove the wraiths ability to hold items would certainly toughen things up a bit.


Title: Re: Undead Campaign (Countess's Journey)
Post by: Flak on June 04, 2010, 09:42:42 PM
in my dwarf campaign i add a skeleton regiment in the place of the Greatswords as i remember and personally i was never able to keep them "alive" very long, they are badly suited as player regiments in a campaign,


Title: Re: Undead Campaign (Countess's Journey)
Post by: Ghabry on June 05, 2010, 12:08:07 AM
in my dwarf campaign i add a skeleton regiment in the place of the Greatswords
You did this in your Goblin Campaign too. The skeletons were totally crap ;) (more crap then the Night gobbos :D).
The campaign was much easier when you only deployed Rhakan (fists of gooooork) and Dreadaxe (the Ragnar cavalry) ^^


Title: Re: Undead Campaign (Countess's Journey)
Post by: Flak on June 05, 2010, 12:35:01 PM
thats true it was in the goblin campaign i added them, yeah Rahkahn is bad ass, even the original goblin infantry if allowed to elevate to lvl 3-4 gets to be a decent regiment


Title: Re: Undead Campaign (Countess's Journey)
Post by: Flak on June 06, 2010, 06:13:44 PM
maybe i should make the opposite campaign to the dwarf campaign
a campaign about the orc king uniting the tribes against the dwarfs and humans


Title: Re: Undead Campaign (Countess's Journey)
Post by: CidHalsey on June 08, 2010, 06:32:56 AM
Look guys, you totally hijacked my tread!  ::)

In all seriousness, back to topic? I know I've been, *coughs* distracted, with AOE 3, but finish with the feedback, and I'll get back to writing the campagin, and tweaking things as per suggestions.


Title: Re: Undead Campaign (Countess's Journey)
Post by: jhone on November 04, 2011, 07:01:40 PM
update please! with pretty pictures!


Title: Re: Undead Campaign (Countess's Journey)
Post by: Kyor on June 08, 2019, 01:07:56 PM
I just played with this Undead Campaign mod and i liked that. Maybe the Countess is too powerful. Others, like Swordman skeletons are sucks :/ They would need a little bit more armor or something.

At mission 2 when the knights of the realm attacking, the only solution for route them was to sending the countess in their faces, then everyone after them xd
The Wraights was a good think, but i would prefer only a 4-5 wraights and no necromancer with them.

Continously: I like this mod. Have it's own magic.

Bug:
 - When i used the basic attack magic with the countess near at him, i could shoot down it's own regiment's unit.
 - When i made an enemy regiment to flee, not just the enemy's regiment lost units.. sometimes. But if i'm right the original game had such a bug too.
 - Mission 5: Stay to fight at Bogenhafen. When the goblin shaman would appear, the game crashes. Well i tried only once now, so maybe this is not a core error in the mod.

That's enough for now :D