Warhammer Dark Omen Forum

Modifications => 2D Sprites => Topic started by: olly on February 16, 2008, 03:23:54 PM

Title: Giant
Post by: olly on February 16, 2008, 03:23:54 PM
I'm thinking about drawing some very early Giant
concept drawings but wondering about how tall he
should be compared to existing original Troll/DreadKing


Correct Giant size of a future possible Giant would have to be Taller than Dread King and Troll


Title: Re: Giant
Post by: bembelimen on February 17, 2008, 01:06:22 AM
Do you have a picture of the "original" Giant?

Title: Re: Giant
Post by: olly on May 29, 2009, 12:29:05 AM
The SOTHR Giant Description is my Old Favourite Giant,

(http://img32.imageshack.us/img32/2007/giantsothrb.jpg) (http://img32.imageshack.us/my.php?image=giantsothrb.jpg)

Standing 4 times the height of a human, although the Shadow of The Horned Rat
in-game Sprite looks quite Different.

(http://img5.imageshack.us/img5/9199/sothr.jpg) (http://img5.imageshack.us/my.php?image=sothr.jpg)

Keep them Away from Bugman's Brewery! SOTHR Mission 14

and since he is my Favourite Giant Sprite I will create him for Dark Omen.

Early Test Beta - Sprite Increase original Sprite Sheet by 200% to fit Giant onto Original Sprite.

(http://img20.imageshack.us/img20/7553/totalwithswdstrremangob.png) (http://img20.imageshack.us/i/totalwithswdstrremangob.png/)

and then I may eventually create the more Modern Giant who fights, primarily for the Greenskins.

I will base the Giant's Sprite Movements on the Treeman

(http://img40.imageshack.us/img40/4746/treemanall.jpg) (http://img40.imageshack.us/my.php?image=treemanall.jpg)


Title: Re: Giant
Post by: Kypper on May 29, 2009, 04:59:17 PM
Giants are mercenaries, all the armies (even the undead !) can hire them. ;)

Title: Re: Giant
Post by: Malus on May 29, 2009, 06:56:17 PM
Is the giant bigger than the treeman?  ;)

And big question too, which unit sprite do you change to giant?
Or are you able to add new sprites to the game without change the original sprites?

Title: Re: Giant
Post by: olly on May 29, 2009, 07:29:36 PM
In theory there is the capacity to add 12 new Units, due to room for a possible Dark Omen Addon that sadly never happened.(See dwarf sprite post for details)

However, its much easier to overwrite existing files and then to flip between original and Mod armies (Future Mod Installer or manaully copy and paste). Any sprite can be used as its own 16 colour pallete will be modded with any new sprite, it just depends on selecting a suitable sprite that has same stances or movements but i can easily adapt the new Giant's Frames to work on the Troll or any other sprite.

To learn more check out my other Sprite posts and

http://wiki.dark-omen.org/do/Updated_Sprite_Format (http://wiki.dark-omen.org/do/Updated_Sprite_Format)

We can add as many as we like by overwriting existing ones, adding all races/units and switch via the Mod installer.


Title: Re: Giant
Post by: Kypper on May 30, 2009, 09:54:30 AM
Is the giant bigger than the treeman?  ;)
It should be like 2 times bigger :P

Title: Re: Giant
Post by: alavet on July 07, 2009, 06:04:40 AM
i can't wait to see new sprites in the game, especially giants and dwarves and lots of other. i beleive it will be very funny if new campaing will be issued with fully new sprites!

like instead of mage, there will be a giant, instead of mortair there will be a mage, etc..

Title: Re: Giant
Post by: olly on July 08, 2009, 10:09:50 AM
My eventual Dwarf v Greenskin Mod will also contain

New Campaigns and new Mutliplayer Characters, such as

1) Orc Boar Charriots
2) Goblin Wolf Charriots
3) Goblin Wolf Rider Archers
4) Goblin Wolf Riders and Spider Riders
5) Goblin Stickers/Spearmen
6) Pump Wagon
7) Doom Glider
6) Giants
7) Orc Warboss, (mounted option), Black Orcs and many of my other favourites

8 ) Dwarf Crossbowmen, Axemen, Thunders, Armoured etc
9)  Dwarf Hammers and many other assorted Dwarves, including a few Chaos Dwarf.

but will also contain new Audio/Speech/Music and possibly new Cutscenes and Game Menus to demonstrate the power of our(Rob/Mikademus etc) Mod tools, as well as being set on Modded maps that will have new 3d Buildings and scenary to alter game play tactics. However, as you know, it does take alot of time but thats my eventual idea and hopefully we will have other races to combine into a Mod Addon package with a User friendly Mod Installer which they simply click on a Picture of a Race to alter the game and Launch Dark Omen.


Title: Re: Giant
Post by: alavet on July 08, 2009, 10:36:17 AM
oh sir its hears great.
but how are you goning to utilize AI scripts? (like we know that in campaings everything is scripted and even with adding new 3d models there nothing will be changed apart from ghraphic. were u able to chaneg it?)

thanks for the great modding!

Title: Re: Giant
Post by: olly on July 08, 2009, 10:40:57 AM
With Rob's BTB editor and other excellent Tools it will be possible

to alter the Waypoints of the AI and Behavouir and possibly how they Enter the

Battlefield but unfortunately there will be some restrictions, we would imagine.

So you will have to wait for WARTBED for complete Campaign remakes.


ps By adding new 3d buildings it adds tactics to the battlefield; my Last Level Pyramids

has many buildings/obstacles that break up the middle of Battlefield and add more Line of Sight -> Tactics.


Title: Re: Giant
Post by: olly on April 28, 2012, 09:30:34 PM
Hoping to one day finish my favourite original Giant but I'm currently creating the new Warhammer Giant, using the excellent Call of Warhammer 3d Character models to make new Dark Omen sprites ->

http://forum.dark-omen.org/2d-sprites/call-of-warhammer-3d-models-to-dark-omen-2d-sprites-t805.0.html (http://forum.dark-omen.org/2d-sprites/call-of-warhammer-3d-models-to-dark-omen-2d-sprites-t805.0.html)

Work in progress ->  

*Update* - Have enlarged the Troll sprite by 200% and swapped its colour palette for the Giant and then matching the Troll's poses.

(http://img577.imageshack.us/img577/6158/trolls63final.jpg) (http://imageshack.us/photo/my-images/577/trolls63final.jpg/)

(http://img13.imageshack.us/img13/5448/giantingameall.jpg) (http://imageshack.us/photo/my-images/13/giantingameall.jpg/)

I'm pleased how the Level of Detail has been transferred, such as the Giant's hand print on his belly (warpaint) and the cow and man hanging from his belt. (Guide will follow soon)

Title: Re: Giant
Post by: Jeronimo on April 28, 2012, 09:57:57 PM
Great Giant sprite! It looks very real Olly.
I can't imagine how much time takes to do it with that precision.

Title: Re: Giant
Post by: olly on April 29, 2012, 01:22:33 AM
Thanks, its much quicker and better looking than anything I could hand draw, my guide will show how easy it is to produce good quality sprites and Call of Warhammer have made models for nearly every single Warhammer character!

(http://img825.imageshack.us/img825/4664/trolls63final2.jpg) (http://imageshack.us/photo/my-images/825/trolls63final2.jpg/)


Title: Re: Giant
Post by: cuthalion on April 29, 2012, 07:07:37 AM
I have already said to Olly how great his giant was :P) let me comment on it now.

You need to check it thoroughly, but to my mind the last (4th) column is redundant. If a unit sprite has 3 columns, DO varies them in order 2-1-2-3-2-1-2-3.
It is important. 95% of the DO sprites require only 3 columns in each section. They wont be compatible with 4-column. And only a few complicated ones have 4 or 5. For example, Treeman movements have 5 as he is moving both hands and legs smoothly and DO artists perfectly displayed it by using 5 columns. Cavalry also have 5, but I believe it will be pretty hard to pick up correct horse-rider pics in 3D Studio. We will see :)

Title: Re: Giant
Post by: kilowic on April 29, 2012, 09:36:49 AM
It looks cool :)

Title: Re: Giant
Post by: olly on April 30, 2012, 01:17:20 AM
*Update - Completed the Charging pose Giant animation sheet*

(http://img12.imageshack.us/img12/6319/trolls31c.jpg) (http://imageshack.us/photo/my-images/12/trolls31c.jpg/)

(http://img840.imageshack.us/img840/6052/giantingametrollcountry.jpg) (http://imageshack.us/photo/my-images/840/giantingametrollcountry.jpg/)

(http://img833.imageshack.us/img833/2511/giantingametrollcountry.png) (http://imageshack.us/photo/my-images/833/giantingametrollcountry.png/)

(http://img717.imageshack.us/img717/6052/giantingametrollcountry.jpg) (http://imageshack.us/photo/my-images/717/giantingametrollcountry.jpg/)

Just the Combat and Death Animation Frames to go.


*Update - New Guide to follow and easily make your own sprites"
http://forum.dark-omen.org/2d-sprites/call-of-warhammer-3d-models-to-dark-omen-2d-sprites-t805.0.html;msg11491#msg11491 (http://forum.dark-omen.org/2d-sprites/call-of-warhammer-3d-models-to-dark-omen-2d-sprites-t805.0.html;msg11491#msg11491)

Title: Re: Giant
Post by: olly on June 01, 2014, 09:35:26 PM
Unfortunately I've found an annoying limitation within Dark Omen. To make large sprites you can double and even quadruple the size of sprites (GIMP scale 200%) that works in CPU mode but sadly in 3d mode u can't even double the size. So it's hard to make my tall Giant in 3d mode, I think DreadKing/Treeman/Troll size is our limit for 3d mode which is what the rat ogre uses. I will continue testing...as need to make a mage/vamp class sprite tall enough for skaven screaming bell, if possible. [attachment=1]

*****Solved below by making sprite sheets maximum of 640x1024*****

Title: Re: Giant
Post by: olly on January 02, 2015, 05:42:27 PM
***Fixed*** I found the maximum size of a sprite sheet is 640x1024 (the biggest Dread King sheet) so I scaled all my Giant sprite sheets to be of size 640x1024 in GIMP and now they work in full 3d mode!


So will now retry scaling the Skaven Screaming Bell

***Update- Making all Skaven Screaming Bell sprite sheets 640x1024 worked in full 3d Mode***