Warhammer Dark Omen Forum

Modifications => Campaigns => Topic started by: cuthalion on August 02, 2015, 03:20:15 PM



Title: Greenskins: Light Mod
Post by: cuthalion on August 02, 2015, 03:20:15 PM
This campaign is a light mod of Goblin Adventures:

https://www.dropbox.com/s/5pahmzjv95p2vi5/Goblins%20Light%20Mod.zip?dl=0 (https://www.dropbox.com/s/5pahmzjv95p2vi5/Goblins%20Light%20Mod.zip?dl=0)

1. Player army includes all kinds of goblin and orc armies, overall set is close to that of Goblin Adventures
2. All missions vs Greenskins are changed to missions vs Empire and/or Elves/Dwarves. Greenskin shamans are changed to mages using Bright and Ice magic spells.
3. Cutscenes: Morgan and Klaus are played by charismatic Goblin Shaman and Orc Big'un. Looks cool.
4. Only a few of the missions have modified btb and ctl enemy positions. Overall this mod is closer to original campaign than my other mods, just a bit more difficult as greenskin army is made weaker than human army. Anyway I enjoyed playing it as I like greenskin armies. :)


Title: Re: Greenskins: Light Mod
Post by: olly on August 02, 2015, 06:31:02 PM
Perfect to add to the Ultimate Mods download, will look forward to playing my favourite race.

:)


Title: Re: Greenskins: Light Mod
Post by: cuthalion on August 12, 2015, 08:04:48 PM
A few updates to the mod.
- Enemies were changed to Skaven in a few of the missions.
- Savage Orc Boar Boyz are introduced as one of player units.
- A few minor adjustments in ctl scripts during missions.

First post link is valid.