Title: DORPG Rules & Description Relaunched Now Dark Omen Expanded 2 Post by: Flak on March 11, 2010, 04:45:00 PM DORPG is an RPG inspired game for dark omen. Based on Dark Omen 2 (DOE) Its main difference is that in this game, you have a Commander or Hero if you will, to keep him alive and gain XP for the Hero is one of the most vital things in DORPG. Just as if you where playn a normal RPG.
2-5 players will join a league, 1 player will be the GM the players will each pick a side and decide class and stat's for their hero, then they build an army. Each round all players must fight the GM once, the GM will post what the mission or Quest is for the players is for each round. After all battles the casualty screen must be saved (Print Screen) and posted, score will be kept to see who has done best. Maps and quest's as well as the GM army will be random for each round and suitable for the quest. The GM may never rush the players will all his regiments, his attack will most commonly be in waves, normally 2-4. For the purpose of the GM having an easier time, all players are required to be familiar with Ghabrys WH32 edit and be able to use it for basic things, like creating hero stat's and adding escort regiments and such. Player Armies Armies are build from 3000gc and from the Army Rosters belonging to the side the player has picked. Armies will be small to start with but this only means that there is much to achieve later on. Max 4 regiments can be used at army creation, more regiments can be earned later on. Max 2 of the same regiments may be purchased at army creation. Warriors and Rogues may not buy a mage at army creation he will have to be earned later. Only starting Items may be purchased, the rest has to be looted from the enemy. All 3 sides have a basic unit which may be hired at any time by a hero but max 2. For undead 4. Humans: Men-at-Arms, Greenskins: Night Goblin, Undead: Zombie. If a nation has these basic regiments then they are allowed to use them as extra and ofcz exceed the max 2 limit. When the campaign starts lost regiments are lost until the player returns to his home village or fort and can recruit a new regiment. Regiments that decide to join the player can join at any time but may not be replaced if lost, altho if they are lost a regular regiment of the players nation may take its place. Alignment Good-Neutral-Evil This will decide which kind of regiments will join you later. Like Elves will only join Good hero's and Necromancers and such will only join Evil and some human regiments will only join neutral. In addition Good hero's may not attack regiments that surrender, Neutral hero's that continue to do so may turn evil but evil that never does it may turn neutral. GM Armies Enemy GM armies will consist of units from 1-2 of the available enemy sides. They will be randomized each round and the GM will then make 1 army that has to be used against all the players for each player to have equal opportunities. If a pre-planned story is being followed then ofcz the races may not be random but still face all player on equal terms. All the Maps of the game will be put into a randomized list and 1 will be randomly picked for each round, the game will end when the last map has been used and then the score counted to find the winner. The type of quest will also be random unless the GM has made an overlaying story that decides what kinda quest's is needed. 4 Sides and Items Humans The Empire Imperial Halbardiers Imperial Greatsword Imperial Bowmen Imperial Cannon Imperial Mortar Flagellants Reiksguard Bright Mage Bretonia Men-at-Arms Imperial Halbardiers Imperial Bowmen Imperial Mortar Knights of the Realm Grail Knights Ice Mage Kislev Men-at-Arms Dwarf Warriors Kossars Gosdodar Guards Imperial Cannon Ogres Winged Lancer Ice Mage Dwarves Dwarf Warriors Thunderers Slayers Slayder/DS Imperial Mortar Imperial Cannnon Organ Gun Bright Mage Wood Elves Kossars Glade Guards Wardancers Dryads Archers Treeman Ice Mage Lizard Folk Skink Dryads Chameleon Skink Treeman Imperial Cannon Saurus Temple Guard Bright Mage Greenskins Orcs Orc Boys Savage Orcs Orc Arrer Boyz Orc Bolt Thrower Orc Rock Lobber Boar Boyz Orc Bigguns Orc Shaman Night Goblins Night Goblins Night Goblin Archers Night Goblins/Fanatic Night Goblin Archers/Fanatic Orc Bolt Thrower Troll Squid Hoppers Shaman on Spider Chaos Dwarves Night Goblin Archers Immortals Blunderblussiers Orc Bolt Thrower Orc Rock Lobber Troll Centaur Bulls Shaman on Spider Ogres Night Goblins/Fanatic Savage Orcs Troll Ogre Bulls Leadbelchers Ogre Rinox Riders Orc Shaman Skaven Night Goblins/Fanatic Night Goblin Archers/Fanatic Gutter Runners Skaven Warpgun Orc Rock Lobber Skaven Shaman on Spider Undead Vampire Counts Zombies Skeleton Warrios Ghouls Skeleton Archers Scull Catapult Skeleton Horsemen Black Grail Knights Vampire Tomb Kings Skeleton Archers Scorpion Swam Wights Wraiths Tomb Scorpion Mummies Necromancer Chaos Ghouls Chaos Warriors Chaos Hounds Bloodletter Scull Catapult Wraiths Chaos Knights Necromancer Druchii Druchii Warriors Druchii Crossbowmen Repeter Bolt Thrower Reaver Bolt Thrower Black Guard Dark Riders Cold One Knights War Hydra Items Items are brought with some of the 3000 gold at army creation Starting Items Potion of Strength Runefang Stormsword Spelleater Shield Enchanted Shield Heart of Woe Dragonhelm Prize Items Banner of Arcane Warding Book of Ashur Staff of Osiris Banner of Wrath Wand of Jet Hellfire Sword Banner of Defiance Shield of Ptolos Grudgebringer Sword Stats No stats have been changed in the Download but shields and none-mage magic has been and a blank hero add as the 1st in the list Title: Re: DORPG Rules & Description Post by: Flak on March 12, 2010, 07:50:17 PM Description
Hero Creation There are 3 Classes. Each with the starting abilities and appropriate limitations. Such as weapons, mage book and stats. If a hero dies he auto looses the quest and gain no bonus pts. the first 3 times a Hero dies he is considered wounded and may return. When a hero dies for the 4th time he is dead and the campaign is over. 3 Freebies can be used to buy 1 extra life once. Warriors and Rogues can buy a mage after 5 battle but may not buy or use any items on the mage. Warriors and Rogues may fight Independently or in a regiment as the leader, but once a Flag regiment has been appointed the hero may not leave it again and he does not get the x3 bonus pts, only 1 pts per kill. A Hero must be mounted to join a cavalry regiment. All hero's may use basic hand weapon. Points are used to give the Hero his stats, all the customizing will have to be made with Ghabry's WH32edit so get familiar with it. Such as Banner, name, army book id, sprite and 3D head is up to the player, tho the "Undead Chariot" banner is advised to not lose sight of the hero. A flag unit must have its banner changed from the normal banner. A player has 18 Freebies (FB) to use on their Hero at Hero Creation. The cost of increasing a stat 1 but W and A cost 2 FB to increase by 1. Weapons are also brought using Freebies, Basic Hand Weapon is free, all cost 1 FB except, Two-Handed sword cost 2 and Wight Sword for Undead cost 3. Ranged Weapons cost 1 if they belong to your own side, other Ranged weapons cost 3 FB. Attributes can also be used by Hero's and cost as following Will Never Rout: 3 FB, Cause Fear 7 FB, Hate GS 1 FB, Unimpeded by Terrain 4 FB, Immune to fear 3 FB, Regenerate 7 FB, Always Persue 1 FB, Casualty Inflict Fear 2 FB and 360 vision 2 FB. Negative Attributes can give your hero FBs to spend should you wish to or maybe your a mummie Hero ;) Cowradly: 3 FB, Flammable: 2 FB, Never Regroup: 3 FB, Fear Elves: 1 FB, Destroyed if routed: 5 FB Armor cost 1 FB per level from start but can be brought with gold after 1st battle. A Mage Book cost's 8 FB. A mount cost's 3 FB and the player starts with armor 2 mounted, Warriors with 3. Blank Hero has these stats: M:4 WS:3 BS:3 S:3 T:3 W:2 I:3 A:1 L:6 All Dwarves have M-1 but W+1 and I-1 but L+1 Orcs have I-1 but S+1 These are the Max allowed stats M:6 WS:8 BS:8 S:8 T:8 W:5 I:8 A:5 L:10 Dwarves can not exceed M:4 but may elevate WS+1 and W+1 Any other hero most be mounted to exceed M:4. Attributes can also be used by Hero's Will Never Rout, Cause Fear, Hate GS, Unimpeded by Terrain, Immune to fear, Regenerate, Always Persue, Casualty Fear and 360 vision Warrior A warrior may use the Two-handed Sword, Flail or Pole Arm, Undead Warrior may use Wight Blade or Pole Arm. Warrior may be mounted. Orc hero's on Boar the rest on horses. Warrior may have up to 3 armor, 5 for mounted and start with 1 armor. Rogue A rogue is the only hero who can use ranged weapons. A Rogue may use the same ranged weapon as his sides ranged unit uses or spend extra and get foreign weapons. They may also use a Pole Arm. Rogues may wear max 2 armor but start with no armor. Mage a mage is the only hero who can use magic, the mage has to use the book which belongs to his side. A mage may not use armor and may not use any special weapons. However the Hero mage is the only mage to be allowed mage items. Regimental XP Regiments and Heros also earn Freebies as they gain levels A Regiment earns 1 Freebie per level A Hero earns 2 Freebies per level Both may use them to improve stats or attributes with the same prices as above. Quest's and Score A quest is set before each round/battle. Before starting the campaign the number of quest's should be decided, extensions may be added but to aviod a seemingly endless game it may be an idea to start with the intention to end after 10-15 games. After that the winner may be decided However, beating the GM 15 times is not enough to win, after the campaign is ended it is time for the players to face off their hero's in direct combat. Games in the elimination will show who has the strongest army and Hero at the end. The player must try to accomplish the quest. Failing will mean a penalty score. Success will let the player gain all the score earned in the battle + bonus score Bonus score rules are simple enough, each kill a hero has made is x3 bonus points unless in a flag regiment and each annihilated regiment is 5 bonus pts. A killed mage is 15 bonus pts. Guard The player must defend a designated buidling, a village or other site. Completion will ofcz mean that the site is protected from the enemy. If its a building then it must not be burnt down. Failure -100, success +100 pts. If more targets needs guarded a reward for each dead and alive may be used instead. Escorte A temperary regiment is added to the players roster and must be safely escorted to a designated location. Usually only possible on big maps or it may seem like a guard mission. The player must keep the target alive, the target can be used in combat but must survive. Failure -100, success +100 Defend A strong enemy army is ahead of you and your quest is simply to stay alive and slay the enemies. Success +50, failure -50 Attack You must attack and hold ground or a designated site that the enemy holds, success will be measures in weather or nor the site is in your control at the end of the mission. Success +200, failure -150 Counter-Attack Repel an enemy attack and capture his ground or a site behind his lines. Beaware if the enemy is strong enough a 2nd counter attack may occur. Again the control of the designated are is the deciding factor. Success +200, failure -150 Scout Locate the enemy and make an ambush if possible, the enemy will be on the move and vulnerable. Only big maps is really an option for this kinda quest. Success +75, failure -100 Assassination A designated enemy regiment must be killed, altho the battle will not end at the death of this regiment then a good bonus is secured and dealing with the remains of the army will be easier. Success +150, failure -200 Assasination quests may be both offensive and defensive, so step carefully not to be ambushed Title: Re: DORPG Rules & Description Post by: Flak on March 12, 2010, 08:29:04 PM Maps
To Keep players on their toes, the map is not reviled until the battle itself starts. All maps will have their deploy zones changed and later on when Olly is ready, be custom made. DORPG maps will be at the end of the map list and a download will be needed for each battle to give the player the map. The player will wait until the GM has placed his front units to start deploying. Map List Great Forrest at Night Forrest Before Kislev Loren Forrest the Shine Loren Forrest the Clearing Road to Bogenhafen Goblin Camp Tutorial Axebite Pass Return to Axebite Pass Drakenhoff Castle Troll Land Troll Land Hills Northern Waste Basin of Frozen Blood Town of the dead Border Countries Grissburg Town The Empire Great Forrest The Black Pyramid The Black Pyramid Large Dropzone The Black Pyramid Sideways Bretonian River Vingtienne Road to Moussillon Helmgart Keep Blighted Towers Sylvania Road to Kislev Loren Lake Loren Lake Balanced Trading Post Bogenhafen Bogenhafen extreme Title: Re: DORPG Rules & Description Post by: Flak on April 01, 2010, 09:54:39 AM Heres the files with the sides
just put them in 2parm Map downloads will follow with each battle Anyone who may be interested can plz sign up in the DORPG Dark Omen 2 topic |