Title: Conquest Battleground (OLD MAY JUNE JULY) Post by: Flak on May 19, 2009, 09:50:29 AM This Topic is for in-game related posts only The Map Red number represent starting locations which will be randomly assigned (http://img83.imageshack.us/img83/3144/game1locations.png) (http://img83.imageshack.us/my.php?image=game1locations.png) (http://img83.imageshack.us/img83/game1locations.png/1/w899.png) (http://g.imageshack.us/img83/game1locations.png/1/) Players----------------------------------Score Warhammerfreak--Drow----Position 2---26 Alavet---------Vampire----Position 3---29 Malus------------Orcs----Position 5---27 Grend------------Drow----Position 4---29 Flak--------------Allies----Position 1---29 World Diplomacy Flak is at war with Alavet and Warhammerfreak Flak and Malus has Defensive alliance Malus and Grend are at War Warhammerfreak and Alavet has a Defensive Alliance Victory Conditions Victory Points: Have the highest amount of victory point at the end of the game. Each regular territory yelds 1 VP per turn, a depot yelds 2 VP per turn, UU territories yeld 3 VP per turn and a capitol yelds 5 VP per turn. They are calculated each turn by the GM and added to the score. Conquest: Capture and hold 31 Territories for 2 turn Mystic: Capture and hold 5 UU Territories for 1 turn Allied Victory: Capture and hold 45 Territories for 3 turns Download the latest Update before making the game armies [attachment=1] Title: Re: Conquest Battleground Post by: alavet on May 19, 2009, 11:04:12 AM lol what about swap red territory with gray one? i dont wish much to be a red player currently :D
Title: Re: Conquest Battleground Post by: Flak on May 19, 2009, 11:18:52 AM alavet we cannot have big blank area in the middle ;D
being red is not easy, maybe for red diplomacy is not such a bad thing afterall hehe ;) Title: Re: Conquest Battleground Post by: Grend on May 20, 2009, 08:55:52 AM I`ll take the necromancers then. (But if WHfreak chooses goblins I would prefer the drow)
Title: Re: Conquest Battleground Post by: Malus on May 20, 2009, 09:13:42 AM I´ll take the orcs then.
Title: Re: Conquest Battleground Post by: Flak on May 20, 2009, 09:30:22 AM Hey Guys im glad to see you sign in
Grend you can decide ;) Drow has just been improved so you will need the lastes download v22 Title: Re: Conquest Battleground Post by: Grend on May 20, 2009, 10:18:45 PM Ok. I`ll go for the drow then, I like new units :)
Title: Re: Conquest Battleground Post by: Flak on May 20, 2009, 11:10:16 PM cool Grend
tomorrow i will post the starting positions and the new download so that each player can make the armies and day after tomorrow is the first move I look very forward to it ;D Title: Re: Conquest Battleground Post by: Flak on May 21, 2009, 10:29:56 AM Here we go Turn One is upon us
TURN 1 Warhammerfreak--Drow (Kislev)Alavet------------Vampire (East Mountains) Malus------------Orcs (Bretonia) Grend------------Drow (Estalia) Flak--------------Allies (Empire) (http://img194.imageshack.us/img194/4055/turn1y.png) (http://img194.imageshack.us/my.php?image=turn1y.png) (http://img194.imageshack.us/img194/turn1y.png/1/w899.png) (http://g.imageshack.us/img194/turn1y.png/1/) Remember to get this new Download to make armies and remember to name them currectly [attachment=1] UD for drow UV for vampires GO for orcs HA for elves make your 3 armies but have a look at where they start before you do so, it might be a good idea to note that army 1 starts on your capitol and that a capitol has the defensive advantage of a defensive map if attacked, also note where to get the closest UU territory and if you will have to fight for it. The colored numbers 1-3 are ofcz the armies ;) Players to do list Examine the map Make your 3 armies (Report back when done) Consider first move Title: Re: Conquest Battleground Post by: bembelimen on May 21, 2009, 12:32:02 PM Are the dows player allied/confederate? or dog eat dog :P?
Title: Re: Conquest Battleground Post by: Flak on May 21, 2009, 01:52:53 PM Are the dows player allied/confederate? or dog eat dog :P? big dog prolly eat smaller dog lol they are not allied by default Title: Re: Conquest Battleground Post by: Malus on May 21, 2009, 05:22:31 PM All 3 armies are rdy to fight now!
Malus Orc Orders Diplomacy Order: Malus Orcs declares alliance with Flak Allies Malus Orcs declares War on Grend Drow Moves/Attacks Malus Orcs MOves OG2 moves from 3-2-C to 3-1-C, move OG3 moves from 2-10-C to 3-5-C, move Title: Re: Conquest Battleground Post by: Flak on May 21, 2009, 10:04:58 PM GM has noted your moves Malus, Grend and Alavet and will update after all moves have been made :)
GM also notes Warhammerfreak has made armies and consider moves Flak Allied Orders Diplomacy Flak Allies declare alliance with Malus Orcs Moves/Attacks HA1 moves from 4-5-B to 3-5-B, move HA2 moves from 1-13-B to 3-14-B, move HA3 moves from 2-2-B to 1-3-B, move Title: Re: Conquest Battleground Post by: Grend on May 22, 2009, 01:46:43 AM Grend`s Dark Elves
Army 1 moves to 3-1 e Army 2 moves to 3-12 c Army 3 moves to 3-5 c Ask Alavet for an Alliance? Title: Re: Conquest Battleground Post by: alavet on May 22, 2009, 06:17:11 AM Grend sorry, you ambassador walking too slow and still hvnt reached my death capitol, lol
Alavet Vampire Orders Diplomacy Alavet Vampire declares temporary alliance for 8 turns with Warhammerfreak--Drow Alavet Vampire declares war with Flak Allied HOUND2 moves from 2-11-A to 2-10-A HARE3 moves from 2-7-I to 3-12-B OAK1 moves from 2-12-I to 2-9-A p.s. we have two drows so i suggest to give names to the armies (so did i). and also it looks more funny and sweet. number in the army will symbolize #of battles its participated (to scary off some weak armies as well and to be proud, lol). maybe you though so, im just actually hvnt read all rules yes :D ///also i hope u will change colours of the map with every turn Title: Re: Conquest Battleground Post by: warhammerfreak on May 22, 2009, 11:13:20 AM Warhammerfreak--Drow orders
Diplomacy Warhammerfreak--Drow declares a temporarly alliance with alavat's vampires. Warhammerfreak--Drow declares a war against flak's allies. Movement DROW1:FROM 4-3A TO 3-4A DROW2:FROM 3-1A TO 4-3A DROW3:FROM 1-6A TO 1-1B Title: Re: Conquest Battleground Post by: Flak on May 22, 2009, 11:31:32 AM TURN 1 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img268.imageshack.us/img268/3535/turn1b.png) (http://img268.imageshack.us/my.php?image=turn1b.png) BATTLES TO BE DECIDED Yellow Territory is battles territory Territory 3-5-C Malus GO3 vs Grend UD3, The Empire, Malus Host Title: Re: Conquest Battleground Post by: Flak on May 23, 2009, 01:42:38 PM Malus and Grend has to find a time to battle it out
if you havnt already then PM and arrange a fight time im sure we all excited to see the outcome of the battle for the Loren Plains :) Title: Re: Conquest Battleground Post by: Grend on May 23, 2009, 01:49:58 PM I think we will get to play it today.
When Malus comes onto Hamachi, we`ll do it. But I`m afk for a while, but will be back in an hour or two Title: Re: Conquest Battleground Post by: Malus on May 23, 2009, 05:18:44 PM Malus orcs are defeated by Grends Drows.
All survived orcs flee the battle and run to their homeland. GO Army 3 doesn´t exist anymore. 3-5-C is now Drow Good fight!! =) Title: Re: Conquest Battleground Post by: Flak on May 23, 2009, 06:46:15 PM Thank you both, ive noted the victory
Malus your army 3 has been removed, it will take you until the end of turn 2 to get the army re-made, provided that you dont lose a depot. If or when maybe you lose a depot no 3rd army can be made until a new depot has been captured. Grend i trust you have updated your army post-battle If anybody has an unmoved army and also captured a UU territory its not time to add the UU's to any re-fittet armies. Title: Re: Conquest Battleground Post by: Flak on May 23, 2009, 06:48:06 PM Turn 2, Order 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img41.imageshack.us/img41/5244/turn2s.png) (http://img41.imageshack.us/my.php?image=turn2s.png) (http://img41.imageshack.us/img41/turn2s.png/1/w886.png) (http://g.imageshack.us/img41/turn2s.png/1/) Title: Re: Conquest Battleground Post by: alavet on May 23, 2009, 08:35:54 PM Alavet Vampire Orders
1*Diplomacy --- 2*Moves/Attack HOUND2_0 moves from 2-10-A to 1-7-A HARE3_0 moves/attack from 3-12-B to 1-11-B OAK1_0 moves/defend from 2-9-A to 1-1B (if avaliable) if not; to 3-4-A, if not to 1-6-A Title: Re: Conquest Battleground Post by: Flak on May 23, 2009, 08:54:27 PM Flak Allied Orders
Diplomacy lol i think we are past diplomacy unless Alavet and WHfreak wants to surrender and apologize for the insolent behavior and i promise to not crush them completely ;) Moves HA1 moves from 3-5-b to 2-8-B HA2 moves/attacks from 3-14-B to 1-11-B, Battle vs Hare3_0 HA3 moves from 1-3-B to 2-2-B, (Battle) Alavet Gray is blocked territory Title: Re: Conquest Battleground Post by: warhammerfreak on May 23, 2009, 11:01:26 PM Warhammerfreak--Drow orders
no need for diplomacy My movements. :) DROW1:FROM 3-4A TO 2-2B (For Glory and death, this one attacks first) DROW2:FROM 4-3A TO 1-1B DROW3:FROM 1-1B TO 2-2B (For Victory) Title: Re: Conquest Battleground Post by: Grend on May 23, 2009, 11:13:19 PM Question: Do I need to return to a depot to buy new units? (If so I screwed up a bit)
A3 2-10-C A2 1-9-C A1 3-12-C Title: Re: Conquest Battleground Post by: Flak on May 24, 2009, 09:12:38 AM After battles you are allowed to re-buy the army the way it looked pre-battle, but not to buy new or add regiments for that you need a depot, you may buy potion of strenght and enchanted shield after battles.
Warhammerfreak you understand that if Drow3 retreats it will send Drow2 back one territory, same can apply for OAK Title: Re: Conquest Battleground Post by: Grend on May 24, 2009, 10:38:04 AM Okay, then I did a slight mistake. But since the army is conquering a depot this round, it should resolve itself.
Title: Re: Conquest Battleground Post by: Malus on May 24, 2009, 11:00:24 AM Malus Orc orders
Diplomacy -none Moves GO2 3-1-C to 1-4-C Title: Re: Conquest Battleground Post by: Flak on May 24, 2009, 08:44:00 PM TURN 2 ORDERS 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img34.imageshack.us/img34/5244/turn2s.png) (http://img34.imageshack.us/my.php?image=turn2s.png) (http://img34.imageshack.us/img34/turn2s.png/1/w904.png) (http://g.imageshack.us/img34/turn2s.png/1/) Battles to be decided 2-2-B Double attack, HA3 (Host) vs Drow1 (Basin of Frozen Blood) and HA3 (Host) vs Drow3 (Northern Waste) 1-11-B Attack, HA2 vs HARE3 (Host) Loren Forrest the Shine Malus and Grend may do orders 5-6 Title: Re: Conquest Battleground Post by: Flak on May 25, 2009, 07:16:51 PM Flak vs Alavet
1-11-B Attack, HA2 vs HARE3 (Host) Loren Forrest the Shine Alavet was victorious in a close fight the vampires prevailed and won control of 1-11-B The Allied army HA2 was disbanded from its heavy losses A new HA2 army is being created in 4-9-B (Altdorf) at the end of turn 3 Flak vs Warhammerfreak 2-2-B Double attack, HA3 (Host) vs Drow1 (Basin of Frozen Blood) Warhammerfreak was victorious on the cold plains and won control of 2-2-B and its depot The allied army HA3 was disbanded Title: Re: Conquest Battleground Post by: Flak on May 25, 2009, 08:30:44 PM TURN 3, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img30.imageshack.us/img30/4050/turn3.png) (http://img30.imageshack.us/my.php?image=turn3.png) (http://img30.imageshack.us/img30/turn3.png/1/w906.png) (http://g.imageshack.us/img30/turn3.png/1/) I hope everybody had done their remaining orders, Warhammerfreak and Flak may build a new army after the move order this turn. Flak has had 2 armies removed, Alavets army 1 is forced to move back as Drow moves back from the battle Title: Re: Conquest Battleground Post by: alavet on May 25, 2009, 08:50:45 PM Alavet Vampire Orders
Alavet suggest alliance for the 20 turns with Malus in condition of giving to the Alavet forces territory 3-2-c with possibility of creation army. If agreed, Vampires will declare war to the Grend forces. --- 2*Moves/Attack HOUND2_0 moves from 1-7-A to 3-12-A HARE3_1 moves/attack from 1-11-B to 1-10-B OAK1_0 moves/defend from 1-6-A to 3-14-B Title: Re: Conquest Battleground Post by: Flak on May 25, 2009, 08:58:49 PM Flak Allied Orders
Diplomacy Flak and Grend form an alliance, with Malus becoming an enemy of both. Moves HA1 moves from 2-8-B to 4-9-B This now means that the new army will start in 1-13-B Title: Re: Conquest Battleground Post by: Malus on May 25, 2009, 10:11:42 PM Malus Orc orders
Diplomacy The orcs don´t need any alliance with vampires! Waaaargghhhhh! ;) Moves GO2 1-4-C to 3-7-C We will fight to the dead!! Waaaaaaaghhhhhhh! Title: Re: Conquest Battleground Post by: Grend on May 25, 2009, 11:31:29 PM Grend`s Dark Host:
Diplomacy: Flak and Grend form an alliance, with Malus becoming an enemy of both. A1 to 4-8-C A2 to 3-7-C A3 is being refitted. Title: Re: Conquest Battleground Post by: warhammerfreak on May 26, 2009, 04:55:03 PM Warhammerfreak's DROW commands
DIPLOMACY None Moves 1-1b TO 1-7b 2-2b TO 1-6b 3-4b TO 1-1b A new army is created in 4-3-A (Only Capitols can create armies, if the capitol is occupied by another army then a depot will be used) Title: Re: Conquest Battleground Post by: Flak on May 26, 2009, 05:19:51 PM TURN 3, Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies New Armies have been placed but are not movable yet Bonus's Alavet is the first player capture 12 Territories and has earned the bonus, one bonus army of 5000 gc worth. It will be placed at the end of round 4. Alavet also has been the first to get 2 UU ters, and has the option to buy an extra free item in one of his armies. (http://img16.imageshack.us/img16/6373/turn3b.png) (http://img16.imageshack.us/my.php?image=turn3b.png) (http://img16.imageshack.us/img16/turn3b.png/1/w920.png) (http://g.imageshack.us/img16/turn3b.png/1/) Battles to be decided Malus vs Grend 4-8-C GO1 vs A1 (Host) at Blighted Towers 3-7-C GO2 (Host) vs A2 at Border Countries Title: Re: Conquest Battleground Post by: Malus on May 26, 2009, 10:53:15 PM Late at night, the drow and greenskins prepare to fight.
At the first battle the drow defeat the greenskins. G02 is destroyed and all survived orcs flee to the captiol where the last and strongest orc army stays. The drow reached the capitol and attack it. All greenskins fight for their homeland and they are victorius. GO1 defend and wins the captiol fight. The orcs will create a new and stronger army to defeat the evil drow and take revenge on the traiterous elves!! No mercy to our enemies Waaaaaaaarghhhhhhhh!! Title: Re: Conquest Battleground Post by: Flak on May 26, 2009, 11:03:04 PM TURN 4, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img14.imageshack.us/img14/1304/turn4.png) (http://img14.imageshack.us/my.php?image=turn4.png) (http://img14.imageshack.us/img14/turn4.png/1/w904.png) (http://g.imageshack.us/img14/turn4.png/1/) I hope everyone is ready for next move if not hurry up ;) Flak, Whfreak and Grend has new armies ready for action this turn later in this turn Alavet, Grend and Malus will get their new armies Title: Re: Conquest Battleground Post by: Malus on May 26, 2009, 11:39:55 PM You are too fast! =)
Malus orc orders For turn 3 Order *6th New Army GO4 created at 3-2-C if possible Turn 4 Diplomacy no mercy, orcs declare unstopable war to Grend and Flak! Moves GO1 attacks from 4-8-C to 3-7-C (GO4 moves from 3-2-C to 3-6-C if possible) GO4 is created at the end of this turn (Order 6), so you may want to reconsider leaving your capitol Title: Re: Conquest Battleground Post by: Grend on May 26, 2009, 11:41:34 PM Army 4 moves to 3-1-E
Army 3 moves to 1-3-C do you mean 1-4-C ?? and Army 4 is moving in your own land and has 2 moves if you desire to use them that is Title: Re: Conquest Battleground Post by: alavet on May 27, 2009, 06:50:05 AM Alavet Vampire Orders
new army PIPE_4_0 will be created by the end of the turn. Diplomacy - Moves/Attack HOUND2_0 moves/attack from 3-12-A to 1-10B, if not avaliable then 1-11-B HARE3_1 moves/attack from 1-10-B to 1-13-B OAK1_0 moves/attack from 3-14-B to 1-13-B, if not avaliable then 1-10B, if not avaliable then 3-17-B p.s. where the hell is 1-3-C? Title: Re: Conquest Battleground Post by: Flak on May 27, 2009, 08:05:46 AM Flak Orders
Diplomacy Death before Defeat Moves none Title: Re: Conquest Battleground Post by: Grend on May 27, 2009, 01:15:02 PM Army 4 moves to 3-12-C
Army 3 moves to 3-7-C if that is possible else to the neighbouring country to Malus`s Capitol, unless I can move to attack it? Title: Re: Conquest Battleground Post by: Flak on May 27, 2009, 01:55:58 PM is your purpose to attack Malus's GO1 where ever it moves to?
Title: Re: Conquest Battleground Post by: Grend on May 27, 2009, 02:45:40 PM Not exactly, he moved to my Army 2. So if I can, Ill attack his capitol with my army 3. Or can you only move twice as long as you stay within your own area? If it is not possible, can I attack to help my army 2? And if not, I would like to move to the area next to his capitol, below my army 2
Title: Re: Conquest Battleground Post by: Flak on May 27, 2009, 03:16:00 PM yes 2 moves on your own territory 1 outside it, but you are allowed to move past one of your own armies
We will see what Malus does with his army, he figured he was getting the new army now but he doesnt, when we see where his moves to then we will see where you are able to move to Title: Re: Conquest Battleground Post by: warhammerfreak on May 27, 2009, 05:30:48 PM Dudes, this is going FAST.
MY ORDERS no diplomacy yet MOVEMENT 4-3A TO 2-2B 1-7B TO 4-9B 1-6B TO 4-9B (first one to attack) 1-1B TO 1-6B Title: Re: Conquest Battleground Post by: alavet on May 27, 2009, 06:19:17 PM gl flak
whfreak please indicate your armies numbers when placing orders Title: Re: Conquest Battleground Post by: Flak on May 28, 2009, 07:24:19 PM TURN 4 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies There Has been some confusement concerning Malus's Moves and therefor also what move option Grend has, its now been 2 days since i commented that the moves Malus made was invalid, so to not hold up the game any further and lose the good pace we have, i will now post the moves i do know and the moves i think Grend wants to move, Grend and Malus both have 24 hours to alter the moves ive posted if they are incorrect with their wishes, after 24 hours they will be official. I suspect Malus wont leave the capitol, im not sure of Grends move but he mentioned being placed below his army 2 so thats what ive done, i can imagine Grend might like to attack if Malus stays. Let us know the alteration desired (http://img5.imageshack.us/img5/9021/turn4b.png) (http://img5.imageshack.us/my.php?image=turn4b.png) (http://img5.imageshack.us/img5/turn4b.png/1/w906.png) (http://g.imageshack.us/img5/turn4b.png/1/) Battles to be decided Flak vs Warhammerfreak Double Attack 4-9-B HA1 vs A1(Host) Sylvania and HA1 vs A2 (Host) Road to Kislev Flak vs Alavet Double Attack 1-13-B HA2 (Host) vs Hare3 Tutorial and HA2 vs OAK1 (Host) Forrest Before Kislev Malus vs Grend 4-8-C Army 1 (Host) vs Army 2 at Loren Lake Title: Re: Conquest Battleground Post by: Flak on May 28, 2009, 08:19:05 PM Flak vs Alavet
Double Attack 1-13-B HA2 (Host) vs Hare3 Tutorial and HA2 vs OAK1 (Host) Forrest Before Kislev Alavets army won another victory HA2 survives but is forced to retreat with only half its men Title: Re: Conquest Battleground Post by: Grend on May 29, 2009, 12:36:12 PM Erm... The reason I didnt move Army 2 was because Malus was attacking it...
So if he suddenly isnt, I would like to attack him with it. Title: Re: Conquest Battleground Post by: Flak on May 29, 2009, 04:06:41 PM ok you go ahead and do that, ill update the map later
ive done that now Title: Re: Conquest Battleground Post by: Flak on May 31, 2009, 04:27:53 PM Flak vs Warhammerfreak
Double Attack 4-9-B HA1 vs A1(Host) Sylvania and HA1 vs A2 (Host) Road to Kislev Flaks armies where successful in the capitol defense, both Warhammerfreaks armies have been disbanded at the end of turn 5 WHfreak may create 2 new armies Title: Re: Conquest Battleground Post by: Flak on May 31, 2009, 04:28:43 PM Battles Remaining
Malus vs Grend 4-8-C Army 1 (Host) vs Army 2 at Loren Lake Title: Re: Conquest Battleground Post by: Malus on May 31, 2009, 06:06:37 PM On a sunny day the evil drows and orcs fights to show who will capture the orcish capitol.
After many deaths and loses the lake coloured bloody red. The orcs win with many loses. GO1 stays at the capitol to defend it too the death! Title: Re: Conquest Battleground Post by: Flak on May 31, 2009, 07:10:56 PM TURN 5, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img39.imageshack.us/img39/1351/turn5.png) (http://img39.imageshack.us/my.php?image=turn5.png) (http://img39.imageshack.us/img39/turn5.png/1/w920.png) (http://g.imageshack.us/img39/turn5.png/1/) Grend, Malus and alavet have new armies in the field now AT the end of this turn, Grend, warhammerfreak x2 and alavet will get new armies Title: Re: Conquest Battleground Post by: Malus on June 01, 2009, 09:21:57 AM Malus Orc orders
Diplomacy The orcs don´t need any alliance with non-orcs! Waaaargghhhhh! Moves GO2 3-2-C to 3-1-C GO1 stays at captiol because they have drink to much blood on battlefield We will fight to the dead!! Waaaaaaarrrghhhhhhh! Title: Re: Conquest Battleground Post by: alavet on June 01, 2009, 10:11:16 AM Alavet Vampire orders
Diplomacy Alavet Vampire suggest alliance for the 20 turns with Malus Orc in condition of giving to the Alavet forces territory 3-2-c with possibility of creation army, and giving to the Malus Orc territory 1-13-B or 2-11-A, by their choice, with possibility of creation army. (Flak please give your comments regarding on which conditions (and possibly removing armies) its possible. Moves HARE3_2 stays at 1-13-B and trying to re-fit. OAK1_0 moves from 3-14-B to 3-17-B HOUND2_0 defend on 1-10-B PIPE4_0 moves from 2-12-I to 2-10-I Your moves are ok mate :) Title: Re: Conquest Battleground Post by: alavet on June 01, 2009, 07:38:30 PM re-assigning
HOUND2_0 moves from 1-10-B to 3-18-B Title: Re: Conquest Battleground Post by: Grend on June 01, 2009, 11:03:27 PM Army 1 to 3-12-C
Army 4 to 2-10-C Army 3 attacks 4-8-C Title: Re: Conquest Battleground Post by: Flak on June 02, 2009, 12:44:44 PM Flak Allied Moves
Diplomacy none Moves HA1 Attacks from 4-9-B to 1-13-B Hare3 HA2 Moves from 2-8-B to 4-9-B Title: Re: Conquest Battleground Post by: alavet on June 02, 2009, 01:09:19 PM since you didnt announced and also maybe need 1 turn move w/o attacking/move (new rules?) i guess yoru army aint re-fitted and only re-filled, right?
p.s. i also think we maybe need some "initiative checks" for the order of turns. cause maybe ill decide to go back or change my moving if you confirm re-fitting for some reasons p.p.s. this allows whfreak to take your capitol isnt it? in which order it will go? i wonder/ Title: Re: Conquest Battleground Post by: Flak on June 02, 2009, 02:37:08 PM well we spoke about this after i had already re-fittet my army as i did it after the battle, so sorry thats too late
I am gonna defend the capitol with my HA2 You are in your right to retreat or change your moves, the game is turn based but with simultaneous moves if you desire to change your moves then you can, moves can often depend on which territories gets taken by the others/enemies, like we had last turn with Grend and Malus. Maybe we will allow each player to change his moves once per turn Title: Re: Conquest Battleground Post by: alavet on June 02, 2009, 05:29:40 PM FInal re-assigning
HARE3_2 moves/retreats from 1-13-B (in case of attack) to 2-16-B; if not attacked trying to re-fit. OAK1_0 moves from 3-14-B to 3-17-B HOUND2_0 moves from on 1-10-B to 3-14-B PIPE4_0 moves from 2-12-I to 2-10-I Title: Re: Conquest Battleground Post by: Flak on June 03, 2009, 05:05:19 PM In about an Hour at 19:00 CET the turn continues from Orders 1-2 to 3-6
Should Warhammerfreak not make any moves then his armies will stand by :-\ TURN 5 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img190.imageshack.us/img190/2149/turn5b.png) (http://img190.imageshack.us/i/turn5b.png/) (http://img190.imageshack.us/img190/turn5b.png/1/w918.png) (http://g.imageshack.us/img190/turn5b.png/1/) BATTLES TO BE DECIDED Malus vs Grend 4-8-C GO1 vs Drow 3 (Host) at Blighted Towers Title: Re: Conquest Battleground Post by: warhammerfreak on June 06, 2009, 10:31:38 AM I'm so sorry dudes, we went on some sort of field trip that takes 3 days wednesday -friday. Sorry I didn't post it.
But my ordcers would be: Army3 TO 3-5B Army4 TO 1-6B An army will be created in 4-3A 1-6A Title: Re: Conquest Battleground Post by: Flak on June 06, 2009, 02:42:38 PM good to have you with us again
i will update the map If the Grend vs Malus battle is not decided soon, then i see no other option but to disqualify the battle Title: Re: Conquest Battleground Post by: Flak on June 07, 2009, 08:18:03 AM I can see Grend has not been online in 2 days (June 5th) but Malus has checked in and waited for him to fight so i will pull Grends army back
Title: Re: Conquest Battleground Post by: Flak on June 07, 2009, 08:26:38 AM TURN 6 Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img132.imageshack.us/img132/7859/turn6c.png) (http://img132.imageshack.us/i/turn6c.png/) (http://img132.imageshack.us/img132/turn6c.png/1/w922.png) (http://g.imageshack.us/img132/turn6c.png/1/) If Grend does not get online again then Cholio will taker over his Green side So Cholio you need a 4th army Title: Re: Conquest Battleground Post by: Cholio on June 07, 2009, 12:11:40 PM I've got a 4th army rdy
Title: Re: Conquest Battleground Post by: alavet on June 08, 2009, 09:14:46 AM Alavet Vampire orders
Diplomacy Alavet Vampire suggest alliance for the 20 turns with Malus Orc in condition of giving to the Alavet forces territory 3-2-c with possibility of creation army, and giving to the Malus Orc territory 2-11-A, with possibility of creation army. In case of negative response Vampires will get angry and will review possibility of declaring a war to the Malus horde. Moves/Attack triple attack OAK1_0 atacks from 3-17-B to 1-13-B HOUND2_0 atacks from 3-14-B to 1-13-B HARE3_2 atacks from 2-16-B to 1-13-B triple attack PIPE4_0 moves from 2-10-I to 3-15-B Title: Re: Conquest Battleground Post by: Flak on June 08, 2009, 07:47:11 PM Cholio you are now in Charge of Green make your moves
Other player beware Green player is now Mercenary, not Drow Title: Re: Conquest Battleground Post by: Cholio on June 08, 2009, 08:13:15 PM Cholios Mercenary armies
Diplomacy Cholio's mercenaries declares war vs Malus orcs Moves HM3 attacks from 1-9-C to 4-8-C HM1 supports HM3 from 3-12-C to 4-8-C HM2 moves from 4-5-E to 3-1-E GM: You may move across 2 territories when they are your own, HM2 can move 1 terr. further Title: Re: Conquest Battleground Post by: Malus on June 09, 2009, 02:10:53 PM Malus Orc Moves
Diplomacy Greenskins declare war to whfreak´s Drows and Alavet´s Vampires. Moves GO2 attacks from 3-1-C to 3-5-B No mercy!!! Waaaaaarggghhhhhhh!! Title: Re: Conquest Battleground Post by: Flak on June 09, 2009, 07:02:32 PM TURN 6 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img192.imageshack.us/img192/8116/turn6b.png) (http://img192.imageshack.us/i/turn6b.png/) (http://img192.imageshack.us/img192/turn6b.png/1/w1491.png) (http://g.imageshack.us/img192/turn6b.png/1/) Battles to be Decided Triple Attack Flak vs Alavet 1-13-B HA1 vs OAK1 (Host) at Loren Forrest the Clearing HA1 (host) vs Hound2 at Loren Forrest the Shine HA1 (Host) vs Hare3 at Goblin Camp Double Attack Malus vs Cholio 4-8-C GO1 vs HM3 (Host) at Helmgart Keep GO1 vs HM1 (Host) at Sylvania Attack Malus vs Warhammerfreak 3-5-B GO2 vs Drow3 (Host) at The Empire Attack Warhammerfreak vs Flak 4-9-B Drow4 (Host) vs HA2 at Helmgart Keep Title: Re: Conquest Battleground Post by: warhammerfreak on June 09, 2009, 07:40:41 PM No diplomacy
Movement: Army4 attacks flaks capital army 2 To 2-2B I Overlooked this moves when i updated the map but it has been updated now in the map file i use Army 1 to 1-7B Title: Re: Conquest Battleground Post by: Flak on June 10, 2009, 12:02:01 AM Triple Attack Flak vs Alavet
1-13-B HA1 vs OAK1 (Host) at Loren Forrest the Clearing HA1 (host) vs Hound2 at Loren Forrest the Shine HA1 (Host) vs Hare3 at Goblin Camp the Allied carried the day and won all 3 battles The Elves suffered bad losses in all 3 battles but were able to prevail and defend their ancestal lands. Seroisly tho i earned less from these 3 battles than i did from Warhammerfreaks 2nd attack on my capitol, after 3 refills i have maybe 1,5k to 2k left, my army is getting more and more expensive to refill Title: Re: Conquest Battleground Post by: Flak on June 10, 2009, 08:04:35 AM IMPORTANT NOTICE FROM THIS TURN ONWARDS ALL NEW ARMIES ARE TO BE 7000gc ARMIES Starting at the end of this turn (Order 6) all armies must be made with 7000gc not 5000gc Title: Re: Conquest Battleground Post by: Malus on June 10, 2009, 09:06:59 PM Today the orcs were attacked by two big mercenary armies.
Late at night the battle started. At the first fights the orcs wins with some loses. The survived mercenaries flee. But there was a second army too, they caused very high damage to the orc army but it wasn´t enough to beat them. With high casualties the orcs win the second big fight and the mercenary flees too. Great fights, much blood! Double Attack Malus vs Cholio 4-8-C GO1 vs HM3 (Host) at Helmgart Keep Malus GO1 wins, HM3 disbanded GO1 vs HM1 (Host) at Sylvania Malus GO1 wins, HM1 disbanded Title: Re: Conquest Battleground Post by: Flak on June 11, 2009, 08:07:43 AM GM: Noted malus and cholio thanks
One battles remains, Malus vs Warhammerfreak Attack Warhammerfreak vs Flak 4-9-B Drow4 (Host) vs HA2 at Helmgart Keep The drow hordes overran the defenders taking many casualties HA2 survives and retreats Title: Re: Conquest Battleground Post by: warhammerfreak on June 12, 2009, 05:21:10 PM My battle vs Malus
It was a very very close battle wich I won standing proud with 4 dark archers. WHfreak won armys not disbanded Title: Re: Conquest Battleground Post by: Flak on June 12, 2009, 05:34:29 PM Thank you guys
As you may know Warhammerfreak is leaving us soon but will return no doubt Bembelimen will replace him sometime in the beginning of the week We have an updated Unit Roster Everyone who has made 7000gc armies may wanna remake them as some cost esp on cavalry has been deceased Drow now has Dark Trebuchet (Scull catapult) instead of Dark Balista Artillery has a slight increase in cost [attachment=1] Title: Re: Conquest Battleground Post by: Flak on June 12, 2009, 05:43:29 PM TURN 7 Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack Flak has lost his capitol and has 3 turn to liberate it or take a new one I wasnt sure if Malus disbanded and will make a new army his GO2 or retreated (http://img3.imageshack.us/img3/791/turn7.png) (http://img3.imageshack.us/i/turn7.png/) (http://img3.imageshack.us/img3/turn7.png/1/w1491.png) (http://g.imageshack.us/img3/turn7.png/1/) At the end of this turn (order 6) Alavet gets 3 armies and Cholio gets 2 Title: Re: Conquest Battleground Post by: alavet on June 12, 2009, 05:55:55 PM Alavet Vampire orders
Diplomacy: none Moves/Attack: PIPE4_0 moves from 3-15-B to 3-18-B PIPE4_0 was upgraded to 7k army Title: Re: Conquest Battleground Post by: Flak on June 12, 2009, 06:54:59 PM Flak Allied Orders
Diplomacy Alliance continues with Cholio Moves/Attacks HA1 attacks from 1-13-B to 4-9-B, attacks Drow4 and liberates the capitol from the pagan drow HA2 moves to 2-10-C if possible or 2-11-C Title: Re: Conquest Battleground Post by: Malus on June 12, 2009, 08:25:43 PM Malus Orc Moves
Diplomacy none Moves GO2 attacks from 3-1-C to 3-5-B No mercy!!! Waaaaaarggghhhhhhh!! Title: Re: Conquest Battleground Post by: Cholio on June 13, 2009, 12:07:35 PM Cholio's Mercenaries orders
Diplomacy Allied to Flak Moves HM2 moves from 3-1-E to 3-12-C Title: Re: Conquest Battleground Post by: Flak on June 13, 2009, 03:27:26 PM One mistake in the v24 zipfile
Drow Dark Trebuchet had wrong Price, upload this new file but its only changed for Drow so only Drow needs to possibly remake armies because of this mistake [attachment=1] Title: Re: Conquest Battleground Post by: Nitrox on June 15, 2009, 10:45:48 AM Nitrox Goblins Orders
Diplomacy none Moves GB2 Moves from 2-2-B to 1-7-B GB3 moves from 3-1-A to 3-8-A GM 3-1-A has no army GB3 is located at 3-5-B and in a battle GB1 Moves from 1-6-A to 3-5-A Title: Re: Conquest Battleground Post by: Flak on June 15, 2009, 08:57:41 PM TURN 7 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img8.imageshack.us/img8/3225/turn7b.png) (http://img8.imageshack.us/i/turn7b.png/) (http://img8.imageshack.us/img8/turn7b.png/1/w1491.png) (http://g.imageshack.us/img8/turn7b.png/1/) Battles to be decided Malus vs Nitrox 3-5-B GO2 (Host) vs GB3 at Border Countries Nitrox vs Flak 4-9-B GB4 vs HA1 (Host) at Blighted Towers Armies Created at Order 6 Alavet 3 armies one in each depot Cholio 2 armies one in capitol and one in a depot of own choice Since all new players have either new 7k armies or has been upgraded due to other 7k armies, Allied army HA2 is also 7k now Title: Re: Conquest Battleground Post by: Flak on June 15, 2009, 09:59:29 PM Nitrox vs Flak
4-9-B GB4 vs HA1 (Host) at Blighted Towers Fueled with the fury of losing their capitol the Allied army ran for the enemy and liberated the capitol in a quick but bloody battle. Title: Re: Conquest Battleground Post by: alavet on June 16, 2009, 12:18:27 PM Alavet Vampire orders
Diplomacy: Vampires (since dissapearing of our UD allies - drows) decided not to continue alliance with new nation and therefore breaking alliance with Goblins at the next turn. Vampires declaring a war to the Goblins at the next turn, meaning Vampire have rights to attack Nitrox' territory at the start of Turn 8 with all forces. GM: Declaring was has to be made with Order 1 before the moves are made, this will not step into effect until turn 9 after the next move, unless Alavet decides to make a sneak attack Title: Re: Conquest Battleground Post by: Malus on June 16, 2009, 04:58:04 PM Bloody Day
The orcs attacks the goblins on a road and win after a bloody fight. Enough blood for the trolls, even their own. The gobz retreat with many loses. Malus vs Nitrox 3-5-B GO2 (Host) wins vs GB3 at Border Countries GB3 isn´t destroyed. Title: Re: Conquest Battleground Post by: Flak on June 16, 2009, 06:33:49 PM TURN 8, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img36.imageshack.us/img36/4553/turn8o.png) (http://img36.imageshack.us/i/turn8o.png/) (http://img36.imageshack.us/img36/turn8o.png/1/w1491.png) (http://g.imageshack.us/img36/turn8o.png/1/) At turns end Nitrox will get 2 armies Title: Re: Conquest Battleground Post by: Nitrox on June 16, 2009, 06:40:48 PM Nitrox Goblins Orders
Diplomacy Nitrox Goblins declares peace with Flak and Cholio Nitrox Goblins declares alliance with Malus Moves GB1 Moves from 3-5-A to 1-6-A Title: Re: Conquest Battleground Post by: Flak on June 16, 2009, 07:12:01 PM Flaks Allied Orders
Diplomacy Flak makes Peace Treaty with Nitrox's Goblins Moves HA1 moves from 4-9-B to 3-7-C HA2 moves from 2-11-C to 1-13-B Title: Re: Conquest Battleground Post by: Cholio on June 16, 2009, 08:28:53 PM Cholio's Mercenaries orders
Diplomacy Non-aggression pact with Nitrox goblins Moves HM4 moves from 2-10-C to 2-8-B HM3 moves from 3-3-D to 2-10-C HM2 moves from 3-12-C to 1-9-C HM1 moves from 4-5-E to 3-12-C Title: Re: Conquest Battleground Post by: alavet on June 17, 2009, 07:38:49 AM Alavet Vampire orders
1*Diplomacy Vampires ultimatum to the Nitrox Goblins tribe: we going to attack you no matter what, whether it's sneaky attack or not. in case you consider my attack at turn8 (next turn) as a "sneaky attack" (breaking RoW), then we will attack at current 7 turn. otherwise we agree to wait for the 8th turn for attack, with condition of making this attack OK to RoW to GM: please to consider if my attack at turn 8 will be viewed as a "sneaky" for other players, if Nitrox will agree with placing battles at turn 8? Vampires asks for Peace Treaty with Malus Orcs and sents them 100 gold (lol) depending of Nitrox decision, there will be diffirient moves: 2*Moves/Attack mode a (attack at turn 7) HUNTER1_0 moves/attack from 2-12-I to 1-6-A SPEAR2_0 moves/attack from 2-11-A to 3-5-A ARROW3_0 moves from 2-7-I to 3-12-A PIPE4_0 moves from 3-18-B to 1-11-B mode b (attack at turn 8) HUNTER1_0 moves/attack from 2-12-I to 1-7-A SPEAR2_0 moves/attack from 2-11-A to 2-10-A ARROW3_0 moves from 2-7-I to 3-12-A PIPE4_0 moves from 3-18-B to 1-11-B p.s. i kindly advice Nitrox not to stop his armies and jsut move on. Title: Re: Conquest Battleground Post by: Malus on June 17, 2009, 06:06:12 PM Malus Orc Orders
Diplomacy The orcs declare peace to the vampires because it seems they like to drink blood too. Moves GO2 3-5-B to 2-3-C Waaaaaarrghhhhhhh Title: Re: Conquest Battleground Post by: Flak on June 17, 2009, 06:12:26 PM GM: An attack by alavet in this current turn will be a sneak attack. If Alavet doesnt want to make a Sneak attack but to make an honorable attack then he has to wait til turn 9 (Next turn)
Title: Re: Conquest Battleground Post by: alavet on June 17, 2009, 06:21:04 PM ah ok i see, for some reasons i thought current turn is turn 7. thus yes, i wil lwait for turn 9, just to let goblins come for me, hehe.
plan b action Title: Re: Conquest Battleground Post by: Flak on June 17, 2009, 06:39:14 PM TURN 8 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies TURN 9 Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img19.imageshack.us/img19/9900/turn8.png) (http://img19.imageshack.us/i/turn8.png/) (http://img19.imageshack.us/img19/turn8.png/1/w1491.png) (http://g.imageshack.us/img19/turn8.png/1/) No Battles Nitrox gets 2 armies, as previous suggested Goblins have 1 extra army Title: Re: Conquest Battleground Post by: alavet on June 18, 2009, 06:18:48 AM Alavet Vampire orders 9/1
1*Diplomacy none 2*Moves/Attack HUNTER1_0 moves/attack from 1-7-A to 3-5-A SPEAR2_0 moves/attack from 2-10-A to 3-1-A ARROW3_0 moves/attackfrom 3-12-A 1-6-A PIPE4_0 moves/attack from 1-11-B to 1-1-B p.s. what about conditional moves/attacks? like if want to make double attack but win with first one, then second army will unvmoved? or i still able to use conditionals, like IF army1 win then go to ..., etc. it seems that conditional fighting rather big advance, but from other side if its not allowed its kinda illogical.. GM: If an army commited to a multiple-attack doesnt get to attack because the first army wins the battle then the first army captures the territory and the 2nd army remains unmoved, having spend its turn to support the attack Title: Re: Conquest Battleground Post by: Nitrox on June 18, 2009, 09:21:56 AM Nitrox Goblins Orders
Diplomacy none Moves GB5 Move from 4-3-A to 3-5-A GB2 Move/Attack from 1-7-A to 1-10-B GB4 moves from 1-6-B to 2-2-B Title: Re: Conquest Battleground Post by: Flak on June 18, 2009, 10:08:44 AM Flaks Allied Moves
Diplomacy None Moves/Attacks HA1 Attacks from 3-7-C to 4-8-C, vs GO1 HA2 Attacks from 1-13-B to 3-14-B Title: Re: Conquest Battleground Post by: Cholio on June 18, 2009, 01:40:43 PM Cholios Mercenaries
Diplomacy None Moves HM3 moves from 2-10-C to 3-5-B Title: Re: Conquest Battleground Post by: Malus on June 18, 2009, 03:48:13 PM Malus Orc Orders
Diplomacy none Moves GO2 3-2-C to 3-5-B Title: Re: Conquest Battleground Post by: Flak on June 18, 2009, 05:33:53 PM TURN 9 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img4.imageshack.us/img4/1584/turn9.png) (http://img4.imageshack.us/i/turn9.png/) (http://img4.imageshack.us/img4/turn9.png/1/w1491.png) (http://g.imageshack.us/img4/turn9.png/1/) Battles to be Decided This turn will be a turning point in the game, Malus and Nitrox both have invading armies that threaten their very existence and have to fight to survive, if the attacks fail then the attackers will soon be the attacked is powerful counteroffensives no doubt will be started. Good Luck to all The Battle for the East Alavet vs Nitrox 3-1-A GB3 vs Spear2 (Host) at Grissburg Town 3-5-A GB5 vs Hunter1 (Host) at Road to Moussillon 1-6-A GB1 vs Arrow3 (Host) at Loren Forrest the Clearing Battle for the West Flak vs Malus 4-8-C GO1 vs HA1 (Host) at Sylvania Cholio vs Malus 3-5-B GO2 (Host) vs HM3 at The Empire Title: Re: Conquest Battleground Post by: alavet on June 18, 2009, 09:17:11 PM 3-1-A GB3 vs Spear2 (Host) at Grissburg Town
At the cover of night Vampire hordes attacked Nitrox Goblins. Goblins wasnt prepaired for that battle, they breezy created army wasnt prepaired for such a mssive UD invasion, lone shaman wasnt able to stop fleeing mad crowds; this night vampires get enough blod... alavet won and GB2 retreated with many loses. after the battle Vampires captured some of powerfull artifacts from thevillage. 3-5-A GB5 vs Hunter1 (Host) at Road to Moussillon 1-6-A GB1 vs Arrow3 (Host) at Loren Forrest the Clearing to be decided tomorrow or at saturday as max. Title: Re: Conquest Battleground Post by: alavet on June 19, 2009, 08:25:56 PM 3-5-A GB5 vs Hunter1 (Host) at Road to Moussillon
alavet won in hard battle, Hunter1_1 remains. 1-6-A GB1 vs Arrow3 (Host) at Loren Forrest the Clearing to be decided tomorrow or at saturday as max. alavet lost in close battle; Arrow3 disbanded Title: Re: Conquest Battleground Post by: Flak on June 21, 2009, 02:25:03 PM GM: nvm
Title: Re: Conquest Battleground Post by: Cholio on June 21, 2009, 05:22:28 PM Malus vs Cholio
Battle at 3-5-B GO2 (host) vs HM3 Cholio won The federation of Mercenaries won the day as they clashed in battle with the vicious greenskins.. Title: Re: Conquest Battleground Post by: Flak on June 21, 2009, 06:31:09 PM Flak vs Malus
4-8-C GO1 vs HA1 (Host) at Sylvania The clash of perhaps the 2 strongest armies currently in the game was a brutal battle in the tight space of Sylvania. The elves lead the charge up the hill right into the lines of orcs protecting their capitol. A tough battle took place as the 2 great armies clashed into combat, all the while being under constant artillery fire the allied army was able to withstand the massive onslaught and win a hard won battle. The orc capitol is now in elven hands. Title: Re: Conquest Battleground Post by: Flak on June 21, 2009, 06:51:51 PM TURN 10, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img34.imageshack.us/img34/1455/turn10.png) (http://img34.imageshack.us/i/turn10.png/) (http://img34.imageshack.us/img34/turn10.png/1/w1491.png) (http://g.imageshack.us/img34/turn10.png/1/) At turns end (Order 6) Malus, Flak and Alavet will get one army Title: Re: Conquest Battleground Post by: Cholio on June 22, 2009, 04:44:06 PM Cholios mercenaries
Diplomacy None Moves HM1 moves from 3-12-C to 1-12-D HM2 moves from 1-9-C to 3-7-C HM3 moves from 3-5-B to 3-1-C Title: Re: Conquest Battleground Post by: alavet on June 22, 2009, 05:20:24 PM Alavet Vampire orders
Diplomacy: Alavet Vampire suggest alliance to Ggoblins in conditions of giving Alavet forces two depots: 4-3-A and 1-6-A, leaving Goblins with 1 depot but 5 armies and strong ally. Moves/attack in case of negative response, Vampire will attack Goblins and conquire Goblisn as a nation of slaves Spear2 attacks from 3-1-A to 3-2-A Hunter1 attacks from 3-5-a to 4-3-A (am i able for double attack in case hed take second army?) Pipe4 moves/attacks from 1-1-B to 3-4-A (in battle with gb4 if possible GM: An army only has one attack per turn, so no double attack possible this round Title: Re: Conquest Battleground Post by: Flak on June 22, 2009, 09:13:34 PM Flak Allied
Diplomacy None Moves HA1 moves from 4-8-C to 3-6-C HA2 moves from 3-14-B to 3-15-B Title: Re: Conquest Battleground Post by: Nitrox on June 23, 2009, 11:13:20 AM Nitrox Goblins
Diplomacy Goblins reject Alliance with Vampires. Moves GB4 Move from 2-2-B to 3-4-A GB2 Move/attack from 1-10-B to 1-11-B Title: Re: Conquest Battleground Post by: Flak on June 23, 2009, 02:52:48 PM TURN 10 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img199.imageshack.us/img199/9909/turn10b.png) (http://img199.imageshack.us/i/turn10b.png/) (http://img199.imageshack.us/img199/turn10b.png/1/w1491.png) (http://g.imageshack.us/img199/turn10b.png/1/) Battles to be Decided War in the East continues with another turning point Nitrox vs Alavet 3-2-A GB3 (Host) vs Spear2 at Vingtienne 4-3-A GB5 vs Hunter1 (Host) at Road to Kislev 3-4-A GB4 vs Pipe4 (Host) at Border Countries At Order 6 Malus, Flak and Alavet will get one army, Malus will get his army in his remaining depot, Flak and Alavet will both get their armies in their capitols. Title: Re: Conquest Battleground Post by: alavet on June 24, 2009, 08:18:13 PM alavet won all three battles, no army is disbanded from Vampire side.
maybe will post more tomorrow. Title: Re: Conquest Battleground Post by: Flak on June 24, 2009, 08:57:04 PM TURN 11 Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack ONE NEW RULE For the purpose of making the map easier to understand and more realistic, then all land not connected to a depot/capitol will turn back to neutral. All land that gets surrounded by an enemies land will turn to the enemies side, unless it holds and army then it wont change until it loses contact to the army. Allies share borders and can have land beyond their own borders as long as they border up to their allies border. (http://img140.imageshack.us/img140/5333/turn11.png) (http://img140.imageshack.us/i/turn11.png/) (http://img140.imageshack.us/img140/turn11.png/1/w1491.png) (http://g.imageshack.us/img140/turn11.png/1/) Title: Re: Conquest Battleground Post by: Flak on June 25, 2009, 04:45:22 PM ok ill go first then ;D
Flak Allied Orders Diplomacy Flak cancels non-agression pact with Nitrox Moves Attacks HA1 attacks from 3-6-C to 3-2-c,vs GO1 HA2 attacks from 3-15-B to 2-7-I HA3 attacks from 1-13-B to 1-11-B Title: Re: Conquest Battleground Post by: alavet on June 25, 2009, 07:34:23 PM damn flak wtf u fu** i didnt ever know i had depot there! plese use depot images i sent you in green colour! current depots its just unreadable!
will post more tomorrow p.s. to bembe comment: to flak: i hope u willnt be harassed with that ive jsut forgot to include smile to my text. i hope u already know that i just liek such expressions :) Title: Re: Conquest Battleground Post by: bembelimen on June 25, 2009, 07:55:21 PM Title: Re: Conquest Battleground Post by: Cholio on June 25, 2009, 08:11:38 PM Cholios mercenaries orders
Diplomacy None Moves HM1 moves from 1-2-D to 2-16-B HM2 moves from 3-7-C to 3-5-B HM5 moves from 4-5-E to 3-6-D Title: Re: Conquest Battleground Post by: Mikademus on June 25, 2009, 11:38:06 PM No, it is WAR!!! Title: Re: Conquest Battleground Post by: alavet on June 26, 2009, 06:47:16 AM Alavet Vampire orders
Diplomacy Alavet agree for a Peace (with possibility of moving through goblins lands as a friendly) or Ally with Nitrox Goblin, in condition of giving Alavet lands 3-8-A (gb5 placement) and 1-6-A (gb1 placement) and removing Goblins armies from this territory to goblins land. Also, in case of acceptance, Vampires will allow Goblins to get all lands which will be conquired by the Vampires from 2-16-B to 3-14-B and 3-15-B (not including 1-13-B). This turn will be virtually the last one for the Goblins if they will decline Vampire offer, so Goblins should think a lot. Moves there is not Militia unit issued at the point 2-7-1. elves will found only abadoned and burned city with dead citizens. in case of decline Vampire proposal to Goblins: Hunter1 attacks from 4-3-A to 2-2-B Spear2 attacks from 3-2-A to 3-8-A Pipe4 attacks from 3-4-A to 1-6-A Grass 3 attacks from 2-12-I to 1-6-A (in case territory will be already occupied by Vampires army then moves to 4-11-I) in case of acceptance Vampire proposal to Goblins: Hunter1 moves from 4-3-A to 1-6-A Spear2 moves from 3-2-A to 2-9-A Grass 3 moves from 2-12-I to 4-11-I Pipe4 moves from 3-4-A to 3-12-B Title: Re: Conquest Battleground Post by: Nitrox on June 26, 2009, 08:58:04 AM Nitrox Goblins
Diplomacy: Nitrox sign alliance with Alavet Vampires and give them 1-6-A and 3-8-a With the ally, Goblins declare war to Cholio Mercenaries and Flak Allies. Moves GB4 move from 2-2-B to 1-3-B GM: Armies GB1 and GB5 having no safe place to withdraw has been forcefully disbanded Title: Re: Conquest Battleground Post by: alavet on June 26, 2009, 09:21:55 AM Wise decision, my ally!
i advice you to take some territories as 1-3-B for example, its never bad to conqueire new lands if you able to. also i think since we're allied you cant futher process your peace threaty with Mercs/Elves - just highlighting it. Pipe4 moves from 3-4-A to 3-12-B - please correct to 1-11-B since 3-12-B impossible move Title: Re: Conquest Battleground Post by: Flak on June 26, 2009, 03:46:10 PM TURN 11 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies (http://img29.imageshack.us/img29/9222/turn11b.png) (http://img29.imageshack.us/i/turn11b.png/) (http://img29.imageshack.us/img29/turn11b.png/1/w1491.png) (http://g.imageshack.us/img29/turn11b.png/1/) Battles to be decided Flak vs Malus 3-2-C, HA1 vs GO1 (Host) at Great Forrest Flak vs Nitrox 1-11-B GB2 vs HA3 (Host) at Loren Forrest the Shine Title: Re: Conquest Battleground Post by: Flak on June 27, 2009, 09:15:20 PM Flak vs Malus
3-2-C, HA1 vs GO1 (Host) at Great Forrest The orcs and allied meet a cold morning in the bretonian plains and fought a pitched battle running wildly at eachother with no account for order. The orcs had planned to aim at the elven flanks with cavalry attack but the flanks held and the orcs where doomed. As a last meassure the orcs fleed the Bretonians lands in their boats and Bretonia is once again free. Flak vs Nitrox 1-11-B GB2 vs HA3 (Host) at Loren Forrest the Shine 2 well prepared armies meet in one of the big eastern forests, the goblins where hesitant to move on the elves who with their bows controlled the open land, but the goblins did attack in force and inflicted many casualties on the allied, but where unable to win as the allied where successful in killing the goblin pets. The allied won a costly fight. Title: Re: Conquest Battleground Post by: Flak on June 27, 2009, 09:28:09 PM TURN 12, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack Malus Orcs have fleed the world after their last army was defeated (http://img14.imageshack.us/img14/9317/turn12.png) (http://img14.imageshack.us/i/turn12.png/) (http://img14.imageshack.us/img14/turn12.png/1/w1491.png) (http://g.imageshack.us/img14/turn12.png/1/) At order 6 Flak will get 1 or 2 armies, Alavet will get 1 new army Title: Re: Conquest Battleground Post by: Cholio on June 27, 2009, 09:47:42 PM Cholios Mercenaries orders
Diplomacy War with the goblins of the north, since the foul creatures decided to ally with the vampires Moves HM1 moves from 2-16-B to 1-13-B HM2 moves from 3-5-B to 4-9-B HM3 moves from 3-1-C to 1-6-B HM4 attacks from 4-9-B to 1-7-B (GB2) HM5 moves from 3-6-D to 2-16-B Title: Re: Conquest Battleground Post by: Flak on June 28, 2009, 09:16:41 AM Flak Allied Orders
Diplomacy none Moves/Attacks HA1 moves from 3-2-C to 3-5-B HA3 attacks from 1-11-B to 1-6-A, vs Hunter1 Title: Re: Conquest Battleground Post by: alavet on June 28, 2009, 10:21:47 AM Alavet Vampire orders
Diplomacy Vampires gives territory 2-10-A to the goblins. Moves/Attacks Hunter1 attacks from 1-6-A to 1-11-B Spear2 moves/attacks from 2-9-A to 1-11-B (or to 1-6-A, if Hunter1 will survive) Grass 3 moves/attacks from 4-11-I to 1-11-B (or to 3-12-B, if Spear2 will survive) Pipe4 attacks from 1-1-B to 4-9-B (or to 1-7-B, if GB2 will survive) p.s. btw, i asked for "Pipe4 moves from 3-4-A to 3-12-B - please correct to 1-11-B since 3-12-B impossible move"i n my previous order, why its not prefomed? only since i didnt indicated "moves/attacks or u just missed it? Title: Re: Conquest Battleground Post by: Flak on June 28, 2009, 11:44:36 AM but 1-11-B was occupied by GB2
Pipe4 attacks from 1-1-B to 4-9-B (or to 1-7-B, if GB2 will survive) there is no 4-9-B? and if GB2 survive then they will hold 1-7-B, if GB2 lose then HM4 will be in 1-7-B? HA3 has already moved and is attacking 1-6-A, so it will be a multi defense instead of a multi attack. It works the same way, only the defending armies have to retreat if they lose the battle Title: Re: Conquest Battleground Post by: Nitrox on June 28, 2009, 01:46:11 PM Nitrox Goblins Orders
Diplomacy : None Moves : GB4 move from 1-3-B to 1-6-B Title: Re: Conquest Battleground Post by: Flak on June 28, 2009, 02:49:12 PM TURN 12 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies At order 6 Flak will get 1 or 2 armies, Alavet will get 1 new army (http://img20.imageshack.us/img20/9414/turn12b.png) (http://img20.imageshack.us/i/turn12b.png/) (http://img20.imageshack.us/img20/turn12b.png/1/w1491.png) (http://g.imageshack.us/img20/turn12b.png/1/) Battles to be decided Cholio vs Nitrox and Alavet Attack 1-6-B HM3 (host) vs GB4 at Road to Bogenhafen Multi Defence 1-7-B HM4 vs GB2 (Host) at Goblin Camp, and HM4 (Host) vs Pipe4 at Loren Forrest the Shine Flak vs Alavet Triple Defence 1-6-A HA3 vs Hunter1 (Host) at Goblin Camp HA3 vs Spear2 (Host) at Loren Forrest the Clearing HA3 (Host) vs Grass 3 at Tutorial Title: Re: Conquest Battleground Post by: alavet on June 28, 2009, 03:43:38 PM Quote 1-6-A HA3 vs Hunter1 (Host) at Goblin Camp Hunter1 lost battle and few raiming ghouls were disbanded Quote HA3 vs Spear2 (Host) at Loren Forrest the Clearing Spear3 won battle facing losie of two regiments after all, but loses were so high that it was impossible to ressurect these dead regiments. Title: Re: Conquest Battleground Post by: Flak on June 29, 2009, 10:33:18 PM These battles remains
Cholio and Nitrox can start the fights, alavets only involvement is in the 2nd battle and only if Nitrox loses, as long as cholio remembers to only restore the live regiments after the battle vs nitrox, they can fight later Cholio vs Nitrox and Alavet Attack 1-6-B HM3 (host) vs GB4 at Road to Bogenhafen Multi Defence 1-7-B HM4 vs GB2 (Host) at Goblin Camp, and HM4 (Host) vs Pipe4 at Loren Forrest the Shine Title: Re: Conquest Battleground Post by: Cholio on July 04, 2009, 12:16:39 AM HM3 vs GB4 at road to bogenhafen
HM3 wins, GB4 retreats HM4 vs GB2 at goblin camp HM4 wins, GB2 disbanded Title: Re: Conquest Battleground Post by: alavet on July 04, 2009, 06:19:21 PM Multi Defence
1-7-B HM4 vs GB2 (Host) at Goblin Camp, and HM4 (Host) vs Pipe4 at Loren Forrest the Shine Vampires won this battle w/o any serious loses, HM4 disbanded Title: Re: Conquest Battleground Post by: Flak on July 04, 2009, 06:57:43 PM TURN 13, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack Thanks for getting the battles done before Sunday Could everyone please note in their move post when they "normally" are online, to make it easier to find eachother (http://img3.imageshack.us/img3/5029/turn13.png) (http://img3.imageshack.us/i/turn13.png/) (http://img3.imageshack.us/img3/turn13.png/1/w1491.png) (http://g.imageshack.us/img3/turn13.png/1/) At order 6 Alavet will gain 1 army Title: Re: Conquest Battleground Post by: Cholio on July 04, 2009, 07:34:20 PM Diplomacy
None, war continues Moves HM1 moves from 1-13-B to 1-10-B HM5 moves from 2-16-B to 1-13-B Title: Re: Conquest Battleground Post by: Flak on July 04, 2009, 07:43:38 PM Flak Allied Moves
Diplomacy Flak and Cholio form the Confederation of Humand, Dwarves and Elves Moves/Attacks HA1 attacks from 3-5-B to 1-7-B, vs Pipe4 HA3 attacks from 1-11-B to 1-6-A vs Spear2 HA4 moves from 3-2-C to 3-5-B HA5 moves from 4-8-C to 2-8-B Title: Re: Conquest Battleground Post by: Nitrox on July 04, 2009, 11:19:52 PM Nitrox Gobbos
Diplomacy None Move: GB 4 moves from 2-2-B to 1-7-B Title: Re: Conquest Battleground Post by: alavet on July 05, 2009, 09:41:41 AM Alavet Vampire orders
Diplomacy none Moves/Attacks Horse1 moves from 2-11-I to 3-12-A Spear2 retreats from 1-6-A to 1-7-B (for multi-defence) Grass 3 moves/attacks from 4-11-I to 1-6-A and 1-11-B (defence and then take land) GM: No moves after battles Pipe4 defends at 1-7-B Title: Re: Conquest Battleground Post by: Flak on July 05, 2009, 11:03:44 AM TURN 13, Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies At order 6 Alavet will gain 1 army (http://img197.imageshack.us/img197/4739/turn13b.png) (http://img197.imageshack.us/i/turn13b.png/) (http://img197.imageshack.us/img197/turn13b.png/1/w1491.png) (http://g.imageshack.us/img197/turn13b.png/1/) Battles to be decided Flak vs Alavet and Nitrox Multiple Defence 1-7-B HA1 (Host) vs Pipe4 at Goblin Camp, HA1 vs GB4 (Host) at Road to Bogenhafen, HA1 (Host) vs Spear2 at Forrest Before Kislev Single Attack 1-6-B HA3 vs Grass3 (Host) at Road to Bogenhafen Title: Re: Conquest Battleground Post by: Flak on July 05, 2009, 07:24:31 PM Multiple Defence
1-7-B HA1 (Host) vs Pipe4 at Goblin Camp, HA1 vs GB4 (Host) at Road to Bogenhafen, HA1 (Host) vs Spear2 at Forrest Before Kislev HA1 and Pipe4 had a tough battle in a narrow forrest clearing, the elves won a hard won battle with many loses, the vampires where killed in great numbers and fleed or maybe disbaned? Alavet? HA1 and GB4 had a quick and bloody battle, the elven bowmen had a good battle killing many goblins. Goblin fanatics made havoc in the dwarf regiment killing many HA1 and Spear2 had a brutal battle with 2 powerful armies. Spear2 was able to defeat HA1 and kill many of its best troops. HA1 retreats, GB4 and Pipe4 disbanded Title: Re: Conquest Battleground Post by: Flak on July 07, 2009, 06:17:30 PM 1-6-B HA3 vs Grass3 (Host) at Road to Bogenhafen HA3 was able to defeat a stongly defensive vampire army and capture this vital land Grass3 was disbanded Title: Re: Conquest Battleground Post by: Flak on July 07, 2009, 06:35:28 PM TURN 14, Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img8.imageshack.us/img8/61/turn14.png) (http://img8.imageshack.us/i/turn14.png/) (http://img8.imageshack.us/img8/turn14.png/1/w1491.png) (http://g.imageshack.us/img8/turn14.png/1/) At order 6 Flak, Alavet and Nitrox will get one new army Title: Re: Conquest Battleground Post by: alavet on July 08, 2009, 06:33:07 AM Alavet Vampire orders
Diplomacy none Moves/Attacks Horse1 attacks from 3-12-A to 1-6-A Spear2 defends at 1-7-B Grass 3 attacks from 2-12-I to 1-6-A in case of retreating HA3 moves will be changed p.s. i wish to play few battles against mercs so pls cholio attack my remaining army with all forces (and flak if u gonna attack make it last one). after that battles and perhaps few other conquest will be ended, with winning of the West p.p.s. you guys are able to use x6 attack over spear2 :D what about unlimited refilling rule for me for this battle? just as funny suggestion :P p.p.p.s i hope goblins will get new army with UU units and take a victory! Title: Re: Conquest Battleground Post by: Nitrox on July 08, 2009, 11:24:03 AM Nitrox Gobbos
Diplomacy None Moves With who ? None xD Title: Re: Conquest Battleground Post by: Cholio on July 08, 2009, 07:57:10 PM Cholio's Mercenaries orders
Diplomacy ... Moves HM3 attacks from 1-6-B to 1-7-B HM1 moves from 1-10-B to 3-12-B HM5 moves from 1-13-B to 1-11-B HM2 moves from 2-11-C to 3-14-B Title: Re: Conquest Battleground Post by: Flak on July 08, 2009, 09:10:48 PM Flak Allied Moves
Diplomacy none Moves Attacks HA1 Moves from 4-9-B to 1-3-B HA2 Moves from 2-7-I to 2-10-I HA4 Attacks from 3-5-B to 1-7-B, multi attack HA5 Attacks from 2-8-B to 1-7-B. multi attack Title: Re: Conquest Battleground Post by: Flak on July 08, 2009, 09:21:56 PM TURN 14, Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies At order 6 Flak, Alavet and Nitrox will get one new army (http://img44.imageshack.us/img44/6208/turn14b.png) (http://img44.imageshack.us/i/turn14b.png/) (http://img44.imageshack.us/img44/turn14b.png/1/w1491.png) (http://g.imageshack.us/img44/turn14b.png/1/) Battles to be decided Alavet vs Cholio and Flak Multi Attack 1-7-B, HM2 vs Spear2 (Host) at Loren Forrest the Clearing HA4 (Host) vs Spear2 at Great Forrest at Night HA5 (Host) vs Spear2 at Tutorial Flak vs Alavet Multi Attack 1-6-A HA3 vs Horse1 (Host) at Great Forrest at Night HA3 vs Grass 3 (Host) at Forrest Before Kislev Title: Re: Conquest Battleground Post by: Flak on July 09, 2009, 09:14:48 PM Flak vs Alavet
Multi Attack 1-6-A HA3 vs Horse1 (Host) at Great Forrest at Night HA3 vs Grass 3 (Host) at Forrest Before Kislev In a clever maneuver the vampires killed the allied treeman and unable to recover from that loss, the allied lost the battle and had to retreat. Title: Re: Conquest Battleground Post by: Flak on July 12, 2009, 06:01:56 PM not to be too pushy ;) but we need the Cholio-Alavet battle to be decided
Title: Re: Conquest Battleground Post by: alavet on July 12, 2009, 06:55:47 PM well i actually lsot cholio 2 days ago. but ive jsut wantedto play with you for kidding. guess we might play it anyway for fun so please take a note: spear2 lost and disbanded. Hm3 maybe also disbanded but i dont know.
Title: Re: Conquest Battleground Post by: Flak on July 12, 2009, 09:07:14 PM ah hell sorry
make a nice little battle report then Cholio Title: Re: Conquest Battleground Post by: Flak on July 13, 2009, 08:20:12 PM TURN 15 Orders 1-2 Orders 1*Diplomacy 2*Moves/Attack (http://img193.imageshack.us/img193/7059/turn15h.png) (http://img193.imageshack.us/i/turn15h.png/) (http://img193.imageshack.us/img193/turn15h.png/1/w1491.png) (http://g.imageshack.us/img193/turn15h.png/1/) Gentlemen make your moves Title: Re: Conquest Battleground Post by: Nitrox on July 14, 2009, 12:31:02 PM Nitrox Gobbos
Diplomacy None Move none! We protect da last territory. Title: Re: Conquest Battleground Post by: alavet on July 14, 2009, 01:50:16 PM Alavet Vampire
diplomacy: none moves/attacks: army1 attacks from 1-6-a to 3-12-b army3 attacks from 2-9-a to 1-11-b army4 attacks from 2-12-I to 2-10-I Title: Re: Conquest Battleground Post by: Flak on July 14, 2009, 02:46:15 PM Flak Allied Moves
Diplomacy The Allied Tribal Court is making ready to execute the Goblin leaders that they expect to capture shortly. A band of Dwarfs have volunteered to carry out the executions. Moves/Attacks HA1 Attacks from 1-3-B to 2-2-B HA5 Moves from 1-6-B to Defend 1-11-B HA4 Moves from 4-9-B to 3-14-B or 1-13-B HA2 Requests assistance from HM2 in 2-10-I in the battle vs Vamp4 to protect the Depot at 2-7-I Title: Re: Conquest Battleground Post by: Cholio on July 15, 2009, 07:25:54 PM Cholios mercenaries moves
Diplomacy none Moves HM2 assist HA2 to protect depot at 2-7-I HM3 attacks from 1-7-B to 2-2-B HM5 attacks from 1-10-B to 1-6-A GM: Move halted by battle in 3-12-B vs Vamp1 HM1 moves from 3-12-B to 3-12-A GM: Move halted by battle in 3-12-B vs Vamp1 Title: Re: Conquest Battleground Post by: Flak on July 16, 2009, 06:12:57 PM TURN 15 Orders 3-6 Orders *3rd Battles *4th Post battle army upgrades *5th Re-fit unmoved armies *6th Create new armies At Order 6 Alavet will get 1 new army (http://img11.imageshack.us/img11/2429/turn15b.png) (http://img11.imageshack.us/i/turn15b.png/) (http://img11.imageshack.us/img11/turn15b.png/1/w1491.png) (http://g.imageshack.us/img11/turn15b.png/1/) Battles to be Decided Flak and Cholio vs Nitrox Multi attack 2-2-B GB1 (Host) vs HA1 at Troll Land GB1 (Host) vs HM3 at Basin of Frozen Blood Flak and Cholio vs Alavet Multi Attack 1-11-B Vamp3 vs HA3 (Host) at Tutorial Vamp3 (Host) vs HA5 at Great Forrest at Night Multi Attack 3-12-B Vamp1 (Host) vs HM1 at Grissburg Town Vamp1 (Host) vs HM5 at The Black Pyramid Multi Defense 2-10-I HA1 (Host) vs Vamp4 at Town of the dead HM2 (Host) vs Vamp4 at Northern Waste Title: Re: Conquest Battleground Post by: alavet on July 17, 2009, 06:09:57 AM lol i like how map currently looks like :D
Title: Re: Conquest Battleground Post by: Flak on July 19, 2009, 07:10:35 PM Flak and Cholio vs Nitrox
Multi attack 2-2-B GB1 (Host) vs HA1 at Troll Land GB1 defeated, HA1 gains the land GB1 (Host) vs HM3 at Basin of Frozen Blood HM3 moves back GB1 took the highground and fired their shortbows in wave after wave at the dwarfs and elves storming up the icy hill, the elves reached the hill first, with heavy loses they cleared the way for the slower dwarfs and with the dwarfs arriving in the nick of time they saved the day and the Allied won a hard won victory. Many of the goblin leaders decided to fight until death rather than be captured, Goblin Big Boss Chief Nitrox fought on the field with his last troops and died along side his brave goblin guards. The remaing goblin leaders who surrender has been sent back to Altdorf to face their trial and execution at the hands of the dwarf execution squad. Title: Re: Conquest Battleground Post by: Flak on July 23, 2009, 10:54:47 PM We have now run past the end date for the game, so i guess it has been concluded
I wanna thank you all for playn with me it has been loads of fun and i hope that you guys have enjoyed it too I intent to start a new game around 4rd-8th of August but i will make a topic about that soon. Title: Re: Conquest Battleground Post by: Mikademus on July 24, 2009, 12:38:48 AM Hey! We need a big conclusion and awards and whatnot! :)
Title: Re: Conquest Battleground Post by: alavet on July 24, 2009, 09:57:18 AM well for soem reasons i was unable to play with flak cause hvnt seen him at hamachi at times when i was there... but anyway i agree it was for sure over and vampires got crushed.. thx every1 for playing
Title: Re: Conquest Battleground Post by: Flak on July 24, 2009, 01:09:24 PM yeah i think me and alavet missed eachother online as i came online a bit later the last week.
I was thinking of making a story ending and it will come when i have a lil time Title: Re: Conquest Battleground (OLD MAY JUNE JULY) Post by: Flak on July 23, 2010, 09:22:18 PM FINAL SCORE TABLE Nation-------Player----Rounds Alive----Best Round----Worst Round----Avg Pts p. Round------Final Score Drow/Goblin--WHF/Nitrox------15----------Rd 7=24pts------Rd 15=6pts-----------13 pts---------------196 pts Vampire-------Alavet---------15----------Rd 12=31 pts---- Rd 1=12 pts----------25.4 pts--------------381 pts Allies----------Flak-----------15----------Rd 15=27 pts-----Rd 7=4pts-----------15.8 pts--------------238 pts Orcs----------Malus----------11----------Rd 2=15 pts------Rd 11=3pts----------11.5 pts--------------127 pts Drow/Merc--Grend/Cholio-----15----------Rd 15=33 pts-----Rd 1=12 pts----------23 pts----------------346 pts |