Title: Conquest 1st Game Chat Room Post by: Flak on May 17, 2009, 08:47:35 AM This thread will be the main discussion thread for the conquest game that i am tryn to start ;D
Everyone who would like to sign up for a game starting some time next week please post here so i and the adversaries can see you hehe :) Initially i wanted the nation and starting position to be at random but since it seems we are only a handful and all have different favorites then if we can agree it might be just as fun to pick our own nation so when you sign in, also tell us your 2 favorites and i will try to accommodate your wishes. The Nations Empire Nation Mercenary Nation Allied Nation Orc Nation Goblin Nation Vampire Nation Necromancer Nation Drow Nation Ive sent a PM to everyone who has shown an interest in the old thread Players Warhammerfreak--Goblin and Drow as favs Alavet------------Vampire and Empire ;) fav Malus------------Orcs and Goblins as favs Grend------------Necromancer and Mercenaries Flak download here [attachment=1] Title: Re: Conquest Game Room Post by: alavet on May 17, 2009, 10:15:16 AM wtf sir its hard to find ***** links where to dl conquest armies and btw u didnt said that it will overwrite original files.
seems like its impossible to play usual 5/15 armies when u instaleld conquest "patch" please make good isntruction how to use and we need original files attached as well p.s. and give a better m,ap pls with "UU" zones etc we need to see it... Title: Re: Conquest Game Room Post by: Flak on May 17, 2009, 10:32:33 AM sorry alavet yes you need to overwrite but the DL also contains the normal files, so that you can alter it back when playn 5k/15
Title: Re: Conquest Game Room Post by: warhammerfreak on May 17, 2009, 11:11:40 AM Ok, I played with some nations and for now it seems for me i like the goblin nation and the drow nation.
Title: Re: Conquest Game Room Post by: bembelimen on May 17, 2009, 01:59:29 PM wtf sir its hard to find ***** links where to dl conquest armies and btw u didnt said that it will overwrite original files. seems like its impossible to play usual 5/15 armies when u instaleld conquest "patch" please make good isntruction how to use and we need original files attached as well original files (http://en.dark-omen.org/downloads/view-details/2.-modifications/3.-army-lists/original-files.html) Conquest armies (http://forum.dark-omen.org/index.php?action=dlattach;topic=361.0;attach=149) And the new files will NOT influence your old armies, so you can use your old 5k/15 armies with the patch. Title: Re: Conquest Game Room Post by: alavet on May 17, 2009, 02:00:51 PM i love Vampire nation, if possible sir
btw, what about neutral territories? who will be our opponent there? maybe you flak? :D Title: Re: Conquest Game Room Post by: Ghabry on May 17, 2009, 04:43:55 PM How about adding the new races at the end of the normal army files?
Would solve the problem that you can't create "normal" armies anymore. Title: Re: Conquest Game Room Post by: alavet on May 17, 2009, 05:09:28 PM flagellants definately should be decreased in maximum allowed q-ty (3 as max), increased in cost (defiantely not 375 but 700 at least) and possibly decreased in units (now u imporved them to 12 which is omg)
Title: Re: Conquest Game Room Post by: Flak on May 17, 2009, 06:00:40 PM i gave them 12 because ive seen the normal 9 to get killed real fast by other troops like cavalry and biguns, but i will admit the cost seems a bit low
you saw how fast 7 black grails killed 7 flags, 700 is too high, 500 or 600 oh btw i do intent to take my own nation in the game :D Ive taken the Rules of War a bit further, breaking the ROW by etc. making hit and runs now has some more serious consquenses. go have a look it colored in green and red the new concept is to be declared a "Rouge Nation" Title: Re: Conquest Game Room Post by: Malus on May 17, 2009, 07:20:53 PM Hi @ all,
pls sign me in for the conquest. My favourites are: - Orc Nation - Goblin Nation But i can play every nation too =) I hope there are more players who join the conquest! Title: Re: Conquest Game Room Post by: Flak on May 17, 2009, 08:05:14 PM A map with circled UUs and Red Capitols and Blue Depots
[attachment=1] // resized the pic from 779kb => 178kb bembelimen Title: Re: Conquest Game Room Post by: alavet on May 17, 2009, 09:05:24 PM 4 flagellants very strongby their own they have 2 accurate attacks and true unbreakable... imagine +2 mortairs with them (cause you allowed to buy mortairs) and see how many troips will come to you, which you wouldnt be able to kill by even 3 flagellants...?
4 flags +2 mortairs (very goodarmybuild from whfreak) - you dont even need mage/another units to win.. if you know how to beat this setup pls give descr of army you gonna use... and again flagellants unbreakable which means goblin army will just suck. no way even 8 goblins with fanatics able to kil lflagellants... also maybe mortairs should be icnreased in cost. i dunno how much they cost now (~560 imo) - i belive they should cost about 900 as min. same about lobber p.s. 1) what about neutral territories? is they "free" to obtain? 2) need better map with factions on them startign territory etc. maybe in zip file 3) we need rules about artillery. who should attack first if one of the player has artillery, if both, etc. attacker usually attacks? thus u need to have 2 types of armies i gues... ,= ) Title: Re: Conquest Game Room Post by: Flak on May 17, 2009, 09:40:47 PM you raise many of the issues i had when i made the rules
Generally speaking the one who attacks another in his land is the aggressor and must be expected to use an offensive army, especially as the capitol maps favors a strong defensive army. I think that making mortar 900 is a good idea, flags are now 510 gc Neutral land is taken with out a fight, as is unoccupied enemy land the Game Book page has a map with colored starting locations but i will make another one, problem is the map i use is 8mb, because i use it in paintshop Title: Re: Conquest Game Room Post by: alavet on May 18, 2009, 06:14:24 AM bah you accepted 900 price so fast so now im sad that hvnt said it should be 1100 :(
cause dont know how to kill 3 flags + 2 mortairs :(( (and lol to see how goblisn will win it) 1) what about armor? are we allowed to buy armor slots? if no, i suggest to allow it, at least by this scheme: each regiment allowed to buy one armor per level (if possible) starting from the level2 2) i think alliance has a lot of unbreakable units, and i think we should ban banner of defiance for them if they have 3 flagellants in army. yes its special rule, etc., but not very hard and easy to udnerstand/follow 3) since you're ok to change prices i think it will be better to change price for wights. now they costs too much, comparing how really good are they. i suggest something around 550-600 would be ok for wraights mayeb also better to reduce price a litte. they will die a lot and with 1k cost and 2k profit from the battle it will be very hard to survive... and maybe little lower price for mummies as well? what about price for treeman? i guess u changed it? if no, 1-1,2k seems fine. p.s. and btw about price for wight zombies - if im not mistaken you made them cost for 400+? maybe im wrong, but if they cost 400+ its totally useless cause ghouls will be much better for the 375 (assuming that wight zombies only better cause they dont die while fleeing) Title: Re: Conquest Game Room Post by: Flak on May 18, 2009, 09:23:27 AM hehe well maybe i wouldnt have accepted 1100 ;)
1 Armor is allowed! 2 alliance? you mean Empire Nation or Allied Nation, Empire has flags sure but flags are now expensive and they are not that strong when facing another strong unit. Goblins have 25 per regiment now and 25 goblins with banner of defiance would take a long time to die at the hands of a flags I did have an idea for goblins, that they should get 1 extra army, other start with 3 maybe goblins should have 4, also keep in mind, most goblins in Conquest will have fanatics and they have a very good UU 3 wight well that is a problem as the wight will be in the same army as black grail knights, a regiment of wights with banner and a black grail with skabrath is a massive threat to any army. So wight has to have a high cost not to make the Vampire side too strong. If wights go down then black grail must go up a bit Wraiths i have been considering, they can quickly become too cheap, 1200 i guess is a bit high but they are dangerous, 1000 i guess is a little better for necromancer players, Because i feel that most Necro armies will have 1 mummy with banner then id like to keep the mummy cost high, as mummies with banner are a little stronger in battle than black grails, if players can start with 2-3 mummies then they will be impossible for greenskins and humans to defeat. Treeman is 1000 Wight Zombies are 350, wight zombies dont die when fleeing and they have better leadership than ghouls, their leader is a wight with wight blade, 3 wounds and good fighting skills. Title: Re: Conquest Game Room Post by: Grend on May 18, 2009, 10:02:20 AM Hi I would like to participate. Necromancers, or Mercenaries are my favorites :)
Title: Re: Conquest Game Room Post by: Malus on May 18, 2009, 10:37:52 AM I want to play NOW. :D
Lets start the conquest fast as possible! The greenskin (if i allowed to play them) will conquer the world!!! Waaaaaagghhhhhh!!! Title: Re: Conquest Game Room Post by: Flak on May 18, 2009, 12:19:23 PM Glad to have you with us Grend you have been noted with your favs
hehe i know Malus i wanna start aswell just wanna make sure we got everybody ready How about making 1st move on Wednesday or Thursday? Diplomacy can be discussed when we have distributed the nations, i doubt much will have to be made for turn one to be made The good news is that everybody seem to have different favs so this means that everyone gets their 1st choice ;D Beware of the changes that is still being made to the DL file, so dont make the game armies yet only test armies For the game i will make a new topic where we make moves and other official stuff, this topic will be the "chat" topic The maps that will be on shown will be a copy of the actual map as the real map is 8mb big for those who would like their own copy for close exterminations you will need a program to read paint shop images, PM me your email address and i will email it before we start :) Title: Re: Conquest Game Room Post by: alavet on May 18, 2009, 01:58:45 PM i think we should now allow peopel to use diplomacy untill regiment will reach another player' border
and we may allow diplomacy for all players only since 5-7-10 turn assuming the ambassadors just reached other nations. Title: Re: Conquest Game Room Post by: Flak on May 18, 2009, 04:50:05 PM Diplomacy is allowed but i just meant that it might not be too necessary at the game start
Diplomacy is instant, it would be too much hassle to have to count ambassador travel time too Title: Re: Conquest Game Room Post by: alavet on May 18, 2009, 05:50:13 PM instant diplomacy is shit!
and we need to consider of usage horn. its very powerfull artifact in rather weak army i suggest to ban it in use untill, say, turn 20 for other armies if they managed to get it. Title: Re: Conquest Game Room Post by: Flak on May 18, 2009, 06:02:05 PM So far ive not put the horn in use
Im not sure if it is suited for this style of game, the only way i could figure to introduce it is to place it in a secret territory and the first to take that will get it and only have one horn in the entire game so that only one army may carry it, as a unique item but in no sure I think that alot of the difficult issues in the rules for Conquest can only be properly suited with learning what works when we play the game, its hard to know how it will work without getting the rules tested properly, so i look forward to getting it underway :) Title: Re: Conquest Game Room Post by: alavet on May 18, 2009, 08:18:26 PM ive just created merc army and some very fast few shots:
1) does cavalry have increased stats? if not, they should be reduced in cost. i think 1k as max is fine 2) i think swordmen should be reduced in cost. 450 seems ok 3) ogres should be decresed in cost as well. 900 is ok (they worse than cavalry) p.s. WTF FLAK we just tested it with whfreak and he told me that treeman cost 501 now its ZOMG. indeed treeman not good but he cause fear and hard to kill (even he is cowardish ass). my cavalry fleed almsot every time he atatcked with treeman. we need to fix it! 1) treemen for 2 q-ty as max 2) cost for 900-1000 at least and again merc army seems just too small. maybe we need add them some units from the alliance or emprie i dunno but now very poor choose from either swormden, cavalry and ogres which is kinda funny when u face with such army but not funny when u deal with it. i actually may see adding flagellants to them as a good idea - why we need strict rules to prevent similar units in game? or maybe remove flagellants from the empire... p.s. what about adding them outlaw infantry (as in singleplayer) with some specials for them? (like good leader or w/e) Title: Re: Conquest Game Room Post by: Flak on May 19, 2009, 12:14:13 AM Cavalry does not have improved stats no, grungebringer swordmen has better WS than greatswords/halba as they have bonus's to attack with their weapons. Swordmen are 435 in cost as normal
Ogres might be slightly overpriced but they are good troops, if empire loses flags then they dont have a stronger alternate unit and it leaves them weaker so that doesnt help. A reduction of ogres might be what is needed for mercenaries and dont forget they have bright mage, crossbowmen also and pistoleers aswell maybe allow 2 pistoleers would help them. Treemen are hard to price as they are like trolls and spiders, sometimes they save you and sometimes they just end up letting you down. i would say that 750 like a vampire cost is decent enough for a treeman Title: Re: Conquest Game Room Post by: alavet on May 19, 2009, 06:16:50 AM i dont agree with price for cavalry and ogres, which seems need to be lowered.
the problem is that merc army aint able to rush now. cavalry & ogres only 2 units which will cost half of your army, and they may easily be disabled by either panic attack on them or few blocker units. after you bought 2 attacking units (while i think its obvious that swordmen is very mediocore unit to attack with) then you have money only for 3 swordmen as max, assuming you want to have at least few artifacts with them (& mage). thus the only possible armybuild is like cavalry &(or) ogres, 3-4swordmen, mage and few artifacts (hopefully). i guess even mediocore goblin army with enough fanatics in them may handle this poor setup. not saying about empire mortairs which will smash half of your swordmen before they reach anything or orcish lobbers... and this army will suffer from the panic effect as well (well any army except empire will be, but merc army has worse armies) i think that alliance in that way doesnt even need to have archers to defend - few treemans (for panic) and some of elves/dwarwes might handle a lot of poor skilled swordmen. if situatuion will remain the same i wish best of luck for the merc players (if any of them will be). from other hand, i agree that mercs able to defend. crossbowmen are good, canons good as well, and the only headache will be to have enough gunmeat to handle enemies while our crossbowmen/mage doing their job. Title: Re: Conquest Game Room Post by: Flak on May 19, 2009, 09:04:17 AM i guess a way is to lower swordmen down to the level of orc boyz, to give the Mercenaries a cheap unit to go along with the good but expensive units it has in the roster.
Ok with this i think we can now try to start the game You guys have told me your favorite nations, so now we get started soon Title: Re: Conquest Game Chat Room Post by: Ghabry on May 19, 2009, 11:08:18 AM How about discussing how bad the troops are AFTER the first Conquest Rounds? ::)
Title: Re: Conquest Game Chat Room Post by: Flak on May 19, 2009, 12:09:08 PM that remains to be seen Ghabry ;)
Title: Re: Conquest Game Chat Room Post by: alavet on May 19, 2009, 01:27:18 PM Quote How about discussing how bad the troops are AFTER the first Conquest Rounds? guess what? we already played some test matches with whfreak. its something "bad" to use unbalanced armies in the game, thus, is better to balance them BEFORE campaing start. Title: Re: Conquest Game Chat Room Post by: alavet on May 19, 2009, 08:37:43 PM short comment: drow seems to be suck
Title: Re: Conquest Game Chat Room Post by: bembelimen on May 19, 2009, 08:43:35 PM short comment: drow seems to be suck I won with drow 4 of 5 battles agains Flak, so no I don't think, that they suck. Title: Re: Conquest Game Chat Room Post by: warhammerfreak on May 19, 2009, 09:08:13 PM I certainly think they are worse then other nations.
I played with them like 6 times and my opinion is that the only good unit they have are the assasins because the archers cost 600 GC and I think they are worse then Xbowmen. And the ballista never did anything because my army was more offensive then the other one's so I "should" come forward. The infantry seems good since they dropped in price since last time. About empire, I think they still are the best army in the game. They seem like the daemons of Dark Omen. Also mercenary seems not to be as good as the other nations to. Though I didn't play them. Title: Re: Conquest Game Chat Room Post by: Kypper on May 19, 2009, 11:09:29 PM I won with drow 4 of 5 battles agains Flak, so no I don't think, that they suck. Maybe the problem is not drows but F-...Well well well, :P that was just a j------- *aaaaaaargh!* Title: Re: Conquest Game Chat Room Post by: alavet on May 20, 2009, 07:06:44 AM maybe Flak had soem reasons on that? (lol, its just a joke)
btw, Kypper, i see yoru activity at forum but never played with you (i guess) and u dont participate in conquest. may you advice why :) Title: Re: Conquest Game Chat Room Post by: Flak on May 20, 2009, 08:05:34 AM lol excuse me kypper :o
I think actually that you are both right, at first me and bembe tested drow and they were strong maybe too strong so i lowered their strength but various alterations. Now with all the improvements to the other nations Drow seem to be lacking behind slightly so i think if i restore them to how i had them in the beginning then they will strong enough. Title: Re: Conquest Game Chat Room Post by: Kypper on May 20, 2009, 12:10:48 PM maybe Flak had soem reasons on that? (lol, its just a joke) I have no free time... Maybe in 50 days... :Pbtw, Kypper, i see yoru activity at forum but never played with you (i guess) and u dont participate in conquest. may you advice why :) Otherwise I would lead my armies of skeletons ! Title: Re: Conquest Game Chat Room Post by: Flak on May 20, 2009, 12:40:37 PM kypper only has time to be sarcastic ;)
Title: Re: Conquest Game Chat Room Post by: alavet on May 22, 2009, 11:04:43 AM ok finally list of questions:
1) whats going after one nation got defeated? maybe it will be fun to allow winning nation to use one of the defeated nation units? 2) who is attacker and who is defender when 2 armies declared move/attack to the similar terrtory? random draw? 3) Quote * It is bad manners to force a charge on the battlefield unless with in range of an enemy regiment. Such action negates the rules of war. i dont like idea non chargin while facing mortairs fire (not charging agaisnt archers is ok)please allow regiments to charge if you want to evade mortairs shot. i think tis reasonable, cause otherwise mortair is just dead machine. also i want to note for everyone not to use charge then. cause in our test battles we both used it and i just want to udnerline this rule again. Title: Re: Conquest Game Chat Room Post by: Flak on May 22, 2009, 11:09:51 AM Well Alavet good question and i asked myself just yesterday when i took a look at the map
If the territory is owned by one of the players entering then the hostile player is the attacker If they both enter neutral territory then they are both attackers and must both expect to have to be offensive To aviod mortar ok ill edit the ROW Title: Re: Conquest Game Chat Room Post by: alavet on May 22, 2009, 01:36:23 PM -whats going after one nation got defeated? maybe it will be fun to allow winning nation to use one of the defeated nation units?
-there is only 3 x q-ty of players army depots on the map, isnt it? -may i take neutral territory if i near allied territory like that: i go to the ally territory (1/2 turn) then i go to the neutral territory. is it ok? what about enemy territory? Title: Re: Conquest Game Chat Room Post by: Flak on May 22, 2009, 04:36:48 PM 1-whats going after one nation got defeated? maybe it will be fun to allow winning nation to use one of the defeated nation units? 2-there is only 3 x q-ty of players army depots on the map, isnt it? 3-may i take neutral territory if i near allied territory like that: i go to the ally territory (1/2 turn) then i go to the neutral territory. is it ok? what about enemy territory? 1 You mean in the next game? 2 Every player starts with 2 depots and 1 capitol 3 Yes you may take neutral (white) territory no matter where it is. You move on allied land like on your own 2 territories per turn. Neutral and enemy land is only 1 territory per turn Title: Re: Conquest Game Chat Room Post by: alavet on May 23, 2009, 02:56:12 PM we tested some drow armeis again with whfreak(before battles) and got little suprised with results:
(http://img40.imageshack.us/img40/3852/engrel2009052317505089.png) (http://img39.imageshack.us/img39/8769/engrel2009052317505406.png) assasin costs 750, has range fire and "regen" and magic resistance but he is not good at all. and treeman costs 999 and win assasin w/o chances. also drow army sucked pretty much during our tests so our suggestion with whfreak is to 1) increase treeman in cost for a little (1100) or decrease assasin in cost (for 125 at least) drow infantry also should be decreased in cost. also wtf at experience gained fro mkilling assasin? Title: Re: Conquest Game Chat Room Post by: alavet on May 23, 2009, 08:41:06 PM is grey area avaliabe for conquire or not?
Title: Re: Conquest Game Chat Room Post by: alavet on May 24, 2009, 11:23:35 AM important/urgent comment: after 10th turn or so we SHOULD allow people to buy new armies for 7k gold. after 20th (or so) we should allow ppl to use 9k armies.
with possibility of using lvl2-4 regiments. otherwise i bet we will face after very few battles, that (for example) flak hordes will feed a lot (i actually believe in that) and it will allow him to buy much more regiments in his army and thus allow him to process futher battles vs other new/standard 5k armies with very small loses. i think its obv, cause he has (for example) very good elfes archers and now it might be balanced with 5k limitation but after he will be able to get more blocker units to the archer he will became unbeatable. i was thinking about it and actually belived that it might be no sene to get allied against any1 if he has good army, cause if his army really good and balanced it will only allow him to feed much faster.. sure its a pilot test but i belive that the most important part of the conquest is the first 4-5 battles, after it might be over pretty soon. (especially for some factions, like mine and flak factions, cause we both have very good strong units (grail and evles) and only balanced cause of low number of other units, which will be negated soon (if we will play well) from my point of view, additional way to negate it - is to allow ppl fights against "neutral" territories vs. weaker armies (like 3k) to allow them feed as well, and if they even will loose whole armies it willn't be over for them since they might feed their armies against weaker ones, not stronger ones. Title: Re: Conquest Game Chat Room Post by: alavet on May 24, 2009, 05:41:56 PM scrabash doesnt works vs drows, even though they flee from usual panic.
for some reasons it seems wrong p.s. also book of ashur for alliance seems very useless to buy from the start, cause u dont have mage in army first, and after creation u unable to buy racial artifacts anyway... Title: Re: Conquest Game Chat Room Post by: warhammerfreak on May 24, 2009, 08:29:54 PM I think the drow are imune to panic too.Someone tried to use hawks of miska on them and that didn't work either. That's the drow advantage.
Title: Re: Conquest Game Chat Room Post by: Flak on May 24, 2009, 08:32:13 PM You raise many questions alavet many which we have to play to find out
I think that after a while making new armies bigger to keep of with successful armies might be a good idea but we will have to see if it is needed and possible Remember that an army has to return to a depot to buy new regiments and will not be much stronger than 5k if it doesnt get to a depot and re-fit Sktabath sword doesnt work vs Drow because drow units are immune to fear, this is why their troops cost more compared to other units. Inf 500 and bow 600 which i think is only fair when they are immune to fear. On the downside the drow dont have a real strong regiment but has to count on a big army rather than a strong small force like vampires has to count on. lol no elves cannot use book of ashur from the beginning dont worry i have not spend money on it ;) Unit Description http://forum.dark-omen.org/overview/conquest-game-book-t352.0.html;msg2353#msg2353 (http://forum.dark-omen.org/overview/conquest-game-book-t352.0.html;msg2353#msg2353) Title: Re: Conquest Game Chat Room Post by: alavet on May 24, 2009, 08:38:41 PM the problem is, that drows actually not immune to fear. not at all. i always seen drows regiment ended up fleed from the combat a lot.
or there is some diffirience between panic and flee? again, they definately able to flee a do it quite a lot (but yes they possibly have better LS than other reigment) Title: Re: Conquest Game Chat Room Post by: Flak on May 24, 2009, 08:48:50 PM Yes they will flee but not from fear
The game separates fleeing from fear as being afraid of say undead or spiders separate from fleeing after having sustained heavy loses and then fleeing, like a regiment might do if its morale is too low. Wights and Wraiths are also immune to fear but they also will flee if they are attacked from behind and like that. Title: Re: Conquest Game Chat Room Post by: alavet on May 26, 2009, 06:24:50 AM is it possible to use ally depots for re-fitting?
i guess its possible to start war in one turn not breaking ROW if both players agreed? Title: Re: Conquest Game Chat Room Post by: Flak on May 26, 2009, 08:10:38 AM im not 100% sure what you are asking but yes you can use an allies depot, but if you have armies in the allies territory and declare war then your armies are withdrawn to your own borders to escape
Title: Re: Conquest Game Chat Room Post by: alavet on May 26, 2009, 09:00:55 AM no i just meant if for example i and malus both will agree to start war immidiately (not waiting 1 turn) then it will be possible.
Title: Re: Conquest Game Chat Room Post by: Flak on May 26, 2009, 10:49:30 AM you can make a sneak attack it wont be breaking ROW, it is bad manners tho and is unlikely to inspire trust, if you both attack eachother then i guess one cant blame the other
lol but you and Malus are allied now tho no? Title: Re: Conquest Game Chat Room Post by: alavet on May 26, 2009, 12:37:52 PM i just wanted to make it clear cause of your quote:
>>War must be declared or alliances must be made official at the start of a turn. Declaring war in an honorable way will give the enemy 1 move to prepare for war. but fortunately we arent formalists no im not with alliance with Malus. i agreed for the alliance in case he give me his depot with possiiblity of army creation but he refused. how do you think it will help you? ^_^ Title: Re: Conquest Game Chat Room Post by: Flak on May 26, 2009, 12:42:40 PM sorry that is correct he refused your extor... :-X i mean kind offer ;)
I am beyond help in this game, my only wish is to take some of your armies down with me when you attack my capitol ;D Title: Re: Conquest Game Chat Room Post by: alavet on May 26, 2009, 06:57:59 PM Quote First Player to Capture 2 UU Territories gets to buy one Free Item in one of his armies. gimme my another bonus sir :D:Deven tho i dont have mone yfor it now. but maybe in future! Title: Re: Conquest Game Chat Room Post by: Grend on May 26, 2009, 07:55:06 PM What is a UU territory?
Title: Re: Conquest Game Chat Room Post by: warhammerfreak on May 26, 2009, 08:29:59 PM It is for Unique Units but DROW don't have it.
Title: Re: Conquest Game Chat Room Post by: alavet on May 27, 2009, 09:06:19 AM Flak i think you're too pessimistic. yes you have very little territory now but im sure you can beat tonns of armies while defending. and then after feeding even counter them.
if you will loose battle for the capitol, please save opponent army and i hope we will play with you while i will be defender with allied and you will be attacker. p.s. i think that your ally doesnt help you much L:) Title: Re: Conquest Game Chat Room Post by: Flak on May 27, 2009, 09:35:52 AM i hope so alavet, the loss of 2 armies would also worry you mate ;)
Title: Re: Conquest Game Chat Room Post by: Grend on May 27, 2009, 09:41:43 AM Quote p.s. i think that your ally doesnt help you much L:) Well if you consider the fact that I could be attacking him too, then I`m doing plenty. Title: Re: Conquest Game Chat Room Post by: alavet on May 27, 2009, 06:16:49 PM btw i think we should force ppl to attack the capitol if they stay near capitol over 2 turns.
yes its illogical and against our common sense of war but otherwise for example malus have no chances if he has defending army he cant attack but grend may take every territory and finish malus then. the reason is that DO is not actually turn based strategy as we doing now, but more wargame, which means wins mostly should be gained from the batles, not from the "global map tactics". even though it willnt help malus anyway if he has defending army but still i hope he will feel better. Title: Re: Conquest Game Chat Room Post by: Malus on May 28, 2009, 08:43:34 PM "When moving in a nations own and allies lands then an army has 2 moves, when entering hostile or neutral lands then an army has 1 move."
Whats the problem? Grend can´t attack my capitol with army3 cause he is 2 fields away. The rules say 2 moves own land or 1 at enemy land, but not 1 at own and 1 on enemy land at one turn. If i stay at my capitol he wait and owned all my land arround. At turn 3 i lose an army, and order 6 says, i can create at the end of a turn a new army if i have enough depots. At end of turn 3 i got the capitol and 1 depot, so i´m able to create a new army at end of turn. or not? i´m very confused now whats going on there! Title: Re: Conquest Game Chat Room Post by: Flak on May 28, 2009, 08:50:34 PM if you lose an army in turn 3 then you get it at the end of turn 4, after all existing armies have moved in turn 4
So Grend cannot reach your depot before you get an army back, the only depot he can reach is the capitol. Title: Re: Conquest Game Chat Room Post by: Malus on May 28, 2009, 09:01:00 PM So i stay with my army at the capitol and wait for next turn?
Then it will be! Title: Re: Conquest Game Chat Room Post by: Flak on May 28, 2009, 09:29:18 PM good choice i think ;)
Title: Re: Conquest Game Chat Room Post by: alavet on June 01, 2009, 08:40:18 AM few comments:
1) there should be limit for refreshing armies after several battles at one turn. its logical. it will allow to kill one army with 2+ atatcks at one turn, otherwise, like in current flak example, his army will be unbeatable when he able to buy new units and have defending position. i think we should allow to refresh army only one time per turn. i mean, if for example there is x3 attacks then in the 3rd time defender should use reaminign army from the 2nd attack. also i think maybe we should restict refreshing armies at the same turn at all. i mean, situations where is possible to use x3 attacks is very rare, and then x2 atatcks will not affected as well. you know, defending armies on defending territories (capitols) can be very effective and might have no loses at all. thus it will allow to feed and refit and create big attacking army which is not great how do u think? i think its pretty logical. 2) i think army cant be reffited if it was attacked at current turn and even if not moved. but its should be discussed maybe we should allow i dunno. 3) what about adding up new feature: allow armies to "defend mode". rules are: -army should declare "defend mode" and wait for x2 turns non moving. -after x2 turns current territory, where regiment placed, became "defending land" and thus any map will be defending map. maybe we should allow armies to defend more then current land, but also x2 lands around regiment? -if army moves then land became usual one, and "defending" maps will appears as usually. 4) flak pls give your thoughts about breakout army as you said. Title: Re: Conquest Game Chat Room Post by: Flak on June 01, 2009, 09:41:47 AM Some good points
I guess what you are looking for is a way to "Fortify" an army, not to have the capitol automatically be defensive To add to this is that im planning to alter the random system for maps so that really unbalanced maps like road to kislev will be more rare than more balanced defensive maps like blighted towers will be more frequent, a percentage chance to get the maps not a random dice. I think that by only allowing to add 1 or 2 regiments per Re-fit is better than a one time chance to re-fit. I guess you have a case in claiming that a defensive army can become too strong if it sits and defends. Maybe an army has to be unmoved and un-attacked to be able to re-fit. I also like the idea to defend the neighboring land, to implement a zones of control rule is good thinking Well the breakout rule i was thinking of is that when a nation is down to one depot/capitol then to still make that nation a threat to the enemy and to avoid the enemy leaving the capitol alone not risking attacking it then the last depot/capitol will generate a breakout army every 2-3 turn, that army has to attack the siege army. Im not sure on specifics yet Title: Re: Conquest Game Chat Room Post by: alavet on June 01, 2009, 10:02:44 AM you aint got me right Flak,
Yes i also talked about refits but in article 1) i meant only refreshign armies after the battles, up to the initial amount of people in + upgrade items. I dunno whats the term os it, but i call it "refreshment". and what i suggest is to prevent armies to refresh untill next turn, cause it seems to be absurd that for example defending army will be able to get much stronger after they defeated few attackign armies (liek in your battles with whfreak when he lost x2 waves on you). to get it more clear lets see hypo situation: you currently have army2 with low q-ty of units, cause i was able to win in and killed few regiments (and lets imagine even not all regiments have full q-ty of men in it. lets imgaine i have 3 armies near your army and i decide to triple attack it. also, lets see: you got lucky and got defending land, i try to attack but with big luck you able to kill whole my army w/o big loses. after this battle, by current rules, you're able to refresh your army instantly. So when i attack with my second army i surpisely see much MORE regiment placed at the battle and lets imagien i loose again, if my 3rd army (if ever) will face with much more stronger army than initial one, which is absurd. but its not absurd to allow refresh army after battles/turn cause now you have enough time (1 year=1turn or whatever) to recruit and train new soldiers. also then it will be possible to capture capitols againt emprie for example with double/triple attacks. thus i want add up new rule: refreshemnt of the armies is only possible on the beggining next turn after the battles take place. sure enough, if you have only 1 battle in current turn you might refresh it immidieatly, the rule is only affects double+ attacks. Title: Re: Conquest Game Chat Room Post by: Flak on June 01, 2009, 05:35:47 PM with the current rules in between the battles in a double attack, the defender is only allowed to fill his surviving regiments back up not to get new regiments,
in between the 2 battles with warhammerfreak i was only allowed to replace the loses i had in my surviving regiments and not to buy new regiments, i was lucky not to lose any regiments completely, tho most where down to 3 to 7 men with double or triple attack the defender cannot add regiments to his army Title: Re: Conquest Game Chat Room Post by: alavet on June 01, 2009, 07:41:53 PM by the way one friend of mine (also Russian) wants to participate at the new conquest. the bad thing that he is very unexperienced and will play bad. our sugegstion is to alow him to play as a neutral territories, with same or 4k armies (to feed, lol)
Title: Re: Conquest Game Chat Room Post by: Flak on June 02, 2009, 02:57:48 PM well that sounds great alavet
i would allow him to play neutral militia armies but he would most likely lose alot as these militia would not consist of high class troops and he might be a very busy man as alot of the players would attack neutral land to gain XP Title: Re: Conquest Game Chat Room Post by: Cholio on June 02, 2009, 04:54:25 PM Im reeeeeally interested in joining this Conquest game of yours, ive read through the rules, so i got a basic idea of what's it about. But is it possible for me to join in now in the middle of everything, cause i understand that you have already started, or do i have to wait for you to finish this one and start a new one ? :)
Title: Re: Conquest Game Chat Room Post by: alavet on June 02, 2009, 05:20:31 PM o think its posible to allow you play grey area if oheres agree and you will confirm your activity for EVERY day or at least once at 2 days in some moments
Title: Re: Conquest Game Chat Room Post by: Mikademus on June 02, 2009, 07:22:29 PM Couldn't he play one or two non-aligned chaos armies or something just out to upset the game for the other players? :D A bit like barbarian tribes in Civilisation?
Title: Re: Conquest Game Chat Room Post by: Cholio on June 02, 2009, 08:38:10 PM I am active everyday on the evenings around 9-9:30 (Swedish time) and the afternoons :). What are these two non-aligned chaos armies then ?
Title: Re: Conquest Game Chat Room Post by: Flak on June 02, 2009, 08:54:41 PM like alavet says if you are very sure that you have the time to check you status daily and mostly a few times a day then you are welcome
im sure we can devise a plan for you to enter the south lands with a rouge army, lol i donnu who Mikademus is talking about but something can be done im sure, please choose a nation not allready used Title: Re: Conquest Game Chat Room Post by: Cholio on June 02, 2009, 09:26:07 PM are the mercenary faction available? Oh and what files do i need to dl and where do i insert them?
Title: Re: Conquest Game Chat Room Post by: Flak on June 02, 2009, 10:13:15 PM the files are here http://forum.dark-omen.org/overview/conquest-battleground-t362.0.html;msg2420#msg2420 (http://forum.dark-omen.org/overview/conquest-battleground-t362.0.html;msg2420#msg2420)
and this is how you do unzip into the dark omen folder inside the gamedata/2parm/DO Conquest you will find the nation army files, copy the file inside the nation folders into the 2parm folder and overwrite the file in there. This gives you access to the nations troop roster yes mercs are available, so you may go and make 3 merc armies now Title: Re: Conquest Game Chat Room Post by: Cholio on June 02, 2009, 10:36:16 PM Do i put the files inside the for example Drow nation in 2parm folder? Cause all the files nearly looks the same so they'll just replace one another in the 2parm map;S
Title: Re: Conquest Game Chat Room Post by: Flak on June 02, 2009, 10:37:56 PM yes you move the file you need for your nation into 2parm
the files are all called the same and will overwrite eachother so you can only have 1 nation from each race loaded at one time Title: Re: Conquest Game Chat Room Post by: Malus on June 02, 2009, 10:43:47 PM There are 3 army files in the 2parm (2 player armies) and the saved multiplayer armies.
-HU_ALLMP Humanarmy -GS_ALLMP Greenskinarmy -UD_ALLMP Undeadarmy -saved armies like army001, army002 and so on You need to copy the nation file from the downloaded conquest folder, f.e. the mercenary HU_ALLMP and paste it into the 2parm folder. now you can create your own army in the game by chose the Human > create new 5k army Title: Re: Conquest Game Chat Room Post by: Cholio on June 02, 2009, 10:56:50 PM Is it allowed to duplicate items, like 2 banner of defiances ?
Title: Re: Conquest Game Chat Room Post by: Flak on June 02, 2009, 11:04:08 PM no only one of each and max 5 items, altho potion of strength and enchanted shield does not count in the 5 items, neither does hart of woe for undead.
Title: Re: Conquest Game Chat Room Post by: Cholio on June 02, 2009, 11:08:34 PM Armies are ready, which territory will be given to me and when will i be added?
Title: Re: Conquest Game Chat Room Post by: Flak on June 02, 2009, 11:27:23 PM i will add you when this turn is over, 2 days maybe, im not 100% on where yet but it will be in the south
if you havent played the conquest ruleset, then take the time to test your armies before we throw you into the war hehe Title: Re: Conquest Game Chat Room Post by: alavet on June 03, 2009, 06:17:53 AM i feel bad about whfreak's beahaviour. even he is my ally :(
i want to ask all conquest players take a maximum response time for a 2 days, and a usual response time 1 day. i mean, yes we may force your armeis stay if you delayed but sometimes it may crush other' players plans if you just stay ;-) so before registration please to considire you possibility of participation on daily basis. Title: Re: Conquest Game Chat Room Post by: Grend on June 03, 2009, 08:57:29 AM Hey, I have noticed some things.
Some people want to play often and some want to play less often. The Campaign has a round time of one week, but this has not been followed... So my suggestion is to try out something like the monthly tournament, except that it is a campaign. Meaning that we play a small campaign over one evening instead of the continuing one. The fights are usually rather fast, and giving orders is quick as well, so I do not see a problem in this. If we decide to do this, the continuing campaign could have a more relaxed pace, while the monthly one would appease the ones that want fast paced action. Title: Re: Conquest Game Chat Room Post by: alavet on June 03, 2009, 09:59:25 AM Quote The Campaign has a round time of one week, but this has not been followed haha nice try :)well yes i damn want to play every day (at least for mon-fri) or in 1-2 days. but i dont like "fast" campaing or "tourney" cause i dont very big fan of mass action. 1-2-3- battles per day is perfectly fine by me, and 1-2 days/per turn campaing fits me pretty well. maybe it will be fun to create one smal skrimish battle (like 5 territories with 5 players) to be done in one day, (and we definately will need initiative draws for that) but it skrimish not conquest. as for current conquest - yes for some reasons flak made it for one week, but well i hope there is enough action maniacs to process it faster? and we may change rules now if needable i dont see logical reason to special slow down it if majority of players wants that. Title: Re: Conquest Game Chat Room Post by: Flak on June 03, 2009, 05:02:45 PM I intended Conquest to be for the one of us who likes a little competition and not just test games 29 days out the month and also the ones who didnt mind putting a little extra time into it and im very pleased with the level of commitment that the 5 of us have had this game so far.
Im sure Warhammerfreak will have a good explanation for his absence when he returns, he is in school and it is busy time for them. We cannot also hold of the game indefinitely it has now been 4 days since Turn 5 started with moves, so now even if we go by the 2 turns a week, we have to move on so the rest of us dont lose the pace. It is stated in the rules that if a player fails to make a move then his armies stand by, and if attacked they retreat. Warhammerfreak might have decided to hold his armies anyway as he just lost 2 armies so its not the biggest loss. Title: Re: Conquest Game Chat Room Post by: Ghabry on June 05, 2009, 11:59:34 PM Is the conquest still going on?
Because there were no moves since 3 days. Title: Re: Conquest Game Chat Room Post by: alavet on June 06, 2009, 09:35:01 AM well i refresh it every day but noone moves. grend vs malus battles still to be decided and whfreak doesnt answers as well///
Title: Re: Conquest Game Chat Room Post by: Flak on June 06, 2009, 02:39:05 PM well warhammerfreak is now back and has moved so that is solved
Grend and Malus tho have not yet had their battle, i donnu what has happened Title: Re: Conquest Game Chat Room Post by: Malus on June 06, 2009, 05:06:51 PM I hope that we can fight today or on sunday.
I´m waiting at hamachi for grend. Title: Re: Conquest Game Chat Room Post by: Flak on June 06, 2009, 05:48:46 PM im glad to hear that Malus :)
Title: Re: Conquest Game Chat Room Post by: Cholio on June 06, 2009, 07:29:26 PM Where was it that im supposed to be input ? under alavets territory?
Title: Re: Conquest Game Chat Room Post by: Flak on June 06, 2009, 07:55:48 PM yes down under alavet
Title: Re: Conquest Game Chat Room Post by: Malus on June 07, 2009, 08:45:19 PM Sorry but there was no chance to play the battle @ turn 5.
I think its not a problem if a player has no time to play for a turn. It´s a good choise to reput the army, so we can fight the battle at turn 6 i hope ;) Thanks at all players for waiting. Title: Re: Conquest Game Chat Room Post by: Cholio on June 07, 2009, 10:10:24 PM Am i to replace grend or am i gonna get the southern territory? Need to know cause i would like to make my moves
Title: Re: Conquest Game Chat Room Post by: Flak on June 07, 2009, 10:35:33 PM if Grend has not reported back by tomorrow, then yes
Title: Re: Conquest Game Chat Room Post by: alavet on June 08, 2009, 09:06:24 AM what about armies for cholio then? is it ok if he will just change nation in that case? (for me it is ok)
also at the next turn will be the big great battle with flak, lol! Title: Re: Conquest Game Chat Room Post by: Flak on June 08, 2009, 10:45:31 AM that was the idea alavet yes
yeah this round will determine if i can survive another turn with a knife to my neck or if its the end for the elves one more turn and the 7 turn alliance between the vampires(alavet) and the drow(freak) will end ;) Title: Re: Conquest Game Chat Room Post by: alavet on June 08, 2009, 11:21:37 AM i personally not big fan of ending game with allied vicotory and will possibly decline suggestion of the allied victory if it will take place.
thus i think it will be ok if you will be defeated to get grey territory after 2-3 turns after destroying. Title: Re: Conquest Game Chat Room Post by: Flak on June 08, 2009, 07:45:30 PM lol well thats nice to know when i face 3 vampire/black grail attacks ;D
Title: Re: Conquest Game Chat Room Post by: alavet on June 08, 2009, 08:53:20 PM well actually u were very lucky to get only 3 attacks cause by my plan there should be 5 attacks with whfreak but he msessed it up a lot leaving hamachi while not completely read my plans :)
Title: Re: Conquest Game Chat Room Post by: Flak on June 08, 2009, 11:05:03 PM :o 5 attacks lol im sure that im not that dangerous
Title: Re: Conquest Game Chat Room Post by: alavet on June 09, 2009, 06:08:36 AM ow really? im not sure if x3 attacks will be ever good after you feeded +3k after battles with whfreak
its obv i cant win it with one attack and leaving you opportunity to refill dead soldiers i only have chance to win if i'll kill all your additional 3k regiments with my first 2 attacks with all that horde u have now i very bothered about how it will be possible to kill any regiment at all (cause if they flee with white flag i cant engage them). i mean the usual way to kill regiment is to leave it 1x1 and then by the end of battle when remain regiment have like 5-6 units they flee and cavalry able to kill them in phase of pursuit, but if my cavalry will be surrounded with all of your horde there willnt be phase of pursuit that means even if i kill lots of units but no regiments you most possibly will be able to refill it w/o much problems, cause ull get enough money for the winning. thats the reason why i suggested to prevent refilling in case of x2+ battles in one turn at all -by the way i thik we might correct max number of armies for the diffirient nations, if goblins will show their weakness. for example we might allow goblins have +1 start army (which will make sense if we apply "stop refilling" rule - then goblins will be able to kills with double atatcks many armeis and so on) Title: Re: Conquest Game Chat Room Post by: Malus on June 09, 2009, 02:15:41 PM What´s now the exactly rule in case of a double/tripple attack?
Cause i have now my first double attack by cholio and i want to keep it fair by myself. Title: Re: Conquest Game Chat Room Post by: alavet on June 09, 2009, 02:21:30 PM as far as i know current rules is that u cant refill dead REGIMENTS within x2+ attacks period. you're still able to refill dead units in alive regiments.
after u defended well u will be able to refill your army to the condition of creation army and buy upgrade items. to get new armies (differs from you standard creation setup) /"free items" u have to refit your army. to refit you army it shouldnt move within 1 turn at the depot. (seems like it might defend still) Title: Re: Conquest Game Chat Room Post by: Flak on June 09, 2009, 06:37:10 PM yeah re-fill live regiments but you cant buy new regiments
Title: Re: Conquest Game Chat Room Post by: Cholio on June 09, 2009, 08:36:21 PM If i loose both my armies vs malus, do i get 2 new armies or just one? since the original starting armies only were 3, and i have 4
Title: Re: Conquest Game Chat Room Post by: alavet on June 09, 2009, 09:02:51 PM well my x3 armies were rather "easilly" (except maybe latest battle) defeated by Flak. and now its close to no sense to play game futher to anyone (even though i will possibly try to at least few other turns) - flak's army feeded i guess not less than +2k gold from my death + some artifacts, making his army worth ~10k gold + artifacts.
during this battles i never killed any regiment of flak cause they happily retreated (see my post below for the reasonings), which allowed him to refill whole army w/o problems. it just showed up bad side of current rules regardign x2+ attacks, Especialy vs defending enemy (which have lobbers/mortairs/archers) cause while defending they can handle much less loses. even though flak's army was feeded enough with +3k gold from whfreak defeatings (while he defended his capitol) i found its illogical that one army can handle x3 attacks at one turn and loose nothing at all from battle to battle. and please note that all our today's battles was on "balanced maps", i wonder how it will be looked like if he was on defending map... so my suggestions how to solve this issue: 1) to change rules of double+ attacks for the following: after defending side was attacked using double+ attack, this side is unable to refill armies untill the end of the turn (end of all concerning battles). this will take up sense of double-triple attacks, especially against archery/arty armies 2) another issue we need to solve regarding archers/arty is to increase their cost. i know it scares off, especially for elves while they cost 1,5k but i see no other way how ot balance advantages of "defending type" armies. i think each shooting unit at any nation should be revised and possibly increased in cost. 3) some other small "tweaks" for elves army" my personal thought is to allow only x3 treeman as max and increase them in cost as well (up to 1100 at very least; for futher details see my post http://forum.dark-omen.org/overview/conquest-game-chat-room-t361.0.html;msg2488#msg2488 (http://forum.dark-omen.org/overview/conquest-game-chat-room-t361.0.html;msg2488#msg2488) 4) maybe change re-fitting rules: now its possible to re-fit while you just non moving (and might fight) i suggest to allow re-fitting only in two cases: - either army should stay one whole turn at the depot - while defending its possible to re-fit but u need to stay unmovable in depot for two turns (and might fight) 5) u might think that i alway wants to "change balance" when i got owned etc etc but :) well i dont like loosing :D i mean, if you have any other suggestions/comments regarding my thoughts; if you think its wrong, feel free to give your opinion. sad to see that only one respnding guy to my posts is a Flak, and even he usually answers only 60-70% of my questions. Title: Re: Conquest Game Chat Room Post by: alavet on June 10, 2009, 06:08:42 AM well i was thinking about it little futher and result was following: i think its OK to allow ppl to refill while double+ attacks (my "1)" point in post above), but there should be limitations as:
-after 1st attack (before second) defending side is able to refill alive regiments but by the 50% of maximum q-ty of maximum headcount of the regiment -after 2nd attack (after second attack) defending side is able to refill alive regiments but by the 33% of maximum q-ty of maximum headcount of the regiment -after 3rd attack defending side is unable to refill armies at all. -rounding is standard, for example 50% out of 9 flagellants will be 5 flagellants -its impossible to buy any items while 2+ attacks, except potion of str. -its allowed to buy armour for your regiments while 2+ attacks, but you limited to buy only ONE armor slot during whole in-turn battle. this will increase up sense of 3+ attacks a lot. and from other side refilling is ok cause using it u will be able to mabye save of experienced units or survive after x2 attacks with better armies (like in our battles with flak with some luck involved (includign map choosing) i think it might be possible for him even win my triple attack with rules above. though, there should be some concept regardign maximum number of attacks for one regiment possibly. like maximum 5 attacks or whatever. and mechanism of attacks (its possibilities) should be reviewed. if you didnt udnerstand my idea, please see example: imagine there is fight of goblins vs necro nation. goblins attacks and perfoming quad attack. 1st army of goblins consist of x3 goblisn regiments and they attack x1 regiment of skeletons and x1 zombies. goblins got defeated and after battle there is 4/20 skeletons remaining (and zombies dead). -now necro is able to refill skeletons by the 50% of full regiment life, allowing him to refill it to 10 skeletons; but he cant refill dead zombies untill end of all battles (end of turn) -then process second battle where goblins have x1 goblin regiment and necro uses his 1 regiment of 10 skeletons. if necro will win again, for example leaving him with x2 sekeltons he will be able to refill it up to 7 skeletons. and after third attack necros will unable to refil lat all. p.s. and wtf i was very suprised by treeman stats. recently i played warhammer 40k offline with my friend 2 times so now i have some clue about how good diffirient stats are and then i must say that treeman is just a killer, especially against "super" units like vampire/grail/mummies - to hit they only should get like at least 4+ which like 50/50 chance and while im bad with rules still i believe it can be even 3+ to hit: (http://chart.apis.google.com/chart?cht=lc&chd=t:60,80,30,60,70,60,20,40,90&chco=00ff00&chf=bg,s,000000&chdl=Regiment&chls=2.0,0.0,0.0&chxt=x,y&chxl=0:|MO|WS|BS|ST|TO|WO|IN|AT|LS|1:||1|2|3|4|5|6|7|8|9|10&chxs=0,ffffff|1,ffffff&chs=540x200&chg=0,10) then i think we should limit em by x2 and/or increase cost not less than 1200 Title: Re: Conquest Game Chat Room Post by: Flak on June 10, 2009, 08:03:04 AM Big post alavet :o
I have to agree that it was 3 pretty clear wins, i didnt really earn money from it as vampire armies have small potent armies which dont yeld much money. I covered my losses but only with 1k left after all 3 battles. I also now dont belive that any single 5k army would stand a chance to defeat it. I like the latest idea you have with only re-fill 50%-33% it sounds like a good idea, that you make it more ideal to make double attacks to soften up the enemy and not just make him stronger lol as you just did. The problem we face with some units like treemen is that alone they are not reliable, trust me elven armies are hard to build up strong from the start with only 5k as many troops cost alot. but its noted ;) I think as for re-fitting rules then i think it should only be possible to re-fit after 1 unmoved turn if you are not under attack, if under attack then the army would have to stay another turn to re-fit. So they need 1 turn in peace to re-fit. One idea i had to help more nations to "feed" their armies was to indroduce "militia" forces in neutral lands. My idea is to give every neutral territory a "militia force" based on the different nations but they will only contain basic units, such as infantry, archers and maybe a monster, but no mages, no artillery and no cavalry. When a player enters a neutral lands then another player will be picked at random to command the militia. Militia armies will pre-made and easy to re-create and use for the militia player. ill comment more later :) ps. I owned you too hard no matter the rules ;D ;) Title: Re: Conquest Game Chat Room Post by: Cholio on June 10, 2009, 02:35:15 PM Malus, when we gonna do our battles?
Title: Re: Conquest Game Chat Room Post by: Malus on June 10, 2009, 05:36:29 PM Hi @ all
Today a want to say my suggestions. Double+battles I think it´s very unreal to allow refill after first battle in case of a double+ attack. To balance this problem we should: -allow only a double attack -both, defending army and attacking army can´t refill for 1 turn. This means the winner must wait and loser has the chance to attack this "weakened" army on next turn. E.g. I defend my capitol and my enemy attack with two armies. At first battle i win with many loses, can´t refill cause there is a second attacking army. At second battle i lose. The enemy capture the capitol but can´t refill for 1 turn. At next turn one of my armies is next to the capitol and í have the chance to attack the army at my capitol. I win the battle cause they were to "weaken". With this play style you have to take a look at all your armies, to make a counterattack possible. I think this prevent a rush like alavet and whfreak does. Because, if you have no army on back or only one army, the enemy can capture the capitol very easy with a double attack. Capitol rule - if you lose your capitol you have the chance to capture a new for 2 or 3 turns, if not you are out Number of armies - increase starting armies to 6 One bad fact at conquest is the low number (3) of armies, if i lose my first battle the game is over because my enemy capture all my land. E.g. Grend got the chance, capture one of my army depot and so i was only able to get 2 and he 4 armies at same time. More armies to handle, more tactic to play, exspecialy with new double attack rule. - actual number of armies = capitol allows 3, first army depot 2 and second+ depots allow 1 E.g. at start i have 1 capitol and 2 army depots = 6 starting armies after turn 4 i have 1 capitol and 4 army depots = maximum of 8 armies at turn 7 i have 1 capitol and 1 army depots = maximum of 5 armies - every turn only one army can be created up to maximum of allowed armies To prevent rush and fast rebuy of dead armies at first, thats all, there are more suggestions too but i want to sum up at end of first conquest. Yes i can´t say something to alavet´s suggestion because i have an other opinion. :P @ cholio you have a new privat message. I have time today and only in the evening. I don´t know how many hours are between german and russian time. Pls take a look at hamachi, i try to join it every times if i got time to play. @ Whfreak the same i think =) @ Flak I think we need a special hamachi channel for conquest. Title: Re: Conquest Game Chat Room Post by: bembelimen on June 10, 2009, 06:06:12 PM @ Flak I think we need a special hamachi channel for conquest. Channel: Dark-Omen-Conquest Password: darkomen Title: Re: Conquest Game Chat Room Post by: Malus on June 10, 2009, 06:17:41 PM Thank you very much, thats great!
Title: Re: Conquest Game Chat Room Post by: Flak on June 10, 2009, 06:46:11 PM also some very interesting points
i think possibly that limiting to a double-attack with no re-fill is easier make rules for instead of self designating loses and re-fills in between 3-5 battles. I agree that 3 armies is a bit little and to make capitol allow 3 armies is a good idea Title: Re: Conquest Game Chat Room Post by: bembelimen on June 10, 2009, 07:12:37 PM btw. Flak I give you kick access and right to change the important stuff in the Channel (rightclick)
Title: Re: Conquest Game Chat Room Post by: alavet on June 10, 2009, 08:14:07 PM ok at least we have discussion started now
1) again flak ignored some of my questions like cost of archers/arty hope he will answer later as he promised 2) Quote Double+battles well i cant thats its no sense, it rather logical and realistic but i dislike it. I think it´s very unreal to allow refill after first battle in case of a double+ attack. To balance this problem we should: -allow only a double attack -both, defending army and attacking army can´t refill for 1 turn. This means the winner must wait and loser has the chance to attack this "weakened" army on next turn. i dislike it cause the power of alliances will be reduces a lot (cause any player most possibly able t provide double attacks with his own forces, no need to invoilve his ally in that. the mediocore proposial is to allow attack as many times as you have owned land over the defending army. i mean for example in my example with flak i has x3 owned territories by my own and thus i should be able to attack with x3 armies. if we agree to "no-refill" rule in that case, it just makes no chances to get your army survived at all, and we will never see lvl2 units at this case. idk how do u htink, but one of the main ideas for me to play this campaing is to play with good soild armies with lvl2 units. and preventing ppl to attack from three sides while he owes for example 5 terriories aroudn the defending army is kinda absurd. thats why i like my rules more :D 3) Quote Capitol rule well its reasonable, like not allowing people to raholing your territory esaping from you while u fighitng another player - if you lose your capitol you have the chance to capture a new for 2 or 3 turns, if not you are out i think its ok; 3 turns is fine 4) Number of armies Quote - increase starting armies to 6 i dislike it. 3 armies no good, 4 armies seems better (capitol providing x2 armies, only for your nation) but nothing more, except some weaker nations like goblins (where they ok to have 5th army for example).i dislike it cause its little unrealistic (so many damn armies) and also might make game boring, while you have to play lots of battles. its increases up number of battles u have to do and it might be big slowing factor as well. 5) Quote - every turn only one army can be created up to maximum of allowed armies well i think its ok, but still one army is little too low (haha). i suggest to have it like that:To prevent rush and fast rebuy of dead armies 1 army per turn if you have 3 depots (including capitol) 2 armies per turn if u have 3+ depots (incl. captiol) 2 armies per turn is a cap. 6) also its funny to have maybe some militia armies, while defending, so u can use it as meat? :D for example u will be able to ue only the pretty weak units but in big mass. for merc/empire armies we might create special weak units for it (cause swordmen still good). for vamp zombies are okish for that, dunno about necros. - its just the idea, i dont have concept for it still Title: Re: Conquest Game Chat Room Post by: Cholio on June 10, 2009, 08:56:39 PM Both my armies were beaten and routed vs malus, do i create 2 new ones at the end of the next turn with 7000 gc?
Title: Re: Conquest Game Chat Room Post by: Malus on June 10, 2009, 09:13:28 PM Today its to late to answer all, i´m to tired and need more time to think about it cause its a very interesting point. I will do it tomorrow.
Its good to discuss about our conquest cause we play it together =) @ whfreak, tomorrow i try to be at hamachi at evening too. pls massage me if you got time. cu ya all Title: Re: Conquest Game Chat Room Post by: alavet on June 11, 2009, 06:11:56 AM Quote Cholio with current rules u able to buy new x2 7k armies by the end of next turn. flak, i guess its ok to allow ppl create new 7k armies instead of the current 5k armies instantly. like for example i have army4 and then i might recreate it instantly, and not losing position. how do you think? otherwise it will be hard for some players to get their depot and stay for one turn for refit while other players get 7k armies "for free" etc etc Title: Re: Conquest Game Chat Room Post by: Flak on June 11, 2009, 07:59:04 AM i guess you can do that, but there isnt many armies left atm, many will be created next turn but yes, if vamp4 is a raw 5000 army then by all means increase it to 7000
thank ou guys for the comments, no rule change just this turn but i think that if we can all agree that for maybe next turn we will update the rules and impliment them for testing 2 minor changes has been implimented, please read the Rules of war section, the text in pink and Order 4 has been remaned to Army Restore, also please read the section explaining Army Restore, the name has been changed to easier differ between the different concepts. Title: Re: Conquest Game Chat Room Post by: Cholio on June 11, 2009, 12:27:30 PM By the way, the 2 (unused) armies that i have left. Am i to upgrade them to 7000 gc or just leave em be as they are?
Title: Re: Conquest Game Chat Room Post by: alavet on June 11, 2009, 12:41:55 PM upgrade instantly. so replace it with new ones.
Quote When a double battle is ordered it has to be carried out even if first battle goes bad. The army that is being attacked may not buy new regiments only buy new troops for the surviving regiments in between these 2 battles. The 2 attacking armies will split after the battle the 2nd army will occupy the new territory and the 1st army will return to its original territory. 2 allied players can also make a double attack with one army from each player, if this is the case then the 2nd army will be the one to capture the territory. nice, nice so now its get even harder to kick any defending army cause your changing is only about limiting down number of attacks and nothing more. plus well, nice rule about killing fleeng regiments in capitol but its not enough. are u kidding me? p.s. what about just posting rules there as well, cause its hard to surf it out. Title: Re: Conquest Game Chat Room Post by: Flak on June 11, 2009, 03:24:54 PM lol this was the original rule alavet ;)
I never changed this part only about fleeing regiments, triple and such attacks are still in play Double and such attacks are now called "Multiple Attacks" i will post changes here as well hence forth that is currect Cholio, instant change Title: Re: Conquest Game Chat Room Post by: Nitrox on June 14, 2009, 04:05:14 PM Hmm, register for it is still open? If yes i want mercenary :P.
Title: Re: Conquest Game Chat Room Post by: bembelimen on June 14, 2009, 08:26:53 PM Perhaps you can play for Warhammerfreak, if I understand correctly, he's in holiday for a few days? I'm back from my short holiday now, but if you want, feel free to take his part for this weeks.
Title: Re: Conquest Game Chat Room Post by: Nitrox on June 14, 2009, 08:28:12 PM Hmm, then no...If i'm make something bad, he can be angry :D.
Title: Re: Conquest Game Chat Room Post by: bembelimen on June 14, 2009, 08:31:21 PM Let's wait for Flak ;)
Title: Re: Conquest Game Chat Room Post by: Flak on June 14, 2009, 08:48:39 PM as i understand Warhammerfreak is gone for over a month now, or atleast only online very limited, not enough to play conquest
I was gonna ask Bembelimen to assume control of his side from today onwards. If bembelimen doesnt have time either, then by all means if you have read the rules and have the time to be online daily then you are welcome to take over Warhammerfreaks side is the Maroon Title: Re: Conquest Game Chat Room Post by: bembelimen on June 14, 2009, 09:06:26 PM If bembelimen doesnt have time either I have no time, but I could take the time, if you will not find any other persons. So I would be happy, if Nitrox would join. Title: Re: Conquest Game Chat Room Post by: Nitrox on June 14, 2009, 09:08:51 PM Yes I'm can join, read rules and got much time.
Title: Re: Conquest Game Chat Room Post by: Flak on June 14, 2009, 11:00:49 PM Excellent Nitrox you are now in charge of Maroon
What Nation did you want to play? Also make your first moves now please, i hate to drop anybody in to fast lol but its learn by doing here i guess :) Title: Re: Conquest Game Chat Room Post by: Nitrox on June 15, 2009, 09:41:17 AM Goblins are ok?
Title: Re: Conquest Game Chat Room Post by: warhammerfreak on June 15, 2009, 11:36:58 AM I'm glad you guys found a replacement for me :).
I don't care if you screw up big time cause it's al about the fun. I won't be regularly online untill next wednessday and the i'll be online again untill the 5th of July thats when I take a vacation in Austria untill the 12th. If it the campaign isn't over yet I would be happy to retake my place. Or join a new campaign. ;D ;D Title: Re: Conquest Game Chat Room Post by: Mikademus on June 15, 2009, 04:54:15 PM I've been following this, and what we need is a nice write-up after each round making the progress sort of into a novel!
"Autumn, 103 after Sigmar * The Empire second army under Reichtknecht Ludwig put up a brilliant display of courage against the Orks invading Loren forest, but after dealing heavy damage to the greenskin, bravery and valour was eventually overcome by numbers and brutality. * * . . . [MAP] The Old World was by this time a bleak place, largely overrun and a fighting ground by greenskin and druiichi. Their common enemy the Vampire Lords still encroached in the east, but in the west, Aldorf itself was in danger of invasion". Title: Re: Conquest Game Chat Room Post by: Cholio on June 15, 2009, 08:29:37 PM Yeah, i sure like the idea, would add a nice touch to the campaign :)
Title: Re: Conquest Game Chat Room Post by: Flak on June 15, 2009, 08:35:40 PM Nice sound to it Mika :) a good idea
Yes goblins are fine if you like them and may i say an interesting choice nitrox Title: Re: Conquest Game Chat Room Post by: Cholio on June 15, 2009, 10:16:12 PM shouldnt we all come up with a few cool names for our kings/lords/war chiefs/commanders etc then :)
Title: Re: Conquest Game Chat Room Post by: Nitrox on June 15, 2009, 10:18:49 PM Hmm, good idea. We can too add names for our armies, like :
Green Goblins Horde Mercenaries from North and others. Mikademus posted very good idea in my opinion. Title: Re: Conquest Game Chat Room Post by: Flak on June 15, 2009, 10:26:17 PM Maybe we could make a little survey of your King, commanders and nation
Title: Re: Conquest Game Chat Room Post by: Cholio on June 16, 2009, 09:30:47 AM Yeah that'd be cool ;D
Title: Re: Conquest Game Chat Room Post by: alavet on June 16, 2009, 11:10:29 AM lol i tried to prepare some "cnronicles" from the elven point of view on that.
if you like it i might try to provide it in future as well, but my english not very good and literally as i want to, so feel free to replace me if you want - i wouldnt be offended late Autumn, 103 after Sigmar * Elven scouts on the east & west borders reports that drow hordes was mystically dissapeared. Its hard to say what was the reason for that - some of the Elders says, that at about 400 years before Sigmar there also was great invasion by Druiiches but they suddenly dissapeared and scounts only found abandoned houses. Maybe weakened drow armies were defeated by goblins and humans, maybe its somehow related to the moon cycles (as says one of legend), its still unknow subject. Simultaneously is noticed big hordes of Goblins at the east and some of human mercenaries. Goblins seems to be little weakned and don't looks like a big danger, especially with hordes of UD which might get fight with them. Fortunately, humans agreed to make an alliance with elves, but they're mercenaries, who knows what will happens with them in future.. After great battle at the end of summer with Vamprie hordes, 103 after Sigmar, so called as "Purification Summer", scouts reporting decreasing undead activity. But some of them talking about strange lights over Karak-Ungor mountains - heart of Vampires territory. Elders says that there might be processing some of the ancient Dark Rituals, after finishing which, there is expecting even the bigger wave of undead legions. Another problem that Vampires conquired a lot of territories and it's hard to get back such big territories with only few armies alive. There is no much information regarding Orcs territory - humans says that they're going to clear these territory with a sword and fire; they mainly interested with conquire old church complex at Couronne, which were plundered by the Orcs - Humans legends says there might be some ancient artifact at church ruins. But it wil be hard mission - territory near Orcs capitol (almost destroyed about 290 years ago Mousilion) full of dead corpses of drows, and orcs aren't going to surrender. They somehow managed to create big siege weapons (maybe captured some of experienced dwarves?) and these weaposn helps them a lot. Title: Re: Conquest Game Chat Room Post by: Nitrox on June 16, 2009, 12:07:05 PM if you like it i might try to provide it in future as well, but my english not very good and literally as i want to, My english is too not very good, but i'm gonna try ;). Title: Re: Conquest Game Chat Room Post by: Mikademus on June 16, 2009, 03:54:09 PM Good write-up, and any lacking English can be written up as dialects of the chronicler - we wouldn't expect the elves or dwarves to speak the same Common as greenskin or Empire guys! :)
Also, this will make excellent and readable summaries for earlier campaigns! Title: Re: Conquest Game Chat Room Post by: Flak on June 16, 2009, 06:13:31 PM I like it alavet, good job there
this will add some considerable flavor to the game ;D Title: Re: Conquest Game Chat Room Post by: Cholio on June 16, 2009, 08:56:39 PM Allright then i'll give it a shot..
103 Years after Sigmar - Late autumn - the Capitol of the Mercenary federation, Magritta. The newly appointed high commander of the mercenary federation, Lord Arundel, sits alone by his desk, watching out the windows as the night crawls near. Troubled he is, troubled and concerned over the growing darkness in the east, the vast hordes of the vampire lords pouring over the eastern mountains out of the dark lands. His councelors eagerly advise him to muster the armies and charge the pathetic beasts head on, all certain that they will stand victorious.. Fools. There's a reason why he is the high commander and they are not, he did not become what he is through arrogace, but through his superior leadership and his skills in battle. He knows that his armies are strong, but launching an assault over the mountains and into the dark lands indeed would be suicide. He has seen the vampire lords and their former allies, the drow, shattered the Allied empire into pieces, leaving nearly only the capitol itself the only stronghold still standing tall. And he will also not forget the greenskins to north, for he knows that those bloodthirsty beasts will not stay in their lands forever, as they always grow hungry for battle. No. He knows that he can make no mistakes, he needs to use his cunning, and his skills as a superior tactician to survive the darkness that lies ahead.. Title: Re: Conquest Game Chat Room Post by: alavet on June 17, 2009, 07:24:29 AM nice one Cholio, its more like "private" chronicles, interesting from another side.
i felt it unfinished, and didnt udnerstand some things (lol) but anyway its very nice. p.s. Flak i think we need to have some like "general" armies at conquest. i think it will be a nice idea to create some leader for each nation (like hero) i think it will be great. or othwerwise we might simply make 1 MAIN army as 6k from the start or w/e but its more boring. p.p.s. Cholio and Malus: since you're like to use standard ingame avatars u might fidn itnerestign this post: http://forum.dark-omen.org/website-related/the-size-of-your-avatar-t400.0.html (http://forum.dark-omen.org/website-related/the-size-of-your-avatar-t400.0.html) // edit by bembelimen:I updated the url to the "avatar topic" Title: Re: Conquest Game Chat Room Post by: alavet on June 17, 2009, 09:44:05 AM i also made some map correction over there (changed colours of depot and capitols). i think now its much easier to find your on enemy' depot
http://lh5.ggpht.com/_KTmLzyDSnVU/Sjir4rt20DI/AAAAAAAAACM/Vu2neGzz3Gw/turn8o1.PNG (http://lh5.ggpht.com/_KTmLzyDSnVU/Sjir4rt20DI/AAAAAAAAACM/Vu2neGzz3Gw/turn8o1.PNG) Title: Re: Conquest Game Chat Room Post by: Nitrox on June 17, 2009, 11:06:16 AM Ok.... I'm wrote it on night :
103 Years after Sigmar - Late autumn - the general camp of da Goblins, Erengrad. The Big Shamana Shork was thinking about da big battles of the goblins in near future. He was watching, the fire in a campfire, it's like that he see future in that fire, or maybe he eat to much magic mushrooms? Now, some da small goblins give him a letter about attacked possition by Orcs and da Allies. Big shamana has been angry and ya killed the messenger! Ya, da shamana killed him, he eat too much mushrooms, but...Da goblin boyz can't talk him to stop eat it, or we too be killed! In next day, da big shamana give the new messenger letter and send him to a small army, their big shamana boss is a Valdar, a friend of our shaman...Or maybe a enemy? No, no it's da friend ya, ya! Friend. So messenger go with that message. Next, he need to go to our second army...Ya da second, where is my friedns, or maybe they are now dead? Ah! I'm dont da know it, da big shamana is very angry now, he can explode in some hour. The defend has been destroyed, our armies have retreated. When they da come to da capitol, Da Big Shaman has exploded! His friend shamans has been dead in battle! He order to kill that armies, for retreat from battle. I'm the one who do it, ya ! I'm the one from them hahaha. Now he talked about a danger in east, in da eastern mountains there is a mystic vampire, ya! He say it, mystic vampire! He dont gonna watch, that we are growing in a da biggest army ! We need to kill them first! On South and West there's is orcs, allied units with that elves! And da humans, who fight for moneys, or something like that dont listen to big shamana very good. Now he want to make peace with da allied and mercenary armies, and make alliance with da big orc boyz! But I'm only a Big Shamana guard, can't talk with him if i'm dont want to be killed ya... Title: Re: Conquest Game Chat Room Post by: alavet on June 17, 2009, 11:59:31 AM i think some1 should add these chronicles to the Sumamry :)
nice, nice i wonder how hard it would be for me to chronicle as a vampire but i will try. so Flak, now you're responsible for elven chronicles, hehe btw i was just wonderign about some stats and suddenly noticed that dwarf actually have almost the same stats (except MS, IT & LS) as a light grail knights, which made me to WTF mode. how do u think why they suck so much with such superiour stats? (http://chart.apis.google.com/chart?cht=lc&chd=t:30,60,50,40,50,20,40,30,100|30,50,30,40,40,10,20,10,90&chco=ff0000,00ff00&chf=bg,s,000000&chdl=Leader|Regiment&chls=2.0,0.0,0.0&chxt=x,y&chxl=0:|MO|WS|BS|ST|TO|WO|IN|AT|LS|1:||1|2|3|4|5|6|7|8|9|10&chxs=0,ffffff|1,ffffff&chs=540x200&chg=0,10) Title: Re: Conquest Game Chat Room Post by: Nitrox on June 17, 2009, 12:04:32 PM i wonder how hard it would be for me to chronicle as a vampire but i will try. so Flak, now you're responsible for elven chronicles, hehe It's for fun, isnt it :)? So it dont need to be similiar to a all Vampires Chronicles, in my opinion ofc ;). Title: Re: Conquest Game Chat Room Post by: bembelimen on June 17, 2009, 01:01:26 PM btw i was just wonderign about some stats and suddenly noticed that dwarf actually have almost the same stats (except MS, IT & LS) as a light grail knights, which made me to WTF mode. how do u think why they suck so much with such superiour stats? That's the reason why I used dwarfs instead of elves (http://forum.dark-omen.org/empire-armybuilds/may-tournament-empire-armies-t382.0.html;msg2749#msg2749) in the last tournament (watch the video) (http://forum.dark-omen.org/tournaments/tournament-may-t313.0.html;msg1970#msg1970). They have really great skills and a better leadership (better for fighting grails). But the video also shows, why they sometimes suck...if your opponent has quick regiments, they can walk around them. Title: Re: Conquest Game Chat Room Post by: Flak on June 17, 2009, 06:04:44 PM cool chronicles very well made
Ill be the elven chronicler from now on :) but i will let your opening stand cz i like it I have used dwarf infantry alot lately and trust me they will not win any battles for you, if they are not supported by a stronger regiment they have a hard time defeating anybody even ghouls, the higher movement and Initiative of the elven infantry means that they perform alot better. Stats is one thing, battlefield performance another lol i had great faith in the dwarf infantry at first as well but not anymore. I did consider making a Leader Unit but it would be targeted too much i think, so i didnt make any but maybe an idea for the future Title: Re: Conquest Game Chat Room Post by: alavet on June 17, 2009, 07:20:58 PM (http://img196.imageshack.us/img196/7356/turn8o1.th.png) (http://img196.imageshack.us/i/turn8o1.png/)
corrected map link quality is very bad i have v good quality at my work btw flak, are u agree that 2 treeman is a max? will u change your army then? also, is it possible to use my fire catapuitls with grail now? GM, yes 2 treemen is max, yes scull and BGK can fight togeather Title: Re: Conquest Game Chat Room Post by: Mikademus on June 18, 2009, 05:57:29 PM Studying the map, I see that several territories are non-contiguous. Should there perhaps be a rule that an army in a region cut off from the capital or a depot can't reinforce? Would add some additional tactical depth to the campaign.
Title: Re: Conquest Game Chat Room Post by: Flak on June 18, 2009, 06:57:14 PM I did consider a rule that if a territory lost connection to the capitol or depot with an army that it would become neutral
Alavet there must have been a fault on the map you recived because the one i send never had that many depots and not in so many odd places either but i will convert the game map to have the new markers soon I have removed my 3rd Treeman Title: Re: Conquest Game Chat Room Post by: alavet on June 18, 2009, 09:19:30 PM fast note about goblins:
1) maybe increase LS for goblins for 1 OR allow them to use lvl2 units (with 7k armies). our battle showed weakness of goblins against scarefull UD, i advice you to change situation fast, untill our future 2 battles. mayeb allow them Unique units for free.. it will be a nice idea... 2) i forgot thing i wanted to say but wil ladd it up tomorrow Title: Re: Conquest Game Chat Room Post by: alavet on June 19, 2009, 08:39:44 AM btw, flak, please create section of "art" (for cronicles) and/or/ screenshot section. i have bunch of screenshots from yesterday fight, and i think we might populate screenshot of conquest with special delicious shots, not only section "battle" screenshots..
below my literature freaxy opus Interlude the 7th cycle of 206 tsynade; 305 tsynades untill Decomposition cycle (104 after Sigmar, Spring) fon Kleglsh, Vampire of third circle, Northen wastes ...This night was long, as usually at these cold places. Sometimes i envy these dull peaces of meat, ghouls - they hardly ever feel this freezy wind... Luckily there was enough blood to warm up. What goblins found there? Their shaman didnt answered before death, and now he hardly ever walking, - usual effect of fast ressurection. Sadly that i most possibly willn't understand him when he will be able to speak - by this moment brains will be almost fully rotten. ... We should conquire this land pretty fast. Goblins doesnt seems to be a real danger - they scare off by zombies running to them. This battle was boring, but now i got enough food for ghouls. After finishing with gobbos we should take over Elves. These arrogant nonentities raising their heads, and might become to the real danger if we willn't stop them - we need more forces before taking final battle. I ordered to destroy any trees over our path - maybe it will get some troubles to the Treemen, who knows.. ... I'm watching zombies carrying dead corpses to the cart, which means that settlement totally cleared. We should move on, there is a lot of things we need to do during this cycle.. p.s. by my system cycle is aprox 100 days; tsynade is about 4 years of human year. current year is 826 by human year; at 2046hy there will be apocalypsis where all deads will get alive at all the world and UD will became the only leavign creatures. Title: Re: Conquest Game Chat Room Post by: Flak on June 19, 2009, 03:04:01 PM i will spice up the goblins and post the update asap
and here we go [attachment=1] Goblin Inf and Archers are all lvl 2 and LD 7 Spiders and Scorpions are 2 and higher cost and only 2 of each allowed as spose to 3 before Horde and Swam remains UU Horde has LD8 Title: Re: Conquest Game Chat Room Post by: alavet on June 19, 2009, 05:35:29 PM be aware u didnt overpoveered them. i only had 680 left after the battle & refillig so they aint verry much weak
Title: Re: Conquest Game Chat Room Post by: Flak on June 19, 2009, 07:04:26 PM when i had a battle with vampires vs goblins i hardly had any loses :o
wight zombies btw Title: Re: Conquest Game Chat Room Post by: Flak on June 19, 2009, 07:37:42 PM just had a new battle with Nitrox and now its a challenge to win, it gives goblins a chance tho still i had many units left it was much closer and the scull was better than normal
lol altho i had a ghoul regiment move into a fleeing goblin regiment to get past them to attack some archers but the contacts with the fleeing goblins made the ghouls flee :o Title: Re: Conquest Game Chat Room Post by: Nitrox on June 19, 2009, 07:40:12 PM lol altho i had a ghoul regiment move into a fleeing goblin regiment to get past them to attack some archers but the contacts with the fleeing goblins made the ghouls flee :o They are flee because i'm used a banner of wrath, killed some zombies didnt past LD test and start to flee. Title: Re: Conquest Game Chat Room Post by: Flak on June 19, 2009, 07:40:59 PM lol ok that was it then i was like WTF
Title: Re: Conquest Game Chat Room Post by: alavet on June 19, 2009, 08:39:53 PM u need to define rules for multi attacks now flak
Title: Re: Conquest Game Chat Room Post by: Flak on June 19, 2009, 09:03:17 PM i think i have
When a multiple battle is ordered it has to be carried out even if first battle goes bad. The army that is being attacked may not buy new regiments only buy new troops for the surviving regiments in between these 2 battles. Regiments fleeing with white flag are not protected by the ROW they may be attacked and exterminated. The 2 attacking armies will split after the battle the 2nd army will occupy the new territory and the 1st army will return to its original territory. 2 allied players can also make a double attack with one army from each player, if this is the case then the 2nd army will be the one to capture the territory. Title: Re: Conquest Game Chat Room Post by: alavet on June 19, 2009, 09:14:09 PM so main idea isnt changed, leaving defending armies able to refill whenever as many times as the ywant (except dead regiments)?
tthats bad ps. i also think allowing gobbos 7k army lvl2 shaman is ok Title: Re: Conquest Game Chat Room Post by: Flak on June 20, 2009, 12:45:40 PM having to calculate loses and stuff like that is a good idea but impractical, disputes could easily rise from that.
I think that suspending the ROW in multiple attacks which will in most cases be on capitols needs a chance to prove it self, as the 1st army only has to focus on say the archer units to render the defender helpless in the next attack. I wasnt sure on lvl2 goblin shaman but if you think they need a little bit more edge then lets try, Goblins are surely not a pushover any longer :) Title: Re: Conquest Game Chat Room Post by: alavet on June 21, 2009, 08:44:03 PM if some1 is fammiliar with creating .gif files i think it will be funny to create animated conquest map (in slow rate)
Title: Re: Conquest Game Chat Room Post by: Flak on June 22, 2009, 01:22:24 PM New Rule added Militia armies An addition to the army rules is the militia army. If a Capitol or depot which is unprotected gets attacked, then the population will rise against the invaders. The militia army will not be featured on the battlefield and only exist for the purpose of one battle. The general idea is to not allow small defeated armies to bypass the real armies and take vital lands, the rule is in effect to promote battle. If a capitol or depot is attacked by a real army then do not exspect to do more than a dent, the militia is not spose to be able to defend against a full army only to scare off small armies. The militia armies will be made up from 3000 gc and also has a few restrictions as follows. Militia Army Restrictions No mages No cavalry No UU Units Max 2 bow or artillery regiments Max 1 monster Max 1 item (Potion of Strength does not count as an item) Title: Re: Conquest Game Chat Room Post by: alavet on June 24, 2009, 08:19:32 PM i think UD catapuilt should be increased in cost for example like about 550 or 600 (600 too high comparing to the 900 for mortair, so if u gonan make it 600 then allow mortair to be at least 1000)
Title: Re: Conquest Game Chat Room Post by: Flak on June 24, 2009, 08:59:18 PM ive done that, i did feel 400 was a bit low
You know how to change the price yourself so i dont have to make a new version for just that change as we have no other vampires atm Title: Re: Conquest Game Chat Room Post by: bembelimen on June 24, 2009, 11:46:36 PM Flak you should compress the pictures in the thread, cause they need nearly one minute (they're more than 2mb) to load with my internet connection. You coult try Gimp (http://www.gimp.org) for this, it's something like photoshop but for free.
Title: Re: Conquest Game Chat Room Post by: Ghabry on June 25, 2009, 02:28:59 AM And don't save a jpeg-compressed image as png. That's a waste of space ;).
And never use JPEG for such pictures because it just causes lots of compression artefacts, png is much better for this cases (and reduce color to 256, should be enough for it) Title: Re: Conquest Game Chat Room Post by: alavet on June 25, 2009, 06:08:30 AM Nitrox, please disband your armies if you're going to do that. just keep in mind about that if you're going disband it u need to order it.
also, am i right that if i attack enemy army which is surrounded by the other territory (like gb5 and partly gb1, they cant retreat anymore? im asking about it cause goblin army so cheap, that may afford whole new division after retreat (standard goblin regiment cost about 180 or so and even if u lose u get 1k, allowing to buy new 5 goblins). Title: Re: Conquest Game Chat Room Post by: Flak on June 25, 2009, 04:36:05 PM that is correct alavet, if surrounded then they are forced to disband after losing
bembe and ghabry i used win02/bmp i think the format is called i dont like Jpeg as it messed up the colors Title: Re: Conquest Game Chat Room Post by: Flak on June 25, 2009, 08:37:45 PM alavet there is a problem with the green markers that you made, they become even more unreadable with colors on top than the current ones, ive tried em
but im thinking ill make some "C"s and "D"s for each depot and nation, simple and not mistakable :) Title: Re: Conquest Game Chat Room Post by: alavet on June 26, 2009, 08:37:36 PM i wodner whether goblins will get their armies back?
Title: Re: Conquest Game Chat Room Post by: Cholio on July 03, 2009, 05:22:22 PM Nitrox when can we do our battles?
Title: Re: Conquest Game Chat Room Post by: alavet on July 03, 2009, 06:01:58 PM i hope u will end up untill sunday. if it wil be imposible well i think its very sad but we should process this turn w/o him..
although, he was online at wednsday full evening Title: Re: Conquest Game Chat Room Post by: Cholio on July 03, 2009, 06:18:16 PM Well my internet is pretty shitty atm... goes offline from time to time for some unknown reason, driving me insane >:( if he doesnt shhow up by sunday, should we still do our battles?
Title: Re: Conquest Game Chat Room Post by: Flak on July 03, 2009, 06:25:48 PM yes by sunday if nitrox is a no show then, alavets army will take over the fight
Title: Re: Conquest Game Chat Room Post by: Nitrox on July 03, 2009, 11:10:58 PM Nitrox when can we do our battles? I'm waiting for you on hamachi 5-6 hours every day and you're never on (You can ask warhammerfreak about my activity, if you dont believe :P) And sunday isnt good for me, i'm go to a barbecue Title: Re: Conquest Game Chat Room Post by: Cholio on July 04, 2009, 12:10:39 AM Ive got a bit of a problem, i just fought both battles vs nitrox, i won both, but i got some pretty heavy losses. But after the battles in the troop rooster, i dont seem to have any losses at all! Ally my regiments looks the same as they were before! Why?! :O
Title: Re: Conquest Game Chat Room Post by: alavet on July 04, 2009, 09:45:39 AM guess its a bug. i advice you to crate new army for 3k if you believe your army cost so, or maybe 5k...
Title: Re: Conquest Game Chat Room Post by: bembelimen on July 04, 2009, 11:56:42 AM I guess the army file is write protected. Check it out by right click on it and choosing "properties"
Title: Re: Conquest Game Chat Room Post by: Flak on July 04, 2009, 01:31:38 PM like alavet said try to recreate the armies,
next time to make sure take a screen pic of the battle report to see what loses you and the enemy has. Title: Re: Conquest Game Chat Room Post by: alavet on July 04, 2009, 06:20:24 PM flak we've just played battle with CHolio (he used his UU unit - grails) and we was surpised that they easilly get routed. i checked it in WH32 edit and found that grails only immune to fear. is it what u actually wanted for grails, or its just an error and u will give them "unbreakable" option now?
Title: Re: Conquest Game Chat Room Post by: Flak on July 04, 2009, 06:46:10 PM ive used the stats given to Grail Knights from singleplayer, where they have immune to fear, which from extensive use in the dwarf campaign normally tends to make the unit fight almost to death.
If you all believe that they deserve to never route then i will update it and Cholio can update his own armies with WH32edit One other thing btw on the 26th of July to the 2nd of August im on holiday, what do you guys wanna do? 1. Set an end date and who controls most land and has most armies by then will win. So in the 1st week of august we will start a new game and pick new nations. 2. Pause the game for a week and sit tight and continue the fight until only 1 remains. Title: Re: Conquest Game Chat Room Post by: alavet on July 04, 2009, 07:02:58 PM i dunno, i played only 5k army and they were very bad (fleed like 3 times) but if they became unbreakable it wil lchange everything a lot. maybe just increase heir LS a little?
also i think we should permit retreating of the armies, unless there is at least like 4 regiments retreated ast least (by myself i think we should restrict retreat for defeated army at all) Title: Re: Conquest Game Chat Room Post by: Nitrox on July 04, 2009, 07:24:02 PM Quote from: Flak One other thing btw on the 26th of July to the 2nd of August im on holiday, what do you guys wanna do? I'm too go on holidays something like that. Title: Re: Conquest Game Chat Room Post by: Flak on July 05, 2009, 06:54:40 PM Rule Addition
If an army is down to under 4 regiments it will be disbanded. 4 regiments must survive the battle, no matter how many regiments can be restored, if under 4 survive the battle then the army is disbanded. Any new army also have to compose of no less than 4 regiments Title: Re: Conquest Game Chat Room Post by: alavet on July 06, 2009, 06:25:58 AM PIPE4 for sure should be disbanded
also conquest is very close to be over (for vampires). in this multi-defence battle vampires most possibly will lose, opening up wide possibilities of expansion. to prevent overpowerness of archer/arty armies in future i think we must change the rules regarding multiply attack/defence (maybe with my method about 66/33/0% max allowed refilling units after each battle, or another method). all archer units should be reviewd imo. Title: Re: Conquest Game Chat Room Post by: Flak on July 06, 2009, 06:22:38 PM ive increased cost for elven bowmen
if an army cannot refill then it would be easy to win i fear Title: Re: Conquest Game Chat Room Post by: alavet on July 06, 2009, 07:09:12 PM i just believe that for some reasons ikinda able to resist at least 4 attacks of 5k army (with my 7k vamp army) w/o any big loses (meant, i will be ale to refill completely after defence). and its very bad situation.
i bet its even more true for your army. Title: Re: Conquest Game Chat Room Post by: alavet on July 08, 2009, 06:24:45 AM *by message above i meant possibility of surviving against armies w/o many archers
Quote if an army cannot refill then it would be easy to win i fear well, not really easy, and, after all, what ever you expected after double attack? yes double attack should be effective; actually there should be any refillings at all (and should be simultaneously attacks in "real life") bu since we can't apply such mechanism and also we all wants to see experienced armies over battlefield, then 66/33/0 is better than nothing.it still remains chances for surviving via double attack (and even small chances against third attack vs weak opponent). to prvent x4 attacks as i said maybe it will be good to allow multiply attacks only from border lands, like if land is surrounded only by 3 other enemy lands its possible to use for triple attack (perhaps, with allowing double attack from any land for the betetr justice) and with this rule we wilnt be much scared about overfeeded armies.. how do you think? Title: Re: Conquest Game Chat Room Post by: Flak on July 10, 2009, 06:30:03 PM LAST TURN ON July 22nd A new game will start sometime mid august Title: Re: Conquest Game Chat Room Post by: Flak on July 16, 2009, 08:15:28 PM If you guys have noted ive been less online lately it is because im having some computer problems on both my wifes laptop and my PC at the same time.
Why does problems never come alone? lol >:( Anyway i seem to have stabilized it so i am ready for next battle turn :) Title: Re: Conquest Game Chat Room Post by: Flak on July 25, 2009, 10:58:59 PM Next Game will start around the 7th of August
Post which minor changes we need to make pre-game and ill look it all thru when i get back to edit the rulebook Anybody interested can make a note here. We will use the same Map but locations may be altered, i think this time we will use the south part of the map. |