Title: Mark Of Chaos Map Modding Post by: olly on May 09, 2016, 09:55:41 PM ****UPDATED BETA GUIDE - Thanks to Illidan ****
Convert Mark of Chaos (MoC) and Battle March (BM) maps to DO 1) Download and extract MoC BM DO Maps 2) Select a map, for example MoC BM DO Maps\expansion_multiplayer_1 3) Open expansion_multiplayer_1_normal.dds with Photoshop to view the whole map, since all the other textures in the folder are map tiles, that will be joined together to form the whole map. 4) Use Photoshop to open each map tile and convert them by -> Save as .BMP and 24bit into a new folder such as MoC BM DO Maps\expansion_multiplayer_1\BMP 5) After all map tiles (16 for this whole map) have been converted to Bitmap images, use Photoscape to Combine them all together http://help.photoscape.org/help.php?id=combine (http://help.photoscape.org/help.php?id=combine) 6) Rearrange them in order and Save As expansion_multiplayer_1_normal_t000_000All.BMP 7) Open this new file in Irfan View and Image -> Resize to 2816 x 2816 pixels and save as expansion_multiplayer_1_normal_t000_000All2816.BMP 8 ) Use Photoscape to Split the new image into 22 Columns by 22 Rows (128x128 cells) and Save into a new folder -> MoC BM DO Maps\expansion_multiplayer_1\BMP\DO 9) Use Irfan View to Batch Conversion/Rename and Save all 484 files into BMP 256 color to a new folder such as C:\Program Files (x86)\Dark Omen\Mods\Dark Omen 2\GAMEDATA\1pbat\B6_01\TEXTURE\NewFolder(3) 10) Save and then replace any previous modded tiles within the TEXTURE and LTEXTURE folders of your mod and then copy the new 484 files into those folders. 000.bmp -> 483.bmp 11) Start game to preview the new map in 3d and CPU mode Expansion Multiplayer 1 (Fields of Blood) [attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: illidan on May 09, 2016, 10:03:36 PM Map list
01) B6_01 Expansion_multiplayer_1 (Fields Of Blood) = Complete 02) B6_02 Ec_4_chaos_traditional (Killing Fields) = Complete 03) B6_03 Emerge_t000 = Complete 04) B6_04 Exp_multipnormal7 (Swamps Of Desolation) = Complete 05) B6_05 Expansion_multiplayer_2 (Rives Of Fire & Ice) = Complete 06) B6_06 Generalconflict_1v1_traditional (General Conflict) = Complete 07) B6_07 Empire_chapter_1_village1 (Village In Squeeze) = Complete 08) B6_08 Chaos2skavensiege (HighTower) = Complete 09) B6_09 Empire_chapter_4_high_elf_siege (Castle Of The Gods) = Complete 10) B7_01 Reinfbattle (Range) = Complete 11) B7_02 Watchoverford (Watch Over Ford) = Complete 12) B7_03 Thebalance_traditional (Balance Of Chaos) = Complete 13) B7_04 Struggle_1v1_reinfbattle (Struggle) = Complete 14) B7_05 Twohills_1v1_reinfbattle (Two Hills) = Complete 15) B7_06 Blood on Snow (Blood On Snow) = Complete 16) B7_07 Expansion_multiplayer_4 (The Frozen Plateau) = Complete 17) B7_08 Expansion_multiplayer_prosperity_2teams (Prosperity) = Complete 18) B7_09 Empire_chapter_2_besieged_fortress (Stielstand) = Complete 19) B8_01 Expansion_multiplayer_5 (The Wastes) = Complete 20) B8_02 Expmulti_caravanconflict (Caravan Conflict) = Complete 21) B8_03 Exp_multi_3_reinf (The Bone Field) = Complete 22) B8_04 Expmulti_6_reinf (Black Fire Valley) = Complete 23) B8_05 Expreinfbattle8 (The Burning Slopes) = Complete 24) B8_06 Fortress = Complete Title: Re: Mark Of Chaos Map Modding Post by: olly on May 09, 2016, 10:15:31 PM 8 ) Expmulti_caravanconflict (Caravan Conflict)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=4] [attachment=3] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 09, 2016, 10:18:02 PM 12) Twohills_1v1_reinfbattle (Two Hills)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=4] [attachment=3] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 09, 2016, 10:29:13 PM 1 ) Chaos2skavensiege (High Tower)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: illidan on May 09, 2016, 11:16:14 PM 24) Blood on the Snow (Blood On Snow)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=4] [attachment=3] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: illidan on May 09, 2016, 11:28:08 PM 14) Ec_4_chaos_traditional (Killing Fields)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: illidan on May 09, 2016, 11:35:21 PM 23) Exp_multi_3_reinf (The Bone Field)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 10, 2016, 06:53:09 PM 2 ) Emerge_t000 (Emerge)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=4] [attachment=3] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 10, 2016, 07:54:07 PM 4 ) Expansion_multiplayer_2 (Rivers Of Fire & Ice)
[attachment=1] [attachment=2] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 10, 2016, 08:16:18 PM 5) Expansion_multiplayer_4 (The Frozen Plateau)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 10, 2016, 08:51:40 PM 6 ) Expansion_multiplayer_5 (The Wastes)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 11, 2016, 10:41:40 PM 7 ) Expmulti_6_reinf (Black Fire Valley)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 11, 2016, 11:06:05 PM 9 ) Expreinfbattle8 (The Burning Slopes)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 11, 2016, 11:21:27 PM 10) Exp_multipnormal7 (Swamps Of Desolation)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 12, 2016, 06:48:17 PM 11) Struggle_1v1_reinfbattle (Struggle)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 12, 2016, 07:20:58 PM 13) Watchoverford (Watch Over Ford)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=4] [attachment=3] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: illidan on May 12, 2016, 10:11:18 PM 21) Thebalance_traditional (Balance Of Chaos)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 16, 2016, 10:56:01 PM 15) Empire_chapter_1_village1 (Village In Squeeze)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 17, 2016, 06:40:33 PM 16) Empire_chapter_2_besieged_fortress (Stielstand)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 17, 2016, 06:54:11 PM 17) Empire_chapter_4_high_elf_siege (Castle Of The Gods)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 17, 2016, 07:05:53 PM 18) Expansion_multiplayer_5_normal (same) (The Wastes)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 17, 2016, 08:12:03 PM 19) Generalconflict_1v1_traditional (General Conflict)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 17, 2016, 08:58:02 PM 20) Reinfbattle (Range)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=4] [attachment=5] [attachment=3] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 17, 2016, 09:14:50 PM 22) Expansion_multiplayer_prosperity_2teams (Prosperity)
[attachment=2] [attachment=1] MOC Editor exported heightmap [attachment=3] [attachment=4] [attachment=5] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 21, 2016, 02:27:29 PM Just tidying up the lines in the map that are caused by Bleeding Textures
http://www.realitymod.com/forum/f189-modding-tutorials/90244-pixel-bleeding.html (http://www.realitymod.com/forum/f189-modding-tutorials/90244-pixel-bleeding.html) So I scale down the UV texture by 1 pixel which appears to fix it (Remember to reconvert BASE.M3D into BASE.M3X for the changes/fixes to be seen) [attachment=1] [attachment=2] Have fixed up to Row6, so area beneath the red arrow is now free of Bleeding textures, that was causing visible lines to appear on the map, especially in CPU mode. [attachment=3] [attachment=4] Blender Terrain guide coming next! :) Title: Re: Mark Of Chaos Map Modding Post by: olly on May 30, 2016, 02:34:30 PM Finished fixing all 484 tiles (22 x 22) for Mod map, so bleeding texture grid lines no longer appear in CPU & 3d mode.
CPU [attachment=1] 3d [attachment=2] Now the fun can begin! :) Title: Re: Mark Of Chaos Map Modding Post by: olly on May 30, 2016, 11:18:21 PM Created some hills on 6_MoCMulti5 mod map and then imported its Height Map into B6_01.prj from the new BASE.m3d & BASE.m3x
6_MoCMulti5 3d mode with Hills added in Blender [attachment=1] Height Map [attachment=2] 3d mode [attachment=3] CPU mode [attachment=4] Everything works perfectly in CPU & 3d like Line of Sight and troop movement, so we will now have 24 brand new maps for the Dark Omen 2 mod! :) Title: Re: Mark Of Chaos Map Modding Post by: olly on May 31, 2016, 09:45:32 PM 11) Struggle_1v1_reinfbattle with added hill terrain
[attachment=1] [attachment=2] Title: Re: Mark Of Chaos Map Modding Post by: olly on May 28, 2017, 07:42:51 PM I've now added all new maps into Dark Omen 2 mod for both Single & Multiplayer but they will still need some height map generating after adding hills etc.. and then we can build up a library of scenery models to deploy and add BTB boundaries around them.
B1_01 mb1_01 Trading Post B1_02 mb1_02 Border Counties B1_03 mb1_03 Grissburg town B1_04 mb1_04 The road to Bogenhafen B1_05 mb1_05 Bogenhafen Town B1_05 mb1_05b Bogenhafen Town X-treme B1_07 mb1_07 Helmgart Castle B1_08 mb1_08 Axebite pass B2_01 mb2_01 The Empire B2_02 mb2_02 Great Forest at Night B2_04 mb2_04 Great Forest B2_05 mb2_05 Blighted Towers B2_07 mb2_07 Sylvania B2_08 mb2_08 Drakenhof Castle B3_01 mb3_01 Forest before Kislev B3_02 mb3_02 Goblin Camp B3_06 mb3_06 The road to Kislev B3_07 mb3_07 Troll-Land B3_07 mb3_07b Troll-Land (Hills) B3_08 mb3_08 The Northern wastes B3_09 mb3_09 Basin of Frozen Blood B4_01 mb4_01 Return to Axebite pass B4_02 mb4_02 The Bretonnian river B4_03 mb4_03 Vingtienne B4_05 mb4_05 Loren Forest - Holy Shrine B4_06 mb4_06 Loren Lake B4_06 mb4_06b Loren Lake (Balanced) B4_08 mb4_08 Loren Forest - Clearing B4_09 mb4_09 The road to Moussillon B4_10 mb4_10 Town of the Dead - Moussillion B5_01b mb5_01b The Black Pyramide B5_01b mb5_02b The Black Pyramide (Large DeplZone) B5_01b mb5_03b The Black Pyramide (Sideways) B5_01b mb5_04b The Black Pyramide (25 Regiments) SPARE9 mspare9 Tutorial B6_01 mb6_01 Expansionmultiplayer1 (Fields Of Blood) B6_02 mb6_02 Ec4chaostraditional1 (Killing Fields) B6_03 mb6_03 Emerget000 (Emerge) B6_04 mb6_04 Expansionmultiplayer7 (Swamps Of Desolation) B6_05 mb6_05 Expansionmultiplayer2 (Rivers Of Fire & Ice) B6_06 mb6_06 Generalconflict1v1traditional (General Conflict) B6_07 mb6_07 Empirechapter1village1 (Village In Squeeze) B6_08 mb6_08 Chaos2skavensiege (High Tower) B6_09 mb6_09 Empirechapter4highelfsiege (Castle Of The Gods) B7_01 mb7_01 Reinfbattle (Range) B7_02 mb7_02 Watchoverford (Watch Over Ford) B7_03 mb7_03 Thebalancetraditional (Balance Of Chaos) B7_04 mb7_04 Struggle1v1reinfbattle (Struggle) B7_05 mb7_05 Twohills1v1reinfbattle (Two Hills) B7_06 mb7_06 BloodonSnow (Blood On Snow) B7_07 mb7_07 Expansionmultiplayer4 (The Frozen Plateau) B7_08 mb7_08 Expansionmultiplayerprosperity2teams (Prosperity) B7_09 mb7_09 Empirechapter2besiegedfortress (Stielstand) B8_01 mb8_01 Expansionmultiplayer5 (The Wastes) B8_02 mb8_02 Expmulticaravanconflict (Caravan Conflict) B8_03 mb8_03 Exp_multi3reinf (The Bone Field) B8_04 mb8_04 Expmulti6reinf (Black Fire Valley) B8_05 mb8_05 Expreinfbattle8 (The Burning Slopes) B8_06 mb8_06 Fortress [attachment=1] [attachment=2] Title: Re: Mark Of Chaos Map Modding Post by: olly on July 16, 2017, 06:37:40 PM Have been adding terrain to the new maps in Blender & generating the height maps for B6_01 to B6_05
B6_01 [attachment=1] [attachment=2] B6_02 [attachment=3] [attachment=4] B6_03 [attachment=5] [attachment=6] B6_04 [attachment=7] [attachment=8] B6_05 [attachment=9] [attachment=10] Title: Re: Mark Of Chaos Map Modding Post by: olly on July 16, 2017, 06:38:45 PM B6_06
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