December 12, 2024, 03:48:44 PM

Username
Password

Pages: [1]   Go Down
Print
Author Topic: Trying to reach Dark Omen Reborn developers  (Read 2862 times)
0 Members and 1 Guest are viewing this topic.
KJVJ
Troll
*
Offline Offline

Posts: 2


View Profile
« on: April 08, 2023, 01:16:36 AM »

Hello folks.
I am trying to reach the developers of the Dark Omen Reborn projects to see if they are willing to share a specific aspect of the product the developed.

I am a solo hobby developer making a small game. I saw how close to the original 'feel' their DO reborn project came to the actual melee engagements.

Specifically the placement and reorganizing of the formation models when formations engage in melee and subsequent units are added to the melee.

I have attempted to make the same effect in my game but is stuck on the actual mechanism.

Would you be willing to share the *logic* behind the positioning. I am not looking for full source code or project files. Just the logic that determines unit positioning in melee.

If anyone know a good way to contact them please let me know.
Logged
olly
Global Spokesperson
*
Offline Offline

Posts: 2300



View Profile
« Reply #1 on: April 08, 2023, 09:50:09 AM »

Hi and welcome, it's been a few years but will email the sole developer Devast3d, who myself and EvgenS assisted.

All logic was mainly based on the Warhammer rule books and observations of Dark Omen and Shadow of the Horned Rat.

https://youtu.be/EsFkx-sp-F4
Logged

and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Pages: [1]   Go Up
Print
Jump to: