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Leopotam's Unity 3D Dark Omen possible remake project
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Topic: Leopotam's Unity 3D Dark Omen possible remake project (Read 36142 times)
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Leopotam
Giant Spider
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Posts: 14
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #15 on:
September 19, 2012, 07:03:50 AM »
Public test (apk package):
http://goo.gl/EquP9
Requirements:
Android 2.1 and higher (multitouch)
ARMv6
gles1.1 support
Need to know:
correctness of gesture detection (navigation by tap and drag, zoom by pinch, rotation by 2-fingers "wheel" gesture)
overall perfomance (average fps)
«
Last Edit: September 19, 2012, 07:15:37 AM by Leopotam
»
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Darkmancer
Developer
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Posts: 406
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #16 on:
September 19, 2012, 10:24:56 PM »
Hope it goes well, unfortunatly i've the fruit based phone.
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Cry woe, destruction, ruin, and decay:
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olly
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Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #17 on:
September 19, 2012, 11:18:54 PM »
Sounds good, wish i could test but I don't have a smartphone either, only a desktop pc. Can u play android stuff on windows emulation or similar? Although without a touch screen it wouldn't be much help sorry.
Thnx
(please, please, please remake a pc desktop version instead)
«
Last Edit: September 20, 2012, 12:20:29 AM by olly
»
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Leopotam
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Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #18 on:
September 20, 2012, 06:41:26 AM »
Quote
Hope it goes well, unfortunatly i've the fruit based phone.
Sorry, but apple builds wants macos ($1.5k) + dev-account ($99 per year) + personal apple hardware (iPhone $1k / iPad $0.5k) + unity3d iOS license ($400). Im not richman for to do something for this platform.
Quote
Sounds good, wish i could test but I don't have a smartphone either, only a desktop pc. Can u play android stuff on windows emulation or similar? Although without a touch screen it wouldn't be much help sorry.
I can create build for pc, but it will be not correct test (mouse use as touch simulator of one-touch gestures) - I need to test multitouch gestures.
«
Last Edit: September 20, 2012, 06:51:58 AM by Leopotam
»
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lordbraprus
Crossbowman
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Posts: 714
wiiiii
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #19 on:
September 22, 2012, 04:09:43 PM »
hi, nice job
i just wonder, in the end, youwant to make a DARK OMEN remake, or a "standar" game with fantasy creatures.
anyway, i can help with the art stuff , like, desing a menu, drawing, icons pictures, but i need to know how many bits 8 16 32 or what, do you use? i can draw in pc, or in paper and then scan..
some examples of drawings:
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ito maquiesves
Leopotam
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Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #20 on:
September 22, 2012, 06:13:27 PM »
Quote from: lordbraprus on September 22, 2012, 04:09:43 PM
i just wonder, in the end, youwant to make a DARK OMEN remake, or a "standar" game with fantasy creatures.
DO remake for mobile devices. And than, maybe, for desktop.
Quote from: lordbraprus on September 22, 2012, 04:09:43 PM
anyway, i can help with the art stuff , like, desing a menu, drawing, icons pictures, but i need to know how many bits 8 16 32 or what, do you use? i can draw in pc, or in paper and then scan..
32 bit png. Rendered animated models from 16 sides preferable. Each animation can contains one or more frames.
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Leopotam
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Posts: 14
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #21 on:
September 23, 2012, 11:38:09 AM »
Quote from: lordbraprus on September 22, 2012, 04:09:43 PM
or a "standar" game with fantasy creatures.
Maybe, I dont understand you. Of course, Any content from "warhammer fantasy" universe cant be used.
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alavet
Orc Shaman
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Posts: 1008
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #22 on:
September 25, 2012, 06:56:57 PM »
how can i test your game? I have androind and willign to test
can you maybe pale it into google market?
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Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.
Leopotam
Giant Spider
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Posts: 14
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #23 on:
September 25, 2012, 08:06:35 PM »
Quote from: alavet on September 25, 2012, 06:56:57 PM
how can i test your game? I have androind and willign to test
Sorry for delay, but very busy on main work. You can test this:
Quote from: Leopotam on September 19, 2012, 07:03:50 AM
Public test (apk package):
http://goo.gl/EquP9
Requirements:
Android 2.1 and higher (multitouch)
ARMv6
gles1.1 support
Need to know:
correctness of gesture detection (navigation by tap and drag, zoom by pinch, rotation by 2-fingers "wheel" gesture)
overall perfomance (average fps)
Quote from: alavet on September 25, 2012, 06:56:57 PM
can you maybe pale it into google market?
Its very-very-very early pre-alpha, just prototype.
Current task - banners rendering without large amount of draw calls and with similar DO-banners behaviour.
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Ghabry
Developer
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Posts: 1020
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #24 on:
September 26, 2012, 05:58:41 PM »
I have a multitouch touchpad but the Android Emulator does not support multitouch.
When I try to run "Dark Omen" I get "The application has stopped unexpectedly".
Installed via "adb install -r do2-client.apk", emulator runs Android 2.1 ARM.
logcat says: "E/Unity ( 263): CPU features not supported! (no ARMv6+ / VFP)". (Emulated CPU is too bad)
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Leopotam
Giant Spider
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Posts: 14
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #25 on:
September 26, 2012, 06:22:11 PM »
Yep, and hardware accelerated opengl (gles1.1) not supported by emulator too. About touchpad - what about specs? Just say name of this wonder piece of hardware
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Ghabry
Developer
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Posts: 1020
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #26 on:
September 27, 2012, 01:14:29 AM »
Thats just the touchpad that is integrated in my new(er) laptop.
Device Manager says "Elan Smart-Touchpad"
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Leopotam
Giant Spider
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Posts: 14
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #27 on:
September 27, 2012, 05:03:23 AM »
)) Look at requirements.
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lordbraprus
Crossbowman
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Posts: 714
wiiiii
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #28 on:
September 29, 2012, 09:23:50 PM »
Quote from: Leopotam on September 22, 2012, 06:13:27 PM
Quote from: lordbraprus on September 22, 2012, 04:09:43 PM
i just wonder, in the end, youwant to make a DARK OMEN remake, or a "standar" game with fantasy creatures.
DO remake for mobile devices. And than, maybe, for desktop.
Quote from: lordbraprus on September 22, 2012, 04:09:43 PM
anyway, i can help with the art stuff , like, desing a menu, drawing, icons pictures, but i need to know how many bits 8 16 32 or what, do you use? i can draw in pc, or in paper and then scan..
32 bit png. Rendered animated models from 16 sides preferable. Each animation can contains one or more frames.
So , the units animations are 16 instead 8 like dark omen , and the point of view, is the same as dark omen, from top, angle?
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ito maquiesves
alexKhvorov
Troll
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Posts: 3
Re: Leopotam's Unity 3D Dark Omen possible remake project
«
Reply #29 on:
July 31, 2013, 08:16:59 PM »
check this out
http://www.youtube.com/watch?v=d4dnfjr16EM
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