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Author Topic: Dwarves  (Read 48870 times)
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Ghabry
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« Reply #30 on: July 08, 2009, 02:00:24 AM »

(did you use the dark-omen-mainpage function for setting a picture? You have to use the Forum-CP to set a avatar)

The 12 unused slots are only available for sprites.

The only way to prevent you from building normal armies is to add the new units before (or behind) the original units in the army file. This is not the perfect solutio but I can't think of another one :/.
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olly
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« Reply #31 on: July 12, 2009, 01:22:44 AM »

After a substantial amount of new Characters have been created,

they will then be Packaged up with A Future Mod installer which will

allow Fans to easily Select a Race and Launch Dark Omen, simply by clicking

on thier Respective Picture. The Plan is to also add alternative Audio and Menus.


Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
shannon
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« Reply #32 on: September 10, 2009, 05:10:06 AM »

Hi From Australia
You guys rock my world and my girlfriend hates you all.
Have never posted Before.
My brother and i play an expanded version of DO made with your Mod tools.
I have added Many new units over the ST Sprites Using the Dwarf as a Templet.

But i want the charriot in multi
Can i post attachments like my 2parm and New Sprites made for ST Slots.

Anyone?
Peace And Love
S
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lordbraprus
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« Reply #33 on: September 10, 2009, 04:16:42 PM »

yea, you can pot them and put what changes you made, or the stats etc etc. with microsoft word Tongue or whatever
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ito maquiesves
olly
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« Reply #34 on: September 10, 2009, 09:41:18 PM »

Hi Shannon,

Please feel free to Post any new Screen shots or Sprites

Sounds Great, mate!


Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
shannon
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« Reply #35 on: September 11, 2009, 03:39:52 AM »

Thanks for the replys
unsure if this will work as i am unsure how to attach stuff

sorry trying to drop the 2parm and my 13 sprites is to large
So ill post my conversion of the DOC111 Squigs and a mamoth made from a macdonalds toy
Spear dudes for both Gobs And Undead
Its was ment to play as a day long event for me and my bro so will post my 2parm if anyone will comment on balance

The sun is warm on this side
Peace and love
s

* ST_ZZNewUndead6.zip (139.85 KB - downloaded 507 times.)
« Last Edit: September 11, 2009, 04:07:45 AM by shannon » Logged
olly
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« Reply #36 on: September 11, 2009, 11:30:51 PM »

Just downloaded and previewed them, very cool indeed,

Great to see new Life being breathed into the DOC111 Squig etc..


Smiley

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and back in Nuln, the ageing Graf Berhardt smiled his secret smile of pride whenever he heard the latest tales of his eldest son's ever growing chain of glorious victories -(sothr manual)
Mikademus
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« Reply #37 on: September 12, 2009, 09:03:34 AM »

Oooo! Squigs! I really hated them in SotHR, but they would be amazing fun to use in DO!
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alavet
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« Reply #38 on: September 12, 2009, 11:05:31 AM »

how to use it?
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bembelimen
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« Reply #39 on: September 12, 2009, 05:06:43 PM »

how to use it?

You have to replace any core sprites with the new one.
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Ghabry
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« Reply #40 on: September 12, 2009, 05:12:32 PM »

Copy the sprite in the spritedirectory and set the sprite (in wh32edit) to:
56 for ST_ZZNewUndead6
3B for ST_ZZNewGreen1
3D for ST_ZZNewGreen3
3E for ST_ZZNewGreen4

To make it a bit easier use my Attached database.xml file (place it in %wh32editdir%\rc and overwrite the old one)
* database.zip (3.86 KB - downloaded 755 times.)

* database.zip (3.86 KB - downloaded 755 times.)
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Villentrettenmeth
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« Reply #41 on: September 12, 2009, 05:43:32 PM »

Hehe Grin
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lordbraprus
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« Reply #42 on: September 13, 2009, 05:43:43 PM »

what means "Squigs"
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ito maquiesves
Nitrox
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« Reply #43 on: September 13, 2009, 06:20:43 PM »

http://mordheim.ashtonsanders.com/images/models/orcs/squigs01-l.jpg


Squigs are small, aggressive, generally bipedal creatures that resemble fleshy soccer-balls with legs and very large teeth. Many different breeds and kinds of squig exist, but all share those same common characteristics. Omnivores in the extreme, many squigs live in the wild, where they feed upon whatever is unlucky enough to cross their paths. Though Squigs are not 'technically' Greenskins (though that is how they are listed in the ToK), they grow from fungus in a similar manner.


From : http://warhammeronline.wikia.com/wiki/Squig
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warhammerfreak
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« Reply #44 on: September 13, 2009, 08:40:01 PM »

They would be the cooliest unit in DO.
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"Did you know that there are those days that  even my lucky underpants with spacerockets won't help." "Then u did everything that was in your power ."
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