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DOE Conquest War Room
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Topic: DOE Conquest War Room (Read 76059 times)
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Darkmancer
Developer
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Posts: 406
Re: DOE Conquest War Room
«
Reply #30 on:
August 27, 2010, 10:35:47 PM »
Ogres
Diplomacy none
Moves
Move army retard1 from P-15 to invade F-16
GM: no border between F-15 and F-16
Move army & conquer m-18 due to gm's rubbish map skills.
Buildings
build city f-3
build mine m-2
build road p-15
3500 - 1000 - 1000 - 150 = 1350
«
Last Edit: August 27, 2010, 11:23:34 PM by Darkmancer
»
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Ghabry
Developer
Offline
Posts: 1020
Re: DOE Conquest War Room
«
Reply #31 on:
August 27, 2010, 11:03:01 PM »
Kislev
Move orders:
Kislev1 moves from F-20 to M-30 - Time to get Karak Norn!
Money:
3500gc
Build orders:
Cities on P-10 and F-20.
Costs: 2000gc
Remaining budget: 1500gc
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Nitrox
Skeleton Archer
Offline
Posts: 340
Re: DOE Conquest War Room
«
Reply #32 on:
August 27, 2010, 11:06:39 PM »
Mortal Army Orders
Diplomacy
What? Diplomacy? We dont need anymore it, we got these small chaos dwarves. It's enough! For the blood gods! !
Sayd by Chosen warrior. (No diplomacy
)
Moves
It will be good to move, we got some good land near of us... Go ahead!
Sayd by Ermlak Mighty Sorcerer of Tzeentch
Move army from M-39 to P-37
Buildings
Harvest? What harvest? Oh this!
Sayd by Chaos Warrior.
Build farmland P-38
Build road M-39
Build mine M-23
Current Budget 1200
«
Last Edit: August 27, 2010, 11:18:36 PM by Nitrox
»
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Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: DOE Conquest War Room
«
Reply #33 on:
August 27, 2010, 11:14:51 PM »
Flak Elf Orders
Diplomacy
none
Moves
Elf1 attacks M-29
Building
City on P-48
Road on F-36
Budget
2300
Logged
"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: DOE Conquest War Room
«
Reply #34 on:
August 27, 2010, 11:28:06 PM »
TURN 2 Orders 3-6
Orders
*3rd Battles
*4th Post battle army Restoration
*5th Refit unmoved armies
*6th Create new armies and new improvements build
Uploaded with
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Battles
Darkmancer
M-18 Ogre1 (host) vs Chaos miltia at Drakenhoff Castle
Olly
F-32 Orc1 vs Dark Elves miltia (host) at Great Forrest at Night
Wkurwiony
F-34 CDW1 (host) vs Dwarves militia at Forrest Before Kislev
Flak
M-29 Elf1 (host) vs Kislev miltia at Town of the dead
Ghabry
M-30 Kislev1 vs Night Goblins miltia (host) at Return to Axebite Pass
Nitrox
P-37 Chaos1 vs The Empire (host) at Bretonian River
Sorry for my absence, just really hectic at work, 12-14 hour days but they should be over now
«
Last Edit: August 29, 2010, 08:43:36 PM by Flak
»
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: DOE Conquest War Room
«
Reply #35 on:
August 29, 2010, 08:52:42 PM »
UPDATE 1.3
Kislev has new Elite unit (previous was a weak archer unit now its Boyar with Lancers)
Chaos has new prices and slight stat changes
Ogres have now a 3 Ogre Leadbelcher but still only 2 cannon balls
DOEC v1.3.zip
(11.31 KB - downloaded 411 times.)
«
Last Edit: August 29, 2010, 09:08:13 PM by Flak
»
Logged
"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Wkurwiony
Skeleton Warrior
Offline
Posts: 280
Re: DOE Conquest War Room
«
Reply #36 on:
August 29, 2010, 09:04:22 PM »
whats the new Kislev unit ?
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Darkmancer
Developer
Offline
Posts: 406
Re: DOE Conquest War Room
«
Reply #37 on:
August 29, 2010, 09:58:08 PM »
Why the boost to chosen warriors? those thing have some seriously nice stats they better than trolls/ogres and the have far more units (less wounds per unit thou though obviously).
Rest of the changes look good though.
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Darkmancer
Developer
Offline
Posts: 406
Re: DOE Conquest War Room
«
Reply #38 on:
August 29, 2010, 10:02:40 PM »
Quote from: Flak on August 27, 2010, 11:28:06 PM
TURN 2 Orders 3-6
Darkmancer
M-18 Ogre1 (host) vs Chaos miltia at Drakenhoff Castle
Ahhh i see.
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Ghabry
Developer
Offline
Posts: 1020
Re: DOE Conquest War Room
«
Reply #39 on:
August 29, 2010, 10:16:09 PM »
Yes now the new Elite Unit is a nice Cavalry. Not a lame Archer regiment. But the problem is that the 2nd elite unit is an ice mage, also quite useful... Maybe my second army will get Boyar
Battle Report:
The Kislev - Snowstorm Elite Troops were on their way to free more peasant land from evil goblin troops. The Gobilns fired a rain of arrows but at the end after many lost units the goblins retreated and gave the land to Kislev!
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Wkurwiony
Skeleton Warrior
Offline
Posts: 280
Re: DOE Conquest War Room
«
Reply #40 on:
August 29, 2010, 10:20:11 PM »
while we are at petition i vote for adding bull centaurs some armour as every cav got at least 2(mounted) which is in fact 3? :] c'mon give a little guy a break and do it ^^
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Darkmancer
Developer
Offline
Posts: 406
Re: DOE Conquest War Room
«
Reply #41 on:
August 29, 2010, 10:23:51 PM »
sure it makes them more expensive too replace
Logged
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
[23:04:33] <*Ghabry> The internal design of Darkmancer is just strange
Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: DOE Conquest War Room
«
Reply #42 on:
August 30, 2010, 08:35:03 PM »
RULE SPECIFICATION
When an army losses regiments in a battle, they may replace the regiments after the battle and restore the army to its original pre-battle state.
In multi battles no dead regiments may be replaced until after the last multi battle, only live regiments may be filled back up.
Ogres and Vampires may replace basic regiments in multi battles
To change regiments, like adding more advanced regiments to an army, the army needs to refit. Then the army may buy any new regiment and items, and thus create a new "Original Army" for the next battles.
I am deeply sorry for the mix up, anyone who this mix up has had a huge impact on the army contact me and we will work out a solution
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"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Flak
Super Moderator
Offline
Posts: 1463
Jake Nielsen
Re: DOE Conquest War Room
«
Reply #43 on:
August 30, 2010, 08:39:29 PM »
TURN 3 Orders 1-2
Orders
*1st Dipomacy/Collect Tax
*2nd Moves/Attack/Build Improvements
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«
Last Edit: August 30, 2010, 10:46:39 PM by Flak
»
Logged
"There is only one way out of hell, thats through it" -- General Patton
"Just because a mage wears the Black Robes, does not make him evil." -- Raislin Magere
"Evil Turns upon it self" -- Paladine
Wkurwiony
Skeleton Warrior
Offline
Posts: 280
Re: DOE Conquest War Room
«
Reply #44 on:
August 30, 2010, 09:27:30 PM »
Wkurwiony Orders
Diplomacy
nothing
Moves
stays at f-34
Buildings
F-34 road
F-46 road
budget after collecting taxes 2200
current budget after building improvements at 1800
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